For those who may be lost in the last example, the Handles Tab has been moved under the Interactive tab
@IDAVFX Жыл бұрын
Pure Gold :)
@yusrighouse2 жыл бұрын
Amazing tips. Flexible UI and Handles are definitely the top tips for me!
@anthonysvfx84245 жыл бұрын
Clear and concise, per usual. Thank you!
@sams_3d_stuff5 жыл бұрын
The best when it comes to Houdini Engine. Rock on Kenny!
@damegamisama3 жыл бұрын
Cool! Thx a lot!
@shivdholakia4 жыл бұрын
Thanks for the good tips, very helpful!
@benjaminyde5 жыл бұрын
Always good and handy tutorials! Love it!
@IndiePixel3D5 жыл бұрын
Thanks Benjamin! :-)
@tomaskrejzek9122 Жыл бұрын
Hello, can you please help we with making snapping handle, when I want to place my digital asset? Goal is to hit enter on created digital asset and snap it to another object. Thanks
@cepwin2 жыл бұрын
Exacted what I needed to solve a problem I was working on!
@adproproductions20382 жыл бұрын
great video, thanks.
@demonhunter47095 жыл бұрын
really cool stuff😱😍
@TheBaldMansWay3 жыл бұрын
0 dislikes. Awesome!
@n000Face3 жыл бұрын
If I've already made a SOP level HDA is it possible to convert it to an OBJ level and keep the interface I've already built?
@IndiePixel3D3 жыл бұрын
Unfortunately I have not found a way to do that.
@YuuJer Жыл бұрын
this is cool. is there an easy way to add multiple handles to an HDA?
@rickericksondesign5 жыл бұрын
HDA's here we come! Thank you very much
@lonequark22244 жыл бұрын
Took a while to figure out how to point to an asset's embedded files from nodes that are nested inside other geo nodes or subnets inside of that asset: opdef:../..?xyz.bgeo, for example . Thanks for the upload - very helpful
@pawpotsRS3 жыл бұрын
for the opdef when you import in game engine the file is included in the houdini output, so `if` you want to share the hda with file in something like google drive then use opdef if for game engine importing it there and commit it's good to go?
@massimobaita71784 жыл бұрын
Thank You very much!
@kentonrelph35815 жыл бұрын
Hi, I am desperate for help. Lets say I've created a simulation. Fluid, pyro etc. How do I take that group of nodes and add them to a subnet and make all references relative within the subnet? ../../subnet So that I can save an HDA without breaking the sim Please help :)
Hi, I´m trying to load a jpg image for a texture but it´s not working. Loaded it in the extra file section and in the principled shader added in the texture "opdef:..?Alvin_Diff_low.jpg" Does it work different for textures?
@IndiePixel3D5 жыл бұрын
It totally works for textures. I'd have to see your hda. You can always reach me through the indie-pixel website contact form.
@angelfucaraccio91915 жыл бұрын
@@IndiePixel3D OK, just testing different things from the help page this worked out "opdef:/Object/Alvin_Rig?Alvin_Diff_low.jpg" This is not friendly :/ Thanks for your video.
@sudarshants3 жыл бұрын
Need to add Custom Handel with connects with scale and center of the box object . how to do that
@IndiePixel3D3 жыл бұрын
Handles are created in the type properties window of your hda.
@picosdrivethru3 жыл бұрын
How does HDA performance compare to say Maya api in terms of coding in your native application? I'm assuming its a bit slower maybe, but since engine is a alternate process it could be good? Also whats the memory overhead of running houdni engine? Just curious, I'm debating between using engine vs native development, obviously engine is much quicker regarding development time.
@IndiePixel3D3 жыл бұрын
Itll definitely be slower than anything you make natively in a dcc application. That being said, trying to recreate all the functionality that houdini offers to HDAs, would take years to replicate. If you're making simple scattering tools, then that is easily done with python in maya. But when it comes to generating things like buildings with interiors, whole landscapes, hengine is the fastest way to get to final tool.
@dipankarbiswas0333 жыл бұрын
u r awesome
@ReynorMarshall4 жыл бұрын
I have a error: "enough sources specified." I don't know what it is... Please help :(
@IndiePixel3D4 жыл бұрын
That just means the node you are working with requires an input. Is this an hda you made?