The Review of "Epic of Gilgamesh" is the reason I love this series, even though I don't even like Souls Like. Being so positive about such a janky game, pointing at the cool ideas and not the bad stuff. Giving such long feedback. Always incredible.
@metroid38028 ай бұрын
Absolutely agree. It’s a really refreshing take.
@MattTorres7 ай бұрын
Same here. I only played a bit of elden ring I don't care for the gameplay all that much (not that it's bad I just don't like it), but I love these thorough positive reviews of completely random games. Glad to see the definition of souls like is being stretched a bit more for this series just cuz I want to see what else is out there and there's no one out there who does these kind of play through and reviews with the same sincerity
@mj2carlsbad8 ай бұрын
Flyknight in 2 weeks is absolutely insane. And Sorceress looked so naturally polished and in depth. That developer really deserves a chance to create his visions. They have an astonishing amount of talent and capability of putting in a lot of hard, efficient work into doing so.
@cherrydragon31207 ай бұрын
I really like what i seen~
@vicstrike36263 ай бұрын
It was an insane game hope he get the credit he deserve
@RenneVangr8 ай бұрын
Sorceress is insanely creative. It looks so awesome, like everything you wanted to happen actually happened.
@Bossfightmedia8 ай бұрын
Exactly my thoughts
@knife0party7 ай бұрын
Especially the grippers
@SullySadface7 ай бұрын
I'm interested in this one tbh
@cherrydragon31207 ай бұрын
It looks like so much fun tho!!
@waaah98576 ай бұрын
@@knife0party💀💀💀
@Th3UnluckyGam3r8 ай бұрын
That wall climbing in Epic of Gilgamesh is the dictionary definition of a dev finding a bug and going "fuck it, we ball"
@beingsactual8 ай бұрын
This case is the evil twin sibling of ULTRAKILL's Projectile Boosting
@tappajavittu8 ай бұрын
Not a bug but a surprise feature.
@HappyBeezerStudios8 ай бұрын
Feels like a game that is janky for being unexperienced but not because the dev didn't try. Fun mechanics and nice animations, but super rough as a game.
@CMDKeenCZ8 ай бұрын
Lmao I've done the exact same thing as a novice game dev once. Fixing the infinite jump climbing glitch can be way harder than just changing up your level design, haha
@CaptainWoggy6 ай бұрын
@@HappyBeezerStudios Agreed, watching the footage it seems like a game that is six months of polish from being something special. Or at the very least, six months of polish from being a hidden gem for the Xbox 360.
@KKingOfficial8 ай бұрын
Thank you so much for checking out V.A. Proxy. While I've only just joined the team as a voice actor, Pyro and K have done some seriously incredible work so far, and I'm beyond excited to see where this game goes.
@DrClownPhD8 ай бұрын
As someone who has been interested since seeing the nuke parry clip months ago on Twitter, it looks pretty badass. I hope they're able to reach their full vision with this game. I look forward to playing it when it's more polished
@kabirjain46928 ай бұрын
The environment and art style looks unique and beautiful in it own way. Cant wait to get my hands on the final product
@WilliamLucian8 ай бұрын
What a great project to attach your name too!
@sholahverassa85828 ай бұрын
Even though it looks like a remake of Nier:Automata at certain points, it doesn't mean that it doesn't look badass as hell. Will be waiting for the release.
@fuzyfuzfuz22 ай бұрын
This game LOOKS DOPE! seriously, it needs work because all games have bugs but I'm excited to see where it goes too! I'll be looking out for it and you in the future!
@Bat05417 ай бұрын
Whoever is making Sorceress needs to keep making stuff, that game has more charm and creativity in the demo than I see from a lot of huge budget titles.
@SolaScientia7 ай бұрын
I loved it when he accidentally set the weapon rack on fire just because he dropped the torch right beside it. I love that kind of environmental stuff.
@bye15518 ай бұрын
Fly knight was genuinely insanely good. The art style, the animations, the sound effects all OOZE CHARM like they're just spectacularly cute. The mechnics are interesting and i love how while certain methods sre clearly intended, a lot of other methods work too. Hope the developer makes way more games cause if they can make something like that in 3 weeks, a year long project feels like itd be amazing
@pirapiranha55178 ай бұрын
"Where's my milk?" and the immediate cut to banana man holding a steak with no acknowledgement of what happened is killing me.
@IHMyself8 ай бұрын
Oh shit, I didn't realize he was holding steak 😂
@JDEdwards23318 ай бұрын
that and the him accidentally sending people on a rocket ride had no dying laughing. (should I actually play Fortnite?)
@VioletOtter8 ай бұрын
@@JDEdwards2331 yeah lego fortnight is basically a different game in the same engine
@swordzanderson53528 ай бұрын
@@JDEdwards2331 *Lego* Fortnite. Fortnite itself is a trainwreck.
@beanieguitarguy40707 ай бұрын
@@swordzanderson5352Is it, though?
@michivgc8 ай бұрын
It's kinda surreal watching FlyKnight appear here; I literally joined the main developer and the 3d artist out of nowhere with a couple of tracks made in a sound canvas after the game was pretty much done/finished. Also, I'm glad you liked the music/ost! 😄
@Someguy1a8 ай бұрын
Getting your souls like to appear in one of these videos is the dark souls of game devs
@mikecharnecke30878 ай бұрын
bro the devs and stuff on those games have maaad talent
@mikecharnecke30878 ай бұрын
they really knew how to add fun to mechanics
@SkyrimVictor8 ай бұрын
I loved the boss theme
@SomeoneThatIsHappy3 ай бұрын
You made this ost and a cover of one of my favorite game themes ever, Theme of Laura? Man i want to see more of your work
@nickstump56648 ай бұрын
39:35 is one of my favorite moments in this whole series. Just the sheer randomness of one-shotting the boss that way had me in hysterics
@ChuckBassFGC7 ай бұрын
Dude fr 😂😂😂😂
@taric21338 ай бұрын
Omg I love the idea behind Laika. Those biking flashgames were my childhood and combining that with other genres, gameplay, and a story is so sick.
@trigs71278 ай бұрын
I was thinking the exact same thing. I was also reminded of another game that mixes metroidvanis with pinball. The mixing of these completely erratic genres that shouldn't be combined and yet they come together in such beautiful harmony is amazing.
@Miccielly7 ай бұрын
@@trigs7127 The game with pinball is Yoku's Island Express for those wondering, there was also interesting game with pinball combat called Creature In The Well but felt short for me because of nonexistent story.
@SullySadface7 ай бұрын
Line Rider: Thunderdome
@jayiyengar91367 ай бұрын
@@trigs7127 The Creature in the Well?
@danm74217 ай бұрын
@@trigs7127Yoku's Island Express was a blast and really creative game.
@mysterdmt54008 ай бұрын
At this point, almost every indie souls developer's dream is for their game to appear in this series, not only for the visibility, but mainly for the incredible feedback you give.
@TrepidFaceHugger8 ай бұрын
Brb, tagging my game as a souls-like
@BlueisNotaWarmColour8 ай бұрын
It's credible
@goawayimbaitin12788 ай бұрын
@@TrepidFaceHuggerthrow in a stamina bar and a dodge/roll and you’re 90% there lol
@Greywander878 ай бұрын
I'm interested in becoming a game dev, and I have a few different ideas for Souls-likes. Would definitely feel great to get one of my projects featured here. Just need to stop being lazy and get started. Though I probably won't do a Souls-like as my first game.
@dwayneduphraine70248 ай бұрын
Seeing you go through 30+ attempts at beating that one VA Proxy boss and then immediately washing the giant robot god boss is like that old meme about Dark Souls bosses that are gigantic demon monsters with six health bars and a long elaborate title versus bosses that are just one normal man with one health bar and a name like "The Captain".
@OG_Leoner8 ай бұрын
The bigger they are the harder they fall
@smergthedargon89748 ай бұрын
Nothing a Souls vet fears more than an unremarkable pale woman wielding a long, bladed weapon.
@Emiichoco8 ай бұрын
lmfao
@Androu18 ай бұрын
The regular guy boss is insane because almost none of his attacks are parryable, but then you can parry the building-sized sword of the giant robot. It's cool as hell but it feels counterintuitive lol
@mayonnaise99938 ай бұрын
It also helped that those 20 tries were really good practice. Pineapple had to level up from lvl5 -> lvl 60 in order to beat that first boss 😭
@yannickgrignon24737 ай бұрын
"Hello! My name is professor Maximus Obeseus!" "Are we really doing this?" Absolutely excellent reaction
@YzilTube8 ай бұрын
99% of my life is just waiting for another episode of these. Love your thoughtful analyses, adventures in jank, and the occasional gem. I played and loved Lunacid previously (I hope you've finished it now it's fully released) and now you've got me into Laika which has been incredible so far. Great content as always!
@huismands8 ай бұрын
That first game is definitely more of a NieR-like. Absolutely awesome.
@b0ssl0af728 ай бұрын
Exactly what I was thinking, and the parrying reminds me of Metal Gear Rising which is also developed by Platinum.
@krodmandoon34798 ай бұрын
The original NieR is my favorite Souls-like
@Asad-hv2dc8 ай бұрын
@hopediedlast7230perfect dodge is basically parry
@fumanchu43218 ай бұрын
@hopediedlast7230 Yes, you need to equip a specific chip and then you can do Bayonetta style parries
@ExEBoss8 ай бұрын
And the fight at 5:55 reminds me of the fights between *V1* and *V2* in *ULTRAKILL.* And the fight immediately afterward of the fight between *V1* and the *Corpse of King Minos* (also from *ULTRAKILL).*
@joca_sol8 ай бұрын
The Sorceress and FlyKnight guy is built different, hope they'll get a very positive reaction to their games and continue to do it for living, they deserve it.
@lookforthegood18 ай бұрын
legit agree
@amp41058 ай бұрын
are
@skeletonwar44458 ай бұрын
@@amp4105No, is. It's a single person.
@darkchiron8 ай бұрын
100% agree. Those games look sick.
@Ten_Thousand_Locusts7 ай бұрын
@@skeletonwar4445so say him. This fucking they them bullshit when the gender of the person in question is known is fucking dumb. Dude even called the fucking guy, "guy".
@logiarhythm62858 ай бұрын
Wow, Miguel Arroyo seems like an absolute master of sandbox mechanics! Cutting off enemies limbs, making them choose their weapons, physics based gameplay,... truly amazing!
@DiviCaesarAugustus8 ай бұрын
40:58 It's really lovely to see the time you spend on giving feedback to the developers. It shows you care and adds so much to the experience of the video
@chrisruskin61898 ай бұрын
Epic of Gilgamesh feels like one of those PS2 era games that you found for like 5 bucks that comes back to your memory every once in a while
@Sevness7 ай бұрын
IT really does feel like that, like it's something you'd find on a Playstation Demo Disk.
@PuggetronicsPioneer7 ай бұрын
@@SevnessThose were the days
@SingingInferno8 ай бұрын
That dev for Sorceress and Flyknight is going places, hope they get hired onto a strong team or are able to form their own studio.
@marcar9marcar9728 ай бұрын
Or works indie would be even cooler. Not like he’d get to do anything of value working for a big studio
@michailvolski50358 ай бұрын
i would rather he stay independent.
@MistaHahn1178 ай бұрын
I just hope they keep making more games
@LieutenantAlaki8 ай бұрын
Definitely let them keep working indie, we probably wouldn't get as much of that beautiful creativity otherwise.
@sirfijoe4507 ай бұрын
The environments in VA Proxy are so insanely cool. I love how much freedom you have to traverse the huge set pieces.
@ChickenCrazy78 ай бұрын
42:25 cutting from the cow, to you running around with a steak in hand is one of the most unhinged transitions i've seen
@zioncruz73028 ай бұрын
How come you’ve never called this series “soul searching”?
@eqwerewrqwerqre8 ай бұрын
No one ever thought of it
@resurgamviridisnitor77348 ай бұрын
Steam dumpster diving is better
@Mr_Spaghetti8 ай бұрын
@@resurgamviridisnitor7734not when some games are only on itchio or gog or whatever. and it doesn’t imply that he’s playing souls-like games
@LanceThumping8 ай бұрын
@@Mr_Spaghetti I think the dumpster aspect adds a lot because we don't want this to be a pure highlight series. Showing bad along with the good helps those devs improve, helps the better games get recognized and boosts ideas that might inspire someone to make a new unique great.
@lucasmoore85588 ай бұрын
@@resurgamviridisnitor7734 it's got a ring to it
@darienb11278 ай бұрын
Lakia might not be the game for me, but it's a testament to why I love Indie Games. Never in a million years would I have expected someone to make a furry metroidvania in a Mad Max style apocalypse that plays like those biking flash games that we all played in school. It's these strokes of creative genius that i've only really seen indie games do. And I hope it never stops.
@bente24558 ай бұрын
M
@Wrennvy8 ай бұрын
@@DrClownPhD Because we needed 23 mainline Call of Duty games. They're just so full of innovation. Being more serious, I agree that Indie Games aren't the only source of out of the box brilliance, but it's a lot easier for them to chase than a AAA studio only worried about money and pleasing investors. They tend to stick to tried and true genres/mechanics/themes. So while Indie Games might not be the only source, they are the vast majority, which makes sense why someone might say they've 'only really seen indie games' do it.
@christopherwineholt32028 ай бұрын
@@DrClownPhDDr.VeryFunatParties
@Wrennvy8 ай бұрын
@@DrClownPhD Independant. Without a large scale publisher, and therefore without a lot of the expectations that come with that-- such as deadlines, audience demographic, financial targets. All of which can be constraints on artistic vision and expression that indie games tends to need to succeed in the market, to stand out from the sea of other indie games. For indie games, doing something different is bonus, or a goal. To large scale publishers, being different can be an unnecessary risk.
@javi_fc8 ай бұрын
@@DrClownPhD Indie has never been about budget and you know it. You're being ridiculous. It means independent for fucks sake. It's in the name. Also they never said AAA games don't do this or can't. They said they've only seen it from indie games which is different. Saying only indies do this and I've only seen it from indies is a big difference. They probably only play indies as do a lot of people myself included. I'm not paying attention to big companies and could care less what they're doing so no I can't see their innovation compared to the indie devs I follow.
@grumpymonkey8116 ай бұрын
First off, I want to say I've been binge watching this "Souls-like" series for the past few days, and courtesy of that, I have since added about half a dozen games onto my Steam Wishlist. These videos were a breath of fresh air, due to how you provided legitimate feedback for problems and possible solutions you saw within each experience. Props to that alone. Second off, I'd like to give Jotun as a plausible game to showcase on this series. It has all of the requirements of a "souls-like" due to it having a dodge role. :) Thirdly, Asterigos was one of the first 3D "souls-like" games I experienced and it was one of the few experiences that I'd consider an all time favorite. I hope you do a revisit of that in the future, so I can get your take on it.
@Valium7628 ай бұрын
Seeing games like Sorcerers thaws my jaded heart and gives me hope that there's still some genuine creativity out there.
@henkaan77418 ай бұрын
I really like the artstyle of V.A Proxy, it feels so "scrappy" which I think really fits the game's world. This game was absolutely the highlight for me.
@metroid38028 ай бұрын
It really reminded me of the scrappy kinda cobbled together look of something like Kenshi, it’s hard to describe but I love it. Can’t wait to see more.
@PoorEdward8 ай бұрын
@@metroid3802I get that, like a risk of rain kenshi lmao
@PoorEdward8 ай бұрын
@@metroid3802even a little bit of Phantom Dust and NieR
@mrbilla39548 ай бұрын
If you liked V.A Proxy you should play Nier Automata, its very clearly based off it. Still a pretty good game tho.
@SilverSeleucid8 ай бұрын
@@PoorEdward literally this. all i was thinking was like kenshi risk of rain dark souls. excited to follow the development of that game
@YonkoDGoofy8 ай бұрын
That animation for the merch drop was mad sick, also PLEASE let there be a team to get built around the person behind Flyknight/Sorceress, it's insane how much they're cooking.
@mojitojones25928 ай бұрын
"My name is Professor Maximus Obeseus" "Are we really doing this?" LMAO 53:25
@slynt_5 ай бұрын
V. A. Proxy has a very cool artstyle. I think it's great how people have turned low-poly 3D into its own aesthetic like the way pixel art is for 2D.
@williamfalls8 ай бұрын
I like to imagine at 16:32 the character duel wielding torches just grabs the apple with their mouth and consumes it whole like a snake.
@mark01838 ай бұрын
Togedaaa
@Bran.man248 ай бұрын
I started laughing my ass off when you got upset the cow didn't give you the milk and in the next frame, you're carrying a T-bone steak in your hand..
@Gi0rdan08 ай бұрын
Sorceress has the gameplay on the right track, now it only needs a good story and challenging encounters, and it's bound to be a masterpiece
@Gi0rdan08 ай бұрын
@@EllaKarhu definitely a valid worry. Adding into it, I’d say maybe increased cooldowns/ decreased durability to weapons/skills could be applied, but then the game would run into a BOTW/TOTK problem. It’s definitely tricky to fix it without falling into other problems.
@inigo1378 ай бұрын
22:38 STRAIGHT UP PSYCHONAUTS LOVE IT
@singular98 ай бұрын
Just for reference, VA Proxy is inspired by Nier Automata. A lot of its ideas come from there, + some souls mechanics.Pretty much everything that was confusing makes sense to someone who has played Nier, Everything from the weapon movesets to the fights, strange convo's, movement, etc.
@ItsTickingTime8 ай бұрын
I mean... I've played both Automata and Replicant, and there were some things I just DID not understand about VA Proxy. Like the lack of telegraph attacks from the first boss, and the absolutely brutal difficulty spike. As well as limited combo options.. you need to be able to tell the difference between blockable/Parryable attacks and "don't touch me or it will hurt" attacks, especially in a game like this.
@nickelakon53698 ай бұрын
@@ItsTickingTimeit looks like it's also inspired by metal gear rising, which iirc, all attacks in that are parryable, and it's probably the same here.
@CorpusCacus8 ай бұрын
I was losing my mind that he went the whole review without mentioning Nier once.
@caav568 ай бұрын
@@nickelakon5369 Definitely not all. The "golden" charged attacks go right through the parry
@nickelakon53698 ай бұрын
@@caav56 oh, I must have been misremebering them. I know all attacks are parriable is true for something though.
@EternalArctic8 ай бұрын
My favorite part of V.A Proxy is that dying, in any way (especially now) is just one giant skill issue, since you can literally parry everything lol. Died to a nuke? Skill issue should’ve parried. Fell down a cliff and died? Skill issue should’ve parried.
@timpeterson1758 ай бұрын
Yo parry that gravity and stop falling to death
@leithaziz27168 ай бұрын
Now I'm thinking back to a funny youtube edit (by Izumi ch I think?) where Godzilla cuts a nuke in half with a giant katana.
@bruhcoin23618 ай бұрын
Didn't Pineapple say not every attack is parryable
@dwayneduphraine70248 ай бұрын
@@timpeterson175 Unironically yes, the dev even shared a video of parrying gravity
@BrownsheepBF8 ай бұрын
Got sunburn? Should've parried the sunlight. Skill Issue.
@mike2227317 күн бұрын
Epic of Galgamesh having an infinity jump against the wall screams "I couldn't fix my jump mechanic so I made it a feature" and I respect it
@RockNeurotiko8 ай бұрын
I'm glad that you played Laika: Aged through blood, it's one of my top 3 games of the year, really unique and challenging, and it has a heartbreaking story.
@ampthebassplayer8 ай бұрын
This series is so good for showing people who mainly play good games how hard it is to get it right.
@stupiddreamer96968 ай бұрын
Funny seeing you here bass man, my two interests colliding
@garrick37278 ай бұрын
Anyone can make a game. There's no barrier to entry. You don't see that for many products. There's also one source you can go to for most games - Steam. So, for example, while it's not hard for someone to make a movie or short film, it's hard for them to find an audience, but almost every game can be on Steam. I guess my point is - we take the ability to make good products for granted because we rarely see the less good attempts. With games you can see those other products, although - to your point - most people do not.
@Jake753_8 ай бұрын
VA proxy, kinda reminds me NieR: Automata (not souls-like), the map and enemies design are kinda similar, also the fact you have drone that can shoot and use it to glide, and the glide animation is basically the same
@rafalst8 ай бұрын
And parrying a nuke or gravity is something that i would expect seeing in a Nier game
@ItsZorroDood8 ай бұрын
And MGR:R.
@MrSonnyfy8 ай бұрын
It's like Nier and this VR game Jet Island mixed together imo
@Helghastdude8 ай бұрын
the world also gives me Bleak Faith Forsaken vibes
@SFotakos8 ай бұрын
The "ghost" bosses reminded me of the enemies in the first Nier game, I'd wager it's a huge inspiration
@nokimokii8 ай бұрын
Damn, this episode was stacked! I'll definitely be checking out Laika, V.A and Sorceress. Also, I just wanna point out that I love how you always mention the positives of a game - even if it looks like trash and would be disregarded within seconds by most. Giving constructive criticism to developers is something I've always missed when watching other review content creators.
@dynamicgecko12138 ай бұрын
I just wanna say, I love this series. I dunno how Iron Pineapple feels about it at this stage, but I like seeing new games, contemplate about their design choices, find unique ideas. Just fun times for a long-tme gamer. Thanks man. And also, pretty amazing shirt design. A merch that would also sell outside of the community. Which is the mark of a great merch I think.
@docrock24658 ай бұрын
Not gonna lie, a part of me went into this hoping you'd cover Laika, but I was like "It's not a soulslike, so no way." When you got to Laika, I lost my marbles. Laika is so good.
@portarul968 ай бұрын
it feel soo similar to Ori and the blind forest for some reason.
@different_stuff8 ай бұрын
@@portarul96 except it's not gory at all
@KamilSzarafinski8 ай бұрын
Laika has an amazing art style, and the cutscenes too, they are incredibly impressive.
@srsgoblin8 ай бұрын
I wanna know what drugs were consumed when someone came up with the idea "what if Trials but Metroidvania?" Because that's gotta some good good. What a brilliant idea!
@shalvei_8 ай бұрын
@@srsgoblin the full game really edges the definition of metroidvania, there are 2 movement upgrades total and there isn't much of unlocking new areas with them. It's still a great game but imo it's closer to a standard rpg
@KSTK1018 ай бұрын
V.A Proxy does seem like an awesome concept, and it being made by a single person is mind blowing.
@loompaz6 ай бұрын
it's been a MONTH. I REQUIRE MORE!!!
@loompaz4 ай бұрын
ITS BEEN 3 MONTHS, MORE!!!
@LightningFoxHD8 ай бұрын
Bro, Sorceress looks so damn good. I wish there were more Dark Messiah-likes
@freshlymemed56808 ай бұрын
Its sad Dark Messiah was the only game of its kind for years. Some games had similar mechanics but nothing close to the pure physics chaos and kicking of Dark Messiah.
@shodanargie15748 ай бұрын
They are called Immersive Sim. But they are rare
@ledumpsterfire64748 ай бұрын
Dark Messiah is such an underrated gem, even if it hasn't totally aged well over the years. It was my favorite game when I was a kid.
@noalb31088 ай бұрын
@@shodanargie1574 Nope. Most imsims are not at all like Dark Messiah. Dark Messiah-like refers to a very specific kind of imsim, with heavy focus on melee combat with a lot of magic and a strong af kick.
@ObsoletePerson8 ай бұрын
That Gilgamesh game looked like it had some really incredible ideas. I wanna see more games with yo-yo shields and also those divine explosions.
@dotgif3978 ай бұрын
why does it remind me so much of Bollywood action heroes
@killer124808 ай бұрын
Rygar, PS2.
@DawnSentinel8 ай бұрын
Dude when the parry caught the spear and threw it back. That's genuinely so cool.
@KironX18 ай бұрын
@@killer12480also NES :)
@MyCarllee8 ай бұрын
If only the developer could spare time to polish the mechanics and animations instead of making long levels.
@TheeChookah7 ай бұрын
"where's my milk?!" jump cut to steak in hand xD
@ThePineappleKnight9327 ай бұрын
Developer behind sorceress seems *insanely* talented. I wish them all the monies.
@El_Rey_2478 ай бұрын
Just gotta applaud the notes at 59:08. As a viewer, this did a lot to inform me of the specific issues, and helped me have a less negative experience than the obvious frustration during the preceding gameplay segment. I also think that it wasn't necessary to narrate, since that would have made the video flow weirdly. Good reflection, good constructive feedback. Whether or not you realize it, I think this kind of thing encourages your viewers to approach things similarly, and that can do a lot of good.
@Mostbee7 ай бұрын
Yes, something I wanted to add into Morbid is: the most positive and interesting thing Pineapple seemed to be excited about was the combat mechanic of heavy attacks flinching enraged enemies... From a design point of view, I've seen so many games have the flaw of passing an information only by HUD. I'd like to feel or just see the enemies get this so called "rage", not just a symbol getting orange, I'm not fighting a symbol or a green bar. Be it just some dragon ball like flames around the enemy head to actually convey he's angry and pumped and no light attacks would stop it (or, for the boss case, like in souls series, making him do a flurry of apparently 'unstoppable' attacks would satisfy both the 'rage' shown and the repetitive moveset). It breaks the magic a little bit for me, the main character wouldn't be able to tell apart and decide to use a heavy attack by itself, I'm not playing a music rhythm game where white = right trigger, orange = left trigger. Worth mentioning this concept is apropriately applied to the posture system, while the posture is only shown by HUD, when you break it the enemy seems physically stunned and open to a finishing blow. Having a mechanic actually happening in the game adds importance and weight to the combat.
@Andrescat988 ай бұрын
This incredible series has become a staple in our lives, thank you for always providing a new episode.
@Moewenfels8 ай бұрын
Word
@yeti259348 ай бұрын
Seriously, the only disappointing part is he can't realistically release them more often
@Arnell_Long8 ай бұрын
Facts! And every video I mention how much I love this Series but it often goes unnoticed which is fine...I'm just glad to be alove during the makings of these awesome videos. 💯
@daiolamers72748 ай бұрын
Same!
@Atropos1488 ай бұрын
Its so cool to see an indie game like VA Proxy being inspired by Nier Automata, more games need that level of scale in the combat EDIT: This episode has above average number of games i want to play :) good job on finding cool indie games
@vintagevideogamenights2923Ай бұрын
The dev of Sorceress and Fly Knight is seriously talented. Loved the visual style of Fly Knight. It reminded me of those pre-rendered games, like Donkey Kong Country, Killer Instinct, Bug! and Doom 64, with a stop motion animation from Tim Burton. Also loved all those level interactions of Sorceress.
@Warlock_Sack8 ай бұрын
I really hope the Gilgamesh dev keeps going, there’s some serious potential.
@TheAssassin6428 ай бұрын
Yeah, i felt bad for that one. Hope they keep making stuff
@aurens.8 ай бұрын
totally. it seems like they don't know how to make games yet but they know how they *should* make games, ...if that makes sense
@tarik3658 ай бұрын
@@aurens. a lot of talent but unrefined
@rollingr0ck8 ай бұрын
it is a case of a dev that just keeps adding new cool shit they like but not spending enough time refining things that need to tuned up, guaranteed@@aurens.
@tristanc38738 ай бұрын
Reminded me of a lot of mid 2000s PS2 action games. Like a time capsule transported to today.
@jguns37388 ай бұрын
The gigantic sword battle of VA Proxy giving shades of MGRR, very cool
@leithaziz27168 ай бұрын
Reminiscient of the Metal Gear Excelsus boss QTE.
@zix79888 ай бұрын
this game is very much inspired by Nier Automata
@b0ssl0af728 ай бұрын
@@zix7988 Nier's combat is pretty similar to Rising as well, and the combat was developed by Platinum. The world and everything else definitely look heavily Nier inspired.
@velzekt45987 ай бұрын
Laika Aged Through Blood is the violent cartoony furry Dark Souls Trials Metroidvania Max Payne game I never realized I needed.
@thenameschall7 ай бұрын
I love it when games include active reload mechanics like the second game. Vaguely reminds me of another game called receiver, which emphasizes realistic, manual gun mechanics
@grumpygoosegg35148 ай бұрын
Really appreciate your balanced critique and willingness to give small games a chance
@mossy_nutz8 ай бұрын
Just wanted to say as a long time fan,this is literally the best gaming content I have ever seen on KZbin. I look forward to every video randomly popping up. Thank you for making vids and sticking around as a content creator all these years later man. Here’s it another year of you keeping a smile on my face.
@hesiolite7 ай бұрын
First Hero: Epic of Gilgamesh seems interesting, just the fact that the standard resolution when you launch the game is 4:3 makes me think they were going for a late original Xbox/ early Xbox 360 aesthetic, and i think it nails it. You could have kept the game in 4:3 and tricked someone into thinking it was a game from that era.
@Slagathor25 ай бұрын
Mr. Pineapple, I love your Steam Dumpster Diving videos and I just saw one on Steam that gave me souls-like vibes but the combat looked janky, so it would be perfect for you to play. Kingdom: The Blood. There's dodge rolls and I think some type of poise break system. It comes out on 3/4/2024 but I have no idea what their price-point will be for that game...hopefully in the $10-$20 range. Enjoy...or possibly suffer...whichever tickles your fancy.
@alastor80918 ай бұрын
Sorceress is sick af. I love that Indie devs are really focusing on style and mechanical depth. Blows the AAA industry out of the water. Pure SOVL. Edit: and FlyKnight too? This guy needs to be a head developer with millions of dollars at his disposal. He'd be a legend.
@SilverSeleucid8 ай бұрын
a love letter to immersive sims
@webbowser88348 ай бұрын
Gonna be honest, I probably would have found Fly Knight to be incredibly slow and tedious. I don't mind slower games, but Fly Knight was looking like the main character was practically crawling. Don't get me wrong, it's impressive as heck for a 2 week game jam, but I would not enjoy playing it at all. Sorceress on the other hand is sick af, I can def get behind that.
@bye15518 ай бұрын
@@webbowser8834i personally loved how slow it was. Really slow and deliberate, you have to comit to each attack and the game becomes much more about positioning since even if you know the enemy has long punish windows, your movement isnt fast enough to just stay out of range. I understand why some might not like it, but personally i love how tactical it makes games feel instead of just being twitch reflex testers
@webbowser88348 ай бұрын
@@bye1551 I often times feel the same way. Hollow Knight is among my favorite action games of all time, and it is by no means a fast paced game. This crosses the line as "too slow" for me, but there's obviously effort put into the game and I'm glad it found an audience.
@PurpleMush128 ай бұрын
Triple a games are just as good. Spend a little more time looking for them instead of assuming every major game is fortnite or diablo. Explore, there is plenty to love about triple a games including the depths that some go. People always neglect the fact that indie games have just as many shitty, cash grabby, scammy games as triple a.
@MarginalSC8 ай бұрын
Gilgamesh is sending powerful PS2 vibes just from how shiny his skin is. Also the jank seems like something that'd happen in that era...
@JanPospisilArt8 ай бұрын
The designs are very 2010s and it even starts in 4:3 ratio I think.
@Necromorph7908 ай бұрын
Dude I instantly felt like I was watching Draken: The ancient gates almost again, that clang noise was so old school
@Gatorade698 ай бұрын
What are you talking about ? Jank ? Don't you know that every PS2 game was great ? That was back in the day when video games were good, weren't political, weren't rushed, broken or unfinished and had no microtransactions. It was the golden age ! Modern games are trash, there's no good modern games. Have fun with your modern 'non jank' games like Redfall or Rise of Kong !
@PotionSmeller8 ай бұрын
@@Gatorade69Haha good one, that's a really funny parody of insufferable nostalgia addicted gamers. It was a parody, right?
@MarginalSC8 ай бұрын
@Gatorade69 They were still figuring stuff out and experimenting a lot.
@kiofea7 ай бұрын
"Fuck it, you can parry nukes now." Bought.
@jforjaskam4 ай бұрын
Hey Iron Pineapple, I just wanted to suggest a game. Dunno how fitting it is for the series as its more of a Diablo-like but it has a dodge roll, some parkour aspects for secrets and an abbandoned town enviroment, filled with skeletons, vampires, elemental enemies, giant spiders and some more. Plus it has some funny interactions with a narator and some funny legendary weapon effects too. Don't want to give to much away so here's the name: Victor Vran. I enjoyed playing the game with a friend but solo is fun aswell.
@Dominichunter58 ай бұрын
I love that we're inching closer towards this series being about you checking out cool/obscure indie games that have EVEN ONE mechanic in common with Dark Souls. I'm here for it, too~! I've discovered some really cool stuff through these videos!
@goosewithagibus8 ай бұрын
The Gilgamesh game actually looks kind of incredible. Some real passion and talent there, just needs A TON of polish to work.
@jameskazd99518 ай бұрын
yeah it looked like it had a ton of potential there, hope the dev/devs take their experience from this game and make something with all the cool stuff this games does but with less jank and better enemy balancing
@uhrguhrguhrg8 ай бұрын
Honestly it seems like they went for scale instead of polish, and while I can respect the effort, I feel like it's the wrong choice for a tiny indie team. always tightly designed smaller games over sprawling buggy messes
@sasha1mama8 ай бұрын
My only gripe with Laika is that it needs a dedicated reload button you can opt into. The whole backflip-reload thing is narratively cool, but mechanically cumbersome.
@lXlDarKSuoLlXl8 ай бұрын
2:58 I never, NEVER expected to see you talking about the slug cat, maaaaaaaaan, I've been itching to buy the dlc, guess it's time 😂
@gugfitufi48628 ай бұрын
It would be cool if you left Steam links in the description. It makes supporting these very small studios and solo devs easier
@johnarnold79848 ай бұрын
Steam has a search function, I easily added a few games from this video to my Wishlist just by using the search function.
@samuelsmithart8 ай бұрын
Agreed, I went to the description expecting to find the links :(
@habitualfavours43498 ай бұрын
to be fair the names of the projects are there
@MatiasGRivera8 ай бұрын
You can like… go backwards in the video and type into Steam. Try that emergent gameplay.
@YangBalanceYin8 ай бұрын
Takes like 4 seconds to look up the game on steam, dude...
@GidanoTwitch8 ай бұрын
There's a demo on Itch of an Italian Souls like based on chess pieces that has some cool ideas, it's called Stonemachia, might be fun to try
@elisashimi8 ай бұрын
same here, I tried it and it’s cool!
@Mr_Spaghetti8 ай бұрын
misread this as a demo of an Italian Soda based on chess pieces and I was like “damn somebody is cooking in a way I can’t even comprehend”
@oneoranota8 ай бұрын
I thought "Itch of an Italian" was the name of the Souls like.
@Mr_Spaghetti8 ай бұрын
@@oneoranota obviously someone must now merge our two mistaken ideas together into the perfect video game, make millions, and then give us half
@dylanlerian59608 ай бұрын
The dev himself said it's a Sekiro like not Souls like.
@cantrip76 ай бұрын
Death of a Wish on Steam is my suggestion for the next video. It's a super angsty, scribbly game with some unique mechanics.
@cantrip76 ай бұрын
Plushie from the Sky is a game with a stamina bar and a roguelike. It's another one of those borderline 3D platformer situations. Very goofy.
@nemamiah78323 ай бұрын
Sorceress feels like "But what if Dark Messiah was balanced around infinite mana?" which is a great concept
@antonkishkovskyi83928 ай бұрын
I don't know why, but the "I'm a gamer!" bit felt so real. Like there are times when the mechanics start to click, and you somehow do something awesome. That's an amazing feeling.
@Yobonn8 ай бұрын
I physically say "Yay" and raise my hands in the air whenever I see a new video of this series released
@zanemob14298 ай бұрын
You are not alone.
@pochiluis05708 ай бұрын
Same :D
@murmaudios4 ай бұрын
Others have mentioned it, but Withering Rooms would be perfect for this series - it absolutely blew me away, and it is not getting *nearly* the attention that it deserves. I would be thrilled to hear your thoughts on it!
@Dshado7 ай бұрын
Hey Iron Pineapple! Just rewatched your whole playlist while doing my thesis corrections. Can't get enough of your souls like coverage! I have 3 game suggestions of very different types. First - Snake farm. An indie roguelike where you not just buy your weapon upgrades, but also your enemies. Second - A hack and slash roguelike with exploration called Grimvalor. I played in on android And lastly - inertial drift. I am not a big racing game guy, especially without boosts or projectiles, but this game is fucking awesome. Keep Slayin!
@eddebrock8 ай бұрын
Saw on the dev's Twitter that the boss in the first game has been nerfed "due to popular demand".
@krawlingchaos39638 ай бұрын
You're a legend for this man. I enjoy these so much so i already know i will enjoy this one too. Merry Christmas to you and everyone reading this.
@bryanstasko8 ай бұрын
Merry christmas and thanks for the positive vibes.
@leithaziz27168 ай бұрын
Merry Christmas, bud.
@oguz0918 ай бұрын
Actually true one of the best series on youtube and its fun to watch. Also Iron is good at games and his feedback is top notch. Merry Christmas m8.
@petersomogyi72458 ай бұрын
Merry Christmas! Wish you the best, Brother 🤗🤗🤗
@paulvictor74896 ай бұрын
It's really refreshing and exciting to see how many of these games have really unique and fun ideas. I think this series is awesome in the way you just find so many gems that honestly need more eyes.
@eugeliceistruecanon16787 ай бұрын
May I recommend to you "9 years of Shadow"? It's a decent and quite challenging metroidvania with a bautiful visual
@percher48248 ай бұрын
The Gilgamesh game seems like it genuinely has a lot of potential in ideas alone.
@sombrerolord60958 ай бұрын
The person who made flyknight and sorceress is just so surprisingly talented and filled with refreshingly unique and creative and honestly just fun ideas both lookwise and gameplay wisd
@DoctorShroom8 ай бұрын
33:00 Dude. Honestly, where are all the Majora's Mask inspired indie games? We're finally getting a bunch of King's Field inspired things, but we've gotta diversify.
@Horhay_Hustle..TheGwopLord13 күн бұрын
27:33 (In the top left corner) I love the idea of seeing your avatars face & the gradual damage you see him take but seeing him drink the healing potion is the topping on the cake. Now I might be wrong? But the only game I remember doing this 1st was DOOM! You start off with a normal clean face but the more damage you take? The more bloody & bruised your character got🤕 it's a good way to show damage intake with out the need of a life bar or something similar. I hope 2 see more games start to implicate this in future games AAA & INDIE!💯 Especially the whole seeing your avatar drink, bleed, age, gradual upgrades ECT. Anyways Great video homie👍 BTW just became a new subscriber ❤👍💯
@CthulhuianBunny8 ай бұрын
I love how the frame rate of Flyknight's animations make the enemies look like doom sprites.
@kam1k0t08 ай бұрын
47:45 You know it's a souls-like if the crossbow does no damage whatsoever
@Arson_Oakwood8 ай бұрын
Literally nearly said "This reload time is exhilarating!"
@MasterDecoy1W3 ай бұрын
Pineapple exposing his lack of culture when the V.A Proxy boss telegraphs Judgement Cut and he has no idea what's going on.
@caret_shell8 ай бұрын
No need to downplay it dude, the intro is excellent! It's about time your awesome series gets some sweet(er) opening credits.
@Ralabougres8 ай бұрын
I really like that you take the time to cool off and review your own review. You have some pull now considering the popularity of the series and you're taking this responsibility seriously. Keep going! These reviews are awesome!
@THEGRUMPTRUCK2 ай бұрын
Fighting that Giant Robot in V.A. Proxy demo feels like fighting Metal gear Excelsus in MGR and I am 110% here for it.
@endervale67267 ай бұрын
me waitin he release: I played 6 Souls-Like games you've always heard of: -elden ring -sekiro -dark souls 3 -dark souls 2 -dark souls -Bloodborne
@user-st4uw6uh6k8 ай бұрын
picked up laika because of this video, solidly agree. It's a shockingly good indie game, and most of the flaws I observed felt like they were because it was one of the first of it's type (seriously, who knew making Trials a twin-stick metroidvania would work so well). Thanks for covering it, even though it's not ~really~ a souls-like, I'd almost certainly have completely missed it without this video.
@bye15516 ай бұрын
Yeah exactly. I also played the game off this recommendation and I loved every second of it. The flaws felt more like experience mistakes because honestly the premise is so novel the fact it was enjoyable at all is a testament to the skill of the developers (brainwash gang)
@Obmelg8 ай бұрын
The fact that Laika: Aged Through Blood uses "LT" instead of "RT" as "Go forward" just makes my brain melt
@dotfortun8 ай бұрын
I ended up using mouse and keyboard, and was much much happier that way.
@FlightTrack101Ай бұрын
FlyKnight is actually getting development updates currently with multiplayer even shown off, but Wabbaboy is putting it behind Sorceress as that's their main game.
@zachary65728 ай бұрын
"Wheres my milk" *Hits cow and cuts away* *Next Scene he is holding a steak* Now THIS is cinema!