Houdini Basics - 6 Tips and Tricks when working with Houdini Digital Assets!

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Indie-Pixel

Indie-Pixel

Күн бұрын

Пікірлер: 34
@Factualfiction
@Factualfiction 3 жыл бұрын
For those who may be lost in the last example, the Handles Tab has been moved under the Interactive tab
@IDAVFX
@IDAVFX Жыл бұрын
Pure Gold :)
@yusrighouse
@yusrighouse 2 жыл бұрын
Amazing tips. Flexible UI and Handles are definitely the top tips for me!
@anthonysvfx8424
@anthonysvfx8424 5 жыл бұрын
Clear and concise, per usual. Thank you!
@sams_3d_stuff
@sams_3d_stuff 5 жыл бұрын
The best when it comes to Houdini Engine. Rock on Kenny!
@damegamisama
@damegamisama 3 жыл бұрын
Cool! Thx a lot!
@shivdholakia
@shivdholakia 4 жыл бұрын
Thanks for the good tips, very helpful!
@benjaminyde
@benjaminyde 5 жыл бұрын
Always good and handy tutorials! Love it!
@IndiePixel3D
@IndiePixel3D 5 жыл бұрын
Thanks Benjamin! :-)
@tomaskrejzek9122
@tomaskrejzek9122 Жыл бұрын
Hello, can you please help we with making snapping handle, when I want to place my digital asset? Goal is to hit enter on created digital asset and snap it to another object. Thanks
@cepwin
@cepwin 2 жыл бұрын
Exacted what I needed to solve a problem I was working on!
@adproproductions2038
@adproproductions2038 2 жыл бұрын
great video, thanks.
@demonhunter4709
@demonhunter4709 5 жыл бұрын
really cool stuff😱😍
@TheBaldMansWay
@TheBaldMansWay 3 жыл бұрын
0 dislikes. Awesome!
@n000Face
@n000Face 3 жыл бұрын
If I've already made a SOP level HDA is it possible to convert it to an OBJ level and keep the interface I've already built?
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
Unfortunately I have not found a way to do that.
@YuuJer
@YuuJer Жыл бұрын
this is cool. is there an easy way to add multiple handles to an HDA?
@rickericksondesign
@rickericksondesign 5 жыл бұрын
HDA's here we come! Thank you very much
@lonequark2224
@lonequark2224 4 жыл бұрын
Took a while to figure out how to point to an asset's embedded files from nodes that are nested inside other geo nodes or subnets inside of that asset: opdef:../..?xyz.bgeo, for example . Thanks for the upload - very helpful
@pawpotsRS
@pawpotsRS 3 жыл бұрын
for the opdef when you import in game engine the file is included in the houdini output, so `if` you want to share the hda with file in something like google drive then use opdef if for game engine importing it there and commit it's good to go?
@massimobaita7178
@massimobaita7178 4 жыл бұрын
Thank You very much!
@kentonrelph3581
@kentonrelph3581 5 жыл бұрын
Hi, I am desperate for help. Lets say I've created a simulation. Fluid, pyro etc. How do I take that group of nodes and add them to a subnet and make all references relative within the subnet? ../../subnet So that I can save an HDA without breaking the sim Please help :)
@TeotiGraphix
@TeotiGraphix 5 жыл бұрын
Solid, HDAs are, well, pretty cool. :) Thanks Kenny!
@IndiePixel3D
@IndiePixel3D 5 жыл бұрын
no prob at all! always more than welcome! :-)
@angelfucaraccio9191
@angelfucaraccio9191 5 жыл бұрын
Hi, I´m trying to load a jpg image for a texture but it´s not working. Loaded it in the extra file section and in the principled shader added in the texture "opdef:..?Alvin_Diff_low.jpg" Does it work different for textures?
@IndiePixel3D
@IndiePixel3D 5 жыл бұрын
It totally works for textures. I'd have to see your hda. You can always reach me through the indie-pixel website contact form.
@angelfucaraccio9191
@angelfucaraccio9191 5 жыл бұрын
@@IndiePixel3D OK, just testing different things from the help page this worked out "opdef:/Object/Alvin_Rig?Alvin_Diff_low.jpg" This is not friendly :/ Thanks for your video.
@sudarshants
@sudarshants 3 жыл бұрын
Need to add Custom Handel with connects with scale and center of the box object . how to do that
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
Handles are created in the type properties window of your hda.
@picosdrivethru
@picosdrivethru 3 жыл бұрын
How does HDA performance compare to say Maya api in terms of coding in your native application? I'm assuming its a bit slower maybe, but since engine is a alternate process it could be good? Also whats the memory overhead of running houdni engine? Just curious, I'm debating between using engine vs native development, obviously engine is much quicker regarding development time.
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
Itll definitely be slower than anything you make natively in a dcc application. That being said, trying to recreate all the functionality that houdini offers to HDAs, would take years to replicate. If you're making simple scattering tools, then that is easily done with python in maya. But when it comes to generating things like buildings with interiors, whole landscapes, hengine is the fastest way to get to final tool.
@dipankarbiswas033
@dipankarbiswas033 3 жыл бұрын
u r awesome
@ReynorMarshall
@ReynorMarshall 4 жыл бұрын
I have a error: "enough sources specified." I don't know what it is... Please help :(
@IndiePixel3D
@IndiePixel3D 4 жыл бұрын
That just means the node you are working with requires an input. Is this an hda you made?
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