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Why you suck at Tracking in FPS games
A lot of people are training their aim and tracking incorrectly in aimlab. They focus on scenarios that replicate the in game scenario of a shaky and jittery target. The problem with this is it creates a shaky and jittery aim. The goal of this video is to show how you can focus on precise and smooth tracking techniques to then improve your reactive tracking and overall improve your aim.
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