INTERPLANETARY BITERS; Expanding Farmland on GLEBA | 53 | Factorio SPACE AGE

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Nilaus

Nilaus

Күн бұрын

Пікірлер: 139
@Kryszt
@Kryszt 2 күн бұрын
You can use productivity modules for soil production. Saves a LOT of time.
@Kenionatus
@Kenionatus 2 күн бұрын
They really threw away any sense of consistency in what counts as an intermediate product...
@reddragon4482
@reddragon4482 2 күн бұрын
@@Kenionatus Amen to that lmao.
@ellangostinomagico4824
@ellangostinomagico4824 2 күн бұрын
@@Kenionatus yeah... for some reason concrete in the foundry can get productivity modules too, but stuff like fish to nutrients or fish breeding can't, even tho pentapod and bacteria breeding can. Strange criteria they have at wube
@RyanW1019
@RyanW1019 2 күн бұрын
You’re going to want outbound inserters set to spoilage on your captive biter nests. The consumption of bioflux is slow enough that your inserters could input unspoiled bioflux, but then it spoils in the spawner and blocks more bioflux from being added (so the spawner starves). That’s what happened to you a couple episodes ago.
@K-o-R
@K-o-R 2 күн бұрын
Has developed interplanetary travel. Has developed ambient fusion power. Has not developed food refrigeration.
@reddragon4482
@reddragon4482 2 күн бұрын
Yeah you think there would be a way to freeze things after Aquilo lol.
@beksy4206
@beksy4206 2 күн бұрын
There is a refrigeration mod. Implements canned goods using a liquid and barrels made on gleba (extends spoilage time). Then when you get to Aquilo you can unlock refrigeration (I don't know what it does yet, I'm a little stranded on Aquilo at the moment). It's a little too OP, and cheaty. But I've always found it weird that solid ice can exist in space but the organic products still spoil in factorio during transit.
@p03t13666
@p03t13666 Күн бұрын
Careful now, you might inspire someone to come up with a survival mod where you need to eat and drink, keep your food refrigerated/preserved for best results, and cool your armor/mech suit while on volcanis, or heat it while on aquilo..... 🤔
@beksy4206
@beksy4206 Күн бұрын
I hate how appealing this sounds...
@ThePopeOfAllDope
@ThePopeOfAllDope 2 күн бұрын
I feel like I couldn’t do gleba without flow-through designs. I commend your dedication to avoiding spoilage by sheer production
@LVRugger
@LVRugger 2 күн бұрын
Same. Every line I have ends up at a burner of some kind. And no robot logistics for spoilable products of any kind.
@Shamefulbird
@Shamefulbird 2 күн бұрын
Not a fan of is designed there still a lot of spoilage
@jakubruzicka1686
@jakubruzicka1686 2 күн бұрын
I started full on bots from beginning and don't use any belts at all :D on globe only. I hooked up some circuitry to work out (read burn) what cannot be turned to nutrients. But I hate globe :D Its always some new troubles.
@Shamefulbird
@Shamefulbird 2 күн бұрын
@ yeah with gleba you take everything you learn and throw it to the trash bin I struggled to make it work with trains (for yumako and nuts only I’m not that mad)
@rusparmesan
@rusparmesan 2 күн бұрын
I found out (the hard way) that bioflux input to biter spawners should have stack size set to 1, otherwise bioflux can spoil in inserter hand with nowhere to go.
@Taliseth
@Taliseth 2 күн бұрын
Glad I read this comment, my work around has been a rocket launcher with capture bots because it worked perfectly every time I monitored it only to run out of productivity modules again.
@AndreasHontzia
@AndreasHontzia Күн бұрын
One of the best lessons you get from Factorio: You can't make it perfect first try. You will need iterations, so plan accordingly. Each iteration gets closer until it is close enough.
@blerrik
@blerrik 2 күн бұрын
When dealing with spoilable items, _always_ have a spoilage removal insterter for every belt and building. Your biter egg design is missing one for the circular belt.
@matilozano96
@matilozano96 2 күн бұрын
Yeah, see you back in 10 episodes or so when it becomes an issue
@LVRugger
@LVRugger 2 күн бұрын
And it's such an easy fix - just put a filtered inserter into the heating tower.
@nahblue
@nahblue 2 күн бұрын
I have built this design. Even the rocket silo can have a spoiler remover (bioflux spoils inside spawner, spoilage is inserted into rocket silo)
@stefsmurf
@stefsmurf 2 күн бұрын
24:33 Your logic is wrong. You want AND, not OR. If both conditions are met, you want to destroy the excess biters. The logic you made will ensure only 1 type of soil at a time will reach 1000.
@StefanKoran
@StefanKoran 2 күн бұрын
i am not even such a great factory fan. but is is so... satisfyingto watch. An Nilaus voice is just so.. cuddly.
@secondengineer9814
@secondengineer9814 2 күн бұрын
Great Gleba overhaul... But first module has no spoilage voiding 😅. I know the Jellynut processing should in theory run forever, but what if nutrients in the biochamber spoil? Then the entire lines spoil? Imo, you should have the ends of the jellynut belts return the unused jellynut back to the bus, just so you can ensure continuous flow. All of your modules should return things to the bus
@MrTomyCJ
@MrTomyCJ 2 күн бұрын
TO prevent those extra inserter swings, it is often useful to read their grabbed item. Maybe you can add that to the amount being requested or something like that,.
@daffy1981
@daffy1981 2 күн бұрын
There should be Nilaus' "Oh no" as a sound sample 😁
@emanwe01
@emanwe01 2 күн бұрын
"I might just end up with a historically accurate Sulaco" 😂
@johannoas1
@johannoas1 Күн бұрын
Nilaus: Goes on a rant about how bad this base is. I: Wow this looks so clean and neat I wish I coudl make such a nice base.
@aftbit
@aftbit 2 күн бұрын
Pro-tip: you can connect belts, arms, and some other machines directly to the logistic network so you can enable and disable them without needing a wire to the roboport. I use this trick to do AND conditions on inputs on a belt by putting three logistic-connected belts in a row. You can also do OR conditions with splitters, which is kinda nice from a visual point of view, but at that point I usually go to Roboport -> Decider -> Belt.
@starbomber
@starbomber Күн бұрын
Imagine transporting legendary biter eggs to Glebba and legendary pentapod eggs to Nauvis. Creating an ecological disaster on *two* planets
@dallium01
@dallium01 2 күн бұрын
Space age is on my christmas list, but Gelba is the planet I'm looking forward to the most. It almost seema like a totally different game
@nahblue
@nahblue 2 күн бұрын
Space age is so good
@K-o-R
@K-o-R 2 күн бұрын
My logical solution would be to have the cryo plant be able to make a "frozen eggs in a barrel" sort of thing for long term preservation or interplanetary transport.
@Casper042
@Casper042 2 күн бұрын
Had 2 ideas... 1) For the Egg Insertion, would it make sense to add a Circuit condition to check the contents of all nests to make sure they have at least X (500/1000) top fulfill the launch requirement of the rocket before letting the inserters fly? Would just be insurance in case the nests were under producing and the ship shows up. 2) Why not route the waste heat from the egg burners to crate free power? Only really need water and you can use the corners of the city block.
@mrShift_0044
@mrShift_0044 2 күн бұрын
power from biter eggs is like two steps below just placing more solar blocks.
@aftbit
@aftbit 2 күн бұрын
Power is already free :)
@AbsoluteHuman
@AbsoluteHuman 2 күн бұрын
You can't read the contents of spawners
@rhueoflandorin
@rhueoflandorin 2 күн бұрын
For biter drop off to gleba, have Gleba send a stone furnace to biter transport when biter eggs in storage=0 & request for biter eggs >500. Then ship can leave, pickup eggs, and they'll be consumed once delivered to gleba, have ship simply chuck stone furnace into space endure to nauvis
@aftbit
@aftbit 2 күн бұрын
That's the "baton method" that he briefly mused about before deciding to incinerate the over-production. It's a good idea, though stone furnaces are needed in the production chain for heating towers, so maybe something else would make a better baton. I like pistols myself :)
@AbsoluteHuman
@AbsoluteHuman 2 күн бұрын
You can slap an assembler producing burner inserters or something up on your ship and send the condition to request them from the ground. That way no rocket wasting required.
@TheDisc0rdia
@TheDisc0rdia 2 күн бұрын
You *should* be landfilling *everything* using the basic soil. Because what happens is that you can fill half a tile using the cheap soil (it won't have the green box around it) and the fill only the other half with overgrowth. By doing it your way, you are going to use more overgrowth soil than necessary for the same area of farmland.
@mrShift_0044
@mrShift_0044 2 күн бұрын
that's just a cheap exploit for weak engineers
@Tiky.8192
@Tiky.8192 2 күн бұрын
At that speed, I'm surprised you don't need to feed high pressure lubricant straight into the legendary stack inserters xD 34:54
@Sapeidra
@Sapeidra Күн бұрын
Meanwhile my promethiumhauler just yeets out spare biter eggs on its way back to solar edge, since we all know they won't reach it. I guess some of them freeze. Some of them hatch. Some of them become mad bioasteroids.
@Cookiefall
@Cookiefall 2 күн бұрын
For farms you could use blue substations that way you lose only 1 grid of farmland for each tower
@dominikvonlavante6113
@dominikvonlavante6113 2 күн бұрын
I am quite surprised that you didn't do that earlier. Extending farmland on Gleba was the first thing I did with biter eggs.
@MrRtkwe
@MrRtkwe 2 күн бұрын
It's a great sink for them and you're pretty much always going to be limited by seeds. The big problem comes when you run out of space to place it in.
@jokcho5
@jokcho5 2 күн бұрын
@@MrRtkwe you will never run out of use for soil :) upcycling bitter eggs or using soil as a non spoilable storage of eggs for promethium science!
@RyanW1019
@RyanW1019 2 күн бұрын
Interesting…I beat the whole game with like one jellyfruit patch and like 3 yamako patches. I barely even needed the artificial soil. Now granted, I haven’t scaled up for true postgame yet, I’m only making like 100-200 SPM of agricultural science.
@dominikvonlavante6113
@dominikvonlavante6113 2 күн бұрын
@@jokcho5 whoah ... Now THAT is a smart idea!! You are right, since those artificial soils are manufactured in an assembler, they can be reversed and popp out unspoiled biter eggs!
@pictobit
@pictobit 2 күн бұрын
you could override stack size to 10 to ensure rockets are exactly filled with no overflow
@Liwet.
@Liwet. Күн бұрын
Would also want the inserters to read what they are holding and subtract it from the request.
@FredrikHistherRasch
@FredrikHistherRasch 2 күн бұрын
The practice of incinerating the excess eggs reminds me of real-life oil rigs that have flares that burn off a tiny bit of oil/gas for safety reasons (blowout prevention)
@secondengineer9814
@secondengineer9814 2 күн бұрын
Don't forget the biochambers have built-in 50% productivity, so you are generating seeds, just slowly...
@masamaeda9217
@masamaeda9217 2 күн бұрын
That was true before he started deleting massive quantities of jelly nut for the inserters.
@XconeArtist
@XconeArtist 2 күн бұрын
With the insane overproduction of jelly, .. you could also pass it through an upcycler. The sheer quantity of jelly going through there will produce decent amount of legendary jelly. You still get to keep all the seeds. Theyre not mutualy exclusive either. Upcycle400/s, and destroy the rest as you do now. Could gfive you legendary stackinserters a boost in production? :-)
@SplitFace4393
@SplitFace4393 2 күн бұрын
4:15 Bro got at least 4 pentapod spawning under his menu and couldn't give a damn. Gigachad
@mrShift_0044
@mrShift_0044 2 күн бұрын
he is in legendary sarcophagus with legs, what are they gonna do, nibble on it?
@SplitFace4393
@SplitFace4393 2 күн бұрын
@mrShift_0044 to him nothing, to his factory yes
@davesym
@davesym 2 күн бұрын
Oh wow. I figured out that exact bitier egg spawner and rocket silo layout on my own as well.
@Noobynator1000
@Noobynator1000 2 күн бұрын
Me and my friend found a less elegant but simpler way to make buffers of spoilable items without spoiling (science in our case). Have a lot of output and throw it into a chest. Then have an inserter remove and burn the most spoiled Items first when over (as an example) 1k items. The chest will stabilise at some % of spoiled and it's incredibly wastefull. But if you don't care about having the absolute freshest items, it works.
@MichaelFlambe
@MichaelFlambe 2 күн бұрын
Nilaus: I hate Gleba, Gleba is the worst, *excessive unenlightened complaining noises* Also Nilaus whilst on Gleba: What I am about to present to you, is my best design in all of Space Age, it is brilliant, it works so well, and its just awesome.
@mrShift_0044
@mrShift_0044 2 күн бұрын
a) classic Nillaus (complains, does really well anyways) b) design and the place it's used in is separate entities, i can eat a godly biter bagel while sitting in a steaming pile of spoliage Gleba is and it will still be good.
@Zetom163
@Zetom163 Күн бұрын
Nilaus, you don't need to connect belt to droneport by wire. Each belt has logistic network condition
@soejrd24978
@soejrd24978 2 күн бұрын
You could use an item spoiling as a clock in the spaceships
@GillesVandenoostende
@GillesVandenoostende 2 күн бұрын
I think you meant the Nostromo, which is the ship from the first film. The Sulaco is the ship the marines use in the sequel. ;) Although it does also get overrun in the opening of Alien 3
@K-o-R
@K-o-R 2 күн бұрын
"Overrun" is a bit imaccurate; honestly its automated systems deal with the threat the most successfully in the whole franchise 😅 (unidentified lifeforms in the cryobay? Eject the cryobay! Not touching that!). The original ship where they found the alien eggs has no name. It's just called "the derelict".
@t3st1221
@t3st1221 2 күн бұрын
Instead of just destroying excess bitter eggs, you can turn them into quite a lot of nutrients which can be useful on Gleba
@khmnc
@khmnc 2 күн бұрын
16:34 i built something similar to what you're building. what i settled on to prevent overflow was a timer the timer would go until it hit a predefined number when this timer reached the number it would stop and the rocket would be allowed to fill if there was an active request there would then be an edge detection circuit that would send a pulse when the request went away (for what ever reason) and that would reset the timer
@flwi
@flwi 2 күн бұрын
Nice! Will be interesting to see if you thought about all the corner cases or if at one point the biters eat either the ship or the rocket silos ;-) Too bad that planets can't send signals between each other
@danielh.9010
@danielh.9010 Күн бұрын
There's a mod by Earendel called "AAI Signal Transmission" that can do this.
@jonathanrichards593
@jonathanrichards593 3 сағат бұрын
Interplanetary signalling should have a light-speed delay :) I quite liked the idea of using some useless item as a token for signalling demand between surface and spaceship; I'm sure it could be made to work. Somehow I don't like the idea of launching items between planets and then destroying them if there are too many at the receiving end.
@Daonitre
@Daonitre Күн бұрын
16:00 ish: if you just want to dump, then set a "request" for 0 | 0 and set the planet to the one you want to dump it on. literally uses that planet as a "dump all this item immediately"
@SyverX
@SyverX 2 күн бұрын
is it just me or did he forget to put a spoilage export to the biter-rocket design? there was spoilage on the bioflux belt at the end
@InfinitiVoidNeo
@InfinitiVoidNeo 2 күн бұрын
I hate Gleba but Gleba needs me
@Fallouttec
@Fallouttec 2 күн бұрын
Join us in Gleba, you wont regret it Signed, a reformed Gleba enjoyist
@arielmoonsoo9219
@arielmoonsoo9219 2 күн бұрын
I haven't played around with Space Age, but there might be a 'better' way to do the Gleba wait condition. Set the wait condition on the Salaku to green signal and cargo = 0. you would then have a comparitor combinator reading the requests from the local planet and outputting a green signal when the number of biter eggs being requested is equal to or greater than the number of eggs you wish to transport in each run. This would have the Salaku holding in Gleba orbit until there is the demand for a full cargo load. The downside is there'd be the round-trip latency as the eggs won't be brought in until the need presents.
@hellboy19991
@hellboy19991 2 күн бұрын
Pretty sure at least one of the soils can be prodded. 100% more soil per soil sounds like a pretty good deal ;)
@Liwet.
@Liwet. Күн бұрын
20:00 Why don't you request all the rocket parts into the same container?
@Sunnywastakentoo
@Sunnywastakentoo 2 күн бұрын
There are not pentapods on Gleba - The Ministry of Glebastic Truth
@mrShift_0044
@mrShift_0044 2 күн бұрын
*stands infront of a tank* You prove that to me *[PROCEEDING CONTENT HAS BEEN DELETED BY A COALITION OF NAUVIS' FRENDLY NEIGBOR ORGANISATION]*
@mrOverYeff
@mrOverYeff 2 күн бұрын
Regarding the biters in orbit have you cincidered having a timer and dropping all eggs after 25 min into space? In that case you require no lasers on the freighter at all
@k1ngjulien_
@k1ngjulien_ Күн бұрын
you need weapons for the asteroids anyway, might as well use lasers and avoid ammo production
@danielh.9010
@danielh.9010 Күн бұрын
Good idea! 2000 biter eggs spoiling all at once is 2000 big biters of total hp of 750,000. At leaser weapons tech 12 (requiring 32k science for the step from 11 to 12, or almost(?) 64k cumulative from tech level 0 to 12) a laser cannon does 150 dmg/s, so in order to kill those 2000 biters in at most 2s that's 2500 laser cannons. So it doesn't work out to "solve" a spoilage situation with laser cannons anyway. I don't even know if tesla turrets can manage that. 2000 eggs is a dangerous number. Storing those eggs on an isolated island or at least in a walled off and well defended area (with enough space for 2000 biters?) might be a good idea.
@chimmy_jim
@chimmy_jim 2 күн бұрын
It's really disappointing that legendary seeds don't make legendary plants. Great series, thanks!
@mrShift_0044
@mrShift_0044 2 күн бұрын
that means legendary eggs should spawn legendary stompers then..? :)
@itspooop
@itspooop 2 күн бұрын
​@@mrShift_0044 Of course! That's a great risk/reward thing. If you're not prepared to deal with hatching powerful eggs don't set up a quality egg chamber.
@brendanmassaro9595
@brendanmassaro9595 2 күн бұрын
24:30 Should be an and instead of or condition
@gordug
@gordug 2 күн бұрын
Biters in SPACE!
@Taliseth
@Taliseth 2 күн бұрын
Wouldn't it be better to have Gleba control the Bitter croissants (love the name) request and only request when they are below a certain threshold and the Soil is below your set limit? That way you could have the ship use an interrupt, based on the request from Gleba and be send off when needed otherwise idling above Gleba. Not tried this yet as while i've been away on other planets Nauvis had mined every ore patch I had setup dry :D
@jacobf6945
@jacobf6945 2 күн бұрын
I don't think you put a spoilage remover for the biter builds so theoretically it can get jammed and die
@uweschwarz1760
@uweschwarz1760 2 күн бұрын
Well, maybe the spoilage at the rocket silos should also be taken care of. It already piles up...
@yinduyun
@yinduyun 2 күн бұрын
I feel like the ship should have been called Nostromo
@AlannaStarcrossed
@AlannaStarcrossed 2 күн бұрын
The condition for soil has an OR when it was supposed to have an AND
@rhueoflandorin
@rhueoflandorin 2 күн бұрын
1) biter nests need spoiled bioflux handling. 2) I forgot eggs could be burned in the heater so the systems I put in place seem over-engineered now, but I like it, it took logistic requests (prod3s), and also orbital requests to decide inserted stack size so I didn't have any overflow. Burning excess is simpler 3) gleba soil can be prod moduled. 4) quality seeds can be planted, but won't yield quality fruits. Which is sad and makes me cry inside 5) still trying to figure out how to do a timed toggle latch circuit for factorio. Would be useful for biter egg deployers so they don't try to load a rocket when they don't have enough stored in the nests. I've solved this by over engineering every other bit involving the captive system so it'll keep up with my egg needs with little to no wasted spoilage
@kacek819
@kacek819 2 күн бұрын
why not just limit the stack size of inserters inserting eggs into rockets to 10?
@Misimpa
@Misimpa 2 күн бұрын
Overcomplicated. If you have a lot of seeds, more than 10 thousand, you simply turn on the croissant delivery and count how many you need to process those 10 thousand seeds, then turn it off. You count the number of deliveries using the logistics network and set a reminder to turn off the croissant collection, or you roll them and always burn them if you're too lazy to worry.
@jaschaschmidt
@jaschaschmidt 2 күн бұрын
Does legendary seeds have any effect or is the harvest always normal quality?
@Naruedyoh
@Naruedyoh 2 күн бұрын
The seed must flow
@masiboss1
@masiboss1 2 күн бұрын
Third episode since you named the ice freighter Saberhagen instead of Canterbury :,(
@mrShift_0044
@mrShift_0044 2 күн бұрын
can you stop
@bigbill8000
@bigbill8000 2 күн бұрын
I have done something wrong, my base seems to clog with seeds. I have to trash them just to get things going again.
@haxi52
@haxi52 2 күн бұрын
Do you know if quality seeds produce quality fruit?
@thegrandgalacticinquisitor9060
@thegrandgalacticinquisitor9060 Күн бұрын
Are the Quality seeds plantable???
@systemshockxk
@systemshockxk Күн бұрын
Do legendary seeds grow legendary fruits?
@philipyoung333
@philipyoung333 2 күн бұрын
I feel your pain.
@anthonysimon8360
@anthonysimon8360 Күн бұрын
I must be missing something, why do you build a something more complicated than a "poor mans" 1 to 1 balancer? Are there performance or UPS benefits?
@notjim594
@notjim594 Күн бұрын
Do high quality seeds produce high quality fruit?
@joaquinmoran75
@joaquinmoran75 2 күн бұрын
Do you leave the factory running while afk?
@jonathanrichards593
@jonathanrichards593 4 сағат бұрын
24:28 You said "AND" and programmed "OR"
@warnerpaul
@warnerpaul 2 күн бұрын
The problem now for me, in the advanced stages of the game, and that you kindly provide the saved game on Patreon, is that it easier just to watch you do it! 👏👏👏
@MirageGSM
@MirageGSM 2 күн бұрын
You know what's disappointing about Gleba? Gleba being such a spoilsport.
@mrShift_0044
@mrShift_0044 2 күн бұрын
spoiling all the fun, eh? eeh??
@medv4380
@medv4380 Күн бұрын
Strange. How much are you losing to spoilage. I have a modest base and I'm overflowing with seeds in just producing science. I'm using more Just in Time production and I don't need any forced seed production. I have more need to just burn the excess seeds.
@AdrianShephard-dc2vk
@AdrianShephard-dc2vk 2 күн бұрын
quaso
@sussyscylla3414
@sussyscylla3414 2 күн бұрын
What is up with these bot comments 😰
@tomnicolson1256
@tomnicolson1256 2 күн бұрын
Ban gleba
@stends113
@stends113 2 күн бұрын
Which world?
@janstoots1772
@janstoots1772 2 күн бұрын
I really like these vids but can you not stand next to all the rockets? Makes it very bad to listen to, specially as it goes on one ear with headphones (your rockets are on the left most of the time)
@G33KST4R
@G33KST4R Күн бұрын
I think you're over thinking the solution, Nauvis is stable and Gleba is protected against pentapods already, the only thing that's vulnerable is space transport. You could set a condition to dump everything and build a "holding cell" for excess biter eggs on Gleba. If they hatch then you can dispatch them. Edit: Oh, 5 minutes later that's what you decided to do 😂
@nickolasrealmjumper5172
@nickolasrealmjumper5172 2 күн бұрын
What I'm wondering is why nobody just moves research to gleba and have labs there. If one does, they can get bioflux for the biolabs and captured biter nests on site, leaving no chance for mishaps unless bioflux production fails entirely. It also gives more time with gleba science and gives it directly flow into spoilage belts for reprocessing or burning.
@minameismud83
@minameismud83 2 күн бұрын
Because Biolabs can only be placed on Nauvis.
@nickolasrealmjumper5172
@nickolasrealmjumper5172 2 күн бұрын
Really? I thought it was like foundrys. Placeable everywhere, but only craftable on Vulcanos
@gordug
@gordug 2 күн бұрын
@@minameismud83 I did try this and the moment I tried to build the first Biolab I left the game and went to bed for the night. 😀
@nonotorious1467
@nonotorious1467 2 күн бұрын
Because of biolabs and there is limited stone and no coal there. I had science on every planet and realised it's a waste of time because of the restrictions. Honestly gleba and spoilage makes me not want to play at all because it's such a choir and i can't believe they put a cryogenics planet after it and added nothing to the game to alleviate spoilage.
@gordug
@gordug 2 күн бұрын
@nonotorious1467 you can make all the other science on Vulcanus already. The boon to research on Gleba is no spoil time
@mx2000
@mx2000 2 күн бұрын
Space Age does a lot of things well, but the rocket mechanics really were superior in Space Exploration. Yes, it is more complicated, but you actually get to control your rockets and what goes in them, it's not just based on logistics requests and magic.
@saveborg1091
@saveborg1091 2 күн бұрын
why export eggs if you can build a nest on gleba?
@andresmartinezramos7513
@andresmartinezramos7513 2 күн бұрын
Can you?
@owlman145
@owlman145 2 күн бұрын
You can't. Captured biter nest can only be built on Nauvis. Same for the other building built with biter eggs, biolabs, hence why science needs to be on Nauvis.
@funkywunks9015
@funkywunks9015 2 күн бұрын
You can't build captive spawners on any planet that isn't nauvis
@darkmtbg
@darkmtbg 2 күн бұрын
There are no Crafting conditions on the captive spawners(I think). but there is a construction condition on captive biter nests(Limiting it to Nauvis). Much like the heating tower always need an atmosphere, but can be crafted fine in space but not built in space.
@saveborg1091
@saveborg1091 2 күн бұрын
@@funkywunks9015 i've seen a video where a dude had biters on gleba. it wasn't modded i fucking swear. i also checked up on the wiki and biter nests are craftable on nauvis, but nothing says you can't build outside nauvis. unlike biolabs which is stated.
@markusswoveland3277
@markusswoveland3277 2 күн бұрын
🥐
@piajesse
@piajesse 2 күн бұрын
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