INCREASE YOUR CAPTURE ODDS! | Dragon Quest Monsters: The Dark Prince Scouting Explained!

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Gym Leader Ed

Gym Leader Ed

Күн бұрын

Пікірлер: 64
@wrinty
@wrinty 11 ай бұрын
One thing I discovered is that the traits that increase the damage you do against a certain enemy (Demonsbane, Metal Slayer, etc.) boosts your capture odds by a lot when trying to scout that enemy. I noticed for some reason that one of my weaker contributors when scouting suddenly had a lot higher odds than my other members when scouting Metal Slimes. I looked through its traits and found that it had the Metal Slayer trait. I tested it with a few more traits (Demonsbane on demons, etc.) and those members have way higher odds than usual.
@markangelogaming
@markangelogaming Жыл бұрын
Thanks for the mention. I watch most of your videos while playing sometimes. It feels great helping other enjoy this game too.
@CompletelyNewguy
@CompletelyNewguy 11 ай бұрын
I prefer how Dragon Quest Monster Joker handled it. Where each of your team attacks the monster your scouting and how hard they hit determines your odds. This was great with monsters that can OOMPH your party and for monsters that can PSYCHE themselves up for that guaranteed capture. So you can capture any monster you want provided that you're willing to setup for it and use the proper abilities.
@dokutah7374
@dokutah7374 11 ай бұрын
Yea but that’s kinda a braindead brute force option, i honestly think it’s better than Joker’s for how the story scales, Joker’s *is* far better in terms of farming captures tho, i loath the fact that the capture rate is lowered so much if you have even one of a specific monster as it makes talent farming extremely annoying til late game where you can just Gem Slime things
@lucasprince5940
@lucasprince5940 Жыл бұрын
feed meat until they're full. select a meat item first, then order all your monsters to defend. repeat 1-2 times
@TheCrazyhusky
@TheCrazyhusky 11 ай бұрын
I use oomph and the Wisdom boosting move if I have them on the monster, while i give them meat until they're full. Since the scout based on your damage if you raise it, then you have a slightly better chance at scouting.
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
Throwing in Saps and Dins also helps(doesn't matter if a monster is resistant to it, you're wasting time setting up anyways lol) considering that'll further increase the damage they take
@TheCrazyhusky
@TheCrazyhusky 11 ай бұрын
@@gothard5 Yes, A monster can be fed 2-5 times. It depends on the monster or it size, 3 or 4 times tends to be the average before it gets full.
@dokutah7374
@dokutah7374 11 ай бұрын
Just a quick tip for the Mole Hole, the scouting in the Mole Hole seems to be treated like an area whose reputation is low, that and combine that with the fact that all monsters start at level 10+ means that it’s extremely inefficient to use the Mole Hole at the beginning of the game It also took me a while to realize that you get scaling rewards after exiting it based on how many monsters you managed to scout, which is mostly medicine that you don’t have easy access to until later on
@Animekirk
@Animekirk Жыл бұрын
I've found the biggest influence in scouting is stats. The rest(status, damage, etc) is much less impactful, especially when your base chance is very low. Example, bringing a high rank large monster to 1hp might increase your base chance from 1% to 1.1%.
@maskuraid
@maskuraid 11 ай бұрын
I'm pretty sure that if you feed a monster until it's "Had its fill" and then defeat it within one turn of it becoming Angered it will most likely join your team. I've done this > 20 times in Mole Hole in the last 24 hours and only one monster didn't join, and I went into full autopilot mode in my grinding so there's a chance that I killed it in Auto battle and didn't realise the turn rolled over. My feeling is it's based on damage dealt while in angry state after having fed the monster
@jetshark5650
@jetshark5650 Жыл бұрын
The game is like hey you unlocked a new area time to get some new monsters but you have to beat the area boss leaving you with no other reason to be on said area
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
You really don't, as long as you're synthesizing. Minus some rarer ones, and with a Team of C Ranks, I consistently get 22-28% chance of scouting on the first go BEFORE beating the Big Hitter: yeah RNG likes to bite sometimes, but they spawn like crazy(minus Canniboxes and Goodybags), so it just takes some time for the more stubborn ones. ...you can also be lucky for some: First Metal Slime I beat(without feeding it since I was in one of the DLC training dungeons) wanted to join me. Felt nice considering how asininely painful they are to recruit in the other games in the series
@cytix1111
@cytix1111 Жыл бұрын
i just discovered this channel and this is so useful ! + you post a lot on the game and that rly help me so big thanks
@Truekaruminmr
@Truekaruminmr 2 ай бұрын
I got this game on mobile. I thought the coliseum played a part in increasing the reputation. Thank you for making this video.
@abercio-l2u
@abercio-l2u 2 ай бұрын
can you change the party monster?i cant change that
@6oweLA
@6oweLA 11 ай бұрын
Alright so I found out the easiest way to scout monsters Wisdom based monsters give the biggest bonus Get krystalinda , try to even get a few of her , get a monster that has kaping, use two turns and raise your wisdom , weaken the monster , give it some food Right now I’m getting 60-80% on S rank monster on wormhole It doesn’t have to be krystaljnda , add a tier 4 wisdom boost to your monsters and watch how easy it is
@Pattyooo
@Pattyooo 11 ай бұрын
This game is amazing, after 22 hours I've gotten a pretty good team including a shadow slime that's insanely overpowered.
@waynemidnight7454
@waynemidnight7454 11 ай бұрын
I'm pretty sure higher ranking monsters and monsters that have been synthesized over and over will give you higher chances as well, and the game most likely uses the higher of your Strength or Wisdom stat (in case you're using Magic based monsters like Blinksters over Strength based ones like Mischievous Moles) I've synthesized my starter several times, and it appears that the ability to Scout with *just* that Monster at lower levels, or higher higher ranks becomes easier.
@bearberserker
@bearberserker Жыл бұрын
I found it useful. Played the other Dragon Quest Monsters games before but I didn't know scouting had so much to factor like the species that they belonged to. Need to know that when scouting out a team in an area.
@maglen69
@maglen69 11 ай бұрын
Sap helps, but Wisdom really helps.
@scarletpanda7405
@scarletpanda7405 11 ай бұрын
I don't know if you have this in another video, but you might mention that if you already have a monster in your depot or party, the chances of scouting another monster of the same kind decreases significantly. Took me too long to figure that one out.
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
...how? The game TELLS you this info
@scarletpanda7405
@scarletpanda7405 11 ай бұрын
@@QuickSilverKitsune Sometimes we miss things. My point is really that in a guide for scouting, it should be mentioned.
@jesterscircus.3490
@jesterscircus.3490 Жыл бұрын
Yeah them getting up after battle has happened to me too, I think it happens when you give them meat
@ninetailedfox579121
@ninetailedfox579121 Жыл бұрын
It can happen without giving them meat as well, but meat increases the odds.
@Ikari1212
@Ikari1212 11 ай бұрын
50% scout chance isn't 50%. I am so damn sure. It's more akin to 10%.
@airmanray9146
@airmanray9146 11 ай бұрын
I've caught more at 5-10% than 50% lol. It's definitely a joke at this point.
@klissattack
@klissattack Жыл бұрын
I've had some good luck with meat leading to them joining after the fight too. Seems that feeding them until theyre full really helps with that
@dragonne500
@dragonne500 Жыл бұрын
Always thought the meal was for after you beat them not while you tried to scout them good to know :)
@samanthalinck3795
@samanthalinck3795 Жыл бұрын
great video and iv seen marks breakdown before it helped alot
@Leondragon06
@Leondragon06 Жыл бұрын
Thx =)
@ericswanson411
@ericswanson411 Жыл бұрын
Is there an added factor to the mole hole or is it the same?
@MRSL4CK3R
@MRSL4CK3R 11 ай бұрын
From my experience it’s harder in the mole hole cause they’re higher level but obviously the mons will be way better
@1pexmusic
@1pexmusic 11 ай бұрын
I miss tension :')
@nitedewfairy
@nitedewfairy 11 ай бұрын
the metal slimes hate me! Anyone found a way to scout them?
@GymLeaderEd
@GymLeaderEd 11 ай бұрын
I just hit the scout button and got 100 percent lol
@yasha3916
@yasha3916 11 ай бұрын
You need the talent that let you hit them to be able to scout at least it worked for me it's called metal something
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
Getting 10 Mini Medals let's you get one from the Superstar Slime on the Maulloseum. Alternatively, just straight up beating one early game is more likely to work then actually attempting to scout them(I got OBSCENELY lucky and recruited the first one I beat in a training dungeon) Also, I think it's 30 Medals for a Liquid Metal Slime, so if you're going to fuse for the metal family members, DO NOT MAKE A LIQUID METAL SLIME! you will get one for(nearly) free later
@cbbeast6519
@cbbeast6519 Жыл бұрын
After 2 or 3 rounds. Look above the monsters name your wanting to scout. If you see a downward red arrow, it has a low scout chance. If you see a blue upward arrow, it has a high scout chance. If no arrows appear, 50% chance of scouting the monster.
@Redbarron12
@Redbarron12 Жыл бұрын
Ohhhh, this is helpful
@nitedewfairy
@nitedewfairy 11 ай бұрын
I thought the arrows are just for stat changes?
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
​@@nitedewfairyit is, the OP is speaking BS Red Arrow signify Debuffs, Blue Signify Buffs
@jiggs3883
@jiggs3883 11 ай бұрын
This is so wrong the arrows are for stat changes
@areyalight846
@areyalight846 11 ай бұрын
I don't understand why some of the exact same monster are different sizes though @-@.
@DemonRaticate
@DemonRaticate 11 ай бұрын
Monsters in this game have a size rating of 1-100. When a monster hits 50 size they are considered Large. Monster size basically adds another layer as Smaller monsters will have higher AGI, but Larger monsters have more HP. Once you hit officially Large, you also now get 6 passives instead of 3 and 1 of them will usually give you a random chance to get multiple hits in 1 turn.
@ken878
@ken878 Жыл бұрын
I still try to scout even if it at 5%. I am the type of person who leaves the story and try to scout every monster.
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
Which is how you should go about it. Scouted a Stone Golem before beating the Big Hitter with a 4% chance
@Flirtz420
@Flirtz420 Жыл бұрын
💙
@GylleneGott
@GylleneGott Жыл бұрын
In another video the person said that only strength and wisdom are the only ways to effect your scouting percentage (excluding meats). Apparently you don't want a repeat of the monster too
@WhirlyBeepBoops
@WhirlyBeepBoops Жыл бұрын
One of the in-game tips does specifically state that your chances are lower if you already have that monster in your party/reserves/paddock, I believe
@ninetailedfox579121
@ninetailedfox579121 Жыл бұрын
​@@WhirlyBeepBoopsI believe it's been that way since the beginning. I remember in the first game you wouldn't even have to use meat and many of the weaker monsters would get up on their own if you hadn't tamed one. Then once you tamed one the chances of that happening dropped to almost zero.
@QuickSilverKitsune
@QuickSilverKitsune 11 ай бұрын
Scouting a Repeat(depending on the rank) only cuts the odds by about 15-25% worst case scenario though, so it's not incredibly difficult to get dupes, especially if you set up with Ooomphle, Sap, etc
@Racstacko
@Racstacko Жыл бұрын
First
@BladeSerph
@BladeSerph Жыл бұрын
Gonna be honest, the fact you are actually HAMPERED on catching monsters before you `build a rep` in a realm, kind of rubbed me the wrong way, once i learned about this after playing the demo about a month or so ago and always wondered why it was so insanely difficult to `recruit` monsters in the 2nd region compared to the first in the demo. It would of honestly been better if it had a slew of sidequests (Unless they decided to leave that out till VERY later into the game and ONLY in the full game and not the demo) you use to build up a Rep meter and it unlock various QoLs for those maps, such as increased move speed, monsters are less inclined to charge at you, increasing the success rate thru THAT WAY. Instead of it being some invisible switch you trip after winning in tournaments instead. Very least it would feel more solid to spreading your `infamy` via deeds done for the public then a tournament that apparently everyone in that specific realm are aware of, including the `wild` beasties. Very least that would create an incentive to chase down sidequests, BEFORE the major milestone tournaments(Like how most monster catchign games i recall normally FUNCTION), plus maybe throw in extra bonuses like unlock special areas where only special monsters exclusive to that zone would appear in or shops with very useful items like maybe a `Honey glazed set of meats` that would be especially effective in the `human realm` of monster recruits and you could unlock buying poisoned meats which would be effective in the 1st monster realm, which its first zone is based around a poisonous swamp. Cause when i think of an RPG i normally think of actually having more then just a `linear path` of things todo and actually getting rewarded with ACTUALLY useful goods for going off the beaten path, then simply getting more of the same stuff i could buy in the shop. Even the first region`s only major boon i could think of is a high level Gigantes enemy that would wipe the floor with you, but if you likely could get strong enough, then you could `maybe` get the opp to recruit it or use it as a good source of leveling early in the game. Though if we had a `actual` use for consume`ables then them feeling so non-necessary, besides maybe restoring MP to let one of our units cover healing then having to split buy stock between herbs & MP restoring items instead, Which any game that has a limited inventory just is a major finger flip when they trivalize the need for most consume`ables in the first place, so why stock up on status healing items if the stuff heals after a battle and the same if you could just hoarde a bunch of MP recovery items and have 5 to 10 uses of `healing` per consume`able your `healer slime` could perform then needing to use 3 or more `herbs` to fully heal up your party instead to take up limited inventory space, as earlier dragon quest games tended to go with. P.S. Just to add more to it: The fact you have to pay attention to things like how high the stats of your mons are to up the odds of catching on top of that, just incentivizes power leveling your monsters, THEN go catching the monsters means you have to spend a ridiculous amount more time, only to then BREED your monsters back to lower stats, chase them back up to high level again to have those `good odds again`, While things like Frenzy, reducing stats, lowering thar hp without killing them by `accident`, feels more of a hassle to catching. Which by then you be better off just spamming auto battle to ZERG everything till they randomly decide to join you like how it went for the original dragon quest monster games, literally just taking the Gameboy Approach instead, then wasting money on meats, spend time playing a 12~25% or something odds of recruiting a monster, only for it to fail twice and lose the chance permanently and gotta enter an entirely new battle todo it again. Hell, i remember a few other certain games, such as Moonstone Island i believe being a recent one who use a similar catching system with `foods` and kept things simple by just filling up the dang heart todo the job instead, then having to have half a dozen extra confusing mechanics on top of it. Which is why i keep saying Dark prince should NOT of been a 60 dollar game, because its needlessly convoluted and not even bother to have any polished mechanics to have a more effective means to recruitment then simply punching stuff till they become a Masochist for you.
@zeosummers3984
@zeosummers3984 Жыл бұрын
reputation is actually the opposite . DQM has always had a lower chance to recruit if you didn't do extra steps but with the rep it's easier to help with bolstering your ranks. it's hard to tell because it doesn't seem like it. you can recruit stronger monsters if you have a strategy but it's not gonna be the simple hit, status, throw pokeball and wait. you're incentivize to actually fight it. It's actually pretty easy to just guarantee a catch. Most monster games is all about finding the one you like and raising it and after you got a team the real reason to catch is completion. you can go about auto battling and blitzing for a recuit. i'll just spend 1 extra turn and a item to guarantee a catch. it's infinitely easier than throwing pokeballs after pokeballs.
@BladeSerph
@BladeSerph Жыл бұрын
@@zeosummers3984 and clearly you missed the point. The point was a progression system to build up to making the ‘hunt’ more smooth and not have a ridiculously low catch rate tied to a bunch of factors that most are meaningless, just like with Pokémon, but in the case of Pokémon atleast you can SEE the hp bar and level of the Mon so you can control how low you want it, with putting up status effects vastly increasing the rate. Because dark prince relies on having ALL your monsters alive, then having super high stats, if you hucked a meat at them, if you progressed past a KEY point in the game AND if you maybe chipped thar hp and thrown a status effect on them for just a HIGHER CHANCE to catch them but you CANT simply spam Scout and then you have wasted MULTIPLE resources AND TIME to attempt a catch, just to try it again. Which instead of just power leveling a posse, you have to fuse two, AFTER you maximized its level enough to get enough carry over value to hopefully get a stronger inheritance and repeat the process of leveling them back up to have stats similar to your old stuff or more to try and catch even more. So yeah it’s not throw one meat to boost the odds, it’s throw one meat to ‘hope’ it boost the odds enough to catch them in two tries, maybe 3 which god knows the rate of recruit on defeat vs scouting is. Which yeah, each time you fail todo it in a battle, means you wasted resources, likely need to find another spawn and outside of save scumming, very sure you are gonna be burning money on meats, which I don’t believe you have many means to stockpile if you don’t mind going thru dozens of meats if you want to catch specific monsters for specific fusions. Aka kind of why despite my issues with Pokémon, atleast I have better and simple odds to catch and I can throw 99 poke balls if I’m that thirsty to shove a legendary in a regular pokeball just for the lulz, which atleast since gen 2, they have tools for catching in specific situations, then have to skip entire regions first before I want a ‘optimal’ point for recruiting monsters. Which atleast dragon quest treasures had it way less confusing to handle, just do tasks, yeet monsters and get them on a task list of hucking items to get them, still a boring game in many regards but atleast they kept it simple just like DQ Builders did and the previous dragon quest monsters and DQmonsters Joker series did.
@zeosummers3984
@zeosummers3984 Жыл бұрын
@@BladeSerph I’m sorry you had to think. I’m very sorry everything wasn’t given to you on a silver platter. I’m extremely sorry you can’t recognize profession when stating right back at you.
@fsmjolnir
@fsmjolnir Жыл бұрын
Dude are you ok?@@BladeSerph
@lukaskhan99
@lukaskhan99 11 ай бұрын
System works fine for me. I acquired most monsters heading to the boss of each area and whichever ones I didn't I could easily nab after I beat the boss. If you spend time breeding and grinding a little bit at some point in the early game it pays off in the long run. Getchoo some decent attackers that you can keep around for a while like the robokiller and krystalinda, and use the rest of your party to breed up new baddies.
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