Psst! Subscribers to DECODED get the fastest renders. Pass it on.
@nuralimedeu4 жыл бұрын
ok, lol no
@bartomiejgrabowski12484 жыл бұрын
@@nuralimedeu r/whoosh
@thebikecrew64814 жыл бұрын
man get yourself gpu.... i know many can not afford a gpu, but rtx 3070 for 450 dollars makes blistering renders without affecting your cpu, so you can do whatever you want while redering. The gpu can do BMW benchmark in seconds, and makes video render times almost instant with editors that support NvEnc. if you decide to pick a gpu, as a computer amateur/builder i can recommend to go Nvidia if your main usage is rendering and creating. AMD makes the most sense to gamers in terms of power and price. Best regards and happy holidays, quality content btw.
@DECODEDVFX4 жыл бұрын
@@thebikecrew6481 I have a 3070.
@thebikecrew64814 жыл бұрын
@@DECODEDVFX wow how did i guess that. Well i probably had some outdated info then. Keep the content up!
@tigransafaryan66194 жыл бұрын
8:32 okay, let's be honest. If you are able to do such node trees, I'm pretty sure you already know how to optimize render times :D
@DECODEDVFX4 жыл бұрын
A lot of beginners just copy node's from tutorials, or they download pre-made materials from places like blendswap.
@WangleLine3 жыл бұрын
lol yeah
@officialgSync3 жыл бұрын
@@DECODEDVFX I think nodes are really fun
@rageinthecage39004 жыл бұрын
1: when using volumes to lay smoke/fog over your scene dont use world-volume, instead put it in a cube which only covers the area you actually render. 2: before every render i save the project, close blender and restart it just to push F12.. sometimes it reduces the rendertime by 30% mostly when i use projects which use a lot of memory in the viewport. 3: when i started blender my pc crashed a lot while loading up the lights and preparing the render. i found out for myself that if i press F12 to start the render and then minimize both windows as fast as i can until its starting with the tiles (taskbar turns green). after that its safe and sound. not sure if the last two are just me but i am on a 8gb ram/1gb vram pc..
@wailfulcrab4 жыл бұрын
Depending what volumetric it is, you can also use Eevee to render the volume fast then combine it as render layer in the compositor. For example clouds.
@NarekAvetisyan4 жыл бұрын
You can also render in the windows terminal. It's the most stable method. kzbin.info/www/bejne/pWqsiGxse86mpLc
@BrianOlsonPhotogent3 жыл бұрын
@@NarekAvetisyan Agreed. If you find minimizing your windows speeds up or stabilizes your renders, doing command line render will significantly improve your times!
@SuperIceteapeach3 жыл бұрын
Interesting with the shutdown / open to press F12, gonna try this.
@DeadAndAliveCat3 жыл бұрын
Lmao I love it when people come up with ridiculously roundabout ways to solve problems that have already been solved
I thought I had my render times pretty darn optimized. But after watching this I was able to save 10 seconds a frame on my current project.. that equals around 27 hours for the whole project. Hell yeah dude! That’s a significant amount of time. Thank you
@DECODEDVFX3 жыл бұрын
Glad it helped.
@notAGreatGamer14 жыл бұрын
Oh My God. This man has just saved me a billion hours of my life
@sightedits3 жыл бұрын
You are God.
@JealouseStatement3 жыл бұрын
You know 1 billion hours is 114155.251 year's right?
@MrPolarBear11233 жыл бұрын
@@JealouseStatement Yeah, that's like barely any time.
@JealouseStatement3 жыл бұрын
@@MrPolarBear1123 lol
@cgmonkey12193 жыл бұрын
😂
@nicolasdelaet36013 жыл бұрын
Oh my god!!!! i just reduced my rendering time from 10 minutes to 2 minutes!!! I got 120 frames to render, so watching and following this tutorial saved me about 960 minutes (or 16 hours!) Thank you very much!!!
@DECODEDVFX3 жыл бұрын
Glad I could help!
@CutesyThrower123 жыл бұрын
This tutorial is incredible! Really saved me some hours of life, my original render time for a project I made literally took an hour just for 10 frames, and a whole day to render 250 frames. With this method, it literally made 10 frames render in 15-20 minutes! What a lifesaver this is, thank you!
@DECODEDVFX3 жыл бұрын
Glad it helped!
@xxlennonlemonxx37022 жыл бұрын
Hey I know this is replied really late (5 months) But can I know your Pc specs? Just wanna see if mine will also take that amount of time.
@JacobKinsley4 жыл бұрын
Denoising is literally the best thing in the world it saves so much time when I have to do quick renders on my laptop when I don't have access to my pc because my sister is playing on vr or something
@SugarLightStudios3 жыл бұрын
At least she is using something worthy of pc like VR, worst thing would be to see idiots watching youtube on gamming pc
@JacobKinsley3 жыл бұрын
@@SugarLightStudios I don't mind her using my pc for vr it's the fact that you literally cannot run anything in the background for vr otherwise it lags
@onyxJS3 жыл бұрын
@@SugarLightStudios gaming* and how does using YT on a gaming pc make you an idiot? that makes absolutely no sense
@smfknj60103 жыл бұрын
Sounds like you need to get rid of that sister!!
@SuperIceteapeach3 жыл бұрын
@@SugarLightStudios i have a "gamer" Pc which i also use for renderings... and imagine what i will do while i render: WATCHING KZbin AAAAY Your statement is just dumb
@kendarr4 жыл бұрын
On light paths its set to 12 at default, you can safely reduce that to max 4 that will redude a lot in render times and mosty likely not change anything on the scene it self unless you have a lot of glass in the scene
@fadepanther62243 жыл бұрын
This helped me so much. Such simple fixes and the turnout is so impactful. I've shared this with more than a few people but in my case, the test render I had was 38 seconds before all this and then down to 17 seconds. For a 450 frame animation, that's the difference between 5 hours rendering every frame, to 2 hours.
@f4ust853 жыл бұрын
I like you honest and to-the-point approach, your videos helped me a lot, thanks.
@1Ci3 жыл бұрын
Thank you so much, I was rendering a single image for 3 mins 30sec And after following your method it only takes 34 seconds!!!!
@inspiritGalaxy3 жыл бұрын
What thing that u changed ? Sorry im new to blender
@RickyBascom4 жыл бұрын
Thank you so much! that addaptive sampling made my render twice as fast.
@fittersitter4 жыл бұрын
256px tiles for nVidia graphic cards were the recommendation under Blender 2.7. Since 2.8 Cycles works different. After several test renderings I could cut the rendertime nearly by half while reducing the tile size from 256/256px to 64/64px. But I use CPU and GPU for rendering. In my case also the Auto Tile Size Plugin didn't work properly. In a test render with recommended tile size the render time was 20% higher.
@RyanKingArt4 жыл бұрын
Great tips!
@DECODEDVFX4 жыл бұрын
Cheers Ryan.
@ali32bit424 жыл бұрын
here is a very FANCY tip. you can edit your registry to make windows give more time to your GPU to operate. this will allow you to use GPU rendering in much more complex scenes without crashing.
@blendomatik13684 жыл бұрын
I'm not even that invested into 3D rendering and Blender and I still enjoy watching your videos! You have such a calm voice and way of explaining things! Btw.: I love how the background colour of the different title screens exactly matches the background of the dark KZbin theme on desktop. :D
@DECODEDVFX4 жыл бұрын
Wow, thank you!
@soundkoala37484 жыл бұрын
Note that there was recently (i think in 2.82) a huge optimization for rendering on the GPU with lower tile sizes to make Hybrid rendering (CPU + GPU) more viable. So that's a different story now and the old principle that larger tiles are better for GPU is not accurate anymore. I found that in complex scenes, 64x64 or 32x32 mostly works the best on my Ryzen 5 1600 & Geforce 1080. Also I'm kind of missing the Light Paths and branched path tracing options in this video.
@cmykc.studio4 жыл бұрын
Do you know if what you said would be addressed with the auto tile size plugin?
@lizardltd2 жыл бұрын
thank you so much for making this video very helpful and without any fuss, or small sketches between every tip to make your video 47 minutes xD
@davidmurphy5634 жыл бұрын
Another nice one is to run Blender on Linux. The file grab system is much more efficient, that really matters on the initial scene set up rather than the GPU tile render. So this will depend on what you're rendering but the time savings can typically be >30% compared to Windows.
@atottalynormalcat9394 жыл бұрын
There's addon for rendering from command line on Windows, it also gives ~30% boost
@fecu23944 жыл бұрын
@@atottalynormalcat939 That's good to know. Do you know the name of the add on?
@earsbleed3 жыл бұрын
I didn't know about the auto tile size, what a great plugin, it should be in Blender by default. But the Clamp Lighting made a huge difference to me in terms of timing and quality. It was a really informative video - THANK YOU !!!!!
@Shahaduna3 жыл бұрын
Absolutely amazing. Thanks bro and keep it up👊👊👊👊👊
@ten-ub4xd4 жыл бұрын
I'm a fan of your precision - thank you Sir
@Andee...4 жыл бұрын
for tile sizes, I'd recommend setting it to something small if you're using only cpu, or both cpu and gpu. If you're just using gpu, go with something higher
@Crowborn3 жыл бұрын
Had no idea tile sizes mattered! This was really helpful!
@theseangle3 жыл бұрын
I accidentally didn't notice the word "tile" so it got really funny really quickly
@Crowborn3 жыл бұрын
@@theseangle LMAOO
@gvuprise14653 жыл бұрын
Thank you much! Your advice was the best and honest. I love it.
@nabarunroy9984 жыл бұрын
About the tile size, when using my GTX 1060 I found that going above 64x64 tile size slows down the render pretty much. I get the best render times with 32x32 or 64x64 when using any blender 2.8 versions. But in 2.79 it used to be fastest with 256x 256 or 512x 512
@metarmask4 жыл бұрын
Does the auto tile size plugin determine that correctly?
@nabarunroy9984 жыл бұрын
@@metarmask I tried it too. It is good for an approximation but still it can go wrong. As it doesn't use any AI or practical render test to get the exact tile size you need. It just assigns on based on GPU I guess.
@WaterShowsProd4 жыл бұрын
@@nabarunroy998 Thanks, I was wondering how the plug-in would work out which tile size to use.
@Bestman84 жыл бұрын
how many tiles are rendering 1 or more you might have set it up incorrectly
@fritzoy4 жыл бұрын
If i'm not mistaken, if gpu is limited to vram it can borrow ram you have. From the previous version of blender there was a patch that ram can be used if vram is limited. The gpu can borrow ram so make sure you have around 32-64gb of ram. I have a 16gb ram and my gpu has 6gb vram it crashed when it got too many objects to render due to vram limitation and it says "out of device and host memory" GPU out of device due to vram limitation and host memory the current ram which is 16gb. I added more ram on my computer it's now 32gb and I was able to render the scene.
@yoshimitsupunk3 жыл бұрын
Thank-you very much. You're not only right about how outdated other videos are. You also told me stuff that is pretty universal. Other videos would talk with regard to stronger graphics cards so I'm glad that your advice was for all types of Blender users
@eucharistenjoyer4 жыл бұрын
Another tip: download Blender's build by BoneMaster at graphicall. It has a bunch of added patches that speed up cycles a lot.
@FilmSpook2 жыл бұрын
Eternal Thanks, DECODED, your work is Amazing and your knowledge is very helpful!! Cheers 💗
@_captain66962 жыл бұрын
Me : hearing the intro gets exited Also me: checks upload time 2 years ago
@DavidAllen_04 жыл бұрын
Blender 2.82.7 Render Times: BMW scene: 1 minute, 8.33 seconds Classroom: 7 minutes, 14.18 seconds And I downloaded the newest version, here are the results: Blender 2.90.3 Render Times: BMW scene: 1 minute, 3.34 seconds Classroom: 4 minutes, 53.31 seconds However, this is with my laptop's Turboboost turned OFF (it'll reach 100C within seconds with it on, so I had to use ThrottleStop to disable it). That's the downside of having a laptop. Desktops have better cooling, upgradable hardware and cheaper in terms of cost vs performance. I also undervolted my GPU, CPU and Cache by 110mv. This improved my render speeds by about 5% from the tests I did last month when I started using Blender. Also I've never known about the Auto Tile Size addon, I already love it :) Thanks!
@TheMartinScott4 жыл бұрын
Most laptops are designed with cooling that can keep the CPU below the 100c thermal throttle limit. If a laptop is hitting 100c, look into replacing the thermal paste on the CPU. Go with a non-conductive, thick setting paste, like IC Diamond. Laptops flex and run hotter than desktops, which is why the thermal is not as effective as when it shipped from the factory. OEMs also tend to use mid range 'grease' instead of a harder high end paste, and with the flexing of laptops, there often develops as much as a .5mm gap between the cooler and the CPU, which is why a thicker paste works better. (This also applies to the GPU.) I'm sure you have seen a bunch of people mention this if you are using ThrottleStop, but I wanted to mention this here for others reading through as well. Also a bit of anecdotal information, the worst laptop my techs have encountered that was running 100c all the time, is now running at 70-80c under full load at 4ghz. (9750h)
@eztutor8234 жыл бұрын
Really nice video man!!
@DECODEDVFX4 жыл бұрын
Appreciate it!
@teher1k2 жыл бұрын
Wow... the difference of render time with multiple Tile sizes is incredibly strange... I almost fell into an existential crisis realizing what a dramatic impact that makes?!?!? Cheers mate.
@DECODEDVFX2 жыл бұрын
If you're using blender 3.0 or later, tile size doesn't matter until you go into massive resolutions (above regular HD). Cycles dropped tile rendering
@ashimates3 жыл бұрын
Thanks so much! I was trying to export a scene, but for some reason it kept on either crashing, or just never being able to play the video after being finished because the file format was off or something. Apparently it was an easy fix, and I just needed to download the latest version of Blender... oops. Thanks again!
@TheArizus3 жыл бұрын
7:47 i am pretty sure tje since blender 2.8 if tje gpu runs out of vram it can use system memory (which is slower) but it won't crash but correct me if i am wrong
@DECODEDVFX3 жыл бұрын
I think you're right.
@bkzao26473 жыл бұрын
Superb content mate!
@DECODEDVFX3 жыл бұрын
Thanks a ton!
@kendarr4 жыл бұрын
If a scene is too much for your GPU reduce the tile size a bit and that will fix it and likely still be faster then CPU
@paymansalehishafa68844 жыл бұрын
Clear, Concise, Accurate
@ViniSocramSaint4 жыл бұрын
Glad to find someone as stubborn to use old software versions and try shortcuts to render fine stuff on unupgraded potatos as me Gained a sub
@gamerloud74164 жыл бұрын
Thank you mate.. You saved my time in days... Good job! 👍👍👍
@thajmulhussain41444 жыл бұрын
good tips dude.keep it up
@mathancreates3 жыл бұрын
That's so helpful and i will recommend u to my friends ❤️
@DECODEDVFX3 жыл бұрын
Please do!
@Fernanda-gs1qq4 жыл бұрын
I just love your channel and your videos. Thank you!!
@DECODEDVFX4 жыл бұрын
Glad you like them!
@z10yITshnik4 жыл бұрын
Congratulations on upgrading )
@balvispenchev84824 жыл бұрын
Another thing you have a tutorial about can help as well: Rendering through command line
@SuperIceteapeach3 жыл бұрын
i didnt understand a single word xD
@icanhaskpop12393 жыл бұрын
I dunno, I'm using Blender 2.93 and the built-in denoiser creates fantastic looking renders without any visible artifacts that I can see, and I'm only using 128 to 256 samples for rendering. You also don't have to enable it for EACH render, just turn it on with a single click when you start your scene and your good to go for however many times you render. Setting up a denoising node is a hassle and I don't see any difference in final render quality.
@ItsGlcssy3 жыл бұрын
Omg tysm im doing roblox GFX and roblox GFX intro commissions, and someones animation was taking SOOO long to render! this helped.
@ratintosh3 жыл бұрын
if you are doing animations you might want to stick with eevee rendering. its not as realistic as cycles but eevee renders in almost real time
@theCreativeSav4 жыл бұрын
The Tile size advice doesn't work for my computer! My gpu renders best in 64px. I don't know why
@mikerusby2 жыл бұрын
The one thing I have noticed re denoising is that if you use a low number of samples and expect denoiser to make it suddenly look good, then its not going to happen. What seems to happen is that is removes noise , but the samples are not high enough to make it look good overall. ( leaves lots of artefacts) The more samples i use the , the better the image looks after denoising. i guess it depends hugely on what you are rendering, but I do VR stuff, so having it look spot in is important to me. Takes me 9 minutes to render my street scene in VR, at a 1024 samples and image size at 4096x2048. its not for animation at the moment so that's ok I have done indoor VR scenes where i have used a lot less samples and it looks fine, so guess its heavily dependent on a lot of things, lighting , image size etc
@RomboutVersluijs3 жыл бұрын
There is this old addon ffrom 2.79 called render region. This can render big images! It splits your image into smaller tiles. I ported it to 2.8 so if i really want to go big i can alway use that
@sribalramdas61584 жыл бұрын
Tip no. 9 use e-cycles. It's the best thing for rendering images faster. Btw great tips. Thanks for sharing.
@jaromor88083 жыл бұрын
Isn't it kinda expensive, when you're only a hobbyist?
@citizenclown3 жыл бұрын
Good video. I knew a lot about what you talked about, but you did well at explaining. It is quite phenomenal that I can go from 4:27.78 for the BMW scene on CPU, to switching to GPU and optimizing and end up at 0:21.11 on a freaking laptop, with an image that honestly even looks better.
@bentbilliard3 жыл бұрын
Thanks, that helped a lot. I'm down to 45 seconds from 3 minutes per frame.
@MatthewMason-nm4lr4 жыл бұрын
Super helpful!
@bassemb3 жыл бұрын
Ooh, I have an RTX 2060. This is good to know. But I wasn't sure from the video if I need to enable something to take advantage of it in Blender.
@DECODEDVFX3 жыл бұрын
Make sure you go to edit>preferences and under system check the box for Optix with your 2060 selected as the render device.
@Q_204 жыл бұрын
NVIDIA Optix is 2x faster than general CUDA devices. Insane.
@veruzzzz4 жыл бұрын
Can Optix finally render AO and Bevel node? I switched completelly to Eevee as it is good enough for 99.9% cases but I'm planning to use Cycles soon again for bigger project.
@MonsieurSwag4 жыл бұрын
just 2x faster is not a big deal bruh
@mrfeathers39384 жыл бұрын
Clearly you don’t use displacement otherwise you wouldn’t have suggested that. Optix doesn’t work with experimental displacement don’t use it
@pancake99784 жыл бұрын
i love optiX but for things like ambient oclussion i just want to kill myself
@Ky_Ify3 жыл бұрын
@@MonsieurSwag its better than nothing
@anficyon3 жыл бұрын
You save my night
@RajJaiswal5384 жыл бұрын
Amazing tutorial... I think that adaptive sampling and changing tile size will help me a lot... But can anyone tell how to do that??
@DECODEDVFX4 жыл бұрын
Both settings are in the render properties tab.
@FloppyFish2 жыл бұрын
Question, does Blender 3.0 still have Adaptive Sampling? Because I looked in he Sampling settings, and I can't see it there anymore.
@DECODEDVFX2 жыл бұрын
There's really no reason to ever disable it completely so it's on by default in 3.0. You can control it with the noise threshold value.
@FloppyFish2 жыл бұрын
@@DECODEDVFX Thank you so much, that sped up the Renders pretty well, that's the secret setting I've been looking for. Thank you for sharing it in this Video and answering my Question. :)
@alvesjohann4 жыл бұрын
About the tile size: I'm using 384x384 in my RTX 2060. It's always a bit faster than 256x256 in my tests (sometimes less than one second, but still faster).
@AradijePresveti4 жыл бұрын
I think it depends solely on the GPU that You're using. I have two GPUs, GTX 1060 and 1080, and both of them work faster using 256x256 (single and combined). Tested everything from 64x64 to 512x512
@DECODEDVFX4 жыл бұрын
Yes, this is why I recommend that everyone test out their specific hardware to find the right tile size.
@alvesjohann4 жыл бұрын
@@DECODEDVFX Yes, yes. I just recommended a size because it's boring to test a bunch of them and I only notice that size as better when changing from my GTX 1050 TI. Maybe it's a RTX thing.
@alvesjohann4 жыл бұрын
@@AradijePresveti Certanly! Maybe a RTX thing too, who knows. My old card, a GTX 1050 TI was better with 256x256 too.
@godzoookie4 жыл бұрын
The best thing I've found about tile sizes is to make sure the tiles divide evenly into your resolution (I usually use 120 x 120 which is a little faster than 240 x 270 for 1920 x 1080 w/1080 ti) so it's not rendering small slivers on the edges. Auto tile size gives me like 16 x 16 which in 2.83 is faster and works good for most scenes with a lot of small light sources, but with hdri or sun lamp bigger tiles work better for me.
@Dutch3DMaster2 жыл бұрын
I have been on 2.83.7 for a long time since the versions after it gave me problems during baking (weird Z-depth errors that I found no way to solve, along with 2.93 being sensitive to crashing a lot). I rendered something out in 2.83.7 that took about 3 hours for one frame (it had a fog effect in it and lot's of lights, so that didn't help). On 3.1.2 however, with all the improvements made to Cycles, at the same amount of samples the rendertime for one frame was just 30 minutes! (Along with using a tile size of 2048, which due to my old idea's of how big that was in the older Blender versions was not suitable, but was actually the fastest setting, anything lower and higher proved to be slightly slower).
@TheSecretVault3 жыл бұрын
I downloaded Blender just to see what it was like as I havent tried 3d rendering since Lightwave. I have 65GB Ram Amd Ryzen 9 5950x and Nvidia 3090 GPU... In takes 17 seconds for BMW scene. 47 seconds for Classroom scene, however in CPU only mode Classroom took 3mins 45 sconds. Just thought I would share.
@DECODEDVFX3 жыл бұрын
I have a similar set-up. 5950x and two 3090s. With the experimental version of Blender I can render the classroom scene in under 10 seconds. It's nuts!
@TheSecretVault3 жыл бұрын
@@DECODEDVFX Im glad to see you moved on from your previous setup. Yes, a whole new world. Im going to enjoy getting into it now thanks to your video.
@NarekAvetisyan4 жыл бұрын
I also have the Ryzen 2700X. I have paired that with the GTX 1660 Ti and with CPU + GPU render, Adaptive sampling on and 32x32px tile size, it renders the BMW scene in 39 seconds! Oh, I also have overclocked the 2700X to 4.1GHz with the stock cooler. It boosts the performance by 6-7%. So you should probably take overclocking into account. And from some other tech videos, I have found out that RAM speed also impacts Blender rendering performance quite a lot, 10-15%. If you have a Ryzen CPU your RAM speed should be 3200 - 3600MHz C16. But for anyone looking to upgrade their GPU I would advice on waiting a few months for the nVidia 3000 series as it will drastically improve Ray Tracing performance, about 4-5 times better. That's what I'm doing right now saving my money for that. Cheers
@DECODEDVFX4 жыл бұрын
I have the CPU at stock speeds with precision boost enabled for these tests. There's overclocking headroom but I need a new cooler first because my CPU is getting pretty hot during long renders. My RAM is overclocked to 3330MHz. I agree about it being a bad time to get a new GPU. I'm waiting until later in the year to get a new video card.
@xxxax31xxx4 жыл бұрын
@@DECODEDVFX If you're going to wait you should wait until the next batch of gpus hit the market, as everything's pointing towards them being a massive upgrade compared to what we have now.
@FulguroGeek2 жыл бұрын
weirdly i installed blender 3.2 and rendering a simple cube at 1024 sample take aroud 6 minutes on a i9 2080 ti superclocked and 32 gigs of ddr4. I try to sind why between 3.1 and 3,2 the render time is almost 10 times slower
@dissonanceparadiddle4 жыл бұрын
Something that may suprise you is that if you run blender in Linux it tends to render faster than windows look into it is even works on a virtual machine of Linux I believe
@tridiots36813 жыл бұрын
Seriously me rendering 140 frames at 2K costs me 9 hours. Imma follow this and see how much I can shave off
@onyxJS3 жыл бұрын
how much is it
@Harlohs3 жыл бұрын
How much is it
@katewolf003 жыл бұрын
PauseChamp
@thecyberrat67713 жыл бұрын
He is still rendering...
@Naomi-gu8vx3 жыл бұрын
@@thecyberrat6771 🤣
@kirakhemia16783 жыл бұрын
How about rendering animations? Is there a work around with that?
@cgcrafted46844 жыл бұрын
7:04 Rendering on GPU is pretty much not working for me. For any medium to big scenes it either crashes prior to rendering or during rendering (in 2.79 it was out of memory all the time or crashing completely. On a GTX 1050 Ti. Also on bigger scenes with more translucency if it doesn't crash then it gets slower than my 4790 i7. I would say use GPU if you have like a gtx 1070 or something beafier otherwise you'll run into a bunch of problems.
@luisaazul4 жыл бұрын
is your gtx 1050 the 2gb version? blender easily fills 2 gb of ram on rendering you need more than 4 gbs if you wanna use blender
@fecu23944 жыл бұрын
You don't need to go all the way to the 1070. The 6 gig version of the 1060 works very well. It's a very reasonably priced card these days.
@Prich3194 жыл бұрын
My new gaming laptop has an i9, 32Gb of DDR4 and RTX 2070 super with 8Gb VRAM. I'm still loading stuff on it, but one of the first things I loaded was Blender 2.91 and Affinity Photo. I'll have to try rendering some of my old models later.
@3d-illusions4 жыл бұрын
Good video, but you got it wrong about not being able to render large scenes on a gpu. Cycles has out of core rendering now, which means vram is no longer a limitation. I believe and doesn’t support this though, which is why you are probably unaware. Investigate branched path tracing for an even bigger speed up. Also works with adaptive.
@lesterp.69672 жыл бұрын
hi, do you have any tutorial about new DENOISE? on blender 2.9 above
@blenderbreath71193 жыл бұрын
Hey dude, your GPU is not mentioned in your gear section, what GPU are you using these days? Thanks.
@Bestman84 жыл бұрын
you have missed a small thing with gpu compute you in prefrances you should have only your gpu enabled not your cpu if you have a gtx gpu use cuda if you have a rtx gpu optix if you have a AMD gpu opencl
@challengedollar2880 Жыл бұрын
Thanks for this! Going to get the value out of my rx570.
@andyklyen68854 жыл бұрын
Thanks Decoded - very useful
@izuix56294 жыл бұрын
is there a way to bake volumetric textures? (for example if you want to render procedural clouds or nebulae)
@DECODEDVFX4 жыл бұрын
No. Volumetrics are 3-dimensional, so they can't be baked to a 2d image.
@RomboutVersluijs3 жыл бұрын
Pretty weird, i see the clamping in E-Cycles at 80 and the Bone Studio blender build at 90. They use pretty high numbers for the indirect clamping.
@solar-monk3 жыл бұрын
Thanks man, really appreciated
@Zappay2 жыл бұрын
Bro I can never thank u enough 😭😭😭😭😭😭😭 tysm my work is soo easy now sir u deserve more subs than this 😭😭😭😭😭😭😭😭😭
@RomboutVersluijs3 жыл бұрын
Hahah i had those 3 as well and was about to watch them. First read mr Price articel and already noticed some old stiff, so i skipped further reading. THanks for taking the time. Just getting into Cycles and learning . Pretty weird, been using blender since 2009 or so but rendered with different render engine
@DH-xu8fs3 жыл бұрын
Hey thank you for this video it helped me alot! But i habe a question.... Does having more items increas the rendering time?
@chlbrn3 жыл бұрын
If you use cuda with both CPU and GPU enabled, I found that 32 and 64 are the best choices. My PC: 3950x@4.2GHz and RTX2080ti.
@procyonlotor53954 жыл бұрын
oh my god. I got an ad for "Faster Rendering Time | Render Farm" right before i watched the video.
@jackgreen99174 жыл бұрын
what's the point of clamping if you can use denoiser?
@DECODEDVFX4 жыл бұрын
The denoiser is very good, but it isn't magic. If your render is really noisy it will start to look smudged after denoising. The cleaner you can make your final render, the better - even with denoising enabled.
@DonaldDrennan4 жыл бұрын
Thanks. You didn't mention the settings for adaptive sampling. Are you just using the default values? What do those settings do?
@DECODEDVFX4 жыл бұрын
0 is default. It's the setting I almost always use. The top number is a noise threshold. Basically it tells cycles when the image is clean enough to move on. Typically you want to use a number between 0.1 to 0.001(smaller numbers are less noisy but slower). The second number sets a minimum sample count per pixel. The default setting uses the square root of the total sample count.
@motionlessimages46442 жыл бұрын
Idk how that worked, but it originally took about 30-45 minutes to render a single frame and now it takes about 40-50 seconds. Thank you
@DECODEDVFX2 жыл бұрын
Awesome.
@RoseWarbug4 жыл бұрын
Gosh I thought this was a video about how to make wine quicker because of the thumbnail, it was too realistic
@adityahegade52024 жыл бұрын
03:55 Hey, new Blender does not bake the denoiser data into the image... I think I saw a seperate output added to the Render Layer node whenever I turn on the Denoiser.... But I have never used it, so can't be too sure...
@lordofbread87273 жыл бұрын
wow i wish i can afford a budget computer with medium hardwares, although i still use an old celeron cpu with only 4gbs but this tutorial actually helped me a lot
@siham70104 жыл бұрын
Thank you so much brother for this amazing video. I wanted to ask why AMD 2700 and not Intel? I do Characters and use hair particles, large textures and Sculpting. What do you suggest about cpu choice? Should I focus on more cores(AMD) or powerful cores(Intel). Thanks again.
@DECODEDVFX4 жыл бұрын
AMD Ryzen CPUs offer much better price-to-performance compared to Intel right now. I use lots of heavily multi-threaded applications (including Blender) so AMD made the most sense for me. Intel chips do offer some advantages for Blender (such as simulations) but most of the things you do in Blender will probably be faster on an AMD chip (especially rendering).
@siham70104 жыл бұрын
@@DECODEDVFX Thank you so much for replying Sir. I wish you the best.
@TomeczekH4 жыл бұрын
Hate updating blender? Run it on linux and package managers will make update process quick and easy. (Using linux improves also performance of blender - it should be noted in the video as it is actually one of ways to improve cycles render time.) Another thing regarding nodes: good script node could replace many other nodes and is faster.
@reeceburns56813 жыл бұрын
if you use a gpu change the tiles size to 512x512 it’s crazy how much time sit cuts off
@CamSpaghett2 жыл бұрын
Unfortunately for me I have to render with cpu. When lowering my tile size it’s actually considerably slower which I found weird
@DECODEDVFX2 жыл бұрын
If you're using 3.o or later, you can safely ignore the section about tile sizes. It's irrelevant now.
@Optimus972 жыл бұрын
@@DECODEDVFX even for CPU? Because I'm trying it for Path Guiding
@coder-c69613 жыл бұрын
How do you render a animation using the composting instead of default
@miaf1112 жыл бұрын
I’ve made an animation that’s 43 seconds and on the timeline when you record it, it’s ends at 1040 BUT I’ve been trying to render it, and it is so slowwww. I use blender 2.78, but why is it so slow. I think it is going to take weeks :(