@@pinguefywhaaaaat you're the same guy who made video on tf2 comp?? daym
@AgelessIlluminate3 ай бұрын
Bro, fr.
@Quisshy3 ай бұрын
Im so confused
@Toru_FPS5 ай бұрын
if you guys ever need clips on what NOT to do just lmk i got you
@VoltaicAim5 ай бұрын
appreciate it !
@Arib_On_Val5 ай бұрын
DO NOT HIT A CLIP BETTER THAN TENZ
@Guarrow5 ай бұрын
lmao the nickname checks out, i love it
@Toru_FPS5 ай бұрын
@@Guarrow 🧍🏽♂️
@XenithAxe4 ай бұрын
@@Arib_On_Val Very sure this is ziptie, the PFP and his ingame name of fertilehippo checks out
@temets5 ай бұрын
why did u blur my face out at 4:06 am I that ugly
@Et0y5 ай бұрын
lol
@pinguefy5 ай бұрын
LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip didn't want anybody's name to get attached to "delusional level of confidence"
@temets5 ай бұрын
@@pinguefy ur good bro I think its funny af 😭 you did me dirty
@Owlboi3 ай бұрын
yes
@InterventionIV3 ай бұрын
Love you temet!!
@Ripafreticc5 ай бұрын
Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.
@pinguefy5 ай бұрын
thank u!
@ryanpetnga13535 ай бұрын
ngl I flinched at 1:12
@VoltaicAim5 ай бұрын
even I flinched, and I made it 😭
@catsdaug5 ай бұрын
same, bro who would have expected a baseball hitting your face, it even has a hit sound before that.
@human123-fj2vi5 ай бұрын
same KEKW
@zantiquechm39605 ай бұрын
I was standing and watching and almost fell back.😂😂
@644crows5 ай бұрын
gotta keep it all the way a thousand me too
@moonlightknife78194 ай бұрын
The game at 1:32 is called Gunfire Reborn for those wondering
@hendrix373 ай бұрын
thanks bro bro
@DustyyBoi3 ай бұрын
np bro bro
@tittou2783 ай бұрын
ngl i was having lot of fun playing that with my friends, it's like soul knight :3
@moonlightknife78193 ай бұрын
@@tittou278 Its a fps soulknight yea
@ghoulbuster14 күн бұрын
Hot buns
@strafeqt5 ай бұрын
The screen updating to the refresh rate was such a clean edit holy
@Eliteplayer19885 ай бұрын
When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.
@ish78025 ай бұрын
I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!
@doloadventures4 ай бұрын
I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic
@VoltaicAim3 ай бұрын
you're welcome! 💜
@DenyingConstant5 ай бұрын
I saw the opening scene and recognized your voice and immediately thought, "Is this a Pinguefy video?". Awesome to see you're still making videos.
@pinguefy5 ай бұрын
aw tysm!!
@Rukassuwu5 ай бұрын
@@pinguefy where you been bro
@pinguefy5 ай бұрын
@@Rukassuwu therapy
@sowdersdidi70995 ай бұрын
@@pinguefy I love you man
@TwistedSynths5 ай бұрын
@@pinguefy Wow I didn't even know
@sondernfy2 ай бұрын
I was a VT Platinum II, almost a Complete even (had a few Gold and Diamond scores) in 2022. Watching these videos brought me back to those days. Thank you, Voltaic
@MekaniQ5 ай бұрын
The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!
@beolast99944 ай бұрын
this is great, i would always wonder why my aim is so great some days and off the other. thank you for this video.
@VoltaicAim4 ай бұрын
@Guarrow5 ай бұрын
Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy I guess that explains why I can aim better when I stop for a brief moment
@VoltaicAim5 ай бұрын
😁
@Cringe6494 ай бұрын
Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.
@VoltaicAim3 ай бұрын
Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)
@Someone259482 ай бұрын
I noticed I wasn't even seeing my crosshair half the time in close range fights 😂
@Starca11erАй бұрын
I do the same thing. I think I unfocus my eyes after seeing the enemy, imagining it will help will me track them when they're moving fast. Doesn't work at all.
@frostfuchs851122 күн бұрын
Brooo the moment i heard that professor Layton musik i was sent back to my childhood. This was one of my first ever games i received as a present with my 3ds
@janogx2 ай бұрын
I can attest to that, at times I am so confident I pull out insane shots and games on Valorant, and then I get my off days where my confidence drops and I miss shots like I am still on Bronze/Silver.
@hintakaari10 күн бұрын
I was 100% sure I was unable to get better aim until i updated my pc. Less delay and steadier framerates made gaming fun again.
@Fang0324Ай бұрын
love this video, the gameplay, soothing music, and calm voice exemplifies 'smooth aim'.
@Guarrow5 ай бұрын
I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol
@VoltaicAim5 ай бұрын
Sometimes less is more yes, people tend to overreact when not calm & composed
@legitnub3 ай бұрын
i adore the fact that you used so many games while talking about this concept
@theswagger53864 ай бұрын
Undershoot > Overshoot That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.
@CosmeGamerXD0713 сағат бұрын
Man, I was so good at bf4 and destiny then my hand happened, I spent 5 years of pain and now that I'm almost done fixing it, I'm still thinking about the pain, my game sense, my aim is always scared of doing a bad move and feeling it again, it's time to recover my mental peace and improve my gameplay
@ItsStorm5 ай бұрын
insanely good video, hauntr clips and more were all great references to what was being mentioned to visually see good technique🐐
@VoltaicAim5 ай бұрын
his clips are chef's kiss
@pinguefy5 ай бұрын
i've rewatched flower like 20 times in the past two months, had to throw in some clips
@ItsStorm5 ай бұрын
@@VoltaicAimso true🐐
@ItsStorm5 ай бұрын
@Pinguefy oh yeah, love me some flower and you're a goat too 🫡
@rebvideoeditor3 ай бұрын
added to my playlist of "the best videos on youtube"
@shadoninja2 ай бұрын
Great tip. I will try it out. Definitely overflick a lot
@VoltaicAim2 ай бұрын
good luck!!
@LeepyYT3 ай бұрын
I've played semi-professionally in both Counter Strike and Valorant. My aim has always been quite good, but when I tried everything that was said in this video, suddenly, I got way better for some random reason. Before my peak clips would be shaky and look like i was a low-rank hitting lucky shots, to looking like a top 5 player. Thank you. So no matter if you're a newbie, or if you're a pro player, this actually helps a LOT.
@pinguefy3 ай бұрын
very cool, ty for sharing :D
@doomrambo66622 ай бұрын
Nice usage of myths buddy good for you
@korevirus54719 күн бұрын
Learning mkb few years back coming from controller realised quickly mkb is practice, disipline and a chess game all in one. Where as on controllee tracking wasnt really a forethought
@VidoFunn3 ай бұрын
Thank you for explaining all this topic.
@nullneun5753 ай бұрын
This reminds me of my biggest problem when playing for honor. Game has nothing to do with aiming, but with reacting to indicators comming from a certain direction. If the opponent used a light attack, you have around 200ms to react, until you need to move your cursor in the corresponding direction and still be able to block it. But i was not confident in my reactions so i started to try and predict, where the hit comes from, as soon as i saw the indicator, instead of thinking about where it actually is, and ended up missing the block because i had to correct the failed prediction. This hurt my own gameplay so bad that the best strategy against me would be to mindlessly throw attacks, instead of an actual good strategy, since that takes more time to setup.
@plasmaturtle2125 ай бұрын
This is a great video! Thanks for the tips I really love how this video was put together to help us understand in simple terms why smoothness is so key to having good aim
@varun30043 ай бұрын
Bro casually dropped the greatest video ever made on aiming
@pinguefy3 ай бұрын
ty!!
@Chingbong12 ай бұрын
@@pinguefy why are you saying thank you for someone else's video
@zafuranfrioАй бұрын
@@Chingbong1 that is his voice. He is one of the voltaics. He made this video lol
@fugduhhh3 ай бұрын
Bro you're so helpful. Thank you
@VoltaicAim3 ай бұрын
Glad you think so!
@ipanesmАй бұрын
very informative very useful, gives a lot to think about oneself
@Sigmakamyk3 ай бұрын
Should i move whole arm or just the wristle for better everything in aim?
@AriPegasis5 ай бұрын
Super detailed and well explained, amazing video!
@VoltaicAim5 ай бұрын
Thanks so much!
@ccs88473 ай бұрын
i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair
@piotrnowakowski22715 ай бұрын
Hey voltaic! When you panned out of the intitial presentation of left and right side of aimlab aiming don't refer to "on the left" or right if its not on screen, instead e.g. "less erratic" Edit: Its easier to follow through
@VoltaicAim5 ай бұрын
thanks for the feedback!
@alexe63015 ай бұрын
Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.
@pinguefy5 ай бұрын
ty for the feedback!!
@VoltaicAim5 ай бұрын
We will make sure to get that right for next time around, appreciate it a lot!
@k.s15.4 ай бұрын
Im french and im trying to understand what ur saying but its so hard. But i understood i have to stop excess mov, thank you for this video.
@VoltaicAim4 ай бұрын
There are subtitles available, I think it can autotranslate so it may help you
@auzyx61383 ай бұрын
Same bruh, respect for the video it's very helpful but the way he is soft speaking and also fast is making me hard to understand
@verhREQUIEM5 ай бұрын
i fweakin love voltaic
@HalfWolf24 ай бұрын
Honestly super great ideas, I've been working on trying to improve my aim and I think it's primarily a mechanical issue, so I've ordered a trackball mouse to experiment with to see if it helps me out, that plus these tips, I hope, will make me less garbage at games lol
@AristotlesRevolution11 күн бұрын
1:07 you’re a evil man for putting that in here
@KennyAims3 ай бұрын
I like this video, entertaining and informative, it was nice to get a VT look into efficient aim
@CarrotsCs3 ай бұрын
hearing Pinguefy narrate this after not seeing him for almost 2 years was a pleasant surprise. :D
@pinguefy3 ай бұрын
:D
@inakoto5 ай бұрын
ngl whenever pingu drops by in a voltaic video I instantly get the urge to boot up apex for the first time in 9 years
@cian7295 ай бұрын
great to hear your voice, Pinguefy
@pinguefy5 ай бұрын
thank you!!
@raypit79614 ай бұрын
Happy to have known all of these except 3
@VoltaicAim3 ай бұрын
knowledge
@Tackeroner3 ай бұрын
amazing video, subbed
@Lowgravity565 ай бұрын
Great guide!! VT and penguify cooking as always ❤
@pinguefy5 ай бұрын
ty!!
@Lowgravity565 ай бұрын
@@pinguefy my goat
@VoltaicAim5 ай бұрын
Ty sir gravity !!
@Colosol455 ай бұрын
that ball hit me in the face
@VoltaicAim5 ай бұрын
😂
@silvernull3 ай бұрын
i chuckled as i knew what was about to happen at 1:12
@uniworkhorseАй бұрын
Jesus Christ you got me with that baseball
@mewtilation5 ай бұрын
that baseball clip made me flinch 🥹
@josephbertrand65414 ай бұрын
my eyes have been opened
@VoltaicAim4 ай бұрын
glad it was helpful :D
@wesleyblack83022 ай бұрын
i don't need to wear glasses, but if i keep watching your blur edits, i'm going to need a pair of my own
@ireaperv34 ай бұрын
Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time. The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change. PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time). Now here is why I believe prediction is more effective than reaction. Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage. NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting. Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss. This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.
@SlCKNESS_3 ай бұрын
You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead. So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read. A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing. "NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.
@ireaperv33 ай бұрын
@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions. In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it. When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter. In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.* As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it. Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes. ⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else. Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."* I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag. When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it. Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point). Sorry for the long comment, but I felt like you deserve my time and explanation. ⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.
@maeryum4 ай бұрын
Bro this has to be the first aim video I’ve seen that mentions tension and gripping the mouse intensely. For some reason, some days when I boot up to play Valo or Apex I end up gripping the mouse so tightly that my hand physically hurts. I can tell I’m gripping and shaking for no reason at all. Maybe it’s the mental pressure of attempting to rank up. But generally I’ve notice that I seem aim well when I just want to play for fun and not take the game seriously which is unfortunate. Still have no clue how to combat or remedy this issue.
@pinguefy4 ай бұрын
yeah sadly it's a very difficult issue to remedy. i do believe that tension naturally arises when faced with something out of your comfort zone, whether that's an aiming, social, or clutch situation, etc. i think the answer to the aiming side of things is what i say in the video: deliberate practice to improve whatever underlying issue causes you tension, and developing an awareness (most in practice situations) of when you are tensing. but the latter two are really difficult as it's more a mental battle. learning some breathing exercises helped me take a mental reset and calm down mid fight/game, but outside of that, i took a brute force approach where i grinded aim mechanics so much that even a 50% debuff to aim skill is still enough to win most fights LOL
@maeryum4 ай бұрын
@@pinguefy I like that advice a lot! Thanks for the reply! I do enjoy the rush of clutches and stressful moments the most. It’s what makes me keep playing the game. Sometimes I’m aware that I’m holding down on my mouse too much that it hurts and I try to change it by doing it more lightly but it just doesn’t work. I’ll try some different mouse’s soon because the mouse is a bit bigger than me and my keyboard is smaller and cramped. My fingers and hands always end up aching and hurting after/during a game session. I’ll try to be more aware and fix it. Also I’ve tried aim training games like aim labs but it also hurts my hand. For some reason when I focus to aim it ends up hurting more than when I’m not aware and not focusing.
@Voidwag4 ай бұрын
thank you
@Savitzen4 ай бұрын
Fianlly a video for me. My problem is predicting and in annintense fivht im always clut h my mouse tight, especiallg when i think about it and ive never found a way to calm my hand and not grip it so tight.
@VoltaicAim4 ай бұрын
Glad it helped!
@SlCKNESS_3 ай бұрын
The specific scenario depends on the FPS you're playing, but imagine yourself getting caught in a close-quarter fight, that's usually when people are the most tense, because it's the easiest way to die (because the enemy has less chance to miss up close): 1. Just rest your hand rest on top of your mouse, or however you usually grip the mouse, but do not attempt to move the mouse. Just let the enemy kill you AS YOU OBSERVE them. 2. Again, with a completely relaxed grip in the next close-quarter fight just observe your opponent's movement. Try to keep him on you screen (within your FOV) with your mouse this time, but do not try to actually track them with the cursor/crosshair. Do this a few times, it's very important to observe their movement. 3. Now try and track their movement with the crosshair (just center mass, not the head) while still keeping a relaxed grip. This whole time (all 3 exercises) you're not shooting. Just observing. These shouldn't take too long. Maybe a dozen fights or so. The idea is to teach your brain not to tense you up, because of the danger that comes with being in a gunfight, but rather to put you into "Focus mode" where you're trying to really read your opponent's movement. This should be more than enough to help you with grip tension. The next part is actually trying to shoot them, while you're still using a rather relaxed grip and tracking them in "focus mode". If you tense up and mess up, start flicking or your aim gets jittery go back to the previous exercises. I know it sounds stupid to just sit there and take deaths, but it's the only way to re-wire your brain to go into focus mode, if it doesn't happen naturally. All of this ONLY applies to close-quarter gunfights. For longer ranges cover and your actual aim are a bit more important. Keep in mind working on a steady aim in close-quarter will also improve your overall aim control, improving long-range fights as well. I could've made this like a 20-step tutorial, but this is just a YT comment, after all. Still hope it helps you.
@Savitzen3 ай бұрын
@SlCKNESS_ very interesting insight. I'll definitely give this a try! Do you recomnd doing this on an exercise in like kovaak/aim lab or an actual game just kinda watching what my enemy does?
@SlCKNESS_3 ай бұрын
@@Savitzen Definitely in an actual game. Aim-trainers help with mouse control in a sterile environment, the opposite of what your issue seems to be. In general it's hard to get a lot (or even a little bit) of benefit from aim-trainers, unless you already know the minute specifics of why you're failing certain shots and just practicing those very specific scenarios. I don't recommend aim-trainers. Unless you're really bad at aiming and you can't get close to the aim of an "average player" OR you're top 10% aimer already and need to work on some things to push into top 1%. When I say top 10% I do mean it - that's someone who loses a "fair" fight once every 10 fights. Not the guy with 1.5 KD thinking he's a master aimer, because he's above average.
@killerofprimes2 ай бұрын
Does overshooting and overcorrecting just mean you need to lower your sensitivity in order to achieve undershooting.
@pinguefy2 ай бұрын
it doesn't, there are a lot of other factors that can cause overshooting. if it's happening constantly you can try and see if it helps though!
@doomrambo66622 ай бұрын
Nah, if you're overshooting that means you're shit and need to play more to get used to the gameplay
@峯悩瑠23 күн бұрын
best tips thanks ♥
@Zaptrap1015 ай бұрын
Very useful, thank you
@VoltaicAim5 ай бұрын
Glad it was helpful!
@DanLikely4 ай бұрын
recognized pingu's voice immediately lmao good to hear him again
@VoltaicAim3 ай бұрын
pingu the best
@Sigmakamyk3 ай бұрын
I have a huge problem with shaking hands how to solve this?
@NeonBeeCatАй бұрын
Turning off mouse acceleration/enhance pointer precision really helps with overflicking
@lxnrpmannyx27663 ай бұрын
Never thought about it that way so the fastest sens i can control while barely over flicking is reay bad especially on controller which i play
@VoltaicAim3 ай бұрын
glad we could help :D
@bloodlust26894 ай бұрын
Always always always under correct
@Voggard5 ай бұрын
Love you, papi Voltaic. Thank you for this delicious guide.
@VoltaicAim5 ай бұрын
A pleasure
@carlosqin33535 ай бұрын
haz uno en español :D
@deathraider5 ай бұрын
Can I get your aimlab theme code?
@VoltaicAim5 ай бұрын
Don't have it on hand srry!
@dtalg18 сағат бұрын
what is the gamne at the start of what is smoothness?
@gustjung46614 ай бұрын
Do you have any great schedule for aim training
@VoltaicAim4 ай бұрын
Check the description and our discord server tons of resources in there
@davidzachara20502 ай бұрын
thats what im saying so many aspects of my aim suck bc im 60hz (ascendant rn) im telling you with 144hz or higher i would be immo 3 in a week
@i7reach302 ай бұрын
So how can I improve my ability to read? I always had a problem reading and it's very straining to trace
@jeonhyunrin310823 күн бұрын
damn the baseball hit my face
@sEaNoYeAh2 ай бұрын
Bro is that Tenz at the start? Happens to all of us I guess TBF despite losing mainstream relevance Overwatch is one of the most aim intensive games around. Higher times to kill, literal ninjas and flying stuff, even with generous hitboxes it's high speed continuous 360 degree aiming. Valorant might focus more on aiming but there's less craziness to do with the mouse. So fair play Tenz honestly.
@pinguefy2 ай бұрын
haha yeah, everybody has those whiffs. though his aiming style is very tense and twitchy, makes reading insanely hard in that game
@XanKr1mson5 ай бұрын
what scenarios should I grind to get good at this
@VoltaicAim5 ай бұрын
We added links to a few playlists in the description, but generally this info applies to any scenarios, so any playlist with focused practice you will see results with. You can check our discord for more playlist and stuff. If you want to look for specific scenarios do some of the static/precise ones, and maybe ones with regen (there's filters and tags for it on our scenario browser) link in description for that page.
@lNeVaR5 ай бұрын
Insane video i think this helped me alot
@VoltaicAim5 ай бұрын
Glad to hear that!
@ovvuhysk54722 ай бұрын
Predicting in games that have bullet fall off and bullet travel makes sense but if the game has bullets that instantly hit why are u predicting, dont predict whats happening now
@H1SHU2 ай бұрын
I understand underaiming when tracking is best, but in games with bullet velocity I usually have to overaim to hit my shots. What's the best way to hit erratic enemies in these types of games? I have jade scores in reactive and diamond in smoothness but in game my aim feels a bit worse.
@VoltaicAim2 ай бұрын
you'll still want to aim to minimize mouse movement and aim towards undershooting, but what qualifies as undershooting will change if you have to account for travel time as well
@Jaziel-garza3 ай бұрын
Yoo The finals mentioned
@yuxin99967 күн бұрын
bro not the baseball jumpscare 😭
@janmagtoast4 ай бұрын
This video felt so nostalgic holy frog Very nicely scripted and edited
@braha63905 ай бұрын
Great Video! btw how do i enable that feature that indicator my movement of my mouse on 2:28?
@pinguefy5 ай бұрын
only available during replays
@braha63905 ай бұрын
@@pinguefy oh ok thanks
@Zeonlo5 ай бұрын
2:35 !!!!!!!!!!
@pinguefy5 ай бұрын
goat
@origami74335 ай бұрын
Soo are we Dropping the static guide
@Zeonlo5 ай бұрын
@@origami7433 🤫
@VoltaicAim5 ай бұрын
like zeonlo aim
@ohhrican4 ай бұрын
amazing content honestly
@pinguefy4 ай бұрын
@VoltaicAim4 ай бұрын
💜
@juggram_995 ай бұрын
How do you even "read" your opponent, how could you know about cues when in most games, the characters models can go left and right without telegraphing like we do IRL
@pinguefy5 ай бұрын
by reading i mean like reading a book, where are taking in as much info as possible to inform where to place your crosshair on the enemy
@GoblinUrNuts4 ай бұрын
If you were the opponent when would you dodge, jump, exc? Until you understand that you won’t be able to read. Honestly it takes a surprising amount of map knowledge to understand where the opponent is going to dodge to
@mmbasedgod4 ай бұрын
I struggled with this a lot but now that ive played a lot more I think I understand. when youre truly focused on a target, the velocity, angle, etc are immediately obvious, just as obvious as how far away it is. if you cant tell how a target is moving you are simply not focused enough on it. i still struggle a lot with focus in games because i cant see through visual clutter, but when i am able to focus it's crazy how much easier it is. best way to train focus in my opinion is target switching or clicking where you have to rapidly shift focus between targets, you can tell when you get lazy and use peripheral vision vs proactively focusing on the next target
@MxffinMxn5 ай бұрын
2:57 why he say readjust like that 🤣
@pinguefy5 ай бұрын
:3
@KhangVo-us3tz3 ай бұрын
overflicking is usual bc tenz said he always did overflick then micro adjust
@kyl095 ай бұрын
I hear pinguefy! Miss the content, I owe my aim to the man that introduced raw accel!
@pinguefy5 ай бұрын
thank you!!
@kyl095 ай бұрын
@@pinguefy You're amazing!
@aniketbarandas58063 ай бұрын
Kayo from bind good game brother
@spencerrestoule5 ай бұрын
You forgot to mention VT Viscose In the clip credits.
@VoltaicAim5 ай бұрын
You were right, fixed that :d
@opfreak5 ай бұрын
viscose fans dont miss nun
@ogsgamer14 ай бұрын
Tracking is very easy Tracking and pressing left click at same time is the hardest
@VoltaicAim4 ай бұрын
that is all relative to the movement of your opponent, but if you do find it easier then maybe it's a tension related thing for you, and you can try to grip looser when tracking
@jc008titan2 ай бұрын
conclusion: my table is waaaaay too small to be able to lower my sensitivity. if i move 10 inches my mouse is out of the table, or in the keyboard. i can't place the keyboard further away as monitor legs are stupid long and doesn't allow that. table is too high, so arm movements are literally painful, it has no option to lower it nor does my chair to make it higher. i need lower sensitivity, the one i use makes it painful to track any enemy. tried that one map to track a target on aimlabs and i was in a world of hurt, got 2144p but it's like my hand moves in 15fps. i see my aim snapping every 0.5s to the target, unlike any better playey replay in which aim snaps every 0.01s or smth. i lose track of target very often visually. i literally somehow forget my target is on screen very often, even if trying to focus.
@pinguefy2 ай бұрын
- smaller keyboard or keyboard on lap might help the issue a bit, especially if you have a fullsize board. you also don't necessarily need to be able to make a full 360 with the length of your pad, especially if you get good at resetting your mouse. you could push for like 35 cm/360, which will be low enough to be performant in most games. - table too high sucks, maybe you could stack some objects on the seat or below your chair to raise your height? - you could also try a faster mousepad! you will have to take a very practice focused approach to develop additional mouse control in order to avoid overtensing, but faster pads can make it much easier to make and refine small movements in your aim. this can let you become more well rounded even with a higher sens. - not sure what you mean, is this a system latency, refresh rate, or reaction time complaint? - it will get easier with practice! honestly i am not great at staying totally focused on my target for entire kvks runs either, but as your reading, stability, and reactions improve, it will get easier.
@jc008titan2 ай бұрын
@@pinguefy I already got a very fast mousepad, paid a lot for it, got an 240hz TN monitor about 5 years ago, it has no issues still, got studio headphones, gaming soundcafd, 8000hz mouse and a high end pc. unfortunately i got the razer huntsman full size keyboard, which is very big, but i use the numpad a lot, wouldn't give up on it. plan on getting huntsman v2 soon. i improved system latency and refresh rate as much as i could afford. i spent years watching yt videos and reading papers on how to improve latency, so i decreased it A LOT! next upgrade is an 240hz oled monitor which is expensive, but much less input lag. chair has wheels and an arm rest, the arm rest is slightly too low, table thickness low. i tried stacking towels on the arm rest but it doesn't work, they fall off. i got 4000 csgo eDPI(5 sens with 800dpi), but i lowered it to 3600 when i got the mousepad. this is a reaction time complaint, i can't understand why i react at 0.5s intervals at tracking. i would love to fix this. i fade out when looking at the target so i lose focus very often and i can't understand why. i want to improve and i need tips how. i am VERY BAD at holding angles, my reaction time just sucks.
@pinguefy2 ай бұрын
@@jc008titan what mousepad do u have? glad u have a nice setup though ^^ - maybe u can get an external numpad? i get why you wouldn't want to give it up but there are solutions to this mouse space issue that should be considered. rapha is a big proponent of putting his kb in his lap, can always give that a go. - you can try wrapping a sock around the arm rest/towels, might need to cut an end off - that sens is like absurdly high for everything, let alone tac fps. borderline unplayable, you have a really base your whole technique around it. - reaction time is a trainable skill! most aim trainer players started off their journey with very average reaction times on things like humanbenchmark, but slowly improved it with practice. and there are other factors at play like how much excess mouse movement makes reading more difficult.
@jc008titan2 ай бұрын
@@pinguefy thought my comment didn't send(i can't see it), somehow it seems you read it. i got Lamzu Energon Hybrid Soft Large mousepad. i wouldn't give up the numpad as i use it for macro buttons and for split screen coop games. i never used arm movement while aiming, i am a wrist aimer. i got a towel over the arm rest to not damage my elbow. i used to be 2800pp on osu, which is mainly great aim, but after a year of not playing it seems like my aiming skill declined a lot! i practiced horizontal tracking and i started to be better at it, VT PILLTRACK ADVANCED on aimlabs is great for this. i used to be great with this high sensitivity, but sleep deprivation from college(2-3h sleep/night) made me much slower to react and think, to the point i make stupid decisions nonstop even though i trained what to do in those situations. it happens a lot to see a player and react TERRIBLY! instead of trying to aim and shoot i shoot immediately missing all my shots and being way off with the crosshair. even my mouse fell off the table(have mouse bungee for this). training flicks on aimlabs or practice didn't seem to help. it happens a lot to have my crosshair placement at a wrong spot due to ramps, wish i could find a way to train these too. can you tell me what map you used at 2:36 in the video? wanna train on that too.
@rodrigoalexandre50875 ай бұрын
So can you make me a playlist for this?
@VoltaicAim5 ай бұрын
There is some playlists we have that work on it for tracking in the description (and more in our discord), but it's important to be cognizant of your mistakes, and actively work on improving it.
@Proooooud5 ай бұрын
zeonlo arsenal player mentioned, goated
@danielbartlett478623 күн бұрын
I’m a victim to the baseball jump scare 😭😭😂😂😭
@Spenji2 ай бұрын
3:48 trust me that is not shaky aim from tension. Tf2 players just like to do crazy flicks when going for airshots out of habit or just looks cooler
@VoltaicAim2 ай бұрын
it might not be for daz with sens that high, but tf2 players have very strange skillsets in terms of mouse control. i think that tension management is not something most ppl have much practice with, since microadjustments and post flick tracking are not nearly as common as other games
@Spenji2 ай бұрын
@@VoltaicAim yeah as someone playing tf2 for over 12 years, i found it rly hard to come into other games like cs or valorant and transfer that same level of aim