Intro to Pyro C4D 2023.1 + Redshift

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Effectatron

Effectatron

Күн бұрын

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In today's C4D 2023.1 tutorial we check out the new Pyro simulation settings! new feature that let's you create fire and smoke in C4D natively! This is a quick start Introduction to it to get you started making things go boom! Thanks for watching!
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Пікірлер: 58
@C4DRS4U
@C4DRS4U Жыл бұрын
Interesting intro to Pyro. 🙂 There are a few things, I don't agree a 100% on: turning all those things on in the Pyro Object will eat up VRAM memory and performance. I would only turn on what you absolutely have to (e.g. density and temperature for interactive look development (i.e. so that you can use the RS render preview)). For a simulation in the viewport only, you don't need to turn anything "on"; keep it "on for export" or "off". The sim will still work, but you cannot scrub back and forth in the timeline. Volume renders in RS, in particular with emissive light from other parts of the volume (e.g. flames) either get very noise or take very long to render. Using Optix noise reduction helps, but also make the renders sometimes look weird (a look I'm not a fan of). BTW: I find it interesting that Maxon beat Insydium to the punch in terms of GPU-based fire and smoke simulations, so Insydium will have to catch up. It'd be interesting to see who is faster, Maxon introducing "Hydro" (my name for a C4D fluid sim) or Insydium with GPU-based Exlposia. But what I'm really looking for in C4D is GPU-based hair simulation.
@effectatron
@effectatron Жыл бұрын
Thank you for leaving actual constructive criticism, I really appreciate it. So you're saying if I turning on things like pressure and stuff, even if it's not active in my pyro settings will eat up Vram? So I should only turn on the 3 things that are set to 'on export' to begin with for look dev? and maybe even wait to turn them on until I'm done adjusting my pyro and ready to adjust the materials?
@C4DRS4U
@C4DRS4U Жыл бұрын
@@effectatron "On export" means that the stuff will be cached to disk (as a VDB). "On" means that it will be cached in memory and therefore eat resources. "Off" means that the sim will not be cached in memory or to disk). So for developing the look of the sim in the viewport, you can turn everything off or keep what you finally want to cache to disk "on export". It will then not be held in memory. The drawback is that the you can only play the TL forward and not scrub back. (BTW: you can track VRAM usage with the performance tab in the windows task manager (if you are on a PC).) Only if you want to develop the look with the RS RenderView open (or need to be able to scrub the timeline), you need to turn the appropriate channels "on" so that RS/the timeline) can read the sim data. If you don't turn these channels on, the sim you see in the viewport only "lives" in the view port. Long story short: the main purpose of the Pyro Object (not the Pyro tag) is to decide where the sim data will live/be handled (only in viewport (i.e. in VRAM), also in the RS RenderView or on disk).
@C4DRS4U
@C4DRS4U Жыл бұрын
And one more thing: you only need the "velocity" channel if you want to render the volume with RS and motion blur. In my testing so far, it doesn't do much but increases render time significantly. So, for most pyrotechnical sims, density and temperature should be sufficient.
@effectatron
@effectatron Жыл бұрын
@@C4DRS4U Thank you! Good info!
@C4DRS4U
@C4DRS4U Жыл бұрын
@@effectatron You're welcome. 🙂
@kickheavy8982
@kickheavy8982 Жыл бұрын
I've been invested in X-Particles and Embergen for quite some time. The fact that this is now native in C4D is mind blowing.
@effectatron
@effectatron Жыл бұрын
I know right? Can't wait for water, surely it'll be soon.
@DesmondHolt
@DesmondHolt Жыл бұрын
Sad because I actually started learning blender for similar effects 😢
@Thunderstrike10
@Thunderstrike10 Жыл бұрын
Dude has the best C4D tutorials, saved me so many times!! Thanks for the very fast intro to pyro :)
@effectatron
@effectatron Жыл бұрын
Thank you so much! I can't wait to blow some stuff up with Pyro lol
@MooseX2012
@MooseX2012 Жыл бұрын
This channel is so fking underrated. I know 3D artists are overall but, this guy should be one of the top well known ones for sure.
@effectatron
@effectatron Жыл бұрын
Ha thanks!
@DustinValkema
@DustinValkema Жыл бұрын
Great jumpstart to Pyro!
@effectatron
@effectatron Жыл бұрын
Thanks to you!
@motiondesignberlin10243
@motiondesignberlin10243 Жыл бұрын
Great overview, thanks!
@ExpressoMechanicTV
@ExpressoMechanicTV Жыл бұрын
Fab - thanks so much for sharing!
@effectatron
@effectatron Жыл бұрын
Thank you for watching!
@evaziuzina5007
@evaziuzina5007 Жыл бұрын
Thank you veru much for the tutorial!❤‍🔥
@adapptivtech
@adapptivtech Жыл бұрын
Thanks man you rock. Would love to talk further some day.
@anthonythorne8708
@anthonythorne8708 Жыл бұрын
Excellent video. According to a Core4D thread there's reportedly a bug in this current version of C4D btw which has been affecting the smoke appearing as it should on initial implementation before you start adjusting any settings. Reinstalling C4D (and I did this myself by deleting my C4D 2023 folder and then just reinstalling it again via the Maxon app) apparently fixes it.
@cmuk3d
@cmuk3d Жыл бұрын
loving your work :)
@effectatron
@effectatron Жыл бұрын
Thank you!
@kobiohanna
@kobiohanna Жыл бұрын
cool feature hope Maxon implement mouse hover explanation for each toggle
@effectatron
@effectatron Жыл бұрын
I would love that
@r2detta
@r2detta Жыл бұрын
You are realy good tutor 👏👏
@effectatron
@effectatron Жыл бұрын
Thank you so much!
@andreasberglund9743
@andreasberglund9743 Жыл бұрын
Thanks!
@effectatron
@effectatron Жыл бұрын
No, thank you!
@ryanhoog8678
@ryanhoog8678 Жыл бұрын
Thanks
@effectatron
@effectatron Жыл бұрын
hey thank you Ryan!!
@ryanhoog8678
@ryanhoog8678 Жыл бұрын
@@effectatron Of course! You're content has always been LIT, even before pyro. haha
@marcus_ohreallyus
@marcus_ohreallyus Жыл бұрын
One thing I can tell you about pyro...don't try to go too crazy with it. I locked up my system trying to simulate a cloner of rigid body spheres. VRAm maxed out and so did my system, which unfroze itself eventually but it looks like you need to be careful if you want to do something more than a couple of objects on fire.
@effectatron
@effectatron Жыл бұрын
Yeah, there's def a sweet spot for performance and look
@mgalbu
@mgalbu 4 ай бұрын
Hi, great tutorial! I followed it step by step using C4D 2024 and the results are completely different. I tried but couldn't get it to look like yours :((((
@kobiohanna
@kobiohanna Жыл бұрын
need a super PC for that, M1 macbook is crashing a lot
@vatop1304
@vatop1304 Жыл бұрын
is there a way you can make the smoke go in the z axis? Like say you want to make like a sky scene with a meteor in it.
@effectatron
@effectatron Жыл бұрын
Yes you can also use forces. Such as wind!
@vatop1304
@vatop1304 Жыл бұрын
@@effectatron I'm salivating
@effectatron
@effectatron Жыл бұрын
@@vatop1304 same lol
@marcus_ohreallyus
@marcus_ohreallyus Жыл бұрын
I'm hoping Maxon is working on something like Pyro for liquids.
@effectatron
@effectatron Жыл бұрын
Hydro hopefully :)
@danahaghighi
@danahaghighi Жыл бұрын
how can i limit the simulation to a container so it doesnt get infinitely big? currently it works similarly to adaptive container in fumeFx and phoenixFD, it grows those green brackets when needed and i dont want that
@effectatron
@effectatron Жыл бұрын
Here is a video on that kzbin.info/www/bejne/lZSQnnSIgZx9hKM
@marcus_ohreallyus
@marcus_ohreallyus Жыл бұрын
Of course, it's amazing and mind blowing to be doing effects like this almost realtime. But Pyro will eat all of your Vram like a snack in a few seconds. That's not even an exaggeration. I'm going to need 24 gb of Vram if I really want to do anything serious with it
@rehmatkhan1549
@rehmatkhan1549 Жыл бұрын
Please showmake a video for how to install forster plugin for C4D 2023.1 ???????
@effectatron
@effectatron Жыл бұрын
I wish I had it
@alexpdennis
@alexpdennis 9 ай бұрын
can i ask your hardware specs on this vid? (cpu+gpu?)
@pandagames4192
@pandagames4192 Жыл бұрын
Can you render with standard render?
@effectatron
@effectatron Жыл бұрын
Standard? I'm not sure, probably physical renderer. I haven't used those since I've gotten redshift to be honest
@OBALEHVIEW
@OBALEHVIEW Жыл бұрын
Between Pyro and Turbulence FD.. which is better..,
@effectatron
@effectatron Жыл бұрын
No idea personally. But from one perspective, Pyro doesn't cost anything extra. So there's that. But fire making wise, I honestly don't know, hopefully someone that has used it can help you, but pyro has only been out for two days so it's unlikely anyone knows yet.
@tomroohan
@tomroohan Жыл бұрын
Not very well optimized for M1 macs. But cool to have in c4d. houdini pyro sims seem better optimized for m1s at the moment.
@user-le2hu1ct4t
@user-le2hu1ct4t Жыл бұрын
"well optimized" is highly subjective, but I would disagree with this sentiment. I've been pleasantly surprised with the excellent performance on my m1 Max having no issue swapping between my laptop and my 3090 rtx desktop in the same scene, with redshift volume renders set the same on both. Caching is also incredibly fast on the mac. No other vfx program I use (including more generally RS) has comparable performance between those two platforms. I've been moving away from C4d lately but these latest updates have encouraged me to begin using it more again. I do have 64gb of ram on my MacBook so maybe that helps, but I have been very surprised with how well it performs.
@link6563
@link6563 Жыл бұрын
Welcome to blender 20 years ago, laughs in free
@effectatron
@effectatron Жыл бұрын
Lol yea blender also has water! Blender is pretty awesome, but I've used blenders fire and it's not quite as fast and instantly great looking as Pyro so far, but both Def are awesome, blenders fire us pretty solid too, it's an awesome program. I'm just glad Pyro doesn't cost extra haha
@user-le2hu1ct4t
@user-le2hu1ct4t Жыл бұрын
Blender users always acting like everyone else has never heard of blender lol. Blender? What's that? Is it free??
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