Intel Open Image Denoise in Blender in 2.82

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Bob Duffy

Bob Duffy

Күн бұрын

Пікірлер: 31
@richardconway6425
@richardconway6425 2 жыл бұрын
Thank you for this simple, clear and informative video on how to use Intel's OID. This is so helpful. There are so many people on KZbin who will go on about denoising, and how good Intel's ML denoiser is, but no one is showing how to use it!! Oh, it's done in the compositor, they mention, but what if you've never used the f*rkin compositor before? What if you don't even know what a composter is? Then you're stuffed. Thank you so much for clearing that one up.
@RaulDiaz3d
@RaulDiaz3d 4 жыл бұрын
Thank you , this helped me to the nth degree. I found out I had both denoisers checked off
@gooorylin
@gooorylin 3 жыл бұрын
i like that feature in Blender,anyway: thank you,that you had published video about it - long time ago,it was really helpful,and it gives very good results
@user-dk9jq6cj7q
@user-dk9jq6cj7q 4 жыл бұрын
thanks so much dude, makes dim renders look so much better
@blenderian.3d
@blenderian.3d 2 жыл бұрын
nice denoise with Blender. This is helpful.
@LeoSalg
@LeoSalg 4 жыл бұрын
Thanks for your video, it really did help me and is the most up to date one.
@hidgik
@hidgik 4 жыл бұрын
What do the other outputs of the Render Layers node do and could you do a video showing us how to use them?
@PranayVaidya007
@PranayVaidya007 4 жыл бұрын
7:07 actually i was looking at every i didnt find any change at all even when i moved frame by frame using comma and full stop... btw great and to the point video
@throwgon3390
@throwgon3390 4 жыл бұрын
There is a change. It doesn't happen right when he plugs in the albedo but then the compositing is complete (you can see it at the bottom left of his screen.
@PranayVaidya007
@PranayVaidya007 4 жыл бұрын
8:39 it would have been great if u could show how u would have used the color ram for denoising any ways great thing going on with blender...
@purposeoflife47
@purposeoflife47 4 жыл бұрын
This intel Open image denoise uses CPU for computation or GPU ,, (Cuda or Optix) ? Can you please clarify, i want to build a system for blender and confused about the hardware , CPU and GPU for the build.
@MultiSciGeek
@MultiSciGeek 4 жыл бұрын
I'm using 2.82a and there is only a "Denoising" option in View Layer Properties tab, when I check it no extra options like Normal and Albedo show up. What should I do?
@p0intdk
@p0intdk 4 жыл бұрын
Go into "Composting" and check off/click on "Use Nodes", then "Filter" and chose "Denoise".
@billr.2210
@billr.2210 4 жыл бұрын
Hello, I have been plugging the "Noisy Image" port into the denoiser node not the "Image" port as you did it in the video. However, I think it was working... Is there a difference?
@BobDuffy
@BobDuffy 4 жыл бұрын
Since this video, the noisy image is best
@gregkrazanski
@gregkrazanski 3 жыл бұрын
@@BobDuffy ahh, this is the comment i was looking for. so go with "noisy image" arther than "image" then. thanks!
@property007
@property007 4 жыл бұрын
Thank you. Does this open Intel image denoiser work well for laptop work integrated graphics like intel uhd graphics 620 ?
@BobDuffy
@BobDuffy 4 жыл бұрын
I suspect it should work as it works with the CPU, not the iGPU. The bottleneck there is the rendering time, but with low samples, you should be able to get quality renders out in a fraction of the time
@syberman1102
@syberman1102 4 жыл бұрын
minimum Intel HD 3000
@eddyjuillerat835
@eddyjuillerat835 8 ай бұрын
WHat about denoising passes?
@BobDuffy
@BobDuffy 8 ай бұрын
This is an old video. Denoising at this time was done using the compositor. And via the compositor my understanding is you could use the node system to denoise multiple passes. Now with AI Denoising today its done mostly using the Render Properties. I suppose you could still use the compositor and denoise specific render passes, but I dont believe its necessary
@EeVeE3D
@EeVeE3D 4 жыл бұрын
Great 👍
@LDMTX6
@LDMTX6 4 жыл бұрын
I followed this exactly in a scene with a lot of glass texture and my results are still poor with low samples. The only way for me to get decent results is to render at 6000 samples. Just wondering if there's something I'm missing.
@BobDuffy
@BobDuffy 4 жыл бұрын
Sounds like something isn't set up right. No matter what if the Denoise node is plugged in correct, it will clear the noise after render. What happens when the sample are as low like 32? You using 2.81 or better? Denoise data turned on ? Image, Albedo and Normal in the Denoise node? The Denoise node image out plugged in?
@TommyLikeTom
@TommyLikeTom 4 жыл бұрын
I thought you were a kid with and old man filter
@BobDuffy
@BobDuffy 4 жыл бұрын
Probably an accurate description anyway
@publicalias8172
@publicalias8172 4 жыл бұрын
keep your thoughts to yourself when they serve nobody.
@richardconway6425
@richardconway6425 2 жыл бұрын
Thank you for this simple, clear and informative video on how to use Intel's OID. This is so helpful. There are so many people on KZbin who will go on about denoising, and how good Intel's ML denoiser is, but no one is showing how to use it!! Oh, it's done in the compositor, they mention, but what if you've never used the f*rkin compositor before? What if you don't even know what a composter is? Then you're stuffed. Thank you so much for clearing that one up.
@BobDuffy
@BobDuffy 2 жыл бұрын
Glad it helped. One thing may have changed from this. Plug Noisy Image output into the Denise node
@richardconway6425
@richardconway6425 2 жыл бұрын
@@BobDuffy yes, it did really help. I've been using (=learning) blender for over a year now, but have been very preoccupied with trying to learn the fundamentals properly, so initially in vanilla blender, and doing lots of mesh modelling, using modifiers, and exploring materials and shading in the shader editor. It's only quite recently that I've made something worth rendering properly, a sci-fi corridor, and that's when I discovered some of the issues with rendering, most notably how long it takes, and the inverse relationship between sample count and noise. My corridor is intentionally quite dark, with just a few light sources, so noise is an issue, unless I use a 'decent' amount of samples, and blenders own built in denoiser. That meant using 1000 samples, on my hi res image, and resulted in an 80 minute render time on my 8core/16thread cpu. (no nVidia gpu on my machine!) So... I am genuinely excited by the prospect of trying your OID system, and, as you suggest, seeing how few samples I can 'get away with' whilst still producing an acceptable result. Your video was so very helpful, because not only did you explain very clearly how to use your denoiser, but you also gave us a very easy entry point into this mysterious thing called the 'compositor', which I had hitherto not investigated in any way, shape or form. Using this system will be very important for me, because of the time it will save in renders, although I was wondering, is it something that can be used when animating sequences of frames?
@BobDuffy
@BobDuffy 2 жыл бұрын
@@richardconway6425 sweet. I'd love to see your work. For me I'm endlessly caught in geometry nodes. It's so fun to create things with nodes Join the Intel Discord that I managr. We are looking for Blender artist to be part of our community and share their experiences and tips discord.gg/intel
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