Introduction to flowcharts

  Рет қаралды 1,745

Game Design with Reilly

Game Design with Reilly

Күн бұрын

Пікірлер: 28
@JatinBhardwaj
@JatinBhardwaj 10 ай бұрын
This makes things complicated instead of simplyfying.
@gamedesignwithreilly
@gamedesignwithreilly 10 ай бұрын
I'm not going to lie it a little complex. With practice this is a very advance tool that can change our approach to layout between maps, boss logic, animation logic and NPC dialogue.
@NukeThemAllGame
@NukeThemAllGame 11 ай бұрын
Thank you. C3 continues to surprise us with great updates!
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
Excited to see what you could do with it. Any ideas on how you could incorporate this into your own game? Idea I have so far is a tech tree
@SkidesGames
@SkidesGames 11 ай бұрын
This looks so exciting to use! Thanks for the video!
@_cul8r_
@_cul8r_ 11 ай бұрын
This seems potentially very powerful. Complex state machines to manage AI behaviors was something that immediately came to mind. I thought, as someone already mentioned, an animation controller. This could manage a text adventure game. So many possibilities. I look forward to see what others come up with. Thanks for the awesome video!
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
It's great to have such a big feature like this. Never thought of ai, will have a play around.
@MenicaFolden
@MenicaFolden 11 ай бұрын
Helped a lot! Thank you so much.
@michaeldougherty6036
@michaeldougherty6036 11 ай бұрын
Flow charts for boss behavior would be so nice. I have a real bitch of a time going back and debugging my boss code several months after I've moved on to something else in the game. A flowchart would help greatly to keep track of all the phases and variables, from the code-salad my boss code is.
@romainpierson
@romainpierson 7 ай бұрын
Thank you ! Cool tutorial 👌
@johnnycoleman179
@johnnycoleman179 11 ай бұрын
I only got to watch about 5 minutes of this ill definitely watch later so it might be covered but a good use would quest markers between multiple frames/maps the marker could point to the nearest exit to get you to the next are that links to the final destination
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
I love all the ideas that everyone has come up with already. Excited to see what everyone does with this.
@fs0c1ety
@fs0c1ety 11 ай бұрын
thanks for making this. ❤‍🔥❤‍🔥
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
Of course!!
@MarioKreeft
@MarioKreeft 11 ай бұрын
Interesting, thanks for sharing. I'm thinking of some advanced use cases, I can see it transform into a animation controller for example. But then the speed must be at least as fast as the normal control blocks. Any knowledge about that already? Cheers
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
I had a Similar idea as it reminded me off Godot's animation controller. You could then have when an animation finishes to go back to previous node. It on my list to play around with.
@Inforged
@Inforged 11 ай бұрын
Hey Reilly, do you have any videos up (or could you explain) about making level transition animations using timelines? i tried figuring it out on my own with no success, and your videos are usually a big help. thanks in advance!
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
I have done a basic fade to black video kzbin.info/www/bejne/f4fdlmaXZpKShbMsi=tLZsNelJPtujvG9I But not with the timeline. Need to spend more time looking at the timeline in general but feels a little clunky. If I come up with anything useful will let you know.
@bjornorstad
@bjornorstad 11 ай бұрын
Hi, I’m not sure if this’ll help and I don’t have a video for it but I like to do a loony toons type deal where I have a transition layer with an invisible black object that covers the whole layout and a circle that is as big if not bigger than the viewport with destination out. Then I open a timeline and add the circle to it. Then take away the x and y values to replace them with either scale or height and width I don’t remember if there is scale or not. Then I use the keyframes to shrink the circle size down to roughly my player size and keep it that size for like a second or so before quickly so that it feels snappy. I like to use the like the thing that lets it play in reverse so that it animates your character back in and it looks pretty good. On the event sheet side just whenever you need to transition you just set the circles position to your player, make the black object visible, and play the timeline. Then when you get to your new layout or wherever you put your player then set the circle to your player make sure that the black object is visible then play your timeline in reverse! I’m pretty sure you can do that after the timeline is done playing you make the black object invisible and voila a loony toons transition. It’ll take a lot of adjusting for your project but it’s a really fun looking transition. Hope that helps!
@ManToon.g
@ManToon.g 10 ай бұрын
Can you please tell me how to make an object pulsate? Thank you in advance
@gamedesignwithreilly
@gamedesignwithreilly 10 ай бұрын
Not 100% sure what you asking but easiest method would be add the sine behaviour and set the property from horizontal to size and set the magnitude around 10.
@ManToon.g
@ManToon.g 10 ай бұрын
@@gamedesignwithreilly Thanks. You are the best
@errorgradov8050
@errorgradov8050 11 ай бұрын
blueprints....hmmmm
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
Hmm? Maybe
@Microbex
@Microbex 11 ай бұрын
Could this be used as a GOAP?
@gamedesignwithreilly
@gamedesignwithreilly 11 ай бұрын
Possibly, it's nice to have a feature this big, I have so many ideas to play around with and try, can't wait to see what others do with it.
@Microbex
@Microbex 11 ай бұрын
@@gamedesignwithreilly Definitely. I looks very promising. Merry Christmas Reilly. 🎄
@jonaszIGD
@jonaszIGD 11 ай бұрын
Flowcharts remind me 001 Game creator event editor, but 001 game engine have this system much easier
custom in game keybindings with save and load functions (Construct 3 tutorial)
16:07
my unfinished projects are your to download and keep pt3
17:44
Game Design with Reilly
Рет қаралды 891
How Much Tape To Stop A Lamborghini?
00:15
MrBeast
Рет қаралды 239 МЛН
Чистка воды совком от денег
00:32
FD Vasya
Рет қаралды 3,3 МЛН
Creative Justice at the Checkout: Bananas and Eggs Showdown #shorts
00:18
Fabiosa Best Lifehacks
Рет қаралды 14 МЛН
How to use the new follow behaviour in Construct 3
9:00
Game Design with Reilly
Рет қаралды 2,2 М.
How Not To Make An Environment
24:43
caponeart
Рет қаралды 21 М.
Destructible terrain in construct 3
17:16
Game Design with Reilly
Рет қаралды 1,5 М.
My Unfished projects are yours to keep pt4
12:21
Game Design with Reilly
Рет қаралды 808
NVIDIA’s New AI: Stunning Voice Generator!
6:21
Two Minute Papers
Рет қаралды 96 М.
CompTIA A+ Certification Video Course
3:50:46
PowerCert Animated Videos
Рет қаралды 6 МЛН
Randomly generate map with unlockable tiles
18:30
Game Design with Reilly
Рет қаралды 707
Why is Python 150X slower than C?
10:45
Mehul - Codedamn
Рет қаралды 26 М.
How to Use Text in GameMaker
6:18
GameMaker
Рет қаралды 12 М.
How Much Tape To Stop A Lamborghini?
00:15
MrBeast
Рет қаралды 239 МЛН