You can use productivity modules for soil production. Saves a LOT of time.
@Kenionatus2 күн бұрын
They really threw away any sense of consistency in what counts as an intermediate product...
@reddragon44822 күн бұрын
@@Kenionatus Amen to that lmao.
@ellangostinomagico48242 күн бұрын
@@Kenionatus yeah... for some reason concrete in the foundry can get productivity modules too, but stuff like fish to nutrients or fish breeding can't, even tho pentapod and bacteria breeding can. Strange criteria they have at wube
@RyanW10192 күн бұрын
You’re going to want outbound inserters set to spoilage on your captive biter nests. The consumption of bioflux is slow enough that your inserters could input unspoiled bioflux, but then it spoils in the spawner and blocks more bioflux from being added (so the spawner starves). That’s what happened to you a couple episodes ago.
@K-o-R2 күн бұрын
Has developed interplanetary travel. Has developed ambient fusion power. Has not developed food refrigeration.
@reddragon44822 күн бұрын
Yeah you think there would be a way to freeze things after Aquilo lol.
@beksy42062 күн бұрын
There is a refrigeration mod. Implements canned goods using a liquid and barrels made on gleba (extends spoilage time). Then when you get to Aquilo you can unlock refrigeration (I don't know what it does yet, I'm a little stranded on Aquilo at the moment). It's a little too OP, and cheaty. But I've always found it weird that solid ice can exist in space but the organic products still spoil in factorio during transit.
@p03t13666Күн бұрын
Careful now, you might inspire someone to come up with a survival mod where you need to eat and drink, keep your food refrigerated/preserved for best results, and cool your armor/mech suit while on volcanis, or heat it while on aquilo..... 🤔
@beksy4206Күн бұрын
I hate how appealing this sounds...
@ThePopeOfAllDope2 күн бұрын
I feel like I couldn’t do gleba without flow-through designs. I commend your dedication to avoiding spoilage by sheer production
@LVRugger2 күн бұрын
Same. Every line I have ends up at a burner of some kind. And no robot logistics for spoilable products of any kind.
@Shamefulbird2 күн бұрын
Not a fan of is designed there still a lot of spoilage
@jakubruzicka16862 күн бұрын
I started full on bots from beginning and don't use any belts at all :D on globe only. I hooked up some circuitry to work out (read burn) what cannot be turned to nutrients. But I hate globe :D Its always some new troubles.
@Shamefulbird2 күн бұрын
@ yeah with gleba you take everything you learn and throw it to the trash bin I struggled to make it work with trains (for yumako and nuts only I’m not that mad)
@rusparmesan2 күн бұрын
I found out (the hard way) that bioflux input to biter spawners should have stack size set to 1, otherwise bioflux can spoil in inserter hand with nowhere to go.
@Taliseth2 күн бұрын
Glad I read this comment, my work around has been a rocket launcher with capture bots because it worked perfectly every time I monitored it only to run out of productivity modules again.
@AndreasHontziaКүн бұрын
One of the best lessons you get from Factorio: You can't make it perfect first try. You will need iterations, so plan accordingly. Each iteration gets closer until it is close enough.
@blerrik2 күн бұрын
When dealing with spoilable items, _always_ have a spoilage removal insterter for every belt and building. Your biter egg design is missing one for the circular belt.
@matilozano962 күн бұрын
Yeah, see you back in 10 episodes or so when it becomes an issue
@LVRugger2 күн бұрын
And it's such an easy fix - just put a filtered inserter into the heating tower.
@nahblue2 күн бұрын
I have built this design. Even the rocket silo can have a spoiler remover (bioflux spoils inside spawner, spoilage is inserted into rocket silo)
@stefsmurf2 күн бұрын
24:33 Your logic is wrong. You want AND, not OR. If both conditions are met, you want to destroy the excess biters. The logic you made will ensure only 1 type of soil at a time will reach 1000.
@StefanKoran2 күн бұрын
i am not even such a great factory fan. but is is so... satisfyingto watch. An Nilaus voice is just so.. cuddly.
@secondengineer98142 күн бұрын
Great Gleba overhaul... But first module has no spoilage voiding 😅. I know the Jellynut processing should in theory run forever, but what if nutrients in the biochamber spoil? Then the entire lines spoil? Imo, you should have the ends of the jellynut belts return the unused jellynut back to the bus, just so you can ensure continuous flow. All of your modules should return things to the bus
@MrTomyCJ2 күн бұрын
TO prevent those extra inserter swings, it is often useful to read their grabbed item. Maybe you can add that to the amount being requested or something like that,.
@daffy19812 күн бұрын
There should be Nilaus' "Oh no" as a sound sample 😁
@emanwe012 күн бұрын
"I might just end up with a historically accurate Sulaco" 😂
@johannoas1Күн бұрын
Nilaus: Goes on a rant about how bad this base is. I: Wow this looks so clean and neat I wish I coudl make such a nice base.
@aftbit2 күн бұрын
Pro-tip: you can connect belts, arms, and some other machines directly to the logistic network so you can enable and disable them without needing a wire to the roboport. I use this trick to do AND conditions on inputs on a belt by putting three logistic-connected belts in a row. You can also do OR conditions with splitters, which is kinda nice from a visual point of view, but at that point I usually go to Roboport -> Decider -> Belt.
@starbomberКүн бұрын
Imagine transporting legendary biter eggs to Glebba and legendary pentapod eggs to Nauvis. Creating an ecological disaster on *two* planets
@dallium012 күн бұрын
Space age is on my christmas list, but Gelba is the planet I'm looking forward to the most. It almost seema like a totally different game
@nahblue2 күн бұрын
Space age is so good
@K-o-R2 күн бұрын
My logical solution would be to have the cryo plant be able to make a "frozen eggs in a barrel" sort of thing for long term preservation or interplanetary transport.
@Casper0422 күн бұрын
Had 2 ideas... 1) For the Egg Insertion, would it make sense to add a Circuit condition to check the contents of all nests to make sure they have at least X (500/1000) top fulfill the launch requirement of the rocket before letting the inserters fly? Would just be insurance in case the nests were under producing and the ship shows up. 2) Why not route the waste heat from the egg burners to crate free power? Only really need water and you can use the corners of the city block.
@mrShift_00442 күн бұрын
power from biter eggs is like two steps below just placing more solar blocks.
@aftbit2 күн бұрын
Power is already free :)
@AbsoluteHuman2 күн бұрын
You can't read the contents of spawners
@rhueoflandorin2 күн бұрын
For biter drop off to gleba, have Gleba send a stone furnace to biter transport when biter eggs in storage=0 & request for biter eggs >500. Then ship can leave, pickup eggs, and they'll be consumed once delivered to gleba, have ship simply chuck stone furnace into space endure to nauvis
@aftbit2 күн бұрын
That's the "baton method" that he briefly mused about before deciding to incinerate the over-production. It's a good idea, though stone furnaces are needed in the production chain for heating towers, so maybe something else would make a better baton. I like pistols myself :)
@AbsoluteHuman2 күн бұрын
You can slap an assembler producing burner inserters or something up on your ship and send the condition to request them from the ground. That way no rocket wasting required.
@TheDisc0rdia2 күн бұрын
You *should* be landfilling *everything* using the basic soil. Because what happens is that you can fill half a tile using the cheap soil (it won't have the green box around it) and the fill only the other half with overgrowth. By doing it your way, you are going to use more overgrowth soil than necessary for the same area of farmland.
@mrShift_00442 күн бұрын
that's just a cheap exploit for weak engineers
@Tiky.81922 күн бұрын
At that speed, I'm surprised you don't need to feed high pressure lubricant straight into the legendary stack inserters xD 34:54
@SapeidraКүн бұрын
Meanwhile my promethiumhauler just yeets out spare biter eggs on its way back to solar edge, since we all know they won't reach it. I guess some of them freeze. Some of them hatch. Some of them become mad bioasteroids.
@Cookiefall2 күн бұрын
For farms you could use blue substations that way you lose only 1 grid of farmland for each tower
@dominikvonlavante61132 күн бұрын
I am quite surprised that you didn't do that earlier. Extending farmland on Gleba was the first thing I did with biter eggs.
@MrRtkwe2 күн бұрын
It's a great sink for them and you're pretty much always going to be limited by seeds. The big problem comes when you run out of space to place it in.
@jokcho52 күн бұрын
@@MrRtkwe you will never run out of use for soil :) upcycling bitter eggs or using soil as a non spoilable storage of eggs for promethium science!
@RyanW10192 күн бұрын
Interesting…I beat the whole game with like one jellyfruit patch and like 3 yamako patches. I barely even needed the artificial soil. Now granted, I haven’t scaled up for true postgame yet, I’m only making like 100-200 SPM of agricultural science.
@dominikvonlavante61132 күн бұрын
@@jokcho5 whoah ... Now THAT is a smart idea!! You are right, since those artificial soils are manufactured in an assembler, they can be reversed and popp out unspoiled biter eggs!
@pictobit2 күн бұрын
you could override stack size to 10 to ensure rockets are exactly filled with no overflow
@Liwet.Күн бұрын
Would also want the inserters to read what they are holding and subtract it from the request.
@FredrikHistherRasch2 күн бұрын
The practice of incinerating the excess eggs reminds me of real-life oil rigs that have flares that burn off a tiny bit of oil/gas for safety reasons (blowout prevention)
@secondengineer98142 күн бұрын
Don't forget the biochambers have built-in 50% productivity, so you are generating seeds, just slowly...
@masamaeda92172 күн бұрын
That was true before he started deleting massive quantities of jelly nut for the inserters.
@XconeArtist2 күн бұрын
With the insane overproduction of jelly, .. you could also pass it through an upcycler. The sheer quantity of jelly going through there will produce decent amount of legendary jelly. You still get to keep all the seeds. Theyre not mutualy exclusive either. Upcycle400/s, and destroy the rest as you do now. Could gfive you legendary stackinserters a boost in production? :-)
@SplitFace43932 күн бұрын
4:15 Bro got at least 4 pentapod spawning under his menu and couldn't give a damn. Gigachad
@mrShift_00442 күн бұрын
he is in legendary sarcophagus with legs, what are they gonna do, nibble on it?
@SplitFace43932 күн бұрын
@mrShift_0044 to him nothing, to his factory yes
@davesym2 күн бұрын
Oh wow. I figured out that exact bitier egg spawner and rocket silo layout on my own as well.
@Noobynator10002 күн бұрын
Me and my friend found a less elegant but simpler way to make buffers of spoilable items without spoiling (science in our case). Have a lot of output and throw it into a chest. Then have an inserter remove and burn the most spoiled Items first when over (as an example) 1k items. The chest will stabilise at some % of spoiled and it's incredibly wastefull. But if you don't care about having the absolute freshest items, it works.
@MichaelFlambe2 күн бұрын
Nilaus: I hate Gleba, Gleba is the worst, *excessive unenlightened complaining noises* Also Nilaus whilst on Gleba: What I am about to present to you, is my best design in all of Space Age, it is brilliant, it works so well, and its just awesome.
@mrShift_00442 күн бұрын
a) classic Nillaus (complains, does really well anyways) b) design and the place it's used in is separate entities, i can eat a godly biter bagel while sitting in a steaming pile of spoliage Gleba is and it will still be good.
@Zetom163Күн бұрын
Nilaus, you don't need to connect belt to droneport by wire. Each belt has logistic network condition
@soejrd249782 күн бұрын
You could use an item spoiling as a clock in the spaceships
@GillesVandenoostende2 күн бұрын
I think you meant the Nostromo, which is the ship from the first film. The Sulaco is the ship the marines use in the sequel. ;) Although it does also get overrun in the opening of Alien 3
@K-o-R2 күн бұрын
"Overrun" is a bit imaccurate; honestly its automated systems deal with the threat the most successfully in the whole franchise 😅 (unidentified lifeforms in the cryobay? Eject the cryobay! Not touching that!). The original ship where they found the alien eggs has no name. It's just called "the derelict".
@t3st12212 күн бұрын
Instead of just destroying excess bitter eggs, you can turn them into quite a lot of nutrients which can be useful on Gleba
@khmnc2 күн бұрын
16:34 i built something similar to what you're building. what i settled on to prevent overflow was a timer the timer would go until it hit a predefined number when this timer reached the number it would stop and the rocket would be allowed to fill if there was an active request there would then be an edge detection circuit that would send a pulse when the request went away (for what ever reason) and that would reset the timer
@flwi2 күн бұрын
Nice! Will be interesting to see if you thought about all the corner cases or if at one point the biters eat either the ship or the rocket silos ;-) Too bad that planets can't send signals between each other
@danielh.9010Күн бұрын
There's a mod by Earendel called "AAI Signal Transmission" that can do this.
@jonathanrichards5933 сағат бұрын
Interplanetary signalling should have a light-speed delay :) I quite liked the idea of using some useless item as a token for signalling demand between surface and spaceship; I'm sure it could be made to work. Somehow I don't like the idea of launching items between planets and then destroying them if there are too many at the receiving end.
@DaonitreКүн бұрын
16:00 ish: if you just want to dump, then set a "request" for 0 | 0 and set the planet to the one you want to dump it on. literally uses that planet as a "dump all this item immediately"
@SyverX2 күн бұрын
is it just me or did he forget to put a spoilage export to the biter-rocket design? there was spoilage on the bioflux belt at the end
@InfinitiVoidNeo2 күн бұрын
I hate Gleba but Gleba needs me
@Fallouttec2 күн бұрын
Join us in Gleba, you wont regret it Signed, a reformed Gleba enjoyist
@arielmoonsoo92192 күн бұрын
I haven't played around with Space Age, but there might be a 'better' way to do the Gleba wait condition. Set the wait condition on the Salaku to green signal and cargo = 0. you would then have a comparitor combinator reading the requests from the local planet and outputting a green signal when the number of biter eggs being requested is equal to or greater than the number of eggs you wish to transport in each run. This would have the Salaku holding in Gleba orbit until there is the demand for a full cargo load. The downside is there'd be the round-trip latency as the eggs won't be brought in until the need presents.
@hellboy199912 күн бұрын
Pretty sure at least one of the soils can be prodded. 100% more soil per soil sounds like a pretty good deal ;)
@Liwet.Күн бұрын
20:00 Why don't you request all the rocket parts into the same container?
@Sunnywastakentoo2 күн бұрын
There are not pentapods on Gleba - The Ministry of Glebastic Truth
@mrShift_00442 күн бұрын
*stands infront of a tank* You prove that to me *[PROCEEDING CONTENT HAS BEEN DELETED BY A COALITION OF NAUVIS' FRENDLY NEIGBOR ORGANISATION]*
@mrOverYeff2 күн бұрын
Regarding the biters in orbit have you cincidered having a timer and dropping all eggs after 25 min into space? In that case you require no lasers on the freighter at all
@k1ngjulien_Күн бұрын
you need weapons for the asteroids anyway, might as well use lasers and avoid ammo production
@danielh.9010Күн бұрын
Good idea! 2000 biter eggs spoiling all at once is 2000 big biters of total hp of 750,000. At leaser weapons tech 12 (requiring 32k science for the step from 11 to 12, or almost(?) 64k cumulative from tech level 0 to 12) a laser cannon does 150 dmg/s, so in order to kill those 2000 biters in at most 2s that's 2500 laser cannons. So it doesn't work out to "solve" a spoilage situation with laser cannons anyway. I don't even know if tesla turrets can manage that. 2000 eggs is a dangerous number. Storing those eggs on an isolated island or at least in a walled off and well defended area (with enough space for 2000 biters?) might be a good idea.
@chimmy_jim2 күн бұрын
It's really disappointing that legendary seeds don't make legendary plants. Great series, thanks!
@mrShift_00442 күн бұрын
that means legendary eggs should spawn legendary stompers then..? :)
@itspooop2 күн бұрын
@@mrShift_0044 Of course! That's a great risk/reward thing. If you're not prepared to deal with hatching powerful eggs don't set up a quality egg chamber.
@brendanmassaro95952 күн бұрын
24:30 Should be an and instead of or condition
@gordug2 күн бұрын
Biters in SPACE!
@Taliseth2 күн бұрын
Wouldn't it be better to have Gleba control the Bitter croissants (love the name) request and only request when they are below a certain threshold and the Soil is below your set limit? That way you could have the ship use an interrupt, based on the request from Gleba and be send off when needed otherwise idling above Gleba. Not tried this yet as while i've been away on other planets Nauvis had mined every ore patch I had setup dry :D
@jacobf69452 күн бұрын
I don't think you put a spoilage remover for the biter builds so theoretically it can get jammed and die
@uweschwarz17602 күн бұрын
Well, maybe the spoilage at the rocket silos should also be taken care of. It already piles up...
@yinduyun2 күн бұрын
I feel like the ship should have been called Nostromo
@AlannaStarcrossed2 күн бұрын
The condition for soil has an OR when it was supposed to have an AND
@rhueoflandorin2 күн бұрын
1) biter nests need spoiled bioflux handling. 2) I forgot eggs could be burned in the heater so the systems I put in place seem over-engineered now, but I like it, it took logistic requests (prod3s), and also orbital requests to decide inserted stack size so I didn't have any overflow. Burning excess is simpler 3) gleba soil can be prod moduled. 4) quality seeds can be planted, but won't yield quality fruits. Which is sad and makes me cry inside 5) still trying to figure out how to do a timed toggle latch circuit for factorio. Would be useful for biter egg deployers so they don't try to load a rocket when they don't have enough stored in the nests. I've solved this by over engineering every other bit involving the captive system so it'll keep up with my egg needs with little to no wasted spoilage
@kacek8192 күн бұрын
why not just limit the stack size of inserters inserting eggs into rockets to 10?
@Misimpa2 күн бұрын
Overcomplicated. If you have a lot of seeds, more than 10 thousand, you simply turn on the croissant delivery and count how many you need to process those 10 thousand seeds, then turn it off. You count the number of deliveries using the logistics network and set a reminder to turn off the croissant collection, or you roll them and always burn them if you're too lazy to worry.
@jaschaschmidt2 күн бұрын
Does legendary seeds have any effect or is the harvest always normal quality?
@Naruedyoh2 күн бұрын
The seed must flow
@masiboss12 күн бұрын
Third episode since you named the ice freighter Saberhagen instead of Canterbury :,(
@mrShift_00442 күн бұрын
can you stop
@bigbill80002 күн бұрын
I have done something wrong, my base seems to clog with seeds. I have to trash them just to get things going again.
@haxi522 күн бұрын
Do you know if quality seeds produce quality fruit?
@thegrandgalacticinquisitor9060Күн бұрын
Are the Quality seeds plantable???
@systemshockxkКүн бұрын
Do legendary seeds grow legendary fruits?
@philipyoung3332 күн бұрын
I feel your pain.
@anthonysimon8360Күн бұрын
I must be missing something, why do you build a something more complicated than a "poor mans" 1 to 1 balancer? Are there performance or UPS benefits?
@notjim594Күн бұрын
Do high quality seeds produce high quality fruit?
@joaquinmoran752 күн бұрын
Do you leave the factory running while afk?
@jonathanrichards5934 сағат бұрын
24:28 You said "AND" and programmed "OR"
@warnerpaul2 күн бұрын
The problem now for me, in the advanced stages of the game, and that you kindly provide the saved game on Patreon, is that it easier just to watch you do it! 👏👏👏
@MirageGSM2 күн бұрын
You know what's disappointing about Gleba? Gleba being such a spoilsport.
@mrShift_00442 күн бұрын
spoiling all the fun, eh? eeh??
@medv4380Күн бұрын
Strange. How much are you losing to spoilage. I have a modest base and I'm overflowing with seeds in just producing science. I'm using more Just in Time production and I don't need any forced seed production. I have more need to just burn the excess seeds.
@AdrianShephard-dc2vk2 күн бұрын
quaso
@sussyscylla34142 күн бұрын
What is up with these bot comments 😰
@tomnicolson12562 күн бұрын
Ban gleba
@stends1132 күн бұрын
Which world?
@janstoots17722 күн бұрын
I really like these vids but can you not stand next to all the rockets? Makes it very bad to listen to, specially as it goes on one ear with headphones (your rockets are on the left most of the time)
@G33KST4RКүн бұрын
I think you're over thinking the solution, Nauvis is stable and Gleba is protected against pentapods already, the only thing that's vulnerable is space transport. You could set a condition to dump everything and build a "holding cell" for excess biter eggs on Gleba. If they hatch then you can dispatch them. Edit: Oh, 5 minutes later that's what you decided to do 😂
@nickolasrealmjumper51722 күн бұрын
What I'm wondering is why nobody just moves research to gleba and have labs there. If one does, they can get bioflux for the biolabs and captured biter nests on site, leaving no chance for mishaps unless bioflux production fails entirely. It also gives more time with gleba science and gives it directly flow into spoilage belts for reprocessing or burning.
@minameismud832 күн бұрын
Because Biolabs can only be placed on Nauvis.
@nickolasrealmjumper51722 күн бұрын
Really? I thought it was like foundrys. Placeable everywhere, but only craftable on Vulcanos
@gordug2 күн бұрын
@@minameismud83 I did try this and the moment I tried to build the first Biolab I left the game and went to bed for the night. 😀
@nonotorious14672 күн бұрын
Because of biolabs and there is limited stone and no coal there. I had science on every planet and realised it's a waste of time because of the restrictions. Honestly gleba and spoilage makes me not want to play at all because it's such a choir and i can't believe they put a cryogenics planet after it and added nothing to the game to alleviate spoilage.
@gordug2 күн бұрын
@nonotorious1467 you can make all the other science on Vulcanus already. The boon to research on Gleba is no spoil time
@mx20002 күн бұрын
Space Age does a lot of things well, but the rocket mechanics really were superior in Space Exploration. Yes, it is more complicated, but you actually get to control your rockets and what goes in them, it's not just based on logistics requests and magic.
@saveborg10912 күн бұрын
why export eggs if you can build a nest on gleba?
@andresmartinezramos75132 күн бұрын
Can you?
@owlman1452 күн бұрын
You can't. Captured biter nest can only be built on Nauvis. Same for the other building built with biter eggs, biolabs, hence why science needs to be on Nauvis.
@funkywunks90152 күн бұрын
You can't build captive spawners on any planet that isn't nauvis
@darkmtbg2 күн бұрын
There are no Crafting conditions on the captive spawners(I think). but there is a construction condition on captive biter nests(Limiting it to Nauvis). Much like the heating tower always need an atmosphere, but can be crafted fine in space but not built in space.
@saveborg10912 күн бұрын
@@funkywunks9015 i've seen a video where a dude had biters on gleba. it wasn't modded i fucking swear. i also checked up on the wiki and biter nests are craftable on nauvis, but nothing says you can't build outside nauvis. unlike biolabs which is stated.