EDIT: I'm noticing a lot of people in the comments blaming the testers or just commenting "skill issue" and I think I am partly to blame for this. The testers simply provided honest, valuable feedback and I believe the vast majority of it was useful. They are not stupid and were all selected through an application process. As a software developer, my job is to write software that will provide value to the user and I can't just write off all negative feedback as "skill issue" and "haters hating". The feedback I received from this process was extremely useful and has made the product better. The feedback was integrated into the game without sacrificing depth and the gameplay was not changed significantly. It just communicates to the player more clearly and is more polished. ORIGINAL COMMENT: If I survive the creation of this DLC, I promise I'll make a train DLC. For legal reasons this is not a real promise. Thanks for watching everyone! Without this channel's sponsors, none of these projects would be possible. To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/AngeTheGreat . You’ll also get 20% off an annual premium subscription.
@apgde3 ай бұрын
"I promise ill make the train dlc. Oh btw its not a promise" Lmao
@AngeTheGreat3 ай бұрын
Promising anything in the video game industry is a dangerous proposition lol
@apgde3 ай бұрын
@@AngeTheGreat true
@danczer13 ай бұрын
There are Diesel trains too 😉
@youkofoxy3 ай бұрын
@@AngeTheGreat I see you have learned quite fast.
@melonenstrauch13063 ай бұрын
I gotta be honest, I'm 99% here for Engine Sim but seeing how much you care about quality in the DLC gives me a lot of confidence that you'll do Engine Sim right.
@EhmedCousCous3 ай бұрын
Yeah I respect this a lot
@DUKE_of_RAMBLE3 ай бұрын
And he's *_transparent about it all,_* which also deserves praise!
@TlalocTemporal3 ай бұрын
@@DUKE_of_RAMBLE -- YES! The transparency is a massive factor in community trust and support. It's one of several things that separate the "WUBE software"s from the "Intercept Games"s.
@class80073 ай бұрын
the idea of a steam engine rage game is hilarious
@delavanty3 ай бұрын
Steam engine simulator horror game
@Thefreakyfreek3 ай бұрын
i can imagine running a real powerplant in this economy is stresfull af
@delavanty3 ай бұрын
@@Thefreakyfreek horror game versions of this though
@chugachuga92423 ай бұрын
@@delavantythe fuel prices are the horror
@delavanty3 ай бұрын
@@chugachuga9242 nah I'm talking about like five nights at Freddy's kinda horror
@ValentineC1373 ай бұрын
At this point I think I've helped inflict more psychic damage than my patreon will pay for, my bad
@leerypixel2 ай бұрын
Looks like ur comment might have reversed it
@leerypixel2 ай бұрын
Now go fix that my child soldier 🫡
@harrytsang15013 ай бұрын
The handover from AI to player can have its own storyline of some seniors at a workplace guiding your way while slowly stepping back
@JeronimoStilton143 ай бұрын
I had that exact same thought
@The_plant7893 ай бұрын
YES!
@wile1234563 ай бұрын
Have an early "bad ending" where you deliberately sabotage the power plant once you get the responsibility
@jwalster94123 ай бұрын
And then overtime they all die under suspicious circumstances and it leads into the next DLC, which is somehow a detective DLC..
@wacherwicht18103 ай бұрын
@@jwalster9412 Steamengine Horror game
@onebacon_3 ай бұрын
4:00 I just want to tell you that I look forward to every video and they really do make me happy :)
@AngeTheGreat3 ай бұрын
Thanks, I'm glad to hear that
@4pelokananasov9923 ай бұрын
I agree. All of your projects are super interesting!
@Nathillien3 ай бұрын
Making a game itself, is relatively easy - figuring out what is pleasing to the players, is by far the hardest part.
@AngeTheGreat3 ай бұрын
Exactly...
@giampaolomannucci8281Ай бұрын
you make what's pleasing to you and find the niche of players that share the same values you can't please them all, but those who understand your views can help you develop the game into something that you'll enjoy even more in the first place
@expired_esoup3 ай бұрын
13:10 When accounting for power generation, the higher amounts of power demands need to be weighted heavier. Under-producing power isn't an option, so the price has to lean towards the maximum, not the mean.
@sydneeflop21833 ай бұрын
NOOO
@acidsilly3 ай бұрын
soop
@AlphaSquadZero3 ай бұрын
Under-producing is an option, it is just that it will annoy people to various degrees depending on the severity.
@Aereto3 ай бұрын
There is a choice to commit rolling blackouts in the States
@SkyboxMonster3 ай бұрын
@@Aereto Rollingblackouts is a Capacity issue, and it is used to prevent a total black-start.
@DaxSudo3 ай бұрын
2:26 as someone who worked on nuclear power plants I kinda love this. It is incredibly hard work and we follow extremely strict SOPs set out by physicists for a reason. Heh while you didn’t set out to build a rage game. I think the difficulty is inherent to the subject matter and I like that your initial builds did not shy away from it.
@geoffvdw3 ай бұрын
Agreed. I want to play the first alpha
@jaggederest3 ай бұрын
I'm not going to lie I really kinda want to try the realism mode one that made people mad. "I can fix her" but ... a steam engine?
@SamMotioneer3 ай бұрын
That cable snapping event needs a lot of sparks lying all over the screen, with the cables continuing to spark as long as they are broken to really sell that something is not right.
@MrMe16203 ай бұрын
it was fun being a tester even though my boiler kept popping
@nairocamilo3 ай бұрын
*crunchy sad cat face image
@star80doessdastuff2 ай бұрын
@@nairocamiloLOL
@redkawinchannel74323 ай бұрын
you took adverse feedback, made the changes, and didn't once sound angry. absolute legend! 11/10 game dev, can't wait for engine simulator to release!
@kevincsellak2963 ай бұрын
Honestly, at 4:11, I think you might be misenvisioning what it is that a good chunk of people look forward to hearing about from you. I'd reckon a quarter or so of the people who've wishlisted the SES DLC on Steam originated from KZbin, stopping by on Steam primarily to support you and only secondarily because they want the DLC. And let's not forget that Patreon is a paid service. As is, there are undoubtedly plenty of people who would join the Patreon (and therefore have desires more aligned with the "Patreon" category on the diagram) if they could more comfortably afford it, but remain only within the "KZbin" and/or "Steam" category in practice. These are just two of the forces at play and there are plenty of other forces and counterforces I could list off, but the point is that you might want to reconsider what it really is that the different groups of people are really looking forward to. Especially your following on KZbin; it's common knowledge that just making videos doesn't cut it on this platform. There may even still be viewers whose only interest was 2D engine simulator and are holding out hope that the 3D version will be a cut-and-paste replacement for it! You do seem to have a good grip on the way you handle the different groups in practice, though. This video does a good job addressing a lot of points people might want to bring up on many different fronts, and paints a positive image of the progress made on the DLC. I suspect there'll be a lot of ES fans that won't watch it and several that'll click away halfway through, but for those who watch it in its entirety, I think they'll agree that your work on the DLC has been entirely justified and be satisfied with the video too. Also, at 13:00: in general, \frac{ \int g(f(t)) dt }{ \int 1 dt } eq g( \frac{ \int f(t) dt }{ \int 1 dt } ) for continuous real-valued functions f, g defined on certain real intervals (where the integrals are taken over specific time intervals), right?
@AngeTheGreat3 ай бұрын
I consider Steam to be a separate audience because there is an unexpectedly large lack of overlap between my audience on Steam and my audience on KZbin. A lot of the people who play Steam Engine Simulator actually don't know this channel exists and don't know who I am. It's surprising but true and I've analyzed this data extensively. Only about 2000 downloads of the base game originated from my KZbin channel initially. When the game went viral on Steam and was featured on the Steam home page, the game reached a significantly larger audience than even my KZbin channel could reach (over 100,000 players organically with almost no downloads originating from promotion on my channel). Again, it seems counterintuitive but it's true. Furthermore, while this is only anecdotal, most people I interact with on Steam and Discord about Steam Engine Simulator, clearly don't know who I am and found me purely through the Steam algorithm. In fact, almost everyone that arrives on Discord via Steam doesn't even know that Engine Simulator exists. It's for this reason that the priorities of this group are surprisingly different from the priorities of my KZbin and Patreon audiences. There is a large (but not complete) overlap between KZbin and Patreon audiences but the priorities are clearly different. A lot of my viewers are game developers or software engineers and don't actually care to interact with my products. Many of my viewers who join my channel Discord server have never even downloaded Engine Simulator, so they're primarily interested in devlogs for the programming content, and not necessarily to get development updates. Anyway, the point is that the nature of the three audiences don't line up with what you'd think intuitively. Most would probably think that my KZbin audience contains essentially everyone with Patreon and Steam being subsets, however, this is definitely not true. Maybe I should have explained that more clearly in the video. Your mathematical answer is correct, those things are not equal in general. Thanks for watching!
@kevincsellak2963 ай бұрын
@@AngeTheGreat Ah, ok. Good to know you know your audience. Guess I too am fallible to the biases and pitfalls I was pointing out.
@rantingrodent4163 ай бұрын
@@AngeTheGreat simultaneous congratulations and condolences on having a large Steam audience
@TlalocTemporal3 ай бұрын
@@AngeTheGreat -- I will say that referral links to Steam probably aren't the most accurate. I found out about SES from this channel alone, yet I obtained it by searching it up on Steam. That might just be me being highly suspicious of links in general though, I have a habit of avoiding them if I can find the destination myself.
@andresmartinezramos75133 ай бұрын
@@AngeTheGreat A question: I for example downloaded the game because of your videos and your channel. However, I did so by searching for your game on steam and not clicking any links. Would that count as a Steam or a KZbin audience. Because such a situation might be skewing your numbers.
@WasatchWind3 ай бұрын
I don't think you should worry about making a steam train simulator. To all the people who really want that, check out the in development game Century of Steam, which is a 3d narrow gauge railroading game that simulates realistic locomotive firing, operation, and railroad management. Give Ange some breathing room, let him finish this up and get to engine simulator.
@JarheadCrayonEater3 ай бұрын
If they hated your game, they would be outraged at the turbofan test cell simulator I built years ago while working for Lockheed and Rolls-Royce at Stennis Space Center. I'm a former turbofan test engineer. Back in 2010 I designed and built a 6 screen stimulation, including a custom throttle, that simulated the testing of large jet engines. Specifically the Trent 9000, 1000, and XWB. The simulator had failures to test the crews reaction to problems as well as a playback of a real jet on our test stand that was synced to the simulated jet engine run condition. It was used to allow training of test crews without risk of damaging a real jet.
@scottwatrous3 ай бұрын
That sounds like a fun thing to watch, at least.
@JarheadCrayonEater3 ай бұрын
@@scottwatrous, it was interesting! I had a blast building and programming it for over six months. The test crews and other facilities also enjoyed using it. Better than destroying a 20+ million dollar R&D engine!
@andresmartinezramos75133 ай бұрын
@@JarheadCrayonEater But the high stakes are always so much fun! (and stressful)
@rockets-dont-makegood-toas772825 күн бұрын
Yeah, when you're training to test 20 million dollar jet engines, and it's literally your job, the threshold for acceptable complexity and finesse is admittedly a whole lot higher than somebody who wants to have fun playing a little steam engine game for 20 minutes.
@shApYT3 ай бұрын
We watch you for you. Whatever you make I'll watch.
@DDev2473 ай бұрын
Ange remember, we all love you (at least the patrons do)
@Caralh.o3 ай бұрын
Not just patreons
@lucchesi873 ай бұрын
Wasn't all this frustration PRECISELY because of the Patreons?
@fruitygranulizer5403 ай бұрын
@@lucchesi87 well the Patreons just gave him honest feedback on the game which he asked for. Ange wasn't frustrated, he was just not sure what to do since he has a heavy workload right now and has to choose what to prioritize. but that has NOTHING to do with the Patreons, they just did what he asked them to.
@CYXXYC3 ай бұрын
"instead of maximizing population maximized profit" capitalism by definition lmao
@Majromax3 ай бұрын
At 13:00: The average-value operator does not (in general) commute with a nonlinear function. This could be "fixed" by having price-by-demand simply be a linear function, but that would probably be boring. Instead, an effective but approximate solution would be to sample demand at several points during the day, take the price at those points, and average those samples. As long as demand isn't too spiky and the price-by-demand curve is smooth, that should be close enough to the true value.
@kalebbruwer3 ай бұрын
That's basically it. The precise solution would be using calculus, though. You'll have to redefine average as taking an intergral and then dividing it by the period over which it was taken. Then you'll just take the average of the price as a function of demand, with demand being a predefined curve in this case.
@Keldor3143 ай бұрын
You need to integrate two different things. First, you integrate demand * fair price vs demand to get a total price for the amount of power needed that day, then you divide by the total demand for the day (integration of demand).
@fazbeark1ng3 ай бұрын
I’m excited for the dlc
@istdaslol3 ай бұрын
l love how this "quick tech demo'esk side project" became a full game release with story, quests, etc
@loganjonesTTMS3 ай бұрын
Testing this game was a blast Ange! Thank you for giving us the opportunity to be a part of this cool project.
@henlostinky2733 ай бұрын
yer AI gizmos might be handy later if you ever implement automatic transmissions or EFI in engine simulator, those are both effectively black boxes trying to optimize something by flipping levers based on some engine condition parameters
@alobowithadhd61913 ай бұрын
Thanks for the update!
@AngeTheGreat3 ай бұрын
Thanks for watching!
@hedgehog31803 ай бұрын
The thing about the throttle is that your AI system is basically exactly how real life steam engines controlled their throttles and were able to maintain extremely consistent RPMs. Real life steam engines in industrial settings used a centrifugal govenor, where the output wheel was linked to a vertical rotating shaft with two balls. As the wheel sped up the balls would swing further out and close the throttle and when the wheel slowed down it the balls would fall inwards and open up the throttle valve, you can find schematics for it in one of James Watt's historical patents. Basically a mechanical feedback system that was remarkably effective, in fact so effective that steam engines make for some of the most accurate mechanical clocks. Perhaps you should just add the centrifugal govenor as either a difficulty setting or an upgrade, you could include it along with other historical upgrades to the steam engine like a double acting piston, firetube boilers and compound expansion. Also a consequence of the centrifugal govenor is that historical steam engines were able to maintain a consistent RPM by varying their wattage.
@JohnSmith-of2gu3 ай бұрын
Yeah. Responding to changing power demand or other conditions should be a challenge, but in reality keeping a power plant stable under constant conditions was a solved mechanical problem so the player shouldn't need to babysit it. Though, a breakdown of your governor forcing you to BRIEFLY manually control it could be an interesting disaster.
@shayes.x3 ай бұрын
As someone who has developed software for years myself, I find one of the harhest parts to be how the majority of people simply do not have the prerequisite knowledge necessary to understand how much time and effort it takes to actually develop high-quality software. This is, of course, not their fault -- I can't expect everyone to know the details of software development. But it is one of those pain points every dev has to deal with, particularly solo/indie devs. Kudos to you for working through that and making a product up to your standards, while also taking harsh criticisms to heart and making big changes!
@Jade_TheCat3 ай бұрын
I see that you included titles in the letters from NPCs. Are you planning to include an option to change title (Mr. / Ms. / Mrs. / Mx.) and such in game?
@Psychaotix20013 ай бұрын
Honestly, I got into watching your vids by the Gen1 Engine Simulator videos I found while randomly hitting youtube. Now? Well, I'm here for the science lessons, and I'm waiting for the Steam Engine DLC. I know that it's going to be an excellent piece of work and I will definitely enjoy it. Keep up the good work and ignore the people who can't criticise constructively!
@TheComputadude3 ай бұрын
It's honestly incredible how much you accomplish in such a short timeframe. You don't really see people interacting with communities of this scale while single-handedly writing a massive project, editing videos about said project, and doing the same thing concurrently with another even larger project. How do you find time in your day to sleep lol.
@geoffvdw3 ай бұрын
I want the steep learning curve and no spoon-feeding. KSP frustrated the shit out of me but it was soooo rewarding when I conquered things, because it was just me vs a game mechanic. I feel like story modes in general detract from that, so if it's appropriate to add a sandbox mode with zero help I would definitely try that option first.
@sabamacx3 ай бұрын
10:10 is that control theory sneaking in? Imagine a DLC for the DLC where you need to discover the plant transfer function, and tune a PID controller for the engine, maybe extend it to a MIMO problem :)
@electrowizard20003 ай бұрын
I want this so much
@kalash_fox70493 ай бұрын
Glad I got to test this, it was fun being a pain in your neck! (sorry)
@Not_Dane_Heart3 ай бұрын
Just wondering if you can change the title of the engineer from Mr to anything else
@avg.player3 ай бұрын
16:30 I study computer svience and I got second hand anxiety from watching this video. I can't even imagine how stressful it is to undertake such a massive project ❤
@AI-Idiot3 ай бұрын
I know this is a selfish request, but I'd like you to recompile it for linux, so that I and the other players that have linux-based systems can enjoy it without too much virtualization
@ArmancKeser3 ай бұрын
6:56 These points are amazing considering there are literal books trying to help people overcome this mistake. Profit First comes to mind which the tests might want to read lol
@alexcrafter_3 ай бұрын
Cant wait for the DLC, ive been waiting for ages for it
@ProjectGhostfang-qc1ey3 ай бұрын
I just turned 14 and I’m always looking up to you and it’s my dream to make stuff like you
@erikziak12493 ай бұрын
Please find a balance to avoid burn-out. Negative feedback can be crushing. I wish you all the best with whatever you will decide. I admire the effort you put into this and your approach. You really are Great!
@YandiBanyu3 ай бұрын
I love that the term AI has finally reached the point where a control loop is finally an AI 😂 Edit: yes, I do know that NPC behaviour usually referred to as AI too
@theairaccumulator71443 ай бұрын
Yeah if that's AI your lightbulbs and phone chargers are AI powered too...
@AngeTheGreat3 ай бұрын
I acknowledge that you edited your comment but I just want reiterate, LLMs and the "AI" of today has very much hijacked the term "AI". So you have the progression a bit backwards. Until very recently, the term AI for games had a very specific meaning and most of these AIs were very simple state machines and nothing more. My usage of the term is not incorrect, it's the fact that the term has been monopolized by LLMs and modern machine learning that is the problem.
@SillyOrb3 ай бұрын
@@AngeTheGreat In addition, the term is hopelessly overused these days. To the extent that it is about to or has already lost any meaning. See all the random claims of “A.I.” PC parts manufacturers. It is ironic that legitimate uses like Ange’s are now called out in what must be a sort of attempt to over correct this trend. The hype really must be nearing its peak.
@duncanyoyo13 ай бұрын
I always think of the quote "A delayed game is eventually good, but a rushed game is forever bad" - Shigeru Miyamoto
@AbsolutelyCatastroffic3 ай бұрын
Does this confirm that you're doing engine sound design with beamng? All of your simulators are incredible for sound, this would be a really incredible collaboration to see
@dragonstubbe3 ай бұрын
Even though I'm mostly here for engine simulator, I'm always just excited when another one of your video's come out because of the educational aspect of them all! Thanks for making such great content.
@stuntvist3 ай бұрын
"Maximizing profit without progressing" ah yes, the inevitable end of capitalism. If it makes one person one more dollar at the expense of everyone and everything else, they're going to do it. What a wonderful way to run a society.
@IronHexacyanoferrate3 ай бұрын
Because guess what, most tycoon/simulator games want you to maximize profit, hence most testers assumed that was the right way to do it...
@andrewkoontz82063 ай бұрын
At the end of the day, ultimately what you are putting your effort into is honestly of little concern to me. The reason I continue to come back to your projects and channel has less to do with what specifically you're doing and more to do with how you're doing it. Your meticulous attention to detail and consistently impressive ability to design solutions to issues you encounter is really captivating, and it's clear that you have a great passion for the things you work on and want to do them right. This project didn't gain a large following because what you're designing was something people really wanted, but rather because people enjoy seeing skilled, passionate individuals perform their craft. Just keep doing things the way you enjoy doing them, and I've no doubt that the end products will turn out fine, and your audience will continue to enjoy watching you work your magic.
@JohnSmith-of2gu3 ай бұрын
A lesson about how things can look way more intuitive than they actually are when you've built them. Also I find it fascinating that this game about operating a steam engine is getting a storyline. Well, always fun to explore unconventional storytelling lenses!
@WildEngineering3 ай бұрын
12:55 The reason taking an average doesnt work is because you need to root mean square. The average of a sine wave is its DC offset. RMS gives you the effective power delivered
@Henrix19983 ай бұрын
Maximising profits instead of people, I wonder where I have seen that before
@differentthingsgaming3 ай бұрын
This game is very intriguing, if only it worked for Mac computers. :)
@TheSuperiorQuickscoper3 ай бұрын
I think my comment got autoremoved due to having a URL in it, so I'll try again. As a kid, I used to watch TV with closed captions, and it dramatically improved my reading comprehension. I'm also a big fan of Tom Scott's commitment to a11y. With those two points in mind, please (to steal a phrase from Tom) "buy some damn subtitles". KZbin's auto-captioning just isn't the same, it fails miserably with technical content like yours. I suggest Amara, which is what Kurzgesagt uses. Amara also supports languages other than English. Hell, I'm a Grease Monkey patron and I'd be willing to help transcribe your videos for free.
@AngeTheGreat3 ай бұрын
I'll see what I can do, thanks for the suggestion
@hobbified3 ай бұрын
yay more demands
@TheSuperiorQuickscoper3 ай бұрын
@@hobbified That's why I said I'd be willing to help for free, to offload some of the work. I could have a deep learning transcribing tool ingest videos, and then manually touch up the subtitles. Or even start with YT's autosubs.
@henrysanecdotes53233 ай бұрын
You keep going. It’s insane to me the level of commitment and passion (though I suspect you might not like working on this as much as you did previously lol) you have for this. Nobody is perfect, but you’re doing pretty dang great
@jerrycaskey44833 ай бұрын
Hey, I spent 4 years subbed to Randy (the arcana guy) so there is no way to out-dissapoint me at this point.
@Exilum3 ай бұрын
You didn't mention it, so I don't know if it's something you thought about but couldn't figure out the feasibility of, but when you don't want to do a tutorial yet want to fix the learning curve, one of the easiest and most intuitive methods is to adjust when players have access to features (similar to AI but less overwhelming). One example: to teach players to deal with expenses, a simple way would've been simply to disable most of the economy at first, only keeping expenses. Anyway, I know it's unlikely to be something you'd want to revisit, so good luck working on Engine Simulator!
@PiotrMichniewski3 ай бұрын
How do I sign up to be a tester? I'd love to check this out
@joharyny693 ай бұрын
Not much relation to this video but i can see your engine sim bein used on electric cars like the new electric Dodge for example
@theworkshopwhisperer.59023 ай бұрын
"When given the opportunity, players will optimize the fun out of a game."
@ThatTrueCJ2013 ай бұрын
You missed your opportunity using the word "pressure" in your thumbnail, rather than "stress"
@marehawk4113 ай бұрын
You know I wish I can hear those words coming from many other devs, but you my friend, you did it, thank you. :)
@skoovee3 ай бұрын
6:59 they are playing the game correctly under the free market, if the free market wanted cheaper energy it would have lowered the prices smh
@AngeTheGreat3 ай бұрын
It did, that's why everyone left the city 😂
@pedrotski3 ай бұрын
I loved the game, but I liked it as it was so simple. If it ended up the DLC was simply a train track with hills, brakes with some kind of engine wear, I would have picked it up.
@AngeTheGreat3 ай бұрын
I understand. This DLC was supposed to be simpler than it is now but it just didn't appeal to testers despite the fact that many people asked for it. One surprising thing that I learned as a developer is that high demand for something doesn't always translate into something that people actually enjoy. I want people to feel like they're getting decent value for their money. In any case, a train DLC may still happen at some point when I have the time. Thanks for watching
@qie2iqee3 ай бұрын
I look forward to this dlc. i know making stuff like this isnt always easy, but ur doing a great job, keep up the good work!
@JorgetePanete3 ай бұрын
You can save space by changing the °C/°F to just what the user wants to see of either of those
@MrVolodus3 ай бұрын
Me play game now! Release game :D Great work!
@paulmartinek17163 ай бұрын
You are a rare find as a game dev, thank you for taking the time to make things right and taking the time to listen to the community, that means a lot! Even if the community can sometimes be harsh and less than helpful! I appreciate all of your hard work!
@purplenanite3 ай бұрын
12:54 is it that the demand -> price function is nonlinear? if it was a linear function, the (function of the average of demand should) be the (average of the function of demand) and linearity is a common assumption
@LeeAtkinson983 ай бұрын
yes, he needs to average after the result of demand * price, not average demand then * price
@nuclearsu3 ай бұрын
Damn bro, why was Ange so aggressive in the intro of this video?
@luigi.05333 ай бұрын
I hope that we can play the DLC soon
@nuckypuck3 ай бұрын
Always love hearing that BeamNG is a supporter
@alobowithadhd61913 ай бұрын
I’d love to see a completely autonomous mode! Perhaps you could fiddle with the load yourself and see how the program deals with situations.
@TRJK3 ай бұрын
Ain't no way, I just randomly though "Lets check if Ange has posted a new video, it's been a month now" and here I am, just 1 hour after you posted it.
@makeandbreakgames17913 ай бұрын
Same lol
@tostitossssss3 ай бұрын
you need to get subbed asap
@makeandbreakgames17913 ай бұрын
@@tostitossssss done lol
@AlpineTheHusky3 ай бұрын
Weird. Guess your test players are from the US as they dont know much about fuel economy
@AngeTheGreat3 ай бұрын
My testers and audience are from all over the world. Europe might actually be overrepresented in my testing group
@aliciaamerson76583 ай бұрын
Can you add a hotkey to the debug menu in the final release.
@ZeroUm_3 ай бұрын
Hello, first timer here, this video has been recommended to me. It looks like a good project, and a great presentation too. Just one thing I've found is that it's really weird from what you've said: "One of the main objectives of the game is to increase the town's population", but I haven't seen a single number or graph that directly measures it, other than achievements. It's not that odd that the players keep maximizing profits when the big numbers on the center of the screen are about money, not the town's healthiness.
@pillagergaming2 ай бұрын
who loves the kawasaki z series z750 z800 z900 z1000
@austin29943 ай бұрын
The Editing and Logical progression is outstanding. having never played the game, the video makes me want to try it out
@Godot-Game-Dev3 ай бұрын
W video how tf have so many other people commented it was released 3 min ago 😭
@SamyasaSwi3 ай бұрын
Released on Patreon first maybe
@Godot-Game-Dev3 ай бұрын
@@SamyasaSwi Yeah I guess
@Beder31053 ай бұрын
will it be done until december this year?
@pyrotas3 ай бұрын
Given f(x) and introducing as the notation for "average", it quite immediate to show that if f(x) is a nonlinear function of x, in general f() is never equal to .
@wooviee3 ай бұрын
I haven't bought Engine Simulator yet, but I watch every video. The content is very interesting and one day I will definitely pick up the game. Thanks for the cool content.
@FadeToEvil3 ай бұрын
I am kinda don't care about a game... I am worry about... Where is indication diagram by which we can juge about process and where is steam consumption? We need it in kg / hp / hour! Steam is not a joke!
@michaelbuckers3 ай бұрын
Heed the warning, adventurer. Caving to people with skill issue is how you go from making simcity to making farmville.
@jackeyboy65383 ай бұрын
Bro there is literally no greater hive of scum and villainy than the steam update comments, for no reason whatsoever they are absolutely brutal and unhinged and are never happy, please never look at them
@ShrikeGames3 ай бұрын
I hadn't heard of your game before now, but the video was quite interesting and now I'm interested in the game too. The youtube algo worked for once??
@growingup15Ай бұрын
I am here for everything because it's fun. I understand that you're 1 guy trying to do multiple things. so take your time.
@Ryzen4070TM3 ай бұрын
I cant wait for this DLC thank you for everything
@Krebzonide3 ай бұрын
You better not release an unfinished game. I demand you make your game the best game it can possibly be, even if that means neglecting your youtube channel.
@IronHexacyanoferrate3 ай бұрын
Hi Ange
@borax1763 ай бұрын
Don't give up!
@seennotheard88884 күн бұрын
I'm assuming the market average price issue was a matter of volume weighted average price (VWAP) vs time weighted average price (TWAP)
@Maxwe1I3 ай бұрын
Ive been wondering for a while now, WHO IS JOE??
@IronHexacyanoferrate3 ай бұрын
It's Joe
@goldwolfgaming78213 ай бұрын
amazing question, who ever could Joe be
@JensChristianRestemeier3 ай бұрын
And then people keep complaining that game developers don't show what they're working on...
@DUSSR19222 ай бұрын
ange take your time! you deserve it i believe it's really hard to do this, you don't have to be so focused and be stressed on this! take breaks for weeks maybe even months, you already did a ton for us!
@chris-hayes3 ай бұрын
Kinda funny, I just came from watching LGR's "SimHealth" game review, which is essentially the original SimCity + healthcare system economics. SimHealth allows you to do some incredibly fascinating stuff with it, but it just wasn't fun unless you were already trained on the subject. I think you're doing a lot better than SimHealth in the "fun" department, and showing it's still possible to make a complicated, model-driven sim fun. Btw as a frontend dev, I must compliment the consistent feel you've built with the interface.
@RowynOfficial3 ай бұрын
it's crazy how much people expect from 1 guy. don't be afraid to take a break.
@alfascav17543 ай бұрын
I think its important to keep in mind feedback isn't creating problems, its identifying them., for example at 2:45, you mention getting the negative feedback wasn't a great experience. The negative feedback you get in playtesting phases, is doing nothing but IDENTIFYING problems and issues that already existed, you just missed them. it FEELS very overwhelming when you start the first round of playtesting, but these issues would either go unresolved and unnoticed if this wasnt done, and you would end up with a complete failure on launch. Playtesting/QC phases only seem to bring up new issues, in reality, they are issues that were there all along, but unidentified. I found keeping this in mind helped to take the sting from some of the playtesters comments
@johnfreeman2956Ай бұрын
@9:33 I think it would be fun to have a "gremlin mode" where the AI maliciously messes with your setting lol. Also, please make a mode with no explanation, I'd like to try it. You also could do a tutorial type thing where the game starts with no explanation, the player accrues debt, and then a helpful person is like "hmm seems like you need a hand." Now the player has to work off that debt lol
@Revoker12213 ай бұрын
I'll bite at the challenge mentioned at 13:02 . My first thought was Jensen's inequality (or at least closely related), but more broadly it looked as though the fair price function was non linear in the first place, so mapping the average post vs pre transform was always going to be different. Solution: apply the fair price function to the moment-to-moment demand function, then calculate your average from there. How'd I go?
@squibblez25173 ай бұрын
100% gonna buy this next paycheck. a friend of mine plays and loves it, and this cements that not only is it a great game, but its headed by a fantastic dev. great work Edit: holy shit it's free, absolute GOAT dev
@gabeteuton3 ай бұрын
You know what? The best way to care about your project is to care about you, so work on whatever the fuck you want to work if you ask me, (do NOT take this as business advice pls). I'm not invested (financially) in your work, i can't support you on patreon, though i do have steam sim on steam and have the dlc wishlisted, and i'm also interested in engine simulator... however what i take from your videos is: you'll do a great job, and the only way to get you to where you want to be, is to let you do the great job that you do, and to allow that to happen, just work on what you want to work. hopefully things'll go better over here and i'll eventually will be able to support you, i'd love to! Cheers
@DerSolinski3 ай бұрын
Ahhh if RL would be so accommodating... Complain on how crappy and difficult the gameplay is and magically somebody nerfs your utility bill...