Marvelous Designer 9 & Substance Painter - UDIM Workflow For Better Texturing

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Travis Davids

Travis Davids

Күн бұрын

Пікірлер: 77
@TravisDavids
@TravisDavids 4 жыл бұрын
SOMETHING VERY IMPORTANT TO MENTION! In the video you'll see that I scale certain pieces randomly and this should be avoided. For instance, the sleeves and the shirt should match so that the texel density isn't varstily different. Yes, certain pieces that are less important could be scaled smaller and have different texel density and a different resolution in SP but important parts like the actual sleeves and shirt should be taken care of and have the texel density match as close as possible. When trying to match it, make sure the sleeves are not the exact same size as the entire shirt because obviously the sleeves are smaller than the entire region of the shirt. This was a mistake I made during the video that I want to mention. If you didn't go this route, in SP you'll just need to adjust the UV scale individually to get the sleeves and the shirt to match as close as possible.
@Thandidladla
@Thandidladla 4 жыл бұрын
exactly what I was going to ask, thanks Travis!
@PHlophe
@PHlophe 3 жыл бұрын
Hi, You are Mzansi. very rare here in the world of 3d/
@TravisDavids
@TravisDavids 3 жыл бұрын
@@PHlophe yes im from Johannesburg
@Sithlordx
@Sithlordx 8 ай бұрын
I didn't see this untill now and looking for fixes 😂
@elsaruiz8863
@elsaruiz8863 3 жыл бұрын
Hey Travis thanks a lot!!! I have troubles exporting from clo to substance. When exporting to OBJ, unified UV coordinates(png) is the only option that appears, and if I select it, the exporting is OK but I cant see the different UV tiles in substance, if I unclick the unified option, I dont see anything at all :( Do you know anything about it? :)
@Klaudius_yt
@Klaudius_yt Жыл бұрын
I have a "little problem", the garment I made in MD uses 2 different fabrics, one for the collar, one for the shirt, as the one you show in this vid, but why when you import the garment in SP all the UV tiles are under one main shader instead for me are splitted in 2 main shaders?
@Createdbyvanish
@Createdbyvanish Жыл бұрын
having the same problem he only has one fabric thats why he only has one main shader, if you found a fix lmk please
@momarkmoproblem
@momarkmoproblem 3 жыл бұрын
Travis do you know how to get the udim workflow to work in octane with an allembic out of marvelous designer? I can get octane to calculate my 9 Udims but it is showing up black. I've been going through forums with no luck. So I figured I'd ask here. Thanks for the great tut anyways.
@froggystrap1232
@froggystrap1232 3 жыл бұрын
same here did you find a solution ?
@alexandercalhoun4912
@alexandercalhoun4912 2 жыл бұрын
any solution yet?!
@antonthomsen4043
@antonthomsen4043 2 жыл бұрын
​@@alexandercalhoun4912 Livelink substance painter plug in has a pipeline
@TravisDavids
@TravisDavids 4 жыл бұрын
Download The MD Project File From This Link www.dropbox.com/s/4peaxzbsxqz... ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Intro 0:06 Talking About The Benefits Of Using UDIMS 1:24 Opening The MD Project File 2:32 Organizing Our UV's With The UV Editor 3:10 Creating UDIMS 6:05 Exporting The Garment Out Of MD 7:11 Importing Our Garment Into Substance Painter 8:09 Applying Materials To The UDIM Groups 10:01 Painting Seamlessly 10:51 Talking About Exporting Materials 11:58 Outro Learn how to create the t-shirt in this tutorial from start to finish kzbin.info/www/bejne/bIaXeniof9GmhLc
@chris_kazuki
@chris_kazuki 3 жыл бұрын
I don`t know why but i get only one Udim in Substance painter. Is that maybe an issue with Marvelous Designer 10 ?
@NelietaMishchenko
@NelietaMishchenko 3 жыл бұрын
I have the same problem. Did you manage to resolve it?
@kgolden5901
@kgolden5901 Жыл бұрын
I know this is an old video, but I do not have the options for UDIM exporting and I am on Marvelous 12 - 7.2.157 This is the newest version at the moment. Any idea? Cheers
@DenisKeman
@DenisKeman 4 жыл бұрын
Word of advice .. if you are going to do something like this MAKE sure that at least the UV islands that will have the same material have the same Texel Density. If you do what Travis did here you will have a miss match on the sleeves and the shirt so you will have to apply the same materials as an instance with a different tiling value to make sure they are the same which will be impossible ( will be near though)
@TravisDavids
@TravisDavids 4 жыл бұрын
Just wondering how the sleeve and shirt will have the exact same texel density even if they are different shapes. Even when scaled at the exact same time, wouldn't the density still be different since they're different shapes or does it not matter with regards to shape but scale matters more? In that case I should have scaled the sleeves and front and back at the exact same time. Just asking and obviously stand to be corrected on that. I know the sleeves will be exactly the same because it's the same shape and the exact same scale.
@TravisDavids
@TravisDavids 4 жыл бұрын
How would you approach scaling it uniformly?
@TravisDavids
@TravisDavids 4 жыл бұрын
Also wouldn't the power of using udims allow you to have less important pieces at different texel densities while others can be higher.
@DenisKeman
@DenisKeman 4 жыл бұрын
@@TravisDavids No need to reupload the video as more or less the info was good enough. The thing is that if you want to keep the Texel Density uniform you need to scale the sleeves with the shirt so they are both taking up more or less the same amount of texel density. That means that the sleeves can't be the same size UV island as the shirt because even in real life the sleeves are smaller in size.
@TravisDavids
@TravisDavids 4 жыл бұрын
@@DenisKeman thank you, noted! I'll do this next time as well and thank you for being civil with your response and not resort to insulting me for doing this incorrectly so I appreciate that (had another very mean comment). KZbin can be brutal. I'll pin a comment at the top mentioning that you should scale it uniformly and get it to match as close as possible so the texel density is almost identical. I'll also mention the bit about the size of the sleeve not being the same as the entire shirt.
@Joeitah
@Joeitah 3 жыл бұрын
Hey Travis, have you had any luck getting this to work with MD 10 if the unified texture option is missing?
@koraybirand
@koraybirand 3 жыл бұрын
Same here
@kallus3494
@kallus3494 4 жыл бұрын
Awesome tutorial, thanks for sharing that knowledge!
@TravisDavids
@TravisDavids 4 жыл бұрын
No problem
@iamfesq
@iamfesq 4 жыл бұрын
WTF bro do u even sleep? A new tutorial everyday hahaah Not complaining tho awesome job
@TravisDavids
@TravisDavids 4 жыл бұрын
Thank you bro :)
@naniizar3d242
@naniizar3d242 2 жыл бұрын
Hey! hit me up if you can do me a custom tutorial for Clo3d?MD to Substance+Export to Character Creator 3 (accessories + texture arrangement)
@irinaparkhomenko7609
@irinaparkhomenko7609 2 жыл бұрын
Тексель денсити предаёт привет!
@pixelasm
@pixelasm 4 жыл бұрын
Just to understand at 0:41 you are showing on the left one UV tile at 4k for all surfaces whilst on the right you have six UV tiles each for one part of the mesh at 4k each right? Therefore you are comparing the output of a single 4k texture VS 6x4k textures. Wouldnt you get the same crisp result with one big texture at 6x4k by also haveing roughly the same file size when compared to six individual textures? I have not used UDIMs yet, but would like to understand the pros and cons better. Sofar I thought the biggest pro is that you can have parts of the mesh with lower texel density and others with higher density defined by the textures resolution instead of the UV layout.
@TravisDavids
@TravisDavids 4 жыл бұрын
That's correct, the first tile is all pattern pieces crammed into one UV tile at 4k resolution while the other one is 5 tiles (the empty tile is not used) with each tile at 4k resolution that contains individual pattern pieces. Each pattern piece is now allowed to occupy more space in each 4k tile thus allowing more texel density and higher quality. Also, if u tried scaling one image to 5x I think this would just be regarded as upscaling and not truly utilizing each UV tile efficiently to allow UV space for the pattern pieces. I hope I'm understanding your question correctly. Also, even if you scaled up the single tile to occupy 5 tiles you would still be creating udims. By using udims you're ensuring that you're utilizing the entire space for each piece to ensure high quality. At least this is what I've noticed from using udims. Also the biggest pro you mentioned below is exactly why I use udims as well. For pieces that I want to have the highest quality, I can just isolate it into it's own UV tile and pieces that are not as important could be crammed into a single tile with a lower texel density and even saved out of substance painter at a lower resolution like 1k. It allows you to optimize the quality output of visible textures.
@pixelasm
@pixelasm 4 жыл бұрын
@@TravisDavids thanks for taking the time to write an indepth insight :-)
@exiledmatuschka3454
@exiledmatuschka3454 2 жыл бұрын
Also for more information: It’s very simple udims are mostly used for a cool render shot or for films but udims won’t be a good idea to use them for game engine because that will take a huge amount of memory so 1 4K texture for game characteres will be beneficial instead of using too many.
@ebbastillman8579
@ebbastillman8579 Жыл бұрын
Hi, excellent tutorial, thank you so much! I have a question, can these textures then be applied to the high particle distance (triangulated mesh) garment if the goal is to simulate the clothing on an animated avatar in marvelous?
@designnclimb
@designnclimb 2 жыл бұрын
Great tutorial! Thank you! Do you prefer substance painter over keyshot for fashion works?
@DeivBoo
@DeivBoo 2 жыл бұрын
Thank you for exellent tutorial! Just one question here. What I need to do if I want to make an hi-poly in zBrush and bake it? Should I export with thin or thick option? And what happens with uv if I"ll export it as thick mesh?
@abdulalim0210
@abdulalim0210 2 жыл бұрын
Awesome video many thanks! I'm starting to learn MD workflow and I was wondering, before creating the UDIM's, should I right-click on my garment and select 'Remeshing'? Or is this step not needed here? Many thanks!
@bydlaczek1000
@bydlaczek1000 2 жыл бұрын
Best wishes and congratulations on your tutorials. If you don't mind I'd like to ask you a question. Why export from marvelous designer mesh quad instead of triangulated meshes?
@mr.strawberrie5468
@mr.strawberrie5468 2 жыл бұрын
I know this is an old video but how do you add multiple materials to the same garment? When I add another material to my garment, the material overrides the old material even if I put the new material on parts that don't have the old material. Great video!
@87pimp
@87pimp 3 жыл бұрын
Hello Travis great video. Just a quick question. Will this work with Marvelous Design 8?
@joshjen1129
@joshjen1129 2 жыл бұрын
Can another material be applied to the black mask? Awesome video btw!!
@MyNamaAdam
@MyNamaAdam 3 жыл бұрын
Is there any difference to the UVs if you exported it thin from MD into Zbrush for retopo work and then into Substance Painter? Are the Texture Sets affected?
@ronioclarenzo6137
@ronioclarenzo6137 3 жыл бұрын
This is an excellent tutorial - everything covered from A to Z and explained extremely effectively! Thanks a lot!
@gareth_3d
@gareth_3d 4 жыл бұрын
awesome tutorial Travis. I wish c4d could handle UDIMs. I hate how it breaks them up into a million different textures. It makes it really hard to adjust anything overall in c4d. I guess at that point its better to go back into substance and re-export everything. maybe that substance link plug-in is a solution to help the process be a little smoother? I've never used it though.
@TheInduztrial
@TheInduztrial 2 жыл бұрын
Awesome, Bro! I got wat i was looking for, and some inspiration in addition
@ronwatson3237
@ronwatson3237 3 жыл бұрын
Can we bring these UDIMs back into MD? Can seem to find the procedure?? Thanks in advance!
@ronwatson3237
@ronwatson3237 3 жыл бұрын
Figured it out - just did it in Blender.
@groba51
@groba51 3 жыл бұрын
This is awesome, thanks for sharing it, mate
@tavernadosbrodi
@tavernadosbrodi 4 жыл бұрын
its possible to export this to blender ?
@tanrnnkrbacatilla2909
@tanrnnkrbacatilla2909 3 жыл бұрын
How to import UDIM to Marmoset?
@awfulwaffle6154
@awfulwaffle6154 3 жыл бұрын
I have the same problem as Esla, in Marvelous 10, there is no Unified Texture option to deselect. I've just exported as an FBX as a work around, but if there's a way to do it with OBJ, keen to know. Thx
@TravisDavids
@TravisDavids 3 жыл бұрын
Hmmm, i need to test this with MD 10.
@koraybirand
@koraybirand 3 жыл бұрын
@@TravisDavids Any progress ?
@Camila-fm9rg
@Camila-fm9rg 3 жыл бұрын
thank you travis, very helpful, hugs from brazil
@TravisDavids
@TravisDavids 3 жыл бұрын
Thank you Camila
@sevenseven31
@sevenseven31 4 жыл бұрын
your texture densite is not uniformre how to get high quality with uniforme texture
@TravisDavids
@TravisDavids 4 жыл бұрын
I don't see how it's possible in this case as each piece is designed differently, parts like the sleeves can contain the same textile density because they are the exact same shape so I can scale it to the exact same size. I don't think uniform texel density is possible with multiple pieces being completely different shapes in the UV space but I stand to be corrected. I think shape might not matter but scale does. I'll need a UV wizard to correct me.
@ronwatson3237
@ronwatson3237 3 жыл бұрын
Sweet! Thumbs up!
@lulucas6063
@lulucas6063 3 жыл бұрын
amazing tutorial!
@suloop8408
@suloop8408 4 жыл бұрын
Very usefull travis TY! Big Love
@TravisDavids
@TravisDavids 4 жыл бұрын
Thank you!
@jonva13
@jonva13 3 жыл бұрын
Perfect! Just the tut I was looking for.
@TravisDavids
@TravisDavids 3 жыл бұрын
Thank you Jon!
@cybyr_
@cybyr_ 2 жыл бұрын
Thanks!
@aminfarah352
@aminfarah352 4 жыл бұрын
Travis.. You are the best! thank you !
@TravisDavids
@TravisDavids 4 жыл бұрын
Thank you Amin :)
@koketsok1513
@koketsok1513 4 жыл бұрын
I legit thought the when you were talking in the intro that it was fully cg,for a good minute.Happy for a second udim tutorial,did not know one could export textures as udims in marlvelous
@TravisDavids
@TravisDavids 4 жыл бұрын
Lol thank you, I'm using a program called SnapCamera that allows you to use Snapchat filters with a webcam. Yup the process for creating udims in MD is super simple.
@koketsok1513
@koketsok1513 4 жыл бұрын
@@TravisDavids thanks for the tut and the filter recommendation,in recent times tech and 3d has advanced so fast that tutorials like this are helping everyone keep on making cool stuff.
@TravisDavids
@TravisDavids 4 жыл бұрын
@@koketsok1513 thank you so much. You're right about tech advancing at an alarming rate but this only means we get access to better tools so I'm all for technology to keep advancing as fast as possible.
@digitalridge5592
@digitalridge5592 4 жыл бұрын
Dude thanks so much for sharing this!
@TravisDavids
@TravisDavids 4 жыл бұрын
No problem Digital Ridge :)
@browsetube4366
@browsetube4366 4 жыл бұрын
Thanks, 1st comment
@TravisDavids
@TravisDavids 4 жыл бұрын
I completed your request, now you know how to create UDIMS for cloth. Enjoy
@MarkSinister
@MarkSinister 3 жыл бұрын
You are by far the best Marvelous Designer Tutor on KZbin! I SALUTE YOU!!
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