What Are Shaders?

  Рет қаралды 208,618

TheHappieCat

TheHappieCat

Күн бұрын

Пікірлер: 247
@daggawagga
@daggawagga 7 жыл бұрын
This is the best shader high level intro I've ever seen. So many introductions are either not succint or focus too much on something too specific for a intro.
@abjee1602
@abjee1602 2 жыл бұрын
wow
@zes7215
@zes7215 11 ай бұрын
wr
@TehBurek
@TehBurek 7 жыл бұрын
Kudos for drawing attention to independent and parallel execution of shader code, as someone who teaches this stuff in computer graphics class, I want to stress that also. That answers many questions from people coming from "regular" CPU programming and adjusting to this, like "why can't I pass a variable to next pixel?" or "why's there no random function?", etc. Shaders are (mostly) meant to be fire-and-forget, no waiting around, no syncing with each other, otherwise the performance would crumble. This way, you can have massive parallelism, litereally thousands of real hardware threads running simultaneously, without worrying about it.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 7 жыл бұрын
Also note the difference between a real-time shading language (like GLSL) versus one for non-real-time use (e.g. OpenShadingLanguage, OSL). The latter does indeed have a random function, only it calls it “noise”. Another fun concept in OSL is that of a “material closure”. This is how you define the characteristics of the material independent of the actual lighting. For example, you have built-in closure functions for microfacet, refraction etc, which you can combine in your own arithmetic expressions, and leave it to the renderer to work out the actual lighting at each pixel.
@dealloc
@dealloc 7 жыл бұрын
I think it's important to distinguish between the two kinds of shaders. Namely the vertex and fragment. Where fragment shaders are done for every pixel (therefore also known as a pixel shader), vertex shaders are done on every vertex. The order of the shaders are also key; Fragment shaders are applied _after_ Vertex shaders. So in this video the pixel shading (colors changing) are fragment shaders, whereas cell shading (toon shading) uses vertex shading, since they have to extrude from the model in order to make the outline around the models. The color of the outline are then applied by the fragment shader.
@NeoShameMan
@NeoShameMan 7 жыл бұрын
ui_wizard Wind waker don't have outline, borderland do it as a (fragment) post process, and okami just use a reverse shell since ps2 don't have shader... It's not always vertex like afro samurai, which push the second pass vertex along the normal by flattening it in the view direction.
@Blendedasian
@Blendedasian 7 жыл бұрын
ui_wizard the technique you mentioned uses the vertex shader to upscale a pitch black copy of the model that stays right behind the normally drawn one like a bigger shadow. But this was used mostly in earlier games because it was cheap in processing power. The newer installments use one or a combination of the 2 techniques: - Interpolate normals from vertex shader and set any pixel with angle over a certain threshold to pitch black using fragment shader - Edge detect using sobel/laplace/whatever algorithm you prefer and overlay as a post processing effect on fragment shader. I also remember someone mentioning in forums a technique where a depth-map (z values) of the screen was edge-detected and overlayed to the render to make the lines.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 7 жыл бұрын
There are more than two kinds.
@clodgozon3968
@clodgozon3968 5 жыл бұрын
Well, there are more than that, but fragment and vertex shaders are often used than those aren't mentioned.
@zoriiginalx7544
@zoriiginalx7544 3 ай бұрын
I would like to say that fragment shaders can be done multiple times per pixel in the cases where there’s transparency (so the same pixel can have multiple geometric fragments it needs to do processing on) or if whatever reason your GPU decides to do depth tests after the fragment shader has finished running instead of directly after rasterization. Thus, making the word ‘fragment’ in fragment shader a more reasonable and appropriate naming than pixel shader IMO
@flake8382
@flake8382 24 күн бұрын
You have an amazing way with words! Easy, EASY to align my thought process with what you're saying. I specifically thought the word "Bucket" and you said it less than 2 seconds later.
@GingerAle611
@GingerAle611 3 жыл бұрын
Wow. Finally I got an understanding what is shaders. It's a piece of code, in which you put every pixel of an object, related to this shader. It makes some calculations, depends on what nodes you put inside. Then it returns a color value for these pixels, to render it on screen.
@ImTheBestJamie
@ImTheBestJamie 7 жыл бұрын
Ive always liked lighting in games as far as graphics are concerned, so its interesting to learn whats actually happening. Im looking forwards to the code :)
@umeshkumarasamy6608
@umeshkumarasamy6608 5 жыл бұрын
Where were you all this time? I've been looking everywhere for knowledge about shade and you've shown me the light
@slowdragon4169
@slowdragon4169 7 жыл бұрын
i dont know how but you nailed the timing of publishing this video. Just in time. Like some superhero.
@16rosati
@16rosati 5 жыл бұрын
Visual node based shader editors are available and they make the learning process a lot more user friendly!
@johnhammer8668
@johnhammer8668 4 жыл бұрын
Thanks for precisely pointing out pixel shader is a function applied to all pixels which takes position as the argument and does not depend on the adjacent pixels. Are all the other shaders also depened only on the postion and does not care about the values of other entities ?
@ewaldikemann4142
@ewaldikemann4142 7 жыл бұрын
Very nice intro into a very complex theme. Even when it comes shading of objects in a 3d space with multiple light sources and various calculation techniques. I'm looking forward to the next part - thumps up!
@yuliyasherstyuk842
@yuliyasherstyuk842 5 жыл бұрын
43 people are from Australia and clicked thumbs up, but it came out upside down
@allansh828
@allansh828 7 жыл бұрын
nice to see people willing to sponsor this channel
@NiemandKatzchen
@NiemandKatzchen 7 жыл бұрын
I wish that this video existed when I first started learning shaders, very good high level introduction and explanation.
@tufekci0
@tufekci0 11 ай бұрын
Love your videos. You sum up even complex subjects so nicely. Not so nerdy and not so shallow.
@paulkyle
@paulkyle 3 жыл бұрын
That was actually helpful. Now I finally understand what shaders are 👏🔥
@ddud4966
@ddud4966 7 жыл бұрын
I always wish Photoshop had a shader language like Maya Hypershader except for 2D layers, that would be so powerful compared to their fixed blending options.
@carterpryor3880
@carterpryor3880 7 жыл бұрын
Seeing your videos on things like this make me really want to get up and experiment! Thanks for another awesome video!
@safebox36
@safebox36 7 жыл бұрын
_doing Computer Graphics assignment_ Me: The f*** is a shader? TheHappyCat: _this video_
@kingarthurthethirdthst3804
@kingarthurthethirdthst3804 7 жыл бұрын
Holy shit, literally the same thing happened to me. Just started a graphics course and by the time I hit shaders this video came out.
@Interestingworld4567
@Interestingworld4567 7 жыл бұрын
If you want to know 100% what is a SHATER. just go to the "NVIDIA" CHANNEL THEY have a better video of 2 hour explanation how a shator work.
@Collidedatoms
@Collidedatoms 7 жыл бұрын
Francisco: Would you mind posting a link to the video?
@Erlisch1337
@Erlisch1337 6 жыл бұрын
wtf is a shater/shator tho? xD
@tuxmusicman
@tuxmusicman 6 жыл бұрын
When you go through a whole Computer Graphics class without learning about shaders because your professor uses the old version of openGL . . .
@scapegoat079
@scapegoat079 3 жыл бұрын
"Have a happy day wherever you are" What a sweet way to sign off on a video hahaha. YOU have a happy day
@man_vs_life
@man_vs_life 4 жыл бұрын
For a long time I had in the back of my mind just what the heck a "shader"was. Now I have some grasp of it, thank you.
@massivewon
@massivewon 4 жыл бұрын
Never worked with shaders before, but this was a fantastic video. I learned a lot! Subscribed.
@guiguiregismercer5720
@guiguiregismercer5720 7 жыл бұрын
Loved it, please make more video about shaders, lighting and techniques! Thanks
@TheMahotizer
@TheMahotizer 4 жыл бұрын
I just discovered your channel, and I’m so happy KZbin recommended it to me. I’m a design student in college and a lot of things that are interesting to me are jam packed into this video. I also love how you take time to explain various concepts in detail
@wiigame3401
@wiigame3401 5 жыл бұрын
I'm a very young (10 years old), game developer using unity. I really enjoy your creative computer content that helps me (even though you're not using unity)when I have a question. I just wish you can upload again. :-)
@23kl104
@23kl104 5 жыл бұрын
@4:09 "there is a link in the description", I see what you did there
@Bretana
@Bretana 3 жыл бұрын
As someone that knows nothing about shaders, this was incredibly easy to understand. Thanks for this!
@alperhicylmaz1301
@alperhicylmaz1301 Жыл бұрын
Wow I've just discovered your channel. Your explanation is so neat and easy to understand.
@Slurkz
@Slurkz 2 жыл бұрын
Stellar explanation! Thanks a lot. 💜
@delchavez
@delchavez 4 жыл бұрын
Your videos are always so enlightening. You do a great job of explaining stuff that might otherwise be very difficult to understand.
@bocanica1
@bocanica1 7 жыл бұрын
Thank you so much! This had me exited for my next laboratory for the computer graphics course which happens to be about shaders :D
@RoyalRiku13
@RoyalRiku13 6 жыл бұрын
Now I really want to get into graphics programming :)
@man_vs_life
@man_vs_life 4 жыл бұрын
The future asks, "Did you?"
@RoyalRiku13
@RoyalRiku13 4 жыл бұрын
@@man_vs_life Tbh no, but only cuz I'm focused on Data Analytics projects since that's my main focus. Obvious ones looking into COVID-19 atm
@ronald111001
@ronald111001 7 жыл бұрын
I love your intellectual thought process
@BbXxQQ
@BbXxQQ 7 жыл бұрын
u falling in love too, Mr. Ronald57?
@nullnightsun
@nullnightsun 6 жыл бұрын
For me i make the background scene with photorealistic rendering..... the characters with npr and special effects in 2d drawings.... and its very awsome
@low-key-gamer6117
@low-key-gamer6117 3 жыл бұрын
Hi, I have Linux and somehow the Intel open source driver is not giving me the option to adjust contrast and my colours looks washed, can I use a shader with my existing X11 compositor to get more contrast?
@callum5765
@callum5765 7 жыл бұрын
This is great I would be interested in knowing the differences and intro into HLSL and GLSL and how to utilize a pbr shading model based on brdf lighting (in code / the techniques not UE4 Material editor).
@robin_be
@robin_be 7 жыл бұрын
This video is more about what is a pixel shader (or fragment shader). They are the most common (I guess), but I think you should've told that there are more types of shaders than just that just to prevent confusion.
@ty_teynium
@ty_teynium 7 жыл бұрын
@0:26 looks like the photo from Kojima productions at Siggraph showing their decima engine. They demonstrate something similar to this.
@deinemamainhd
@deinemamainhd 7 жыл бұрын
Awesome. Please more videos about basics like this.
@Cloroqx
@Cloroqx 4 жыл бұрын
This was a phenomenal explanation. It's a shame you didn't continue down this path, of making educational content.
@Pokemon4life-zs3dl
@Pokemon4life-zs3dl Жыл бұрын
She would have made a killer course on computer graphics
@Kj16V
@Kj16V 7 жыл бұрын
Ooooh Now I understand why there was a character called "Phong" in the CGI cartoon, Reboot!
@zikomo8913
@zikomo8913 4 жыл бұрын
Another great channel, never knew Game Dev KZbin has such great content, better late then never!
@freezn6287
@freezn6287 7 жыл бұрын
I know im late to this video but I would like to see how refraction shaders work! plz!
@ipoh1213
@ipoh1213 4 жыл бұрын
Glad to watch this.
@lxliner
@lxliner 7 жыл бұрын
wow, just week ago started to learn shaders, and this video appears!!! waiting for another video!!!
@shrkwt
@shrkwt 3 жыл бұрын
That's way giving instruction to the gpu (Shaders) provide less performance as compared to the game default graphics.
@ulysisxtr
@ulysisxtr 7 жыл бұрын
Awesome video! I don't think it could be explained in a simpler way...
@Retrofire-47
@Retrofire-47 3 жыл бұрын
this was an awesome explanation
@oraz.
@oraz. 6 жыл бұрын
This is the best ever shader video!
@NOF4C3
@NOF4C3 7 жыл бұрын
Hey you are really good at explaining things that even us non programmer understand a bit 👏👏👏👏 and can I ask can you make something about rigid bodies ?
@Jose-uw3rj
@Jose-uw3rj 7 жыл бұрын
Thank you very much for this video, it was pretty useful for understanding shaders. I will work on Spanish subtitles for this so I can recommend this video even to people who are not good at English :D
@zugolf4980
@zugolf4980 5 жыл бұрын
Excellent, descriptive and concise introduction! Have a sub! :)
@jayat4927
@jayat4927 4 жыл бұрын
i am from india i fell in love with u ..seeing ur IT cs knowledge ..do i deserve u
@aiwuhu
@aiwuhu 4 жыл бұрын
Perv from India
@tromino2598
@tromino2598 7 жыл бұрын
That actually makes a lot of sense. Huh. You did a good job explaining it so far. I want to see what you have to say in your future videos on the topic. :p
@abuzzedwhaler7949
@abuzzedwhaler7949 6 жыл бұрын
Damn, I'm a CG artist, and I couldn't have said it better myself!
@franklynzhu6590
@franklynzhu6590 6 жыл бұрын
Thank you, this was very informative for a newbie to shaders!
@mdjoy8037
@mdjoy8037 3 жыл бұрын
Thanks, your voice is so good
@thoomhy
@thoomhy 7 жыл бұрын
For the checkerboard code, you can just do: If( x+y%2==0) { Black(); }else{ white(); } At 2:04 You don't need all those conditions.
@NeoShameMan
@NeoShameMan 7 жыл бұрын
Tom l Assignments do it without If because GPU don't like, hint exploit the modulo, an add and a mul, remember what multiplying by zero do.
@oahda
@oahda 7 жыл бұрын
col.rgb = (x + y) % 2; 🐱
@NeoShameMan
@NeoShameMan 7 жыл бұрын
Ava Skoog try (x^y)&1, since you are more advanced
@oahda
@oahda 7 жыл бұрын
Oh, that's so clever! Because the last bit keeps alternating between 0 and 1. Really cool.
@James192p
@James192p 7 жыл бұрын
It's best to avoid if conditions in shaders. While modern GPUs are a lot better at handling this, they don't have an actual ALU circuitry for every cores/SMs. So basically, the GPU renders BOTH conditions, and then at the end decide which one to pick. So, for every if condition, you render twice... sometimes you don't have a choice to have an if condition, but many times they are other ways to code things to avoid them, and this is where experience comes into play. The good news, is that the web is filled with examples, and there is a lot to learn from.
@lagaffe91
@lagaffe91 4 жыл бұрын
Very interesting !
@alirezajahanbakhsh7890
@alirezajahanbakhsh7890 4 жыл бұрын
I am so impressed by all of your videos! your have become my new my favorite! :)
@vijaiharihar9410
@vijaiharihar9410 2 жыл бұрын
Great explanation!
@samarthtandale9121
@samarthtandale9121 2 жыл бұрын
Great Video and topic explanation 🙌🏼🔥🔥🔥⚡
@kevando_gg
@kevando_gg Жыл бұрын
SUPER HELPFUL
@BulletProofCupid7
@BulletProofCupid7 7 жыл бұрын
yay, another educational video! Looking forward to the next one :)
@shaladddin5687
@shaladddin5687 2 жыл бұрын
Madam, you really need to update that thumbnail. I find the thumbnail as an old, Indian tutorial-style boring video. But the video itself is sooo great, it answers all my questions. I recommend you to use some thumbnail with more colour, I think a colourful thumbnail will make it looks better and eye-catching also OMG this video is so great, its a masterpiece :D Thank you sooo much, it's really helpful to me and anyone else
@blacksaturn8834
@blacksaturn8834 7 жыл бұрын
That Okami reference made me happy :3
@guiguiregismercer5720
@guiguiregismercer5720 7 жыл бұрын
Learning shaders is my next things!
@AllanBrunoPetersen
@AllanBrunoPetersen 7 жыл бұрын
Excellent introduction and examples, thank you. :)
@ChaceBonanno
@ChaceBonanno Жыл бұрын
Too many games are definitely using the phong model cuz in a lot of games, things are weirdly too shiny.
@parallaxis261
@parallaxis261 6 жыл бұрын
thanks! very nice explanation.
@Petch85
@Petch85 Жыл бұрын
I miss this channel
@sevuszeld5015
@sevuszeld5015 2 жыл бұрын
thanks a lot doc
@GhislainLeblanc
@GhislainLeblanc 7 жыл бұрын
Well done!
@amanuelawoke8458
@amanuelawoke8458 Жыл бұрын
Fantastic tutorial :)
@WooMaster777
@WooMaster777 7 жыл бұрын
Thank you! Thank you! Thank you! I LOVE your videos. They are super helpful!
@schmidtzcargolbull
@schmidtzcargolbull 5 жыл бұрын
good introduction. very good even
@camryhsalem5139
@camryhsalem5139 3 жыл бұрын
just excellent
@fernwood
@fernwood 3 жыл бұрын
I’ve been coding for 40 years and I swear, shaders make almost no sense to me. Still, this video is getting me closer to understanding. Thanks.
@clemdemort9613
@clemdemort9613 2 жыл бұрын
It's just code executed in parallel! With compute shaders you can even choose how many different processes you want to compute at once instead of doing it on a per pixel basis
@HonsHon
@HonsHon Жыл бұрын
Takes a bit to click for anyone. So hard after getting so used to sequential coding.
@windowsforvista
@windowsforvista 7 жыл бұрын
Thank you!
@Creuilcreuil
@Creuilcreuil 7 жыл бұрын
for the checker board pattern you could use, (x + y) % 2
@meiamsome
@meiamsome 7 жыл бұрын
Perhaps even faster: (x ^ y) & 1
@VirtualTurtleGames
@VirtualTurtleGames 6 жыл бұрын
Oliver Wright I know I'm a bit late, but what does this do? The operators specifically :) I've never written/ seen this coding language before but it looks quite interesting!
@sweetberries4611
@sweetberries4611 5 жыл бұрын
@@VirtualTurtleGames x XOR y AND 1
@frankynakamoto2308
@frankynakamoto2308 7 жыл бұрын
Can you please please explain more how Swift Shader the software works and why it works so well?
@hollaback0690
@hollaback0690 5 жыл бұрын
Best shader intro I've seen for noobs yet!!! Very helpful and thank you for simplifying the concept so we can understand the basics
@paparoxo3606
@paparoxo3606 4 жыл бұрын
Amazing, thank you!
@WillVRam
@WillVRam 4 жыл бұрын
What are your favorite shaders in games? and why. Thanks
@THEHOUSEOFSATIO
@THEHOUSEOFSATIO 2 жыл бұрын
Thanks teacher
@bamsgian9759
@bamsgian9759 6 жыл бұрын
how could I detect specified object rather than colors? for example I want to apply water shaders, I must choose blue color bcoz the water is blue, but I won't let shaders affected to another blue color.
@archiethejanitor6779
@archiethejanitor6779 8 ай бұрын
so can shaders be summerized as "object surface type/properties"?
@bdenix1997
@bdenix1997 Жыл бұрын
doesnt ddx ddy gives you acess to the previous pixels? color in frag and vertex height in vert
@luanofortuin206
@luanofortuin206 7 жыл бұрын
Do you program your own shaders? and what language do you use. HLSL or GLSL?
@carterpryor3880
@carterpryor3880 7 жыл бұрын
Luano Fortuin I don't use DirectX because the docs are useless
@whalekit6570
@whalekit6570 7 жыл бұрын
glsl, if you want crossplatform
@NeoShameMan
@NeoShameMan 7 жыл бұрын
She use CG
@luanofortuin206
@luanofortuin206 7 жыл бұрын
yeah the HLSL docs suck but I haven't seen good doc on GLSL too. I will be mostly creating Xbox games so I will stick to HLSL
@carterpryor3880
@carterpryor3880 7 жыл бұрын
Luano Fortuin True, but the docs for non GLSL-related OpenGL functions (outside of shaders) are much better than DirectX docs. I think not allowing OpenGL on Xbox was one of Microsoft's worst failures.
@hafeesh
@hafeesh 7 жыл бұрын
love your videos!!
@toyodathon08
@toyodathon08 7 жыл бұрын
4:32 looks like a numberphile video
@dimifisher
@dimifisher 4 жыл бұрын
I think is what curves and filters is in photoshop
@DeadlyAlive...
@DeadlyAlive... 7 жыл бұрын
Awesome video! Thank yous!
@StigDesign
@StigDesign 7 жыл бұрын
Great to see new video :D and Verry interesting :)
@lewallen1971
@lewallen1971 3 жыл бұрын
Super cool! Thanks. :)
@datt1144
@datt1144 2 жыл бұрын
So what different between shader and color grading
@mrfincher
@mrfincher 7 жыл бұрын
Awesome!
@Anggatetapangga
@Anggatetapangga 4 жыл бұрын
So, shader is like image filter?
@kylenki
@kylenki 5 жыл бұрын
Thanks! :)
@oj7046
@oj7046 7 жыл бұрын
Dear. HappieCat, I was wondering if you understand what to do after an indie developer has a game or a demo of a game completed. I feel like it's more than just putting up a file on a digital distribution site like Steam besides spreading the word.
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