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Into the Breach: 30k Perfect Victory Hard (Blitzkrieg)

  Рет қаралды 29,142

soulmata

soulmata

Күн бұрын

Into the Breach Hard Mode Victory with Perfect 30k Score using Blitzkrieg!
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► / jaycanplaygames
- 30k score (no grid damage)
- All objectives complete
- No pilot or mech deaths
- No resists
- Blitzkrieg squad
- 1hr 55min run time
Blitzkrieg are a very powerful squad, and out of the box all synergize well with each other. It takes some practice to get the hang of the Electric Whip, but once you realize that the Hook Mech and Boulder Mech can both help complete chains by pulling, pushing, or bouldering, you realize just how powerful they become. Hook Mech's armor lets it survive a hit or two of the chain, Boulder Mech can complete distant chains while damaging, or can block Vek with the boulder. Up the health on the Boulder Mech, and even better, super-charge it with Archimedes or Chen Rong, and you'll realize you can block multiple Vek every turn while also getting off chain attacks. In this run, I got a lucky Beth early on, and the Artillery Strike weapon proved quite useful, but by Island 2 things really took off when I got the Light Tank and Gemini Missiles - once I had those, it was pretty much a foregone conclusion that the already-powerful Blitzkrieg were going to clean house. As a result, you see an Island 3 and Island 4 that went very smoothly, without any really tricky spots.
Lightning Mech and Boulder Mech don't really need any special items, but Hook Mech should be a priority to add another weapon, preferably a damaging one, as soon as possible. Its hook pull becomes almost useless by Island 3 due to you being frequently outnumbered by Alphas you cannot 1-shot in an Electric Chain, but the hook's shield upgrade synergizes very well with the tank weapons - launch a tank on turn 1, then use your hook to keep the tank blocking and shielded. A push or pull attack on Lightning Mech is useful too, for those cases that an electric attack isn't enough to get a Vek off a building.
List of all my perfect runs:
Rift Walkers - • Into the Breach: 30k P...
Rusting Hulks - • Into the Breach: 30k P...
Hazardous Mechs - • Into the Breach: 30k P...
Frozen Titans - • Into the Breach: 30k P...
Flame Behemoths - • Into the Breach: 30k P...
Zenith Guard: • Into the Breach: 30k P...
Secret Squad: • Into the Breach: 30k P...
Blitzkrieg: • Into the Breach: 30k P...
Steel Judoka: • Into the Breach: 30k P...

Пікірлер: 60
@peterni2234
@peterni2234 4 жыл бұрын
1:53 “I do hope the Pod contains an intelligence I can have a decent conversation with.” *Gets Bethany Jones*
@soulmata
@soulmata 3 жыл бұрын
The AI pilot snark is great.
@Wolf-Nyan
@Wolf-Nyan 4 жыл бұрын
F for the 3 light tanks that died blocking vek. Couldn’t have done it without them. Probably
@soulmata
@soulmata 4 жыл бұрын
They can serve no nobler purpose.
@lisakubelick842
@lisakubelick842 3 жыл бұрын
So, I get that I'm like three months late. But bless america, the descriptions of your ITB videos are phenomenal! They're very insightful and provide a concise yet comprehensive summary of the mech team that showcased in the video. Nice on.
@soulmata
@soulmata 3 жыл бұрын
Thank you!
@BunnyChamberX
@BunnyChamberX 3 жыл бұрын
26:11 Its turn one enemy positioning like these just makes me wanna squint my eyes and go "What the..."
@soulmata
@soulmata 3 жыл бұрын
It's pixel porn, basically.
@scottleland403
@scottleland403 3 жыл бұрын
Working on Blitz hard medals right now and needed to see the master at work. I feel like I'm beating my head against the wall. Your description makes some good points. Gonna get to work tonight on some more runs!
@scottleland403
@scottleland403 3 жыл бұрын
Update: Got my 4 Island Hard medal a few hours after posting this!
@soulmata
@soulmata 3 жыл бұрын
@@scottleland403 Rock on.
@Alex-gr4le
@Alex-gr4le 3 жыл бұрын
200 IQ plays. Love this game. Nice vid
@soulmata
@soulmata 3 жыл бұрын
Thanks!
@SoJuDaMaN
@SoJuDaMaN 3 жыл бұрын
Love your ITB videos. I am new to this game and still discovering all the squads. The hardest thing to figure out for me is how to choose each mission and how to place my mechcs at the start.
@soulmata
@soulmata 3 жыл бұрын
Placement can be critical since it will impact the AI behavior. For example, if you know you have enemies that can web, avoid placing your mechs in range to be webbed on turn 1.
@Infinitul
@Infinitul 9 ай бұрын
Jesus, what a masterpiece!
@soulmata
@soulmata 9 ай бұрын
Thank you
@antonykun9940
@antonykun9940 3 жыл бұрын
This video sold me on light tanks with the HP boost
@soulmata
@soulmata 3 жыл бұрын
They are invaluable on Hard to help keep Vek suppressed.
@idealsAREisomorphic
@idealsAREisomorphic Ай бұрын
One of the most fun Prime Mechs balanced out by the weakest Science Mech in the game.
@macuma5533
@macuma5533 4 жыл бұрын
Some of these chain reactions with the whip must've been insanely satisfying.
@soulmata
@soulmata 4 жыл бұрын
Oh definitely. Blitzkrieg's bug zapper is just amazing.
@minhangkhong523
@minhangkhong523 3 жыл бұрын
1:34:25 Damn that position.
@soulmata
@soulmata 3 жыл бұрын
4D Vek Chess
@-41337
@-41337 Жыл бұрын
@@soulmata the ordering for the actions is very counter intuitive. if the firefly went into the water first, then the hornet would have safely got moved over the water tile. but instead the hornet moved first, so the firefly bumped into it. but despite bumping, the firefly still got pushed into the water tile? i don't understand how the ordering works, and also how the firefly dropped in the water despite bumping.
@soulmata
@soulmata Жыл бұрын
@@-41337 I'm not entirely sure myself, but I believe it is because that the order of operations is: 1) Units tries to move 2) Calculates Collision damage 3) Repeat until all units are moved 4) Calculate if unit needs to fall into water/acid/chasm/lava/etc. So what I think happened there is the Firefly moved onto the water tile, but didn't fall down yet. Then, the hornet tries to move into the water, but can't as it's blocked, bumps into the Firefly, and takes 1 damage. Then, finally, gravity catches up to the Firefly.
@charlesajones77
@charlesajones77 2 жыл бұрын
I never seem to know what to do with the Hook Shot mech. Other than to act as a conduit for the lightning. I guess that's the point: one uber-powerful mech and two support mechs to set things up for him.
@soulmata
@soulmata 2 жыл бұрын
It's definitely a mech that should prioritize getting a second weapon.
@soulmata
@soulmata 4 жыл бұрын
List of all my perfect runs: Advanced Edition: Arachnophiles - kzbin.info/www/bejne/l2jYe2yroNtmb6c Classic Edition: Rift Walkers - kzbin.info/www/bejne/jGe5m4aqjrynndE Rusting Hulks - kzbin.info/www/bejne/f4LLeJRri9mZbNk Hazardous Mechs - kzbin.info/www/bejne/kGaXiXl3jtChmJo Frozen Titans - kzbin.info/www/bejne/jX-oq3eMp5uWZ6s Flame Behemoths - kzbin.info/www/bejne/aIWmkmxqf6ZmrJo Zenith Guard: kzbin.info/www/bejne/sJCTnnStbrKUhas Secret Squad: kzbin.info/www/bejne/d6DUeJ1risx0Z8U Blitzkrieg: kzbin.info/www/bejne/pYazoZ6wosymf6s Steel Judoka: kzbin.info/www/bejne/qaHXXqqhbpWEj6M
@0babul0
@0babul0 2 жыл бұрын
EDIT: Nevermind, I was wrong. Tested in game and looks like without upgrades, chain will not affect buildings at all, huh.. could've sworn that was not the case! I'll leave original comment below in case someone is wondering about that. Shouldn't chain attack at 4:08 be affecting building to the left and your other mech? You don't have upgrade yet and I buildings are adjacent to the monsters? Same with 8:03. Also 12:27.. it's weird, maybe it's about the version or something? It should show damage numbers on buildings regardless of the upgrade and there chain simply stops at your mech and it doesn't go through the buildings somehow.
@soulmata
@soulmata 2 жыл бұрын
FWIW I've only ever used the Steam version with no mods for recording these videos. I do have other videos of modded squads but I make it obvious. This is totally vanilla.
@reina4969
@reina4969 4 жыл бұрын
That chain reaction whip is NUTS. Once you get it upgraded it is damn near OP.
@reina4969
@reina4969 4 жыл бұрын
1:32:08 I was waiting for a chain reaction here and it did come!
@soulmata
@soulmata 4 жыл бұрын
Yup, it's probably the weapon with the most damage potential. The building chain in particular is what makes it get really crazy, and the fact that enemies covered in ACID still take double damage from it.
@atlock
@atlock 4 жыл бұрын
You are a mad man! Well done!
@soulmata
@soulmata 3 жыл бұрын
I do get mad when I lose 1 grid on Island 4 and have to re-roll...
@mhkpt
@mhkpt 3 жыл бұрын
The Earth Mover level on the Desert island is one I can never do with Blitzkrieg, even on easy, because the EM's low health, and the fact that Vek tend to crowd around it, makes the Lightning Mech virtually useless because it can't attack the Vek without destroying the EM.
@player308
@player308 3 жыл бұрын
Same for the the 2 robots that lay ice mines on the winter island
@soulmata
@soulmata 3 жыл бұрын
Train mission too can be a PITA, as well as Satellite Launch, it's just frustrating.
@codycunnington7855
@codycunnington7855 2 жыл бұрын
1:24:04 I don’t get your play here. Had the chance to level up your last pilot but decided against it? I noticed you do that a lot. Also, when you have the chance to let one or two Vek spawn on last turn with no other Vek on map so you can get some easy kills and exp you instead block and get none leaving pilots lower level. You got 3xp for him instead on 8xp. Part of strat or just unseen? Otherwise great gameplay
@soulmata
@soulmata 2 жыл бұрын
It's mostly because I don't much pay attention to the disposition of the pilots, I really only focus on what the mech is doing and where the mech is going to be at the start of the next turn. Missing out on XP here or there won't matter much since they'll be max tier by the time you need them to be max tier anyway, and you don't know what their bonus is going to be in advances, so you can't really plan around it. Ariadne there popping grid def or something, what does it matter? It won't impact how I play on the next map. Et cetera.
@alexandrpeterberg390
@alexandrpeterberg390 4 жыл бұрын
Only one perfect run left to do and that is Steel Judoka.
@soulmata
@soulmata 4 жыл бұрын
Yeah. After that I'll do some modded squads.
@gufu21
@gufu21 2 жыл бұрын
I've been banging my head trying to get a win with Blitzkrieg on hard. I had been trying Silica in the lightning mech, but I've read several posts saying that the way to go is Harold or preferably Kaz in the hook mech (or lightning during a defend mission). And then here you are putting Archimedes in the boulder mech, which caught me by surprise. What's your reasoning? Why Archimedes over Harold or Kaz? (Is it mostly the extra blocking?)
@soulmata
@soulmata 2 жыл бұрын
Archimedes is a go-to for literally any squad because his power is so OP and is unique in its behavior (though Chen's ability is a lame version of his that doesn't require power). If we're talking about Blitzkrieg though, there's a lot of good synergy with a number of pilots. Harold in hook Mech is excellent because you now have an armored unit that can both push and pull, on top of also being able to shield allies. Incredibly versatile. Kaz in Hook is good early on but that will drop off after Island 2 because his damage won't improve, so hopefully you've got more weapons by then. Silica in the Lightning Mech SOUNDS powerful because with chain and smacking it around twice, nothing is surviving, but it's too situational - your chain will get broken on the first swing or you won't be in a position to use it twice. So it's good on paper but in practice you'll find adding versatility to the hook mech pays off more.
@gufu21
@gufu21 2 жыл бұрын
​@@soulmata Thanks for the detailed reply! Good points about Kaz's utility falling off. And yeah, Silica was just too situational: it was awesome when it worked, but it was two wasted cores when it didn't. And most of the time it didn't. In my current Blitzkrieg hard run, I started with Archimedes in the boulder mech (after seeing your success) and picked up Prospero and Mafan. Prospero in the hook mech makes it way more valuable (pulling vek into water/abyss, plus the overall better mobility), and Mafan in the lightning mech seemed risky, but it makes it a great tank and blocker. I'm feeling good about this run!
@drewniak2094
@drewniak2094 4 жыл бұрын
really nice
@soulmata
@soulmata 4 жыл бұрын
Thank you!
@OBryanAguiar
@OBryanAguiar 3 жыл бұрын
Why does he have an extra movement after attack? Mine doesn't. Also, very clever playthrough, I could learn a thing or two and realized I'm not that bad on this game since I could sometimes predict what move would ya do.
@soulmata
@soulmata 3 жыл бұрын
It's a pilot ability - Chen and Archimedes both have an ability that allows them movement after attacking. Chen's is only a single tile, but doesn't require power. Archimedes gets a full movement, but it has to be powered.
@Matilda_the_Hun
@Matilda_the_Hun 3 жыл бұрын
Question: why not switch Bethany and Airadne? The damage resist with all that HP seems nice with the constant zapping
@soulmata
@soulmata 3 жыл бұрын
That's a solid move, but in this specific run, the reason I kept Bethany in the Hook Mech was because it's a "for sure" thing I'm going to use Hook Mech to block or absorb attack, whereas for Lightning Mech, that is not the case.
@Ricard-ym8gw
@Ricard-ym8gw Жыл бұрын
Joga muito, parabéns
@soulmata
@soulmata Жыл бұрын
Sure
@sebastianheiser9512
@sebastianheiser9512 8 ай бұрын
Why do you repair the mechs on the last turn on plays when you're about to win anyway?
@soulmata
@soulmata 8 ай бұрын
Just habit
@sebastianheiser9512
@sebastianheiser9512 7 ай бұрын
@@soulmata cool, by the way love your content man. Been watching all your vids
@user-sv3ug4me4o
@user-sv3ug4me4o 4 жыл бұрын
@soulmata
@soulmata 3 жыл бұрын
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