Intro to Cascade: Creating a Beam Emitter | 07 | v4.2 Tutorial Series | Unreal Engine

  Рет қаралды 167,972

Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 90
@tangerian319
@tangerian319 8 жыл бұрын
I LOVE this guy's energy! he's so fun! I would love to see more tuts from this particular guy
@goodvibrato
@goodvibrato 10 жыл бұрын
For anyone interested, here is the video he was talking about where the beam attaches to a user set target: Introduction to UE4 Programming - 12 - Overriding C++ Functions with Blueprints - Part 1
@Rogue-ww2nw
@Rogue-ww2nw Жыл бұрын
Set to private 😢
@dogbreth7
@dogbreth7 10 жыл бұрын
I like this guys voice...
@hanyiwu9654
@hanyiwu9654 9 жыл бұрын
dogbreth7 ye,me 2, great teacher ,and have nice voice ~:)
@AirRicDo
@AirRicDo 8 жыл бұрын
Man, you have by far the clearest English I ever listened to! For me as a non-native speaker, it's just brilliant. You should dub EVERY tutorial video on KZbin :D
@officialtanktopviolinist289
@officialtanktopviolinist289 8 жыл бұрын
It's my first time editing on Unreal Engine4, it's such a great experience, thank you for your tutorial!
@waseemhaji2372
@waseemhaji2372 4 жыл бұрын
The main key to make a student loves the subject is by the teacher....so I love it...good job
9 жыл бұрын
Most hilarious UE tutorial so far...
@Fmjgames
@Fmjgames 10 жыл бұрын
I'm beaming with excitement seriously this is so helpful! I really didn't get beams until just now. O_o
@crybabbyyyy
@crybabbyyyy 5 жыл бұрын
I love listening to this man
@areebraza8262
@areebraza8262 4 жыл бұрын
having moved from from unity to ue, the biggest takeaway for me has been that this tutorialist guy is 10000x times better than the unity one
@matthewpapageorge8441
@matthewpapageorge8441 10 жыл бұрын
Just in case anyone else was trying to understand why the sine function had this effect at 2:01, the default period is 1 and not 2pi. Thus, the default equation is y = sin(2pi * x)
@duongson7138
@duongson7138 8 жыл бұрын
Man, you are funny :D I like you.
@hasher22
@hasher22 8 жыл бұрын
THANKYOU! I made straight lightning bars for jail!!!
@vikinggameprogrammer7233
@vikinggameprogrammer7233 4 жыл бұрын
Is the mask broken for anyone else using 4.24? Un-checking the Red channel in the Mask node after connecting it to the TexCoord node yields a red mask instead of B&W :/
@minpan1066
@minpan1066 4 жыл бұрын
It is red now with newer versions. But It's not broken. the result is still the same.
@kiddhkane
@kiddhkane 4 жыл бұрын
@@minpan1066 It's not the same if you want colors other than red. Any other color becomes bleak or even invisible.
@nitroneonicman
@nitroneonicman 6 жыл бұрын
So, I don't have a Distribution Source Tangent option anywhere in cascade...
@Okhaj
@Okhaj 10 жыл бұрын
Beautiful, great tutorial, thanks!
@Rhiggins5173
@Rhiggins5173 4 жыл бұрын
@1:38 Might be something that' doesn't really matter but my gradient is red. I can't see what I'm doing differently. I know there should be a quick fix and that it won't matter because I can change the color down the line but still. Great tutorial btw! Super helpful
@Shepherd1234
@Shepherd1234 10 жыл бұрын
Great introduction!
@Tharilyon
@Tharilyon 9 жыл бұрын
You may not take a beverage break but I will! >:D
@michaellewis1332
@michaellewis1332 5 жыл бұрын
meee too
@michaellewis1332
@michaellewis1332 5 жыл бұрын
ahem.. brb guys
@neomuler4958
@neomuler4958 3 жыл бұрын
Hey, i've got an issue "NO ASYNC TICK" when i put a Beam module, I learn UE anyone can help me?
@andresestevez2701
@andresestevez2701 4 жыл бұрын
Me acuerdo q esto estaba en español de Latam, ya no lo encuentro, me hubiera gustado q no lo quiten, buenos tutos 100 porciento en castellano
@RandallsDiversion
@RandallsDiversion 3 жыл бұрын
Is there a way to have the beam follow a spline?
@CyberWolf755
@CyberWolf755 10 жыл бұрын
Why is the target tangent's Z-axis upside down? Is it because the source and target are facing each other and the target point rotated itself upside down to face the source?
@Arcess727
@Arcess727 6 жыл бұрын
thx I integrated it in my exam
@spikebor
@spikebor 4 жыл бұрын
i want to change the noise speed but nothing i input in there can do, anyone in the same boat ?
@LynxWatcher
@LynxWatcher 3 жыл бұрын
DistributionStartColor is gone in the newest UE4 version, how would I create an emissive glow to the colour now?
@ambercrowngames
@ambercrowngames Жыл бұрын
I cnat get the noise module to work...Nothing happens regardless of what numbers i type in :( Please help thanks alot
@derago-dev
@derago-dev 3 жыл бұрын
I wish there were some kind of formula on how to calculate tangents for those beams... i want to create a beam to show a projectile trajectory but i just can't find a way to find a tangent based on velocity and angle...
@grimmreaper6567
@grimmreaper6567 3 жыл бұрын
Nice tutorial but I have a problem it is showing no async tick in my cascade what can i do to fix it thanks
@delbertdoppler
@delbertdoppler 5 жыл бұрын
Great tutorial, very efficent! However, UE4.22 is... Well. As soon as I add a Target or Source module, there's the error message "NO ASYNC TICK" displayed in the cascade viewport (and then the PS doesn't move). If someone has a solution, please do tell :)
@Satutu772
@Satutu772 3 жыл бұрын
2021 and i still need this answer
@SuperLufkin
@SuperLufkin 8 жыл бұрын
I can't use the material I created for some reason. I can put any other material but this one. It just goes to "None". Not sure why?
@RandallsDiversion
@RandallsDiversion 2 жыл бұрын
Can this be done in Niagara?
@zachansen8293
@zachansen8293 4 жыл бұрын
Tried to figure out how to track an actor. I set the source and target "target type" to "actor" but can't find a method called "set beam target actor", just "set beam target position" Any suggestions?
@chilli1472
@chilli1472 6 жыл бұрын
what happened to this guy? I remember watching these just because of him
@bellarose4816
@bellarose4816 8 жыл бұрын
Does anyone know how to make the ends of the beam not comeback and connect at a single point
@Alistair
@Alistair 8 жыл бұрын
yes
@JosePabloMongeChacon
@JosePabloMongeChacon 5 жыл бұрын
@@Alistair you suck
@samnater
@samnater 8 жыл бұрын
Good stuff!
@boz9370
@boz9370 6 жыл бұрын
When I try to attach this to my character nothing shows up, but when I drag the Particle System into my scene it shows fine.
@rabmoray1705
@rabmoray1705 4 жыл бұрын
the gay's voice is funny, I like this, so happy :D
@andrasi_gyula
@andrasi_gyula 3 жыл бұрын
Dear Mr. Parrish! Would you be so kind, and make some tutorials for Niagara as well? Preferably with the same energy, if we may ask. A few hundred of these bite sized videos would be enough about scratch pad modules for starters ...
@TeoZarkopafilis
@TeoZarkopafilis 9 жыл бұрын
What is he using for hand drawing?
@NicholasWheelerSPC
@NicholasWheelerSPC 9 жыл бұрын
Any way to make the noise speed wobble slower? I tried a few of the parameters under noise speed, but it didn't seem to chance what I wanted.
@deimosplays9188
@deimosplays9188 6 жыл бұрын
Question: Why does mine not emmit light?
@monalumamonanana
@monalumamonanana 7 жыл бұрын
So far so good. Would anyone know how to make this a projectile? Not as a bullet, but as a constant beam when you hold down the trigger?
@jaznime2901
@jaznime2901 5 жыл бұрын
Beams are pretty cool- I don't quite understand what the 'sheet' setting does though. I tried messing around with it and set it to a huge number and crashed unreal (I saved beforehand, so it was all good).
@yghtim
@yghtim 8 жыл бұрын
Is it hard to make so that the eviroment can break the laser? so it doesnt go through walls?
@IllusionEDM
@IllusionEDM 8 жыл бұрын
add a collision to the effect, easy.
@LARADEKA
@LARADEKA 5 жыл бұрын
_Does this work if I put on some character? It will be fun to see the character getting lightning surges..._
@benjaminswanson1585
@benjaminswanson1585 10 жыл бұрын
I was following along and when you selected Particle Color is where I got lost. I don't have that node. Any other options?
@benjaminswanson1585
@benjaminswanson1585 10 жыл бұрын
Nevermind. Found it. Just an FNG!
@Tiogar60
@Tiogar60 7 жыл бұрын
Mine is not emitting light :(
@johanpruys
@johanpruys 5 жыл бұрын
add 20 where you thought 2 In the particle color or 2000000 to have a lightning blast, or check if the material emisssive color is hooked.
@xzesstence
@xzesstence 9 жыл бұрын
zak parish is so exciting
@matheusbica
@matheusbica 9 жыл бұрын
Could i attach it to a weapon, that when i press right mouse button, targetting my structure like a collector of energy and create that beam while im pressing the button as a way to charge the structure? How would i do that if you dont mind explain =)?
@AntiAnti
@AntiAnti 9 жыл бұрын
+Matheus Bica wiki.unrealengine.com/Beam_Particle_%28Tutorial%29
@sandervandermeiren1470
@sandervandermeiren1470 8 жыл бұрын
awesome tutorial, any clue how to use sub uv's with the beam data? i cant seem to make it work
@rjpluhar8894
@rjpluhar8894 8 жыл бұрын
how do i make the beam bigger at the end?
@emmicd11
@emmicd11 8 жыл бұрын
change the vector in the size module
@flash3621
@flash3621 7 жыл бұрын
Hello. Is there any tutorial to make lightning of The Flash? Or something smiliar?
@deimosplays9188
@deimosplays9188 6 жыл бұрын
No but i just made the flash trail and it works really good
@squareff255
@squareff255 9 жыл бұрын
My Beam doesn't glow...
@ByterunnersGS
@ByterunnersGS 9 жыл бұрын
+McKenzie Warren Particle and other emissive objects glow depends mostly on Your camera Bloom settings. Take in mind that the bloom will effect every emmisive object in scene, so don't go to high on this :)
@squareff255
@squareff255 9 жыл бұрын
+Byterunners thanks!
@ChimeraProd
@ChimeraProd 9 жыл бұрын
+Byterunners Is there any way to make bloom not fade away in the distance? I notice no matter what I tried I cant get bloom to be visible when I go a little farther away, the bloom is only visible when the camera is close!
@ByterunnersGS
@ByterunnersGS 9 жыл бұрын
ChimeraProd - When You set up Your bloom, and the bloom is still not bright enough, go to the beam material, and use a multiply node on the emissive property. We do that. Multiplying by 1.5 or 2 should give You what You want, higher values will get unnatural but still cool looking bloom and a very bright glow. Go end experiment with that. You attach the current emissive node to the multiply, and then to the material slot. Try it out and let us know if it helped!
@ChimeraProd
@ChimeraProd 9 жыл бұрын
Byterunners Yeah I know how to change the brightness by multiplying, I meant the bloom/glow does not stay rendered on screen until you get close to it. If you pull the camera back you notice it starts to fade out completely, and if you have a long object its like it half fades out and looks odd. Theres someone who made a tron material that said its pretty complicated to keep bloom in the distance and gave me an experimental method though. But aside from bloom I have another problem I notice, My emissive materials seem to fade out in the distance completely. Not just the bloom, but the whole material / texture! What causes this? How can I keep it from dissapearing? In unlit mode the object/textures are still visible, but then in lit mode they fade away! I have long hallways that I need to see from up high and I have emissive textures on them but I cant even see them at all when the camera is far, no color, nothing!
@roastman9753
@roastman9753 3 жыл бұрын
Ah yes, I see you too like to make star wars podracers in Unreal.
@cannabis7619
@cannabis7619 4 жыл бұрын
This doesnt work because we dont have the "DistributionSource" as you do @UnrealEngine.
@singingvikram
@singingvikram 9 жыл бұрын
12:50 did he fart ?
@nikolabozin9509
@nikolabozin9509 6 жыл бұрын
Vikram Singh rofl
@hirkdeknirk1
@hirkdeknirk1 4 жыл бұрын
With 4.24 this do not work at all.
@erikamoya8373
@erikamoya8373 4 жыл бұрын
It worked for me on 4.24
@brandoncameron5328
@brandoncameron5328 9 жыл бұрын
My color will not change no matter what I do
@zdzakk4165
@zdzakk4165 6 жыл бұрын
Same here!
@emmicd11
@emmicd11 8 жыл бұрын
I made a rainbow beam emitter using this tutorial, it wasnt perfect but at least its a start: prnt.sc/egcolx
@pylbetajv
@pylbetajv 10 жыл бұрын
Sounds like you were getting a little tired in this video.
@Shepherd1234
@Shepherd1234 10 жыл бұрын
I found that fun and entertaining. :) With this voice, and the communication and entertainment skills, he would be able to have his own KZbin channel. I think I would be able to be a middle/top KZbinr depending what he would do.
@thaerathandel
@thaerathandel 7 жыл бұрын
A WE SO ME
@Demnus
@Demnus 8 жыл бұрын
This shit is broken in every possible way...
@alexaleksandrov9682
@alexaleksandrov9682 6 жыл бұрын
Still works in UE 4.21
@DolanDuking
@DolanDuking 3 жыл бұрын
NO ASYNC TICK still not fixed?
I Remade Star Wars VFX in 1 Week
10:39
ErikDoesVFX
Рет қаралды 3 МЛН
Try this prank with your friends 😂 @karina-kola
00:18
Andrey Grechka
Рет қаралды 9 МЛН
Каха и дочка
00:28
К-Media
Рет қаралды 3,4 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
Предел развития НЕЙРОСЕТЕЙ
18:53
Onigiri
Рет қаралды 248 М.
UE4 - Niagara Beam Emitter
9:46
gameDev Outpost
Рет қаралды 16 М.
A simple procedural animation technique
8:31
argonaut
Рет қаралды 551 М.
UE4 - Tutorial - Lightning Beam Particles (Request)
15:20
Dean Ashford
Рет қаралды 38 М.
Why Solo Developers Should Use Unreal
9:51
Thomas Brush
Рет қаралды 480 М.
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 1,5 МЛН
This free Chinese AI just crushed OpenAI's $200 o1 model...
4:41
Fireship
Рет қаралды 1,4 МЛН