Please i follow the video but in the third person i dont see the 3D widget, how i can fix it please?
@bLack3nD88 Жыл бұрын
at 1:05 I don't have the BP_FullInteractWidgetAddOn. What do I do?
@DefuseStudios Жыл бұрын
You do have it that is a main blueprint included with the project that you can find in the content browser, if you don’t have the option in a drop down menu open the blueprint and compile it and check again.
@ahmadelokla811 Жыл бұрын
Hey! great video. I wanted to ask a question. I have applied the logic to my Pickup item blueprint (my own) and added the character trace to my player. The widget works on the item example but not on my Pickup item blueprint (Parent: Actor). is there something in the details panel i need to be aware about? I followed everything applied in this video and the add to character video.
@DefuseStudios Жыл бұрын
Hi, Everything you need to do to add the widget to other actors is in this video. Your blueprint must have collision for the trace to hit so make sure your blueprint has collision enabled in at least one of its components and if it’s a static mesh make sure the mesh has collision primitives in the static mesh editor.
@Kulimar Жыл бұрын
@@DefuseStudios Hi, thanks for the walkthrough. I appear to be running into the same issue as the above user. I have collision setup on my object as well as all of the details from the video, but nothing appears on my spawned item. Is there a discord or other channel where I might find support to work through the issue? Thanks!
@woahyeah2023 Жыл бұрын
Im having an issue. When you add the Child Actor Component, In the Viewport its making a red sphere, and so when im trying to stack items on top of each other, its taking into account this sphere. Is there a way to line trace and have the widget show by just a simple line trace with no sphere involved?
@DefuseStudios Жыл бұрын
Hi, not sure what red sphere you mean. If you’re talking about using the sphere trace node for detecting what the characters looking at yes you can replace that with a line trace node instead.
@woahyeah2023 Жыл бұрын
@@DefuseStudios Lets say I add the component to the 3rd person character... in the Viewport tab, It shows a red sphere.
@chrismcrae82310 ай бұрын
Its the Widgets Sphere Collision for detecting the Trace @@woahyeah2023
@bizouardpaul8483 жыл бұрын
Hello, does this work on multiplayer setup ? ie. do other people see the widget too or is it just for the person looking at the item ? cheers
@DefuseStudios3 жыл бұрын
The example is setup for multiplayer but only the local client sees the widget of the item there looking at.
@bizouardpaul8483 жыл бұрын
@@DefuseStudios thanks for that. I'm trying to set up a similar one but the way I've done it, everybody sees it :/ I'm on the hunt for a solution 😁
@bizouardpaul8483 жыл бұрын
For anybody who has the same problem: for only the client to see it: when you make the widget or.when you make it visible, add the check islocalplayer or islocalcontroller (can'tremember) with a branch. That way, anything after the brqnch will happen only on the client and nobody else will see it
@thatdurbanvibe1697 Жыл бұрын
hi, i got the widget to work on my own items but when i test client, the widget dosent show up for client. and suggestions on why this could be
@DefuseStudios Жыл бұрын
Hey, Try testing with the included example item blueprints if they work then there will be an issue in your items blueprint with the events you’ve used if they don’t work then the issue is likely how you’ve setup the code in your character blueprint.
@abdelkarimkeraressi14182 ай бұрын
in unreal 5.3 i cant found that interactioninterface can you elaborate more please !!ù! .
@DefuseStudios2 ай бұрын
Hi, if you mean when adding the interface to the blueprint click the add button next to the implemented interfaces setting in the blueprints class settings. If you still can’t find it go to the interfaces blueprint in the content browser and compile it to see if that helps.
@pavelkomiagin1086 жыл бұрын
Hi! Thank you for the great asset! How can I use it with top down template?
@louisismael58873 жыл бұрын
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@kylanevan39093 жыл бұрын
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@cameronsolomon42493 жыл бұрын
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@nyanyanya65426 жыл бұрын
Hi! I need a bit of help, how to do for work with default First Person? Because It works well with the character that includes the project but no work if you use other first person. Thank you!
@DefuseStudios6 жыл бұрын
Nyanyanya Hey there, I will be uploading a video today on how to do that
@nyanyanya65426 жыл бұрын
Ohhh thank you! you are very kind. 5 stars from me in Marketplace.
@lilotesa2 жыл бұрын
You skipped so many steps how’s Anyone supposed to follow along
@DefuseStudios2 жыл бұрын
Im not sure what you mean, I didn't skip any steps. This is a video on how to add the interaction widget from the Interaction Widgets asset pack to a blueprint in the project which this shows how to do.
@lilotesa2 жыл бұрын
@@DefuseStudios I wanted to do what you did in this video but I did it a different way and it looks exactly the same and works the same but it’s less complicated I couldn’t understand how to do what you did in this video it was too complicated
@DefuseStudios2 жыл бұрын
Sorry I don't know what you mean, you just follow the video it shows you what to do. Its basically just adding a component and an interface to an actor that returns whatever values you want the widget to display for that actor, not really sure how else you could have done this if your using Interaction Widgets and this video is definitely not complicated at all. If you are not using my asset Interaction Widgets from the Unreal Marketplace then this video isnt for you, its a tutorial specifically for the Interaction Widgets asset pack.
@chrisnguyen6385 Жыл бұрын
just pass it dont't watch and leave a negative comment men! He just want to share experience!
@MioXXD Жыл бұрын
Hello, first of all it's a good video that explains it very well. I think it's very good how you can simply attach widgets to the character without having to change the position all the time. However, I have a question about how I can remove the widget again. I tried using destroy component but it doesn't work, I also tried Remove from Parent or other methods but it won't be removed. I hope you can help me!!
@DefuseStudios Жыл бұрын
Hi, you’ll need to get the child actor from the component added to the actor then tell that child actor to destroy itself.
@MioXXD Жыл бұрын
@@DefuseStudios thank u very much I will try it today.👍👍
@MioXXD Жыл бұрын
@@DefuseStudios Hi, i tried my best but it did not work. I used: get Children Components(array) -> For Each Loop -> is valid?-> Destroy component. But he is not valid-> error while trying to destroy
@MioXXD Жыл бұрын
@@DefuseStudios now i did it!! thanks a lot for your help, the code was: get widget->getOwner->getComponentsByClass->forEachLoop->Destroy component. Thank you!!
@Claudiosnake19984 жыл бұрын
I can't find anything you use in this video
@DefuseStudios4 жыл бұрын
I don’t know what that means you need to be more specific
@jens24814 жыл бұрын
He is using premade assets purchasable from his marketplace
@GundrakMafia4 жыл бұрын
how do you get the keybind to work on the client cause on server i can get widget to show but with keybind set it does not do anything
@DefuseStudios4 жыл бұрын
The key bind is just an example and is only called on the server if you want to see how to replicate something on the client look in the door or cheat blueprints and they do have animations the replicate to the clients.
@dmadalengoitia3 жыл бұрын
InteractionInterface does not exist. Anyone could tell me what's the problem? :/
@visiochannel22 жыл бұрын
He is using premade assets purchasable from his marketplace
@sp4ky916 жыл бұрын
can you give us a tutorial on how to do a basic version of it. I am trying to set my budget to $0
@JerryKid724 ай бұрын
nice disclaimer guy blow
@WILLIAN83785 жыл бұрын
how to put objects in the menu
@GeneralNovais3 жыл бұрын
Hi!, nice video. It is possible to make this a menu on actor? for example, when I approach the object and press E, my character stops moving and a menu appears next to the "pointer" / mouse crosshairs blocking the screen rotation and showing the mouse cursor to choose options, eg a floor wood trunk, press the right mouse button on the log, the functional menu with two options: "destroy" or "harvest" sticks
@DefuseStudios3 жыл бұрын
Hi sure all that’s possible but none of that really have anything to do with this asset past you running this code using the interact event the rest is a case of you creating a new widget and change the characters input mode which you would need to look up a tutorial on if you don’t know how to do it.
@otiandrei40516 жыл бұрын
Can you add this project to the Survival Kit?
@otiandrei40516 жыл бұрын
I mean if someone has the projects can he add the widget project to the Survival Kit?
@DefuseStudios6 жыл бұрын
Yes i have just upload a video here on how to do this. kzbin.info/www/bejne/aWeUm2p5ecd_sM0
@otiandrei40516 жыл бұрын
Defuse Studios Thank you for your quick response!
@nyanyanya65426 жыл бұрын
Oook, I gonna to buy this too haha
@Jaydanson5 жыл бұрын
@SeizuringCow RIP
@justavaneggtv57725 жыл бұрын
Can you do a tutorial on how to pick up an actor using the E key, E brings up a widget asking you yes or no if you want to pick it up.. click yes and it picks it up. if you can solve this problem for me your a god :P I've been stuck on how to do this for ages..
@saadanees79893 жыл бұрын
I don't see interationInterface..
@DefuseStudios3 жыл бұрын
It’s definitely there, if you mean you can’t add it to the actor the try going to the interface blueprint and compile and save it and reopen the blueprint your adding it to sometimes the engine doesn’t show classes in drop down menus.
@saadanees79893 жыл бұрын
@@DefuseStudios bro i dint buy this plugin.. i though its in ue4 buildit
@Mittzys Жыл бұрын
Please don't advertise a plugin tutorial as a general tutorial.