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Improving Texturing in Marvelous Designer & Substance Painter: UDIM Workflow w/ Catello Gragnaniello

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NVIDIA Studio

NVIDIA Studio

Күн бұрын

In this Studio Session tutorial hosted by Catello Gragnaniello, learn how to use a UDIM Workflow to improve texturing from Marvelous Designer to Substance Painter
Check out Catello's art ➡️ www.instagram....
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Пікірлер: 9
@TheSatzy6699
@TheSatzy6699 2 жыл бұрын
Excellent 👌 love nvidia studio tutorial for the quality and content 👍🏼
@claudioivanferrazzi546
@claudioivanferrazzi546 11 ай бұрын
Cool that on painter you have 2 different materials but do yiu know how to have multiple material on an exported alembic geometry cache simulation from MD? With obj i have different correct material but when I try export abc it gave me only one slot material for all the scene in marvelous. So I can't match the texture of painter with the sim.
@bydlaczek1000
@bydlaczek1000 2 жыл бұрын
The mesh exported by Marvelous Designer is triangles or quads ?
@asierben2054
@asierben2054 Жыл бұрын
Do you know now? Because i want to texture it but im not sure if i have to retopologize
@darkdroide
@darkdroide 2 жыл бұрын
bello
@radiantblog
@radiantblog Жыл бұрын
after all its still an OBJ? right? I should have no trouble to bring it into daz3d?
@haziqgiri3650
@haziqgiri3650 2 жыл бұрын
When i try to import into SP, it shows the message 'no object detected to attach the mesh instance'. Any solution?
@nayandurge8877
@nayandurge8877 2 жыл бұрын
Classic work sir
@DarkW1zard
@DarkW1zard 2 жыл бұрын
Это же high poly model, почему у него substance не вылетает? Когда текстурируешь по high poly запекать ненужно?
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