Honestly, i think your teaching style is awesome, everything was so clear and understandable. This is awesome man!
@SuboptimalEng2 ай бұрын
Thanks Astrus 🫶
@justanotherhotguy Жыл бұрын
Tomorrow exam in real time computer graphics, thank you very much!
@SuboptimalEng Жыл бұрын
Good luck!
@stoup8778Ай бұрын
dude i have not been able to process the learnopengl tutorials on this topic, this made it so much easier to understand!
@SuboptimalEngАй бұрын
Thanks! I feel that the learn OpenGL tutorials focus more on teaching the graphics API itself. I try to focus on teaching the math and theory behind shaders.
@JackLeiLing7 ай бұрын
Liked and subscribed! The most clearer explanation for this difficult topic. Super helpful. Many thanks
@SuboptimalEng7 ай бұрын
I made the video because I was learning phong lighting and struggled to understand it. Glad it helped!
@Iridium.11 ай бұрын
You can use a halfway vector instead of reflect for better performance
@SuboptimalEng5 ай бұрын
Recently learned about this watching Cem Yuksel’s Utah course!
@pingwinek_1337 Жыл бұрын
your voice is so soothing oh my gawddd
@SuboptimalEng Жыл бұрын
Guess I’ll have to start an ASMR channel now jk… unless 🤔😂
@pingwinek_1337 Жыл бұрын
@@SuboptimalEng UNLESS
@glebaltfromrovia98983 ай бұрын
insanely simple and straight to the point! thanks
@SuboptimalEng3 ай бұрын
🫡
@ksalarang Жыл бұрын
Exactly what I was looking for, thanks. Keep up the good work
@online.python.dersim5 ай бұрын
Thank you very clear simple but enough detailed explanation especially graphics of the calculations are very useful thank you again for this great video
@SuboptimalEng5 ай бұрын
Glad you found it useful!
@irice73 ай бұрын
awesome video. also, what theme did you use for vscode?
@SuboptimalEng3 ай бұрын
Thanks! I mainly use a customized version of gruvbox dark. The exact details are in my GitHub dotfiles repository.
@OrgStinx Жыл бұрын
Thanks, I appreciate this.
@thesituation5315 Жыл бұрын
Hi. I've been trying to learn how lighting works, and I'm having a really hard time with this. I understand the base of the whole idea, but the part I'm having a hard time with is how to make it work in 2D. I was wondering if you know how to port it to two dimensions? I can't really find anything online specifically regarding 2D phong shading.
@OrgStinx Жыл бұрын
Do you mean lighting in 2D world (e.g. for 2d games) or how to cast 3D world to 2D screen?
@MrMariozzz787 ай бұрын
i use opegl in dev c++ gl library i guess it pre 2.0 so it dont use GLSL ...can i use phong light with 2.0 pre.version?
@nexusplus4960 Жыл бұрын
Hi when I import model in three js. model load with light what should I do??
@janreinsch97258 ай бұрын
So, what I found confusing is that the vector is named lightSource... Isn't this actually the lightDirection and the lightSource is at a point infinitely far away, so that all light rays hit the scene at the same angle?
@SuboptimalEng7 ай бұрын
Yea that’s a good question. I think a better name for the variable would be direction to light source from origin.
@janreinsch97257 ай бұрын
@@SuboptimalEng Thanks for your answer! I named it relativeLightPos in my exercises, because that gives me the intuition that the light is always coming from the same direction for all objects of the scene
@SuboptimalEng7 ай бұрын
@@janreinsch9725 That's great to hear! Happy to help a fellow graphics enthusiast.
@janreinsch97257 ай бұрын
@@SuboptimalEng Thank you for these tutorials!
@diddy_dante Жыл бұрын
If fragment shaders work on a pixel by pixel basis, does the rasterizer also give eye-direction vector values for each pixel? I can't understand how else you could pull off specular lighting.
@SuboptimalEng Жыл бұрын
I fake the eye direction in the code, setting it to -1 in the Z axis.
@MichaelPohoreskiАй бұрын
In the fragment shader you usually pass in the eye position as a uniform. Reading the Z Buffer you can reconstruct the fragment’s x, y, z position.
@calderarox Жыл бұрын
this is a really good video! thanks
@EliasWolfyАй бұрын
kind of off topic, but what theme do you use?
@SuboptimalEngАй бұрын
A customized version of gruvbox dark 😎
@kevinto8955 Жыл бұрын
Yes more shaders! Curious, what was your roadmap for learning all this? I'm reading through the book of shaders, but once I'm off it, I feel totally lost :(
@SuboptimalEng Жыл бұрын
I started with the book of shaders and got stuck as well. Good to hear I’m not the only one who felt this way tbh. SimonDev’s GLSL shader course helped me learn a lot more quickly! I’ve talked about this more extensively on Twitter. And yep, I plan to make more videos on shaders 😊
@susussususuususuusuuususussusu5 ай бұрын
life changing lesson :0
@MichaelPohoreskiАй бұрын
1:23 Phong lighting _hasn’t_ been common for the past decade. The problem with Phong is that it isn’t energy preserving. Using a physically correct BRDF replaced it.
@SuboptimalEngАй бұрын
Gotta learn BRDFs next 🤓
@AllianceHalifax Жыл бұрын
where is the duck model in the code?
@SuboptimalEng Жыл бұрын
The duck model is included in the VS Code extension! I made a video explaining how to set it up 🙂
@ku1661011 ай бұрын
Yes but not explaining how to show the duck model ...... @@SuboptimalEng
@ku1661011 ай бұрын
Click on the glslCanvas left most icon at bottum to change object
@EliasWolfyАй бұрын
this is a shader being applied to the duck
@konigsberg72 Жыл бұрын
what's the song? 00:00
@javifontalva7752 Жыл бұрын
Wonderful vid!! Can you make more vida on shaders?
@SuboptimalEng Жыл бұрын
That’s the plan!
@nebuladevelopments Жыл бұрын
awesome!
@alberoDiSpazio Жыл бұрын
There's a Monopoly Game app that has that duck, fully shaded.
@inhtrungkien37453 ай бұрын
I’ve discovered that this method was made by a Vietnamese man, and his name is Phong
@SuboptimalEng3 ай бұрын
Computer graphics legend.
@inhtrungkien37453 ай бұрын
@@SuboptimalEng btw your accent is so attractive, I would say it’s totally nothing like a typical indian accent
@singlebw4065Ай бұрын
Ничего не понятно, но очень интересно. Это не для начинающих.