INFINITE details in this ROMAN temple in Unreal Engine 5! 1440p

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Melhem Sfeir

Melhem Sfeir

Күн бұрын

I modelled the arches in Rhino and grasshopper a while back, and imported to Unreal Engine 4, but I couldn't replicate the geometry as it was quite detailed. So I brought it back to UE5 now, and turned the geometry to Nanite, et voila! With a bit of Lumen magic, I'm running this at 50-60FPS at 2K, on my RTX 3070, in the day scene without DLSS (to maintain sharpness). When I go to night, and turn on the lights, it slows down considerably, so I enable DLSS to improve the graphics.
Sound is binaural when close to the trees, and there's a general open space ambience running. Love the photorealistic floor and pots from megascans.
Hope you enjoy this architecture tech demo in Unreal Engine 5!
Follow me on Instagram: / parall.peak
Follow me on ArtStation: www.artstation...

Пікірлер: 271
@ThrillDaWill
@ThrillDaWill 3 жыл бұрын
zooms in "cool"..... zooms in x100 "oh my gawd"
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Lollll
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Cool channel btw, ThrillDaWill !
@sebastianestol1445
@sebastianestol1445 3 жыл бұрын
How you do that? Awesome
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@sebastianestol1445 thanks!
@roboverholt9959
@roboverholt9959 3 жыл бұрын
Truely is the next big step in real time graphics.. Everything steped it up a notch in 2021.. Unreal you are amazing.
@egg-iu3fe
@egg-iu3fe 3 жыл бұрын
the fact that its possible to create imaginary worlds like this is amazing
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you !!!
@CreativeForcePro
@CreativeForcePro 3 жыл бұрын
GAMES WILL NEVER LOOK DULL & DEPRESSING ANYMORE, the lighting with LUMEN feels natural, visually stimulating & very satisfying just like in real life
@PhilW222
@PhilW222 3 жыл бұрын
Apart from a couple of aliasing issues on the steps, this looks so gorgeous!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you!
@_sunfish
@_sunfish 3 жыл бұрын
The sculpt details are amazing and high poly, however the textures are completly off.
@_sunfish
@_sunfish 3 жыл бұрын
And the lighting basically blinding everything it directly shines on...
@joaopedrocaetano4507
@joaopedrocaetano4507 3 жыл бұрын
UE5 is perfect for extremely detailed monumental architecture. It would be fascinating to see more surreal, dreamscape-like landscapes. I know we're not there yet, but seeing all of this in VR must be crazy. 0__0
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
What do you have in mind :) ?
@joaopedrocaetano4507
@joaopedrocaetano4507 3 жыл бұрын
@@MelhemSfeir hahaha! XD Oh God. I don't know.... Let me think. What you did in your video called "Experiments Lumen is Magic!", stuff on that scale... I'm just mesmerized by the scale of things like that, and the odd unusual angles. Stuff like that. Odd angles are key, I think. :P Something like it's come out of Inception or Doctor Strange, architecture fractaling and creating curves. Doesn't have to be crazy, it could be as simple as the Azadi Tower in Tehran, that kind of repeated fanning out pattern. But on a huge scale. Copy/pasting some of those at different angles to create an unusual sense of space. Something inspired by Dalí or MC Escher. Something inspired by Zdzisław Beksiński's or Mariusz Lewandowski's art would be crazy to see, but that's a lot of work!!! 0__0 Lewandowski's giant illuminated otherworldly gates are probably the simplest to do. Normal objects turned giant. Covering that in strange architecture or natural structures, like rock formations. Enlarging statues to a crazy degree, tilting them in the landscape, near the horizon, behind the haze of distance. Building enormous steps to the atmosphere. Bizarre giant stuff stuck in mountains. Mountains coming out of mountains and forming a natural archway of immense scale. Stuff floating in the air. Something I haven't seen recreated with this level of detail, ever, is Étienne-Louis Boullée's architecture drawings, especially Newton's cenotaph. If you did one of those well, added some detail to make them look realistic, I think that would get some attention. But it would take some work. Thankfully, they're not very complicated to begin with. Something inspired by Thomas Cole's The Course of Empire, or John Martin's epic biblical art. The architecture and scale of that, that has several levels, with a general valley structure to it. I better stop now! XD Thanks for asking. :) And thanks in advance, I guess. :P
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@joaopedrocaetano4507 wow I’m speechless. Love how well-informed you are, and the references you mentioned are super! Spent a while looking at them. I knew a couple, like Etienne’s drawings, we’ve actually studied those, and were always an inspiration to me. Mariusz lewandowski work is quite interesting. A bit grim, but love the scale and colors. I keep thinking of fractals for some reason. Thanks a lot for this, I just read it and got my creative juices going! How come you know so much about it?
@joaopedrocaetano4507
@joaopedrocaetano4507 3 жыл бұрын
@@MelhemSfeir I'm glad it got your creativity flowing!!! The ease with which you can build amazing things now with this engine should make whatever comes up in your imagination that much easier to realize. It's like you can dive that much more easily into a person's imagination. Can't wait to see what you come up with next, even if these are just experiments and just for fun. I guess I have a pretty wide spectrum of interests. Architecture, art, surrealism and psychedelia in general are some of those interests. I like juxtaposing different elements that usually don't go together. I like the creativity inherent in breaking rules, it makes me think in interesting and stimulating ways. You always find interesting things, different ways of thinking, new thoughts, when you break rules like that. I guess I just have a wild and unconventional imagination, so thinking stuff up that's like that isn't that strange to me. lol And I agree, the polish artworks are pretty grim and dreary and nightmarish, but it was the scale and structure of the images and the landscapes that I was suggesting as inspirations, and yes, the colors, not necessarily the grimness of it. :P If one could emulate the basic image of some of those paintings, equal the color palettes and lighting, make them less nightmarish, you could get some pretty interesting and unusual images that would still, nonetheless, be very immersive thanks to the software you're using. If grimness is a turnoff, I can think of stuff on the other end of the spectrum, more utopian, cathartic stuff. Just look at futuristic artworks, stuff like space elevators, spaceports, stuff grounded on earth, but huge, that just transmit this sense of vision and boldness and immensity, etc. Check out Robert McCall's art, paintings like Caesar’s Universe, The Prologue and The Promise, Metropolis 2050 #4, Homage To Canaletto, Apotheosis of Technology, Gloria In Excelsis Deo. You can check all of these out in the gallery on his official website: www.mccallstudios.com James Gurney's Dinotopia art is also pretty great. I would love it if someone did Waterfall City or Chandara with UE5. But those would be a LOT, a LOT of work. I mean, seeing stuff like that recreated in 3D with the power of UE5 behind it would be just amazing!!! Just mesmerizing and inspiring and great. And nobody else is doing that, you know? Fractals can be interesting, they can add detail and complexity, even mystery, but they can get pretty boring after a while. It's almost too much information. It can get repetitive and exhausting on the eyes and brain. I think grounding whatever you create with some limitations makes it feel more realistic, bounded, relatable, and if it's well done, worthy of paying a visit, exploring, living in, etc. The best spaces I've seen being created and brought to life with this engine are places that feel like they're lived in, that have a history.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@joaopedrocaetano4507 wow!!! Just wow!! You should write a paper/blog about this. So much information, such good references! I agree with the repetitiveness of fractals, might get boring, and grounding things brings a sense of magnitude that gets lost with fractals! Loved waterfall city, looks insane; waterfalls and water usually are a pain, because they always look better when simulated! Would be nice to start a collaborative Pinterest board, if you fancy. Waiting for that article!
@CreativeForcePro
@CreativeForcePro 3 жыл бұрын
0:00 The way the sun light bounces off from the ground and hit the concrete is just MESMERIZING
@-_wanderer
@-_wanderer 2 жыл бұрын
that's called "global illumination"
@ALSAHAFI13
@ALSAHAFI13 2 жыл бұрын
Modeled in Rhino?!!? That's may be more impressive than the demo itself hahaha
@NogCube
@NogCube 3 жыл бұрын
The graphics is ... is ... *unreal* , but the animations are looking quite weird.
@khymaaren
@khymaaren 2 жыл бұрын
The characters are only there for scale. The point is highlighting what Lumen and Nanite can do in their (then) current state. The demo does that in spades.
@napalmpig3772
@napalmpig3772 3 жыл бұрын
The immersion potential is also infinite
@artcityhouse4316
@artcityhouse4316 3 жыл бұрын
The beautiful picture was spoiled by the proportions of the structures. Like-for-work.
@dampflokfreund
@dampflokfreund 3 жыл бұрын
Man I wish demos like these were available to download...
@incrediblesarath
@incrediblesarath 3 жыл бұрын
I can watch this whole day...
@guily6669
@guily6669 3 жыл бұрын
Damn it, it's the end of sniping games where everything looked like vaseline far away 😁
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Hahahahaha
@carlosayam
@carlosayam 3 жыл бұрын
Awesome graphics, this required a computing cloud and hours upon hours years ago, now within anyone's reach, wow
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks Carlos! That’s right, I used to wait hours to get something remotely close to this
@LNYuiko
@LNYuiko 3 жыл бұрын
It's crazy that this is all real-time and it won't be long until games will be released at this fidelity.
@RamManRamsay
@RamManRamsay 3 жыл бұрын
Games will never be released at this fidelity.......though I love the idea of stopping the shooting in Doom to admire the blemishes in the side of a floor tile......
@mathewedwards6775
@mathewedwards6775 3 жыл бұрын
@@RamManRamsay i mean, they literally will eventually. I think its a way away to properly reder a full game like this but to say never is silly because we can already render it now, just need the high end tech we have now to become cheaper and the software that renders it to become more streamlined.
@RamManRamsay
@RamManRamsay 3 жыл бұрын
@@mathewedwards6775 why would you think actual game developers would waste time on this? I have an RTX card, and you literally stop noticing ray tracing when ANY action starts. Game developers will not focus on letting you zoom I to a peice of gravel, unless its integral to the game. Trust me, these are tech demos. The last 20 years is FULL of amazing tech demos, most of which only makes it to games in a cut down format at best, if at all. Plus the main games market is ALWAYS limited by the weakest player, and that will by the Xbos S and low powered PCs. Go look up the Steam charts on hardware......the majority of PCs would not handle the memory, SSD and GPU requirements of this on a scale of a game, and inf act I doubt very the the PS5 could either. Remember, this demo has like 6 assets, games handle hundreds. Never. Going. To. Happen.
@jacobpipers
@jacobpipers 3 жыл бұрын
@@RamManRamsay You are complete wrong these videos alot of them are being done by 1 or 2 people on pre-release software. so it will be the oposite games will look better then this by the time they come out. And this demo has more then 6 assets. This was made on a RTX3070 with pre-alpha softawre hitting almost 60fps at 2k rez and most of that overhead is the ligting so maybe delete your comment when you are proven wrong after GDC and the Coalation show off what they have done.
@mathewedwards6775
@mathewedwards6775 3 жыл бұрын
@@RamManRamsay the main purpose and use of rtx isnt just for it to 'look really nice' it's about saving computational power, once a pc can run ray tracing it doesnt matter how many shadows there are, its constant dynamic lighting at a set level of stress on the rendering, meaning you can have as many blending light sources and shadows as you want and it doesnt affect a thing. Plus it's incredibly easy to implement, as it's practically just flipping a switch or porting some code compared to having to make up your own lighting system for an engine. Devs will most likely make use of it. The rest of it is just a load of tris and well made high resolution textures, which we will obviously reach eventually, because we've been increasing computational power ever since computers were invented. Definitely. Going. To. Happen. Eventually...
@gsnowakowski
@gsnowakowski 2 жыл бұрын
As a software engineer learning graphics and stuff I am beyond amazement. Bravo for the creators and geniuses beyond the process. Bravo for the person who build the environment.
@janusvariant4701
@janusvariant4701 3 жыл бұрын
Love it. Absolutely stunning. The scale makes it so much more epic and immersive, nice job.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks a lot!
@djpahl
@djpahl 3 жыл бұрын
I will miss the times with the good old parallaxed mapped textures :D
@martiddy
@martiddy 3 жыл бұрын
And all of this in real time, mindblowing!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you!
@CatMienn
@CatMienn 3 жыл бұрын
I wish the Neptune statue was real. Can you imagine how massive and omnipotent it would be? The entire temple, as a matter of fact.
@gamma3d842
@gamma3d842 3 жыл бұрын
very niceee!!!! looks amazing!! youre the king !
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks a lot GAMMA3D!
@emotionalsuccess
@emotionalsuccess 3 жыл бұрын
Holly Molly! If Epic makes all this tech work in VR, and Varjo VR-3 gets released to consumer market: GAME OVER Reality! Brilliant work man!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks Yosarin!
@Phoenix-gz9xb
@Phoenix-gz9xb 3 жыл бұрын
Thumbnail looks like its been super sharpened
@Nj86743
@Nj86743 3 жыл бұрын
This is freakin crazy
@pierre-yvesdubreuil9315
@pierre-yvesdubreuil9315 3 жыл бұрын
Imagine a whole city like that with like 3 suns of different color and moons! this engine has the potential to make gorgeous sceneries....Kudos to creator of this «cityscape»!
@thebabou1844
@thebabou1844 3 жыл бұрын
Wanna make a starwars game?
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you very much !!
@robertprescott9577
@robertprescott9577 3 жыл бұрын
Looks amazing!!!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks Robert!
@tylercoombs1
@tylercoombs1 Жыл бұрын
Wow! This is something that i want to do since Unreal Engine 5 came out, walk through the city of Rome. This video proves to me that one day i will get to do this
@steveafanador6441
@steveafanador6441 3 жыл бұрын
Lady was walking like she just took a dump 😂😂😂
@JulienReszka
@JulienReszka 2 жыл бұрын
So relaxing. MORE!
@Rose_Harmonic
@Rose_Harmonic 3 жыл бұрын
That's nearly enough detail!
@nultymusic7758
@nultymusic7758 3 жыл бұрын
I'm noticing a trend in these new Unreal videos...... The hyper realistic graphics are making (what would normally be) average animations look like incredibly sub par animations. I wonder if there's something to this or if they're just not giving any effort into the animations since that's not what the videos are supposed to be about.
@DarXtalker
@DarXtalker 3 жыл бұрын
We just need good animation samples. Motion captured should be fine. With animation retargeting this could be amazing
@Dhieen
@Dhieen 3 жыл бұрын
its just a bad animation on a character, it doesnt mean anything
@bra5081
@bra5081 3 жыл бұрын
You're focusing on the negative, Anakin.
@nultymusic7758
@nultymusic7758 3 жыл бұрын
@@bra5081 I was really just curious about the animation situation and wanted to know more. The engine is incredible tho and I'm very excited about it.
@evolicious
@evolicious 3 жыл бұрын
@@nultymusic7758 it's just a generic asset, you are missing the point of the video.
@RedlinePostal
@RedlinePostal 2 жыл бұрын
very impressive
@bengsynthmusic
@bengsynthmusic 3 жыл бұрын
Now we should focus on animations and physics.
@greenme770
@greenme770 3 жыл бұрын
Feels so real
@fernandomartinez7191
@fernandomartinez7191 3 жыл бұрын
That´s amazing!!! You are a Master
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks a lot Fernando!
@SmartMoveGraphics
@SmartMoveGraphics 3 жыл бұрын
Very well made.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks !
@davidpurple3698
@davidpurple3698 2 жыл бұрын
Great Video and great sound. Where did you get the sound from?
@DerelictsGame
@DerelictsGame 3 жыл бұрын
Incredible ! Well done ! This is amazing !
@EmDee3d
@EmDee3d 3 жыл бұрын
Environment scale feels way too big. And the floor is too boring. It's just one tile over a vast distance. The rest of the modelling looks really nice though
@marcm.official
@marcm.official 2 жыл бұрын
holy, Global Illumination is real time
@robtennapel78
@robtennapel78 2 жыл бұрын
Man this would be so cool in VR
@maxssv1
@maxssv1 2 жыл бұрын
So beautiful, good job
@bigdaddystrokes
@bigdaddystrokes 2 жыл бұрын
Damn! Looks crazy. Whats with the Camera HUD? is it a plugin?
@MelhemSfeir
@MelhemSfeir 2 жыл бұрын
Thanks! No it’s a little something I put together
@eobet
@eobet 3 жыл бұрын
Lots of repeating textures, though. Can’t you add a random rotation with noise blending to all the textures?
@nothankyoutube
@nothankyoutube 3 жыл бұрын
Im not 100 but I think there's some major limitations when it comes to texturing nanite meshes. Also, texture resolution will be a problem for a long time. Even 4k textures at this point are just really large images.
@talon1084
@talon1084 3 жыл бұрын
That woman storming about makes the video for me
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
She’s determined
@fearthesmeag
@fearthesmeag 3 жыл бұрын
thats awesome man! What are you using for the Virtual camera movements, zoom effects, DoF etc
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you! I have my own bp for these things
@AlexandreMonteiroSilva
@AlexandreMonteiroSilva 3 жыл бұрын
This is one of the most awesome things i have ever seen! I want to live in this place! This Lumen/Nanit technology is a spectacular thing! I wish I could play in such a scenario! Congratulations!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks Alexandre!!!!
@AlexandreMonteiroSilva
@AlexandreMonteiroSilva 3 жыл бұрын
@@MelhemSfeir how did you reach this atmosphere? I've been trying to achieve this in my architectural projects, but I can't project these blue colors into the environment, could you give some hints on how you set up your scene?
@idlemind4086
@idlemind4086 3 жыл бұрын
My GTX 970 is ready!
@DanielGimness
@DanielGimness 3 жыл бұрын
WOW!
@theeternalnow6506
@theeternalnow6506 2 жыл бұрын
This is truly some next level shit.
@giancarlorolando220
@giancarlorolando220 3 жыл бұрын
great job, why don't you make some tutorials maybe on the archiviz?
@ZeeroCool1979
@ZeeroCool1979 3 жыл бұрын
Looks really amazing. One small thing. At the night scenes the Neptune statue light is pure white. I wish to see the lights and the shadows with natural fire. Large temples used oil for interior light if im right. Anyway amazing job! Monumental. And yes the girl looks like a Lizardman in a girl body.
@CanalDojogames
@CanalDojogames 2 жыл бұрын
You got an subscriber and fan
@MelhemSfeir
@MelhemSfeir 2 жыл бұрын
Thank you Dojo San!
@nintendians
@nintendians 2 жыл бұрын
looks great and very detailed.
@angelopaglialonga3349
@angelopaglialonga3349 3 жыл бұрын
Incredible!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!
@vfxplanet8507
@vfxplanet8507 2 жыл бұрын
Nanite is a game changer
@-_wanderer
@-_wanderer 2 жыл бұрын
and lumen too
@aravr_project
@aravr_project 3 жыл бұрын
Incredible work.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!
@papermillgames
@papermillgames 3 жыл бұрын
Unreal....isn't it 🤩
@FeedingWolves
@FeedingWolves 2 жыл бұрын
This is amazing
@star24ize
@star24ize 3 жыл бұрын
i wish i could put on a vr and explore all the ancient cities!
@Pouffecal
@Pouffecal 3 жыл бұрын
C'est Pennsylvania Station !
@unrealgamefx215
@unrealgamefx215 3 жыл бұрын
Sweet! Great scene, wish it was available in the marketplace :) Newb question, What mode are you in that accesses the sliders? 5:22
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks! This is a blueprint that I made that allows some controls to the camera
@_festival
@_festival 2 жыл бұрын
Nice.
3 жыл бұрын
Trees or Plants always doesn't look so great... especially on the leaves! Hopefully they'll find a way to make them look realistic and "move" realistic.
@Marcusrafaelfet
@Marcusrafaelfet 3 жыл бұрын
Nanite doesn't support animated meshes just yet, and from what I seen for now Nanite will work better for meshes that are more 'solid', without small separated meshes like leaves as they tend to disapear in distance when optmized, that's probably why foliage is a bit more complicated aswell even if not animated, I'm just guessing though, but I think the guys from Unreal said in one of their lives that they plan on supporting it in the future somehow. That said, It's not impossible to have more detailed foliage though, especially in a scene where there isn't much of it but it will have a cost on the FPS of course.
@bobtruck1594
@bobtruck1594 3 жыл бұрын
WOW
@hubiguschti5867
@hubiguschti5867 3 жыл бұрын
Awwww ue5 is so amazing. I also checked out the demo scene and its unbelievably good running on my 1080ti. Im soo impressed yet i'm still watching my polycount as the game will probably increasing in size extremely. Yet even lower poly objects worked great with nanite so far 😍
@lucabarbieri6943
@lucabarbieri6943 3 жыл бұрын
If the Romans existed today, they would build something like this.
@danielsmyth189
@danielsmyth189 3 жыл бұрын
looks great cant wait to get into doing some.
@avtaras
@avtaras Жыл бұрын
Ooo wow. Any chance you could do the Temple of Jerusalem from Herod’s times, do you reckon?
@josecangrejo3086
@josecangrejo3086 3 жыл бұрын
lumen uses SSGI from what I see, there are Bounces that disappear or appear when you take them off screen.
@iestynne
@iestynne 3 жыл бұрын
The 2 hour lumen livestream explains this (really interesting, highly recommended). The models need breaking up into more parts otherwise you get an incomplete surface cache (that's what accumulates the bounce lighting), which causes those artifacts at the edge of the screen. So the art could be modified here pretty simply to fix this.
@Leoneo79
@Leoneo79 2 жыл бұрын
The pavement is displacement on it or normal map?
@Berekont
@Berekont 2 жыл бұрын
What kind of lighting system do you use? Is this something that's for sale or did you set it up yourself?
@MelhemSfeir
@MelhemSfeir 2 жыл бұрын
Just lumen and direct lighting. But make sure lumen scene is on
@IRelaxed
@IRelaxed 3 жыл бұрын
Excellent
@Flipside3D
@Flipside3D 3 жыл бұрын
Zooooooommm wooooooooooootttt
@АнатолийТ-ц7е
@АнатолийТ-ц7е 3 жыл бұрын
Thanks! But where is the wind? Why the trees stay motionless? It’s absence spoils the whole impression(((.
@user-kv9gm6er6q
@user-kv9gm6er6q 3 жыл бұрын
Amazing
@alexvillabon
@alexvillabon 3 жыл бұрын
Amazing as always. Have you ever considered making a video of you prepping one of these scenes? Would be great to see how you achieve your results.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks Alejandro. Yes I considered, even tried it. It’s just that it a a lot of trial and error. This particular one, I put it in the drafts drawer for a while, and picked it up recently
@DivineHellas
@DivineHellas Жыл бұрын
I want Ryse 2 like this
@Ayva_K
@Ayva_K 3 жыл бұрын
why do the stairs flicker?
@marceloribeiromoreira4634
@marceloribeiromoreira4634 Жыл бұрын
Incrível, parabéns pelo trabalho, a escala está nos objetos ou no personagem no vídeo?
@MysteriousApe1
@MysteriousApe1 3 жыл бұрын
why is everything varnished?
@gytispranskunas4984
@gytispranskunas4984 3 жыл бұрын
If only character models weren't 10 generations behind...
@goblinphreak2132
@goblinphreak2132 2 жыл бұрын
the noise on the shadows in the beginning was really disappointing. that's one reason I hate DLSS and Nvidia RT, because they both produce noise which distract from the raw render of the game. I hope that's just an issue with this demo..... or perhaps you turns on RT and DLSS which is ruining the image quality.
@AlessioRegal
@AlessioRegal 3 жыл бұрын
Wow, the details are fantastic, did you create the models of the scene or used existing ones?
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks! Yes I created the models
@AlessioRegal
@AlessioRegal 3 жыл бұрын
@@MelhemSfeir Nice! Do you think you might make any tutorial on how to make those models?
@ParkerHD
@ParkerHD 3 жыл бұрын
Beautiful♥️
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thank you!!
@sonicbroom8522
@sonicbroom8522 3 жыл бұрын
Wheres the download link for this demo?
@tabletopjam4894
@tabletopjam4894 3 жыл бұрын
This looks so real and then that lady makes it into frame and it ruins the illusion instantly lol
@definitelynotdilophosaurus1722
@definitelynotdilophosaurus1722 3 жыл бұрын
Where do i get this! this is amazing!
@mwjvideos
@mwjvideos 3 жыл бұрын
Should I switch my open world RPG project from UE4.26.2 to UE5?
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
If it’s a big project, I would wait for the UE5 to come out of Early access
@starboy9652
@starboy9652 3 жыл бұрын
Is this real time in-game graphics????
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Yes :)
@andrinSky
@andrinSky 3 жыл бұрын
Hello Melhem Sfeir, i have imported a Great Temple Mesh into UE5 too but i have the Problem that in this Temple are no Collision! Have you the same Problem with the Collision?
@JaviArte
@JaviArte 3 жыл бұрын
1:53 Those image artefacts behind the tree are due to the reflections are not by ray-tracing?
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
It’s the lumen reflections
@residentevil140
@residentevil140 3 жыл бұрын
Wonderful
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!
@leonaraya2149
@leonaraya2149 Жыл бұрын
Simplemente una belleza de escenario. 👍👍👍👍👍
@stephenmackenzie9016
@stephenmackenzie9016 3 жыл бұрын
This may even be able to pull off medium quality in Crysis
@semtiness
@semtiness 3 жыл бұрын
Where can i download this ?
@JamieMacgregor-9390
@JamieMacgregor-9390 3 жыл бұрын
Stunning detail is this engine easy to use ?
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks! “Difficult things are easy to do. Easy things are difficult to do” sums up unreal I think
@JamieMacgregor-9390
@JamieMacgregor-9390 3 жыл бұрын
@@MelhemSfeir what do you mean by that
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@JamieMacgregor-9390 I mean what usually is difficult to achieve in another software is easy to do in Unreal. (like just how quick it is to get something looking good). But then you could spend hours trying to adjust a material that otherwise takes a second in 3dsMax
@ServantMervan
@ServantMervan 3 жыл бұрын
@@MelhemSfeir Yeah when you are creating materials after some time you start losing all your senses. The screen goes blurry and ur mind is already in a different universe. then u realize u put the texture nodes in the wrong input. Your mom is running outside and calling for help. The neighbor only used unity before and now he is giving u CPR. now you start vomiting all over the floor. And what a surprise the floor has no texture either.. and then u wake up it was all a dream and you still have 60 Materials to go...
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@ServantMervan hahahahahah that’s a bit dramatic lol! Did this ever happen to you ?!
@robbie_
@robbie_ 3 жыл бұрын
Great but is this about 200Gb or what?
@mycolligjusvartid
@mycolligjusvartid 3 жыл бұрын
Someone left their Chariot V8 hemi running in the background?
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