I've been modeling for almost 35 years (since before Windows existed) and I have to say, this is by far the absolute best intro to Spatial Material in 3D that I've seen! You clearly have a great understanding of what you teach and you are even more clear in the way you present it to your viewers... out of a 0-10 (with ten being the best) I give you a 15! Cheers!
@emi_cpl6 жыл бұрын
Thank you for your tutorials! You inspired me to create Godot tutorials as well. I'm just starting but it is nice to see that you keep delivering awesome content after so many videos. Keep it up! :D
@jcobreti4 жыл бұрын
Only 1 year? Your videos are very good too
@oneangryamerican99165 жыл бұрын
You're tutorials are the best. I'm a total newb and you make it easy.. Excellent..
@syskrank3046 жыл бұрын
Very nice! These tutorials are just what Godot community/engine needs to grow, evolve and involve more people. Thank you!
@thomasmaier70536 жыл бұрын
Love me some 3d tutorials. Thanks for doing this, I can really tell how the kickstarter has motivated you even more. You're great!
@boerbol94222 жыл бұрын
Very good intro for spacial materials! Learned a ton! Still relevant in 2022 for those wondering....
@krys_is5 ай бұрын
"Depth" is changed to "Height", for those who cannot find "Depth" under the material.
@WhaleMo4 жыл бұрын
对于刚入 PBR 管线坑的新人来说,不错的示范教程喵~
@rat42894 жыл бұрын
yes :)
@francescosaltarel25516 жыл бұрын
I already watch a lot of texturing tutorial and this help me a lot how the shading work in godot Thanks 👍🏻
@quickblack3 жыл бұрын
thanks bro, we need more explanation video like this... subscribed...
@321357w5 жыл бұрын
Very informative and easy to understand, many thanks.
@TheGruselmops6 жыл бұрын
Great explanation! Thx a lot!
@616Metalhead6165 жыл бұрын
AWESOME!!! Thank you so much. I'm coming from Blender and wanted to start for so long with Godot at first just with some easy things like Import Objects, Creating Materials and that Stuff.., But i was struggling where and how to start. :D Because these kind of things i already know from Blender, but setting it up in Godot if you just start was a bit of confusing. :D This helps a lot! Good work. :)
@fragarena99106 жыл бұрын
HIGHLY USEFUL :D Thank you
@xxsaivior96393 жыл бұрын
Thank You SO much i couldnt figure out how to add a wood texture to my cabin you got a sub from me
@Inferryu5 жыл бұрын
How come I always get black meshes instead of the soft bluish ones you get? also, some options like Depth and Subsurf Scatter don't appear on the list.
@JasonPegasus2 жыл бұрын
hey! do you know how to fix an error when putting a roughness map in darkness? it looks white and i can see it in the dark
@nikhilkadiyan48476 жыл бұрын
I think that when we create a new material, spatial shader should be the first option instead of visual shader
@chakritsmarnrak28963 жыл бұрын
Could you tell me how to add texture to sphere???? what is the file??? I try to add with .jpg texture but it didn't work.
@amirsaleh_ag39175 жыл бұрын
how can i make q box bigger without streching it,?? cuz the textures get streched
@elektrofox27463 жыл бұрын
Can somebody please explain why the PBR setup in Godot looks so much different than UE/Unity/Marmoset/Painter? I imagine this is a color space difference, but Godot always seems a little off when I use properly calibrated scan data when compared to really any other PBR system. Can somebody please enlighten me?
@Gdquest3 жыл бұрын
Every rendering engine has a different look. Now, looking at how the default looks in Marmoset and Unreal, I would suspect they apply post-processing to the rendered images by default, while Godot doesn't. So a possibility is that you need to set up your `default_env.tres` resource to use post-processing effects like adding the film curve, things like these. I would imagine that's what these other rendering engines use by default (color remapping).
@elektrofox27463 жыл бұрын
@@Gdquest You are correct about default post processing being a potential complicating factor, but I'm talking about raw scenes with all that stuff disabled. I suppose some things may be hard coded in some renderers, but something like Substance Designer shouldn't look as different as it does. Will continue doing more research about this, but from what I can tell there is something off. For clarity (not clout) I've been doing material and lighting work in games for well over a decade now. I'm confused as to how I can't get Godot to look anywhere near my other renderers.
@Gdquest3 жыл бұрын
@@elektrofox2746 I'd get in touch with people working on the renderer. They were trying to get something that looks like Blender's Eevee a bit during 3.0 dev, but I think Godot 4's new renderer is getting closer to solid defaults.
@jcobreti4 жыл бұрын
Very good video, thanks
@ZoidbergForPresident5 жыл бұрын
Interesting video, although it of course went by quite quickly but it's a full and complex subject. Thanks in any case! :)
@chikenbell71274 жыл бұрын
Hello, is there any other method to texture, besides this one, and special cases to be careful of when editing with low poly / cartoon style?
@TechBoxNorth6 жыл бұрын
I wanted to ask a question about the running kickstarter campaign: Will the content created be suitable for someone like me who is not very skilled at programming and just knows the very basics? Like if else statements, variable types, iteration loops and a little about arrays and list etc. For instance I know how to build a state machine in in GameMaker studio 2 using enums and such. 10 days left on the KS so please answer soon ;)
@rinkusan9784 жыл бұрын
Are there more anime-esque textures out there?
@nathan44u5 жыл бұрын
Is it possible to make a "splatmap" of these? I already have a splatmap implementation but it only works with flat textures.
@chcamp6 жыл бұрын
Thanks hey u teach very well!!
@toupocallen75724 жыл бұрын
Hey! Love your videos! When I try to repeat the texture with the UV1 parameter it warps my texture. What am I doing wrong? :(
@vullematti44475 жыл бұрын
Merci pour le tuto !! Malheureusement je n'arrive pas à appliquer un Material à un Mesh importé de Blender (format obj), la texture ne s'affiche pas, tu aurais une solution/suggestion ??
@Gdquest5 жыл бұрын
L'équipe de Godot a travaillé sur un export gltf 2 pour Godot, c'est un format libre bien plus moderne, ça marche beaucoup mieux. Je le conseille
@vullematti44475 жыл бұрын
GDquest Ah merci beaucoup, je vais regarder ça !! :))
@ricardo1306955 жыл бұрын
I've tried to import materials into Godot 3.1 but Godot crashes :/
@orozcoapaza16606 жыл бұрын
I can't understand how to enable Anti-Aliasing :(
@nimmen4 жыл бұрын
Project > Project Settings Then under the "General" Tab: Rendering - Quality then under category "Filters" there is MSAA I would also recommend you to set anisotropic filter level to 16x. It's not that performance intensive and makes a real difference in how textures look
@me2beats3136 жыл бұрын
Could you pls make basic tutorial for Material Maker add-on?
@НеизвестныйЯ-г4ь6 жыл бұрын
Heightmap?
@somekindofbluestuff4 жыл бұрын
Thank you!
@danielsaldivar54034 жыл бұрын
Thank you so much
@Gdquest4 жыл бұрын
You're most welcome.
@pablo.san.alonso8 ай бұрын
Hello, first of all, great video, it helped me a lot, and second, I have a question if someone can help me: I imported a net pbr for a basketball game, I see that there is an "Opacity" .jpg but I don't know in which module add it since now my net is completely opaque, thanks! :)
@samighasemi33333 жыл бұрын
Nice nice nice👍🏻
@elvin_agha3 жыл бұрын
thank you
@abandoned75016 жыл бұрын
first lol, didn't knew that you make 3d tutorials
@me2beats3136 жыл бұрын
Like!
@vicentejamen31215 жыл бұрын
ni mergas no se ingles
@Giga_Hood5 жыл бұрын
hey um how do you make a material an instance that can be shared across multiple objects...
@Giga_Hood5 жыл бұрын
like if I made a mega texture in substance and basically crammed all the uvs of a whole scene into one uv map and now I made a texture that essentially applies to every object in the level but I don't want to have to drag and drop the same files over and over again all the time, is there a way to make the texture universal?