Is Ghost of Tsushima the Best Assassin's Creed Game?

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So Says Jay

So Says Jay

Күн бұрын

Ghost of Tsushima remains one of the most acclaimed historical fiction games of the modern era three years after its release. Is it really what Assassin's Creed should have been?
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Contents:
00:00 Intro
02:02 Style and Substance
08:42 Building an Open World
16:28 Open World Tropes
19:30 The Best Assassin's Creed Game?

Пікірлер: 622
@Joseph4997
@Joseph4997 7 ай бұрын
I haven't seen the vid but the answer is yes. Best assassins creed I've ever played. I honestly don't want them to make a AC Japan anymore. I would love to be wrong but playing after this game I don't think unisoft can pull it off. Not better then it's done here.
@SimonPhungChannel
@SimonPhungChannel 7 ай бұрын
Assassin's Creed: RED got a huge shoe to replace with it's Japanese's setting.
@SamayGhosh
@SamayGhosh 7 ай бұрын
​@@SimonPhungChanneland it will, mirage is already showing signs of returning to the roots Ac Red holds a mesmerizing setting that's full of traditions, armor, weapons & gadgets that could be different than their western counterparts, and finally a potential Ezio cameo Im still unsure how they'll be pulling hexe off, but as far as Red goes It's gone be good
@joelschittenhelm5571
@joelschittenhelm5571 7 ай бұрын
@@SamayGhosh But they also said that Red is going to follow the new formular of origins etc. Not to forget that even tho Mirage is showing improvements, its no way near what fans want. Its just the closet they got in years, that doesnt mean its good.
@user-eg8yc8ew2b
@user-eg8yc8ew2b 7 ай бұрын
@@joelschittenhelm5571 exactly
@SamayGhosh
@SamayGhosh 7 ай бұрын
@@joelschittenhelm5571 logically speaking what's the point of returning to the roots if you're just gonna botch it all up the next year Even if red is inspired by origins it would be nowhere near it Have some faith Bois, you don't win a war in a day, Ubisoft is taking small steps in the right direction, let's just let them do it at their pace
@01ChaosWarrior
@01ChaosWarrior 7 ай бұрын
Something I think is really cool about stealth in Ghost is how it evolves as you become the Ghost of Tsushima. You start scrappy and under equipped, and will make mistakes and be forced into fights as Jin's... frankly bad stealth kills get you spotted from how long he takes. Then you get your bow, and upgrade the dagger to be faster, and you get a more traditional stealth experience of taking out lone guards and outliers to create safe paths into camps. Then you get the Ghost armor, and suddenly you get another option. The Terror mechanic effectively recommends that you make a spectacle of your kills. You want massive groups to witness their comrades suddenly start vomiting blood and you go from waiting to kill commanders last to making a huge show of cutting their heads off to make grown Mongol soldiers pee themselves in fear. And if your spotted? Well Ghost stance and perfect parries makes it so even if you get spotted you get another chance to sow fear. It's really fun to go into a Mongol camp and not even have to kill half the enemies simply because your mere presence was enough to make them leave. It feels like the next logical evolution of the Batman Arkham trick of enemies getting more scared as you pick off bad guys.
@Old_Man_Medina_Gaming
@Old_Man_Medina_Gaming 7 ай бұрын
Perfectly stated *slow clap*
@bloodymares
@bloodymares 7 ай бұрын
Funny thing is, early AC games did have the fear mechanics in combat, where if you kill tough enemies (or a lot of weak ones) without taking much damage, and preferably with combo-kills, then the rest will run in fear or beg to be spared. It's still a mystery why they decided to abandon that fairly unique idea in favor of damage sponges.
@kaushikraikar1105
@kaushikraikar1105 7 ай бұрын
​@@bloodymaresI really feel ubisoft thinks of itself as a software company rather than a movie/TV series production house, which while technically correct, really hurts the games
@sanjayraju988
@sanjayraju988 7 ай бұрын
It would be great if they implemented that in a future Batman game. For example in a Bank Robbery sequence, as Batman takes down enough armed thugs, the rest of the guys drop their guns and loot and run out of the bank screaming etc.
@AbdullahSediqi23
@AbdullahSediqi23 7 ай бұрын
I like walking in and doing a showdown it feels like the most Chad mechanic in a game "Face me Cowards!"
@cerulean_1415
@cerulean_1415 7 ай бұрын
As a testament to the graphics and overall look of the game, I’ll never forget hanging out with my brother in his room when our mom came in during a cutscene and asked “Oh, what movie is this?”
@dl30wpb
@dl30wpb 6 ай бұрын
Most non gamers always say that lol
@okene
@okene 6 ай бұрын
​@@dl30wpbexactly, even with ps3 graphics my neighbor would ask me😂
@jesusfilosofo6385
@jesusfilosofo6385 5 ай бұрын
looking as this game on 4k and HDR is just... amazing.
@nicolaslabra2225
@nicolaslabra2225 5 ай бұрын
its also the fact that its not really the assets or anything thats super impressive, we`ve seen better grass and trees and lighting in other games, but the art direction and overall cohesion of the game is top tier
@MaxIronsThird
@MaxIronsThird 5 ай бұрын
My mom asked that while i was playing AC Brotherhood, it's not a testament to anything.
@rodytalks3989
@rodytalks3989 7 ай бұрын
Its everything assassin creed is supposed to be... not an empty grindset RPG but an emotional linear story game
@gothxm
@gothxm 7 ай бұрын
You should watch this guy's video about the 'illusion of "real" assassins creed' He does a great job of avoiding the easy simple arguments about old vs new AC most of the time. As a fan, I think you'll enjoy it a lot.
@rodytalks3989
@rodytalks3989 7 ай бұрын
@@gothxm ill check it out thanks
@alexandruacatrinei1032
@alexandruacatrinei1032 4 ай бұрын
Than you know and understand nothing about AC.
@legateelizabeth
@legateelizabeth 7 ай бұрын
I actually really liked that the stealth was narratively discouraged, but mechanically encouraged. Tsushima's one of the only games where it felt equally viable to both cut and run AND hold your ground, or - better yet - blend those two things, giving a guerilla style of ambush, skirmish and fade. If I'm caught, then narratively I'm encouraged to draw my sword, so it doesn't feel at odds with the game, and depending on how many people are around and how many tricks I've still got up my sleeve, might be doable. If I need to break, the Mongols and maps are designed in such a way I can loop around to get some kills, get some health back, and pick them apart as they search for me. A lot of stealth games with combat elements either make the combat WAY too easy (AC Brotherhood) or the combat basically non-viable. Tsushima struck that balance better than most games, and neither approach felt at odds with the character or tone.
@theresnothinghere1745
@theresnothinghere1745 6 ай бұрын
I don't really think Tsushima did actually strike that balance (except in one scenario). That's part of the reason I think many people complained about the narrative killing their immersion when it acts as if the player used the stealth tools all along. Mechanically stealth and the ghost tools are much more boring than straight up fighting, most of the stealth tools are just instakill or quick damage and most players are gonna enjoy using blade techniques more than the tools. The only time Tsushima actually struct the balance was when they released the lethal difficulty because the margin of error to die in a sword fight is much bigger and players will die more frequently. Which pushes them to go through the same thought process Jin had to go through where they consider the ghost tools they actively avoided before. Now the narrative and mechanics are working together by mechanically pushing the player through the same arc the narrative is pushing Jin through. But I don't believe for a second this was intentional given it came as a by product of an additional difficulty released after the game came out, which is a shame because I know some people that would have enjoyed the game much more if they didn't play it on release but played it when lethal came out.
@legateelizabeth
@legateelizabeth 6 ай бұрын
@@theresnothinghere1745 I only ever played the game on lethal, so ‘the only way it worked’ is the only way I experienced it. Lucky me!
@jesusfilosofo6385
@jesusfilosofo6385 5 ай бұрын
thats the thing, i feel this game was made for lethal, is not hard in the fact that it inflate enemies hp and dmg, but it makes you use every tool at your disposal, creating a way more engaging experience than the normal game. I honestly can't even turn it off bc it is so smoothly placed into the game.@@theresnothinghere1745
@moomer2675
@moomer2675 7 ай бұрын
I like how Jin’s tanto instakills even on the late game but it only upgrades how fast the kills are and how quiet they are to keep a progression system, unlike AC enemies surviving a Hidden Blade to the neck just because you are under leveled.
@musicandboxing7370
@musicandboxing7370 7 ай бұрын
Bingo. The first few assasinations in Ghost looks really hard for Jin struggling with it but once he starts developing you can see how effortlessly it was for him to make assasinations. Same as wolf in the first genichiro fight not being able to onetime draw his katana and the second encounter in ashina beinf perfection. I love games with Japan settings. Wo lokg isn’t bad too
@DJWeapon8
@DJWeapon8 6 ай бұрын
Games should have that be the standard rather than making enemies arbitrarily damage-spongey. Your character takes longer to insta kill the enemy and makes a lot of noise doing so. And as your character gets better (via level up skills/perks) then the quicker and quieter the instakills become. Apply this to guns, as well. A 5.56 round is a 5.56 round. Doesn't matter if it was fired by a level 1 mook or a level 100 boss. *It does the exact same amount of high damage.* _Only difference is that the boss is going to land his more of his shots a hell of a lot closer to his target._
@zombiehampster1397
@zombiehampster1397 7 ай бұрын
Ghost is an excellent example of how you can skillfully use standard design/trops and still have a great game. I love Ghost and I regularly go back to it when i get that samurai itch.
@henrikaugustsson4041
@henrikaugustsson4041 7 ай бұрын
Tropes are not to be feared, but mastered. Sucker Punch used all the tropes masterfully and integrated them seamlessly into a samurai-game we've all been thirsting for for decades. In a desert, even a drop of water is good, but they gave us a whole glass of water, and a refill. I loved how the sidequests for powering up your character showed that the samurai is more than a warrior. He's also a philosopher and a poet, a sophisticated warrior. Taking baths to relax and contemplate is a really good mechanic, writing haikus to focus your mind, practicing cutting technique, and it's all part of japanese culture. It fits perfectly within the narrative and setting.
@LeoKRogue
@LeoKRogue 7 ай бұрын
As much as some might dislike hearing it, yes. I'd be curious to see if this video changes my perspective.
@natestadler2352
@natestadler2352 7 ай бұрын
Hey LeoK👋
@ARTMaghari
@ARTMaghari 7 ай бұрын
The assassin's Creed guro
@serodio_petitseum
@serodio_petitseum 7 ай бұрын
Oh hey leoK! would love to see more GoT vids from you
@Pedro_Le_Chef
@Pedro_Le_Chef 7 ай бұрын
Is Ghost of Tsushima the perfect AC game? For reasons mentioned in the video, it is not. It offers no meaningful parkour in an urban environment and there's no social stealth (barring one late game disguise mechanic). But Ghost highlights an important issue with the franchise. When I'm playing any AC game from AC1 to Unity I am getting an experience that Ghost cannot fully offer me. But once the switch with Origins happened, this stopped being the case. And that's because AC stopped having the features that made it AC in the first place. The very features that made it so Ghost could not replace AC, stopped being in AC, and now Ghost is in direct competition with the recent games that miserably fall short when compared to Ghost. The Assassin identity is what kept the games safe, kept them niche. Once the features that made that identity were stripped away, that identity eroded, and the games merely offered an experience that you could get from other superior games. What is the point of playing Origins if there's practically no city parkour and social stealth? The combat? Ghost has a vastly better system. The controls? Ghost feels much more responsive. The exploration? Again, Ghost and RDR games provide a much less bloated and better paced world to explore. The story? It's laughably bad in all the RPG creeds. The things that made me take out the RDR disc from my console and put in AC1, AC2, brotherhood, Rev etc are now gone. It doesn't matter if the RPG creeds have a better combat system, better exploration, better graphics than the old games, because what they offer you can get elsewhere in significantly higher quality. Once AC lost its identity, it stopped having any edge over the rest of the open world games from triple A studios. You see, AC2 does not have Ghost's combat, graphics, exploration or even stealth. But what it does offer makes it so unique that Ghost can never replace it. Origins though? Why play that when I can play TW3, Ghost or RDR2? Literally no reason. That's why AC needs to find its roots again, because if it doesn't, there is nothing it can offer that other open world games do not. So no. Ghost is not the best AC game. Not even close. But since 2015, it may as well be the very best AC experience when you compare it to what AC has become.
@SuperBallani
@SuperBallani 6 ай бұрын
If you really think that, then stop making videos about what Ubisoft should do with AC, you lost all credibility here. Making videos lamenting about how there isn't enough great parkour then saying this game thasn't even close to the parkour of any AC is the best ? Get the hell out. This game does pretty much nothing as good as any of the AC games, no matter if you prefer old school pure AC or new big Open world AC, Tsushima does the blandest mix of both world possible. Yes, i dislike hearing it because it's completely false on every level. The ammount of so called pure AC fans and channel, like you and Master assassin, that i see saying that this is the best AC games, makes me really really want Ubisoft to cut all ties with peopke like you and go full force and the RPG with superpowers like Odyssey, because that's what most people want actually, and those people at least are happy with it.
@dzizs03
@dzizs03 7 ай бұрын
apart from the gameplay, I feel like what sets Ghost apart from many stuffy RPGs is the clean and user friendly UI, the colors, fonts and little animated graphics.. the simplified system of him only using his main weapons, and even with several abilities and upgrades there's no unnecessary clutter. they also made some wonderfully designed outfits and accessories. its all gives it this kind of crisp intentional look.
@whiteshadow0122
@whiteshadow0122 7 ай бұрын
I LOVE how little they use HUD elements during gameplay. It makes you immerse yourselve in the game much much more and appreciate the world without a 4th wall breaking feature to guide the player. The wind guidance mechanic is such a simple thing but that does SO MUCH good for this game. I even turn off enemies healthbars (and I'm glad they allou it without turning off the whole HUD) as I feel that it makes so enemies aren't simple healthbars that you have to mow down. It makes me count how many hits I am to kill or stun each enemy and look at how damaged they are, which adds another whole layer of immersion. This game is a masterclass in executing industry-wide overused concepts in a intersesting and concise package. It sets out what it wants to be and accomplishes it without overcomplicating it or trying to reinvent the wheel.
@koreancowboy42
@koreancowboy42 6 ай бұрын
You also arent stuck behind dumbass levels like the newer AC games. Its just that the game gives you the option to proceed however you want. If you wanna speed run the campaign without doing side quests or anything to level up proeprly or do any of the world events like chopping bambo for resolve slots and finding the fox statues etc. Or the legendary heroes of Tsushima Getting their armors and weapons
@darthgamer6239
@darthgamer6239 5 ай бұрын
It also doesn't pad its skill tree with useless 2.8% damage increases and 1.3% stealth upgrades 😂
@thevikingbear2343
@thevikingbear2343 7 ай бұрын
Ghost of Tsushima is a work of art made with Ubisoft's tools. AC Valhalla is a corporate microtransaction mess made with the same tools.
@MrAjking808
@MrAjking808 7 ай бұрын
Cope
@NSD150
@NSD150 7 ай бұрын
​@@MrAjking808Eh, AC Valhalla was just bad.
@DieHard1912
@DieHard1912 7 ай бұрын
@@MrAjking808 I played ac games for the longest, after origins, ac fell off hard. no doubt ghost trashes pretty much every ac game besides 3, personally my favorite ac game.
@MeggaMann_theBlueLion
@MeggaMann_theBlueLion 7 ай бұрын
It was not made with Ubisoft tools…they don’t get any credit for this masterpiece
@Aliens1337
@Aliens1337 7 ай бұрын
@@MeggaMann_theBlueLionWell, Ubisoft used to be the leader in open world game design once. They invented/popularized a lot of open word staples like vantage point system (radio towers), enemy camps, hidden collectibles and points of interest. But instead of innovating these concepts like other open world games (for example Breath of the Wild and ToTK have all 4 of the above systems but they were a lot more interesting both thematically and gameplay-wise), Ubisoft just copy and paste the same systems they created from 10+ years ago into a new game. Once you played one Ubisoft game, you already played them all.
@NoMadKid
@NoMadKid 7 ай бұрын
It doesn’t do anything groundbreaking but it pays homage to the Samurai genre, a true love letter. Add good historical narrative, excellent visuals, score, and mechanics. Sometimes the wheel doesn’t need reinvention.
@futurestoryteller
@futurestoryteller 7 ай бұрын
Most Japanese Samurai films, especially the classics, place a hard emphasis on the indignity and dishonesty of the Samurai class, especially in their mistreatment of the lower class, and its aesthetic and structural contibutions to Japanese Imperialism. In contrast to the western world's obsession with the concept of "bushido" as a strict and unbreakable "code of chivalry" - another romanticized and largely ahistorical concept, that plays on a desire to see precepts as magical constraints that all but evaporate any tendency for systemic abuse by those in the best position to abuse it. Tsushima confronts only this concept, and even then only by contrasting it with ninjitsu as an ostensibly less dignified but potentially more practical alternative that can ensure the survival of more people. "People," in this context being mostly the peasants Samurai historically mistreated. Again, the appeal of ninjitsu in this particular framing, to the west, can be traced back to the romanticization of guerrila warfare tactics against stuffy British redcoats supposedly standing and fighting in single-file lines during the American Revolutionary War. So, despite being a foreign product, Tsushima is quite conservative and jingoistic from a Japanese perspective, in a way those films were not. The writers may have crafted a love letter to their favorite genre, unfortunately that doesn't mean they understood it.
@javyassassin13
@javyassassin13 7 ай бұрын
But it did it shouldve had Goty
@Broomer52
@Broomer52 7 ай бұрын
IMO you don’t need to reinvent the wheel to be great, you just need to something well. This game does that, it doesn’t set out to do something super innovative. It set out to be a classic Samurai Film in Video Game format about a Samurai betraying his original values to defeat an unstoppable force. In this regard it did what it set out to do perfectly
@lesran
@lesran 7 ай бұрын
@@Broomer52 I commented essentially the same. There isn't anything groundbreaking but there was enough done extremely well to hold my interest in the game exceptionally well. Similar to how I felt about The Witcher.
@giulyanoviniciussanssilva2947
@giulyanoviniciussanssilva2947 7 ай бұрын
​@@futurestorytellerYou pick up a manga by Hiroshi Hirata or the classic Lone Wolf and you see that there was a good reference for them to get the love letter right, there were provisional collectors who were hired mercenaries who hunted for a rich person warriors who signed a blood contract to be spared from death, this is genius and would be really good in a game both to build bounty hunting missions and to generate dramatic moments where you have to kill someone who doesn't have the money, refuses to pay, or has a very complicated plot to don't pay the provisional fee, I think that Ghost pays a lot of homage to the idealized Samurai, to have a better story, who knows, perhaps in a sequel Ghost will have to tarnish its references.
@Jonderlei
@Jonderlei 7 ай бұрын
While I was playing Ghost I definitely thought it felt alot like a ubisoft game but alot better
@SourRobo8364
@SourRobo8364 6 ай бұрын
What's important about Ghost of Tsushima is that while it played it safe, it also refined everything to a capital T. The gameplay is genuinely fun and feels satisfying to fight enemies, or sneak through them.
@saniakshay12
@saniakshay12 3 ай бұрын
The biggest thing Ghost does is challenge its protagonists world views. Jins inner struggle makes Ghost shine especially in act one when you do dishonorable things and you hear jin mutter a little "sorry" or see a flash back of his uncle for a few seconds. The closes Assassin's Creed came to such a deep protagonist was Connor Kenway.
@jpvilela32
@jpvilela32 7 ай бұрын
Spoilers: Yes.
@luipaardprint
@luipaardprint 7 ай бұрын
Ghost is Tsushima was the first time in a long time i genuinely enjoyed an open world game, in large part because it looked and felt gorgeous. The only thing that would have made it better is if it actually mattered story wise if you did or did not use ghost techniques. You can finish the game without using any stealth quite easily, I really would have liked them do more with that choice.
@paulodossantos5380
@paulodossantos5380 6 ай бұрын
I disagree. It's not a "choose your destiny" story. By the end of the game, Jin IS the Ghost. You just need to decide if he abandoned the Bushido and became a ninja with no honor and no respect for his history, but an invisible death bringer, or if he goes as a reluctant Ghost who knows that needs to evolve to survive, but knows that it eats his own soul bit by bit.
@jordannewitt
@jordannewitt 7 ай бұрын
The story isn't groundbreaking by any means, but that final mission is one of my favourite endings to a videogame. It's a very sensical choice that i could see anyone argue for one way or the other. Excellent game
@doctorx2307
@doctorx2307 7 ай бұрын
How is the story not groundbreaking
@10yearsinthejoint363
@10yearsinthejoint363 7 ай бұрын
​@@doctorx2307It's just a Simple Story, The Story is not Revolutionary or Groundbreaking in Any means
@thelastpersononearth9765
@thelastpersononearth9765 7 ай бұрын
​@@10yearsinthejoint363It's a simple story done well. Quite understandable for new gamers as well.
@bravo_6gd810
@bravo_6gd810 7 ай бұрын
@@doctorx2307basic revenge plot is not ground breaking in been done in media for generations
@doctorx2307
@doctorx2307 7 ай бұрын
@@bravo_6gd810 and you can say the same for most of the assassins creed games
@Old_Man_Medina_Gaming
@Old_Man_Medina_Gaming 7 ай бұрын
I fuckin’ love GoT. Can’t say I have ever had such feels for AC. Put another way, GoT is the first single player game that made me want to be *flawless*
@arkadiuszrenc1498
@arkadiuszrenc1498 7 ай бұрын
I think what made its combat and stealth fin is high risk high reward feeling it has. Enemies won't survive many hits but neither will Jin.
@ASTROPLANET13
@ASTROPLANET13 7 ай бұрын
Me playing on Lethal in my first play through: 😏😟🤬👺👹💀
@arshygohardy
@arshygohardy 7 ай бұрын
@@ASTROPLANET13slide 6
@BonzerMrT
@BonzerMrT 7 ай бұрын
The lethal mode was my favorite
@djinnxx7050
@djinnxx7050 6 ай бұрын
There's no risk and no reward as far as I'm aware, I never felt any punishment beyond the insult of losing to AI, but that's nothing new to me. If you die, you lose nothing but the last few minutes of gameplay, which is probably the moment just before you made the choice that had your ass handed to you. And I don't know what the reward is, every action game has a sea of dead enemies in your wake, plenty of them have experience gain for skills and other unlocks, and Tsushima's combat just isn't as satisfying as it could and really should be. It doesn't even have the gore you'd expect from a samurai game, not much arterial spray or dismemberment (a little morbid perhaps, but you are swinging around a 5 foot razor, there should be some claret at the very least), nothing to convey the lethality and brutality of combat, or that emulates the weirdly comical element of old samurai films, it's just the same old counter based combat you get in old AC but with a rock/paper/scissors element and a samurai aesthetic. The standoff's are kinda cool, but not much to it. Maybe it's just me but people seem to constantly fellate this game and I just don't get it, it really isn't that good. It's solidly meh. It's like bad sex, it's better than nothing and worth a go, but you're never really going to arrive at the desired destination. But maybe I'm just getting increasingly jaded after 30 years of gaming and failing to see any real innovation over the last decade, the hobby has perhaps gone stale and it affects my view and experience. Maybe my reward circuits are fried after years of overstimulation, or maybe the game is just that dull. I don't have this issue with RDR2, a game that is purposefully slow and at times incredibly dull (it needs an animation skip because I've watched Arthur skin some poor animal so many times now that I'm probably an expert butcher.), yet I fucking love that game. Probably too much, so much that I notice areas where rockstar could put more attention such as the animation for drawing and holstering, especially the off-hand, but instead they devoted that time to horse testicles and idle animations. They have unusual priorities. But I digress, my point is that I don't mind dullness if it serves immersion, and Tsushima is dull without immersion. I think that's the issue, I feel detached because whilst Arthur feel heavy and connected to the world, Jin feels like he's secretly wearing hover shoes. Add sone weight to Jins actions and the combat, add some genuine risk and reward, and it'll be a lot better. I need a decent way of the samurai or Tenchu game cause Tsushima just fails to satisfy my desire for Japan based shenanigans. Sadly those series are dead.
@geraltrivia9565
@geraltrivia9565 6 ай бұрын
@@djinnxx7050I agree with most of the combat points, it’s satisfying to hear the clang in my controller I guess but samurai combat in my opinion was perfected in Sekiro. Feel like the devs saw that and dumbed it down as much as possible
@adaptivegamer9905
@adaptivegamer9905 7 ай бұрын
Ubisoft could never. Too lazy to wait & develop such a game, the graphics, UI, UE, the care given to absolutely everything feudal era Japan, the look & acting of the characters, the beautifully done combat both if you want to play as samurai or shinobi (ninja) was so good I never ever got tired of hearing the katan clash with Mongolian weapons. Alll this whilst being the very first game in this era/genre for Sucker Punch whilst Ubi have done history pieces for over a decade & still fail wayyy more than succeed. This is a game to play if the Assassin fantasy especially in Japan ever kicks in. Their new game code name red or whatever wishes it could hold a candle to Ghost.
@fire-typhoon123
@fire-typhoon123 2 ай бұрын
Facts! Ubisoft wishes they could make like a game GoT. Their AC Red is gonna look like a cheap regurgitated game beside the cinematic Masterpiece that is GoT.
@bighatdrogan
@bighatdrogan 6 ай бұрын
Phenomenal commentary. You hit a lot of points of why this game was so memorable for me. One thing you didn’t mention that I thought put the game over the top was the addition of “Lethal Mode” Typically, I don’t pick harder difficulties as usually enemies just become damage sponges and can kill you with any mistake, but Lethal mode essentially made both Jin and enemies glass cannons. I played the entire game on this mode and I felt it really forced me to engage with all the mechanics and carefully plan out any encounters. It was brutal at first as about 2 hits would result in death, but once I grew accustomed to the combat system, it became one of my all time favorites. It was supremely satisfying how quickly you could cut down enemies but also be mindful to not get hit yourself. I don’t know if any other game that has made it’s hard mode so fun. Anyway, I’m rambling a bit but great analysis!
@Zvilll
@Zvilll 7 ай бұрын
I actually pity people who never played this masterpiece, Played it twice and platinum it.
@MagicMaster997
@MagicMaster997 6 ай бұрын
Same
@dragonmaster420stephens9
@dragonmaster420stephens9 6 ай бұрын
I'm doing my second round and I still enjoy it more than assassin creed I love customization all the techniques and sword styles makes me feel like a real samurai and when I start to have trouble I go straight up Ninja It helps so much and make the game far better than assassin creed in my book!
@MaxIronsThird
@MaxIronsThird 5 ай бұрын
joking right, it's an okay game, pretty good at best.
@MagicMaster997
@MagicMaster997 5 ай бұрын
@@MaxIronsThird agree to disagree, just know that your wrong
@fire-typhoon123
@fire-typhoon123 2 ай бұрын
Lol I'm about to start my 4th playthrough
@thetruestwaffle47
@thetruestwaffle47 7 ай бұрын
Bravo Jay. Another level headed, critics take on a very turbulent genre and IP's. You're killing it dude, keep it up.
@sosaysjay
@sosaysjay 7 ай бұрын
I appreciate that, thank you
@fortunatesoul12
@fortunatesoul12 7 ай бұрын
A nice framework to approach GoT and just an answer to that continuous comparison that pops up since before its release. I really like the conclusion that those missed items in the AC franchise (Assassin institutionalized, deep parkour systems and emphasis on social stealth) are not present by design, but game stability and the backs to a immersive and cinematic narrative are unknows and unsaid factors that really resonated with the AC community. But what comes to my dumb mind is that one thing I would love to see carried from GoT to AC is that air assassinations could be initiated from a standing position and contextual press of a button, but also in the middle of a manual jump if the timing is right
@ravencl
@ravencl 6 ай бұрын
quality vid man! Was a good watch.
@MeggaMann_theBlueLion
@MeggaMann_theBlueLion 7 ай бұрын
Hell yeah it is!!! And absolutely no micro transactions! Can’t beat that
@michaelzografos7354
@michaelzografos7354 6 ай бұрын
This is an exquisite review and critique. I thank you for your effort and perspective.
@daphne8406
@daphne8406 7 ай бұрын
I absolutely loved playing this game 🤗 I loved the graphics and the game play, it all felt so smooth 😌
@tonymiranda5675
@tonymiranda5675 7 ай бұрын
I would love a Shao Jun armor mod. I know they're not the same culture, but it would be the closest thing we'll get to a real Ac Shao Jun game (since chronicles was really underwhelming) They could even just use Syndicate's Shao Jun armor. I don't know how hard it would be to make, but I guess it's better than creating it from scratch.
@nibrasroshan1121
@nibrasroshan1121 7 ай бұрын
I never knew that Jerryrigeverything had a gaming channel
@casthedemon
@casthedemon 4 ай бұрын
The parry in this game is phenomenal.
@magickponch
@magickponch 6 ай бұрын
A great video! as @01ChaosWarrior mentioned, I love how th egame evolves. The camps in the open world are no different, with each act they get progressively more intricate, with high peaks and low valleys. They are pretty repetitive but I remember a few choice ones that really stood out to me. Another thing I love is the Ronin Duels! some of those ronin you hunt down are in absolutely gorgeous spots.
@Kaino-wo3vc
@Kaino-wo3vc 7 ай бұрын
If only it was available on pc...
@SgtFunBun
@SgtFunBun 7 ай бұрын
god of war, last of us, and uncharted i think are all on steam now, it should come out somewhat soon if they know whats good for their business now about bloodborne....
@vanlllasky
@vanlllasky 7 ай бұрын
@@SgtFunBun i have been waiting 3 years to play the game. i don't think i have the right to complain that they haven't ported it yet, but it still pisses me off so much. like, come on Sony, take my fucking money already!
@Kaino-wo3vc
@Kaino-wo3vc 7 ай бұрын
@@SgtFunBun Bloodborne 🥺
@FTL7I1H
@FTL7I1H 7 ай бұрын
GeForce Now leak from 2 years ago has GoT listed as coming to PC
@vanlllasky
@vanlllasky 7 ай бұрын
​@@FTL7I1H something from 2 years ago? doesn't matter to me then, since no official announcement came after that.
@EirikurEiriksson223
@EirikurEiriksson223 7 ай бұрын
hah it's funny, i always joked that GoT was the best AC games to my friends but had no idea it was such a wide sentiment. Great video as always Jay, well edited, paced and written. I could listen to you for hours tbh
@zjay
@zjay 7 ай бұрын
I really don't like HUDs but they're a necessary evil most of the time, so for me the best thing about the wind system is being able to play without one, it just makes the experience better for me.
@NastyTete
@NastyTete 7 ай бұрын
Naw, this game is meant to be played as a samurai, not sneaking around. AC still has a chance of making a good assassin/ninja game. The focus would need to be in big castle infiltration.
@sebastianherrera6514
@sebastianherrera6514 7 ай бұрын
I actualy think the stealth is my favorite part about the game, you know why? Because I had the extrinsic motivation to make it look as cool as I could possibly make it look, it made me look at camp as more of just “objectives I have to complete just because” to “oh shit a new screenshot/video opportunity” it gives me that shinobi fantasy ya know?
@talamzaman8536
@talamzaman8536 7 ай бұрын
Bruh my anticipation for the sequel is through the roof, I hope Sucker Punch take their time cooking to further differentiate itself from other game in genre. Maybe we are fighting the Mongol and Shogunate in the next game? 🤔
@miketacos9034
@miketacos9034 7 ай бұрын
I’m just a fan of historical inspired games, we need more of them
@PaintedSoul79
@PaintedSoul79 6 ай бұрын
so i jst found your channel, & being a massive 'ac' fan, i'm honestly so glad that I did.. you articulate yourself so well, & i seem to be agreeing with a lot more of what you say than i disagree with.. i find your narrative both eloquent, & somewhat soothing as well.. in my opinion (such as it is), a truly brillaint channel, with informed, balanced & objective opinions, genuinely pleasant to listen to, & all (so far) on a subject matter very close to my heart.. 110% worth a subscription, & i'm really looking forward to watching a few more right after leaving this comment.. thank you for making my day-off considerably less mudane than it was shaping up to be, & wishing you all the best moving forward..
@OpoOnTheGo
@OpoOnTheGo 7 ай бұрын
I guess I played the game quite differently. Every time I saw something in the open world, I'd interact with it. At the end of my game there were only a few things I hadn't done, those were the only question marks I sought out. I spent a lot of time in the game just exploring though, that's what happens when you craft a world people want to spend time in.
@thedudeabides3138
@thedudeabides3138 7 ай бұрын
Great essay, really well observed, thank you.
@Skinned_fried_n_cut_up_potato
@Skinned_fried_n_cut_up_potato 7 ай бұрын
I bloody loved the game and I didn’t even know it would be a good co-op game until they released that as a small patch makes me really hope that if a sequel ever exists they have a more potent cooperative mode, Preferably being able to do the main story with it whether whoever the cooperative player is weather it’s just generic Jerry or an actual ingame character with voice lines so on so forth as long as the gameplay is there doesn’t bother me that much.
@Jaynna09
@Jaynna09 7 ай бұрын
Voiceover goals 💗
@iamthisiam
@iamthisiam 7 ай бұрын
I agree with the title. We were given what Ubisoft feared to take a risk with in AC. So they played it safe and lost their fan base.
@bigskypioneer1898
@bigskypioneer1898 7 ай бұрын
Anyone else think that the only reason there is an AC Japan in the works is precisely _BECAUSE_ of the success of *AND* comparisons that Ghosts was the AC game everyone has been begging for since Ezio faded into the sunset in Revelations? I suspect Ubisoft only knows how to be reactionary at this point which is another reason AC feels hollow now. When you wait to see what the new trend is instead if trying to set the trend... your always going to be in the middle of the pack and unremarkable. I think another reason AC has been dying, is the constant jump from character to character. Ezio is beloved because he got 3 games to build his story. Even though I'm not a fan of Connor Kenway of AC 3, I Am a fan of his father and grandfather... there was connection and investment with the main characters once upon a time. I think if ubisoft had built a few games around Bayek in some way or tied his story to Kassandra in a 3rd game it would have been better. Fans WANT to carry on a good story with at least appearances from favorite characters from previousstories... that's why the Star Wars legends universe exists.
@robchuk4136
@robchuk4136 7 ай бұрын
Waiting for a trend instead of trying to set the trend is a great point.
@cloud_and_proud
@cloud_and_proud 7 ай бұрын
I think trailing can be fun. I like a few of the ones in AC4 (but also felt a lot of them were really frustrating), specifically the ones where you have to stay near to targets to hear them talk
@John-996
@John-996 7 ай бұрын
I agree there is one in RDR2 with a rail road worker stealing things you can tail him or just run up to him and force him to tell you what he knows.
@Cogu985
@Cogu985 7 ай бұрын
AC4 is the only game that made me enjoy (some) trailing missions. But I hated the ones where you had lots of open space and alternative routes to go through, but the game just refused to let you do it.
7 ай бұрын
It's kinda funny because GoT isn't really that much different than the latest three AC games (Origins, Odyssey and Valhalla), it has the same or very similar approaches to gameplay, mechanics, combat, parkour, stealth, world desing, narrative (fight me) RPG elements like exp, skill points and trees, collectables, and yet it manages to be more appealing to AC fans than those three games.
@burgerbran
@burgerbran 7 ай бұрын
from my perspective as a new fan of the franchise (played my first AC back in 2021, and have completed 9 of them since), it seems like the only reason AC fans call the newer games bad isn't cuz they're bad, but because they're not like the older games. if Origins, Odyssey, and Valhalla didn't have the Assassin's Creed name slapped on them, they'd be saying these are world-class games matched by no other. it's honestly hard for me to go back to the older games after playing the RPG ones. they feel incredibly outdated imo.
7 ай бұрын
​@@burgerbran If that was true then old ac fans wouldn't praise GoT as being a "better AC game". The problem with the new AC games isn't that they're RPGs, it's that they're bad RPGs. They're bloated, grindy and generally lacks focus in the narrative and gameplay. They would be awesome mobile games, but they make for lackluster triple A experiences. Also the fucking brain dead take of calling something outdated just because it's a different genre, like bro Syndicate came out just two years before Origins. Technology didn't change that much to make it "outdated". Hell, RDR2 has the same gameplay style than old AC and it came out the same year Odyssey did. Learn what "outdated" means please.
@Justen1980
@Justen1980 7 ай бұрын
Can't wait for this to come to PC. It looks awesome.
@fgdj2000
@fgdj2000 6 ай бұрын
I booted the game up recently for the first time (three years late for the party) and I couldn't believe how it hooked me. It was the most gripping open world experience since Red Dead Redemption 2, I dare say. Even Death Stranding Lost me at times (as a Kojima fan). So, I believe Sucker Punch is doing something right 😊
@uglynerd8764
@uglynerd8764 7 ай бұрын
I disagree, I genuinely think if GOT was the same game just with a little Assassin and Templar flair thrown in the mix, the hardcore fans would love just as much if not more than Origins. There would still be criticisms towards the parkour and the lack of social stealth but it would be excused by the setting. Feudal Japan wasn't exactly known for its dense cities and Tsushima only had 80 people defending its shore let alone to blend in.
@jesustyronechrist2330
@jesustyronechrist2330 7 ай бұрын
It's all about having a cohesive artistic vision the whole dev team supports. Ghost of Tsushima was built by people who loved every aspect of it, who knew what they were working on. Ubisoft, however, has notoriously poor and messy management. They have no idea what they're doing most of the time, not professionally but concceptually, just half-assing it: Doing things "just because you're supposed to" and picking the bottom of the barrel formulas for their 3 programmers to do while their 300 3D modellers sculpt trees and buildings. Sucker Punch has good artistic and tech talent. They knew what tech to use to enable the art (particle effects = leaves) Ubisoft is too focused on making a "consumer products" than interactive art that is fun and makes you feel stuff. Because that is risky, that is difficult. You can't just use a formula to make that happen as every game is different. That's why the first ACs felt good, because they were not hampered by having to make a "product that must sell and one-up the last one". New ACs are just a mess, you can sense how most of the devs don't care about what they're working on. Everything feels so jaded, so soulless. The relative competence it's executed masks it somewhat, but you still feel something is off... It feels like this is the first draft polished instead of reworked and refined.
@stbd2773
@stbd2773 7 ай бұрын
Another great video! I really appreciate your analysis of the game mechanics. Id love to hear your thoughts on Sekiro as a shinobi aesthetic game that has more rhythm and stealth focused mechanics as it's main combat engagement! Keep making videos!
@sosaysjay
@sosaysjay 7 ай бұрын
I don’t know if I’ll ever make a video on it but I love Sekiro, one of my favorite combat systems of all time.
@YEY0806
@YEY0806 7 ай бұрын
​@sosaysjay not just great combat, it really impressed me with its stealth options, which is funny coming from a studio that never did stealth before. Yet it feels and plays so much better than other stealth games.
@futurestoryteller
@futurestoryteller 7 ай бұрын
The only thing I hate about the game (other than it's PS5 upgrade pricetag) is the idea that its story is worthy of its aspirations to somehow re-manifest Kurosawa's essence in digitized interactive form. People always seem to think games with great gameplay and presentation also have excellent stories. If "Ghost of Tsushima" were an actual Kurosawa film, it would be among his worst
@SabiJD
@SabiJD 7 ай бұрын
I came to comment to dispute the entire comparison to Kurosawa, actually. It was a namecheck by ignorant games journos parroting a namedrop by the devs and its marketing (the Kurosawa filter is a joke). It's just jargon meant to give the game an historic resonance and ambition it does not really embody and seemingly cannot live up to. Has Jay ever seen a film from him - that wasn't a few clips from Seven Samurai, Hidden Fortress, or Yojimbo/Sanjuro? Kurosawa specifically *never* pandered in the kind of generic, romanticised samurai adventure visuals and mood that this game hones in on (only Hidden Fortress isn't mostly genre subversive, and it actually looks the least like GoT). Frankly it's closer to something like Zhang Yimou's Hero or House Of Flying Daggers. I've seen AK's name dropped countless times, but not once have I ever seen a shot selection or camera movement the really recalls his style. And there's nothing in the story I've yet seen (I'm on Xbox so can't play it. I'd like to watch an LP, but no one I sub to has done one, or is likely to) that suggests the writers had any real interest in dealing with similar themes as Kurosawa often did. GoT, for one, is partly a violent power fantasy. That in itself is enough to make it borderline antithetical to everything AK cared about. Am I correct that the game's story rejects the romanticism of 'warrior codes' and samurai culture? I've seen people suggest that's the case, but without seeing the story for myself I'm not sure I trust anyone's analysis, especially from people banging on about how it's a 'love letter' to 'samurai films like Kurosawa's'. AK pretty much hated romanticism of the period and of the military social class. I mean, jeese... the point of Seven Samurai is 'samurai and bandits are both a bunch of bastards making villagers' lives a misery'. Yojimbo is blackly, bleakly comic - and features a rōnin who'd be a disgrace to any notion of 'samurai [false] honour'. And Sanjuro's iconic final duel is pretty much a fuck-you to the genre fanboys as represented by the young men who valorise samurai and hire him. He has no time for their praise or desire for violence. And if people reach instead for Ran or Kagemushu? That's even more ludicrous... given they're even weirder and more abstracted. Anyhoo, sorry for the rant. ; -) None of this is a criticism of the game itself, at least I think not (like I said, I've not seen the whole story). I'm just always slightly annoyed by how AK's name was - I feel - ignorantly thrown around, including in this video (and on the whole I think Jay does a good job on his channel. a bit hyperbolic at times, perhaps). If GoT really was an exquisitely framed Kurosawa-like work, which also concerned itself with mature humanist themes - awesome, the use of his name would be appropriate. But I think it's deeply misleading. If it all led to greater actual knowledge and awareness of his films, that's ultimately a good thing. But I'm not so sure that's overly true.
@futurestoryteller
@futurestoryteller 7 ай бұрын
@@SabiJD The story certainly has its humanist moments, especially in the subplots. Its rejection of warrior codes and samurai culture is largely anodyne. While I believe the Khan has some interesting dialogue up front, it is hyper-focused with the "good vs. evil" struggle against foreign invaders to "sacred land." Probably only saved from accusation of racism because people distinguish between modern "Mongolians" and "the Mongol Empire" the same way they do modern "Romans" and "the Roman Empire." The game treats the emphasis on honor as, at worst, a prideful apathy towards the lower class that will almost certainly lead to the death of innocents, and the samurai themselves, due to strategic faults. It handles this mostly through a secondary female lead from the peasantry that shows Jin his ignorance and teaches him how to fight "without honor" to maximize his impact. This even puts him into conflict with his uncle. I suppose he's technically even made ronin, by the end, because as a "dishonorable" samurai combatant he is expelled from the ranks. I don't think the game really illustrates the absolute contempt the samurai often had for the peasantry, and even though the game technically takes Jin's side on this issue (he is after all the protagonist) I think it undermines itself in two key ways especially: 1. Gameplay. Jin is a one man army. Because the game caters to the two most obvious playstyles it is possible to spend the majority of the game successfully rescuing just about everyone as a sword swinging lunatic who freely announces himself at the gates of ground baracks before every duel. 2. Themes. In what seems to be a stab at nuance the game has Jin sneak into a camp and poison the Mongols. Jin's uncle is disgusted by his behavior, and his horror seems just reasonable enough under the circumstances to suggest it's valid to see things from his perspective. This might be all well and good if the only question of "Samurai honor" was how to approach a fight with one's enemies. Both of these problems are pretty wide-reaching. Making what could be a much needed injection of subtlety and nuance into something more akin to distilled false equivalency. I do kind of reject the notion that Kurosawa wasn't a fan of action sequences, and set pieces. Which seems to have some suggestion here. I do think he valued humility and empathy on a level that's not reflected in this game's narrative, but he loved himself some "chambara," clearly
@GamerTime_2002
@GamerTime_2002 7 ай бұрын
I absolutely Love this game. I 100% it. I feel like it does every aspect of an open world justice. All collectibles have a reason for you to go get them. Even the foxes, they may be simple follow quests but they take you through beautiful landscapes and at the end you get a little award.
@TheChilipepper77
@TheChilipepper77 7 ай бұрын
I’m playing black flag now for the first time, I played ghosts when it came out, black flag kicks the shit out of ghosts in damn near every category except graphics. Ghosts is overrated as fuck, the only game more overrated than it is god of war ragnarok
@manatteeman
@manatteeman 7 ай бұрын
Loved the vid, really wish this game would come to PC!
@quickpawmaud
@quickpawmaud 7 ай бұрын
This game was my favorite game of all time when I was playing it for the first time on release. I 100% completed the story. When I tried to come back later for the dlc and do new game+ though it did not grab me and I dropped it before starting the dlc. I still think it is an amazing game. As someone who has played every AC game and used to be a huge fan of the series I am definitely one of the people who has been saying this game is a better AC game than Ubisoft could ever make. It definitely is more similar to the post Origins games with the Stealth, Warrior, Archer trio of gameplay and I think it does it way better than AC has.
@roninsurvivor91
@roninsurvivor91 6 ай бұрын
Been playing this for 2 weeks and yeah I love it! I have been aiming for this game as my first Playstation game when I can get my hands on the console. One of the things that like about this game is the freedom to choose the playstyle during combat. I combine AC way to clear some annoying obstacle then just walk with the blade drawn towards the enemy slashing them one by one making me feel like a terror to the mongol invaders. Unlike Assassin's Creed ( Especially the older ones ), the combat here has more variety and more kind of skill demanding rather than just pressing block then counter attack then performing kill streaks which keeps me engaged all the time during combat. Overall, I love this game and this is the Samurai game that seems I have been looking for all this time.
@glibchubik4090
@glibchubik4090 7 ай бұрын
Oh man, as if waiting for it to come on PC wasn't painful enough xD Good video, great points. I might need to temper my expectations when I eventually play it, but I'm sure I'll have a good time. Competent, one might say)
@enman009
@enman009 2 ай бұрын
Today your prayers were heard.
@gangsta_pigeon8023
@gangsta_pigeon8023 7 ай бұрын
code red (the rpg assassins creed japan game coming out next year) won’t live up to expectations and won’t touch this game, which is unfortunate.
@yourbarber6732
@yourbarber6732 7 ай бұрын
if mirage is the last game from them on the valhalla engine then we might see a new style of game for red but I wouldn't get my hopes up too high with ubisoft
@gangsta_pigeon8023
@gangsta_pigeon8023 7 ай бұрын
@@yourbarber6732 they confirmed it’ll be a rpg creed and it’s reported to be on a upgraded anvil engine.
@ttuzo9621
@ttuzo9621 7 ай бұрын
Ghost of Tsushima has a stunning beatiful design although some compromise in history level in the game like The Last Samurai film.The Samurai on that period is very different from Edo style that they romanticized but it success to construct the samurai code to contrast the conflict in Jin very well and the game is still satisfying.
@darthxerox15
@darthxerox15 7 ай бұрын
I remember I would play with the white-dye Ghost armor as my coping intensified
@AndroxineVortex
@AndroxineVortex 6 ай бұрын
I just started playing this game a few days ago and it's probably in my top ten favorite games it's so good
@dingus2k
@dingus2k 7 ай бұрын
ghost does so many things at around a 7 or an 8 that it all adds up to a 9 or 10. it’s a similar philosophy for GoW Ragnarok that I heard first from that game’s director. I think AC could learn a lot from Ghost considering how much Ghost learned from AC
@fanmovie357
@fanmovie357 7 ай бұрын
I would argue the mains tory has one of the best endings ever in a vidoe game, all other parts of it islike you say, nothing great but that ending IS great.
@Calypso694
@Calypso694 7 ай бұрын
ive been waiting for this to hit PC forever. Really hope AC Red copies Ghost homework.
@robchuk4136
@robchuk4136 7 ай бұрын
I agree about the Guiding Wind mechanic, and I still ended up using the map the same as I would in any other sandbox game. If anything, the guiding wind would annoy me because it would lead me directly into rock walls or straight to the edge of cliffs. Perhaps that's an issue with the world design, but traveling anywhere on foot or on horseback is never 'fun' unless it's a flat open field, since the terrain of the island has so many jagged hills. I've got other little things like that; Kurosawa Mode is a neat feature, but it breaks combat because in Black & White it's impossible to tell red attacks (unblockable) from the blue attacks (blockable). The day/night cycle seems imbalanced because we only get a few minutes of sunshine compared to extended periods of dusk, or storm clouds. Even something as beautiful as the particle effects seem to have gone overboard, littering the camera with ember, or blades of grass, or flower petals, at all times, making moments where the screen is actually clear, a rarity. All this is, of course, are my personal nitpicks that seemingly didn't bother others. The game is otherwise worthy of all the praise it got. I don't think it's the best Assassin's Creed game because AC 2 and Black Flag are still better than Ghost of Tsushima imo, but I love your point about how fully the game commits to its concept and setting. And that they may have cornered the market. The real question is, if AC finally does set one in Japan, can it, and will it be better than this? I don't know...
@progmrz5512
@progmrz5512 7 ай бұрын
Imagine thinking AC2 and Blackflag is still the best compared to GoT lmao At least make it less obvious you have that nostalgia googles on
@razielcroft-mo8ll
@razielcroft-mo8ll 7 ай бұрын
Yes definitely i played Assasins Creed since Altair and definitely this game gives back that feeling.........that was missing since Assasins Creed Liberation....
@adonisvillain
@adonisvillain 7 ай бұрын
Waiting for realese on PC. Graphically it looks great, they even managed to add physics for the rope. She collapses under the weight of the character, something that has never happened in assassin's creed
@Mintcar923
@Mintcar923 7 ай бұрын
I really hadn’t played all that much AC when Ghost came out so it wasn’t really a thing for me.. I was just thinking it was open world Tenchu and it worked fine for me.. I think it’s my favorite ps4 exclusive.. I’ve recently updated to ps5 and I definitely gotta work on the dlc at some point
@M.G.F427
@M.G.F427 7 ай бұрын
People get mad when I say GOT is an Assassin's Creed but more polished and without parkour haha
@versus023
@versus023 6 ай бұрын
the cap in vahala not moving when the caracter runs -.- batman had this physics down like a decade ago! Ghost is an amazing game! loved it!
@zahr501st8
@zahr501st8 7 ай бұрын
People who say things like this have no idea what Assassin's Creed is actually about. At least the first games, they weren't generic open world games where the focus was the time period. the setting was the background for the story, nothing more
@user-fm9ww2wk1i
@user-fm9ww2wk1i 7 ай бұрын
Ubisoft doesn't care so maybe that's why people don't care anymore. Recently when they were giving away older AC games for free for a limited time, they kept advertising them as if those titles were only about their respective time period, except Black Flag to an extent. No mention of the Assassin fantasy, just something along "make history yours". Ubisoft clearly wants this IP to be known as a historic theme park to cater to the masses and not, well, Assassin's Creed and its been clearly working since Origins cause neither the critiques nor a casual gamer ever asks to why is there nothing Assassin-y in a game called Assassin's Creed. Rant over.
@SabiJD
@SabiJD 7 ай бұрын
​@@user-fm9ww2wk1iAC has never really perfected stealth (aka the assassin fantasy), and the assassin's/Templars story started to go off the rails immediately... There never was an era where the series' potential was realised, and very quickly AC as an historic theme park was how people began to treat it. A common refrain was that people were sick of the modern narrative - especially the dullard Desmond - and that all they wanted was time in the past. So Ubisoft responded accordingly. I can't really fault them for doing so, and the sales of Valhalla vindicate that shift (whether the next big AC gets near those numbers or not will be interesting. I'd hope even very casual fans are sick of such obscene scale and feature bloat). Odyssey remains my favourite in the series - because of its era, world, Kassandra, and the main story/stories. It got me back into the series after I soured on Brotherhood (that's a bigger, dumber cash grab than any of the modern ACs in my book. it just didn't have a story worth telling). As much as I've enjoyed Odyssey and even Valhalla (I think they're more cohesively designed games than the classic eras), I would like a true, passionate, less investor-driven return to a 'proper' AC. Bring back ACII's actual puzzles, do a really good arc involving far more of the present narratives, and actually look to better stealth systems like MGSV and almost wholly cast aside action combat. The classic AC era represents something truly distinct - and as much as I enjoy the modern era, it's obviously far too generic and commonplace. But if all Ubisoft are going to do is half-arsed cast-offs like Mirage? I would much rather they craft better open-world adventures.
@TheWellyUK
@TheWellyUK 7 ай бұрын
the music is by a long way the best part of this game. It's focused and doesn't go modern day mode for an historic setting which is something to be desired in other games.
@TheYawningPanda
@TheYawningPanda 6 ай бұрын
Damn Nice Video!!!
@FrankFreezy_
@FrankFreezy_ 7 ай бұрын
I was literally playing this game 30 minutes ago, and I was thinking the exact same thing😳
@night1952
@night1952 7 ай бұрын
For me, the reason it's the best of its kind is the combat system. I hate freeflow combat, it's just mashing and countering but GOT's has real combo routes and tech that allows for stylish combos actually made by the player and not just prebaked animations. At first I had no interest in the game due to freeflow but a friend bought it so I tried it and immediatly realized that there was depth there. It was so satisfying to beat the whole thing like a samurai on lethal.
@djinnxx7050
@djinnxx7050 6 ай бұрын
How do you access that combat system? Don't tell me it's a mid to late game unlock, that'll mean having to play more of it to eventually unlock this weird thing called fun. Most I've experienced is counters for 90% of enemies (which admittedly is most of samurai combat techniques using the sword. The sword historically being a sidearm and status symbol, not the samurais main weapon, thus more defensive techniques are used with it.), I've occasionally played aggressive with them but that tends to lead to being poked in the rear in a less than satisfactory manner. And trying to flow from one enemy to the next is seemingly discouraged by enemies staying spread out, even in more confined areas they seem to prefer to stand as far away as they can and gawp as you slaughter their friend, occasionally rushing in to give a little poke from behind before running away, and then for some unfathomable reason decide to take turns to eagerly rush in for their own demise. It's like a conveyor belt of idiots eager for death. The only complexity in the combat is the make-up of each enemy squad you face (and they're usually the same), and once you've fought one of each type, you know how to deal with them. Basically you aggressively chase down the archers first, then you deal with the spearmen and then shield bearers, in exactly the same way, with counters, only the stance is different. Everyone else is easily dealt with as you deal with the main targets, just cannon fodder that can be ignored and used for easy heals. That isn't a complex combat system, it's just rock/paper/scissors with the added "complexity" in the order of how you deal with them, and you deal with them the same way every time thereafter thus negating any illusion of complexity the combat initially had. It's just dull. The bosses can be enjoyable though, until you realise they're just the same as regular enemies only you need to hit them more and they have a much larger health bar and a name.
@night1952
@night1952 6 ай бұрын
@@djinnxx7050 seems you're just waiting around fishing for counters, playing in a boring way. If you understand your moveset you can do awesome stuff.
@azmihakam
@azmihakam 6 ай бұрын
​@@djinnxx7050its rock, paper, scissor combat but executed quited well, we really feel every slash and stab. compare to the other combat like AC vallhala for example, you just bashing light attack R1 or heavy attack R2 with no context, and using a bunch of prebaked animation skill to finish off the enemy,.
@djinnxx7050
@djinnxx7050 6 ай бұрын
@@night1952 Fishing for counters suggests I'm just standing there waiting to counter. I'm not, I'm trying to fight proactively hence chasing down archers and prioritising threats, closing each down in turn. The problem is that counters are the optimal way to do things, you can attack aggressively but you'll probably be attacked through your own attacks or stabbed in the back, and I find getting stabbed in the back only to still kick everyone's ass and then gallop into the sunset totally unharmed to be somewhat immersion breaking. Immersion is where I find my enjoyment in the absence of sheer spectacle. I guess I'm just weird like that. I perhaps speak only for myself here but you want it to be cinematic and less gamey because the game tries to be cinematic, so I play to the strengths of the system in that respect and try to choreograph a fight that wouldn't be too out of place in a samurai film. That means after aggressively dealing with the archers, you slow down a little and dance, you take your time to dodge around an enemy, play a little, the headcannon being that each time you evade an enemy he becomes more angered and frustrated, begins to make rash choices and wide swings that give you the opening for the kill. You know, ninjary samurai shit. The evasive agility and underhanded tactics of the ninja coupled with the calm focus and deadly accuracy of the samurai. That's how I try to play, but the AI are reading from a different script so it devolves into the same repetitive fights with the same enemies, again and again and again and again. I understand the combat, and I'm not feeling it. Don't get me wrong, it's not a bad combat system in general, not in the sense that it's mechanically bad, it's just not good enough to keep me going for 20+ hours. It's just too safe and lacks a solid feel. It lacks immersion or any sense of vulnerability. You begin the game as a god, for whatever reason, cutscenes and scripted losses aside, Jin is the greatest swordsman on Tsushima and totally untouchable unless you happen to make rash choices yourself and end up getting attacked through your own attacks. Stealth may be encouraged but it's unnecessary because Jin can take out entire squads like it's nothing. I must add that context is important here, I played skyrim and Odyssey for hundreds of hours and neither has exceptional combat, but they aren't samurai games where combat is where most of the focus is. They have the exploration and other elements to fill in, whereas Tsushima, although stunningly beautiful, it's world just doesn't feel worth exploring. One sword is the same as any other so unlocking weapons, or rather skins, just isn't rewarding, and the talismans aren't that great either, and as much as I love the look of samurai armor and unlocking new looks, I don't like how it looks on Jin, it all feels a touch too bulky. In fact, the best looking armour in my view is the one you begin with even in its damaged form, I like the one pauldron look and the dirt, it suits the guerrilla tactic vibe, such fighters always appearing somewhat dishevelled and barely scraped together. Everything else is too bulky or clean, or just a bit silly. All the world really has is the visuals and I can see that beauty without ever leaving the main path from mission to mission. I always explore, and as I explored Tsushima, all I ended up thinking was "why am I even playing this.", I struggle to put it down but I'm not having fun, it's barely filling the void that my life is nor satisfying my desire for escapism, it's well made and beautiful but ultimately dull in every corner I looked. The combat is the only element it really has going for it, it's what you're expected to be doing the majority of your playtime, and it just doesn't satisfy enough to cover for the other areas of the game that are also lacking. If it was a 20 hour experience, I'd be fine with that and satisfied, but it isn't. For the time investment it expects, it should really deliver a little more, be a little more fleshed out. I feel I'm somewhat outnumbered with that opinion but you know, different strokes for different folks.
@djinnxx7050
@djinnxx7050 6 ай бұрын
@@azmihakam Its executed competently, yes. Fluid and generally decent. But impactful, no. It's a bit floaty, I don't feel connected to anything, and the vibration function seems off. It may just be my controller but it always felt like it vibrated a touch out of sync with the action, we're talking mere milliseconds but it's noticeable and immersion breaking. That needs tightening up and it'll help a little, probably. I know, it's a bit picky but it's the small details that make or break immersion. I really want to love the game, but playing it I just feel bored, i still have that "a few more minutes" thing but it just ain't fun, it's gaming Stockholm syndrome, I keep playing in the hopes that fun will finally present itself, or something will magically happen that helps me feel the game and start to actually enjoy it. But it never comes. I've been here before with AC:Origins, for some reason I just can't find the enjoyment, I see a game that isn't bad by any real measure (you can be nitpicky and find faults), but it just fails to grab me. Others love it and I feel wrong and a bit left out, why can't I love it like everyone else does, is there something wrong with me or the game. I'd usually go for me but in this instance, it's definately the game, it just plays it way too safe to the point of competent mediocrity, and it fails to tickle my pickle.
@t0nybanaboni753
@t0nybanaboni753 7 ай бұрын
I hope the game gets ported to PC soon
@Judgementkiryu
@Judgementkiryu 7 ай бұрын
I have a PS5 but want this on PC soooo bad! Hopefully Sony has not forgotten about this one
@Juju-cm7ge
@Juju-cm7ge 7 ай бұрын
Of course it is😂 The nailed that feeling of a visceral assassin
@SILENTASSASSIN12
@SILENTASSASSIN12 7 ай бұрын
Yes and what makes it even better is that the Canon way is The Ghost Path and using Stealth vs Combat. Alot of people confuse this game for a “Samurai Game” but its actually an Ninja Assassin game. 👏🥷🏻
@gothxm
@gothxm 7 ай бұрын
I think Ghost of Tsushima will be seen more clearly if we ever get another samurai/ninja fantasy game..i agree with your thoughts about navigation. I love the minimalism but would like to see more variety in traversal. The climbing, stealth, and dry side missions along with npcs barely moving in these "real time" cutscenes (not the incredible story cinematics). I loved the game and the dlc. The multiplayer i never touched but it was a very cool touch for mant and i see why. The critical point comes with part 2. If they really take a look at what worked well, what didnt and how they can improve existing things, the game can be elevated even higher. I have faith in the sequel going above and beyond. Its just a hunch but i just think they have a lot of obvious places they lnow they can improve further like styles or traveling to one of the bigger island in Japan. I also wonder if "Ghost of Tsushima" will remain the franchises name going forward. My wish is to see late Sengoku/early Edo period ninja clans (Iga and Koga Cland) possibly being inspired by Jin's legend. This franchise could easily evolve into more.
@TheAltair716
@TheAltair716 7 ай бұрын
Jesus I can't wait for Ghost of Tsushima to come out on PC. I don't own and don't want to own a console so waiting is my only option. Great video as always!
@ziploc2000
@ziploc2000 7 ай бұрын
Same, I'm never going to buy another Playstation console, but I need to scratch my Feudal Japan era itch. I thought Sekiro might do it but In just found the game too hard and confusing. First Feudal Japan game I played was Tenchu on the PS1 back in 1998.
@Rexident97
@Rexident97 7 ай бұрын
Better than any ac & I played em all - Tsushima true GoTY 2020 imo.
@Thegamer-qd7eh
@Thegamer-qd7eh 7 ай бұрын
doom eternal is way better
@blindmown
@blindmown 6 ай бұрын
I can't wait until this game comes out on PC!
@j0nnyism
@j0nnyism 7 ай бұрын
The way the game encouraged stealth but showed the moral dichotomy of using a powerful mechanic was very cleverly implemented
@Temp-nj8rm
@Temp-nj8rm 6 күн бұрын
The modders are going to have a field day when this releases on pc next week
@fraserposford144
@fraserposford144 6 ай бұрын
One regret I have is that I will never get to re-experience the thrill of playing Ghost of Tsushima for the first time, this game was incredible 😍
@regdexter4014
@regdexter4014 7 ай бұрын
I love open world games I’m just tired of 1 or 2 ways to get around
@ConsumptiveSoul
@ConsumptiveSoul 7 ай бұрын
Ghost of Tsushima was my favorite game beat it twice because of new game plus and I platinum it
@Whatthetrash
@Whatthetrash 7 ай бұрын
Looking forward to what you think about Mirage. Good or bad, doesn't matter. I like to hear your opinion. :)
@gaoxing7699
@gaoxing7699 7 ай бұрын
The thing I like about GoT is just how consistent the stealth is. I played Origins for the first time immediately after GoT, and honestly, it made Origins feel like Unity in its inconsistency. With GoT, once I got the hang of things, I never felt things went wrong because the game was badly designed. I knew it went wrong because I fucked up. Compare that to Unity, where I probably use the phrase 'oh, for fuck sake Arno' every 10 mins. I think a lot of this is to do with GoT being a playstation exclusive. They had to make it work for console players who only have the controller to do everything. A great example of this is slowing down time with stance switches, or focussed concentration. This gives players time to access the range of tools, or aim your bow correctly. This is only fair given these things are generally slower with a controller than on a keyboard/mouse setup. Origins doesn't do that, because the devs were presumably checking the mechanics of the game on PC. So instead of focussed concentration to assist with aiming, Ubisoft gave Bayek the ability to magically redirect the arrows in mid-air. He can do that, but dropping a smokebomb at the right time is too difficult apparently.
@bernielomax4702
@bernielomax4702 7 ай бұрын
I don’t see the AC connection really at all except for some very limited stealth and coded ninja iconography. The game plays more like Fallen Order and Jedi Survivor.
@lordseph
@lordseph 7 ай бұрын
I wish they'd release this on PC. I absolutely loved playing this on the ps4
@chungyeungli6927
@chungyeungli6927 7 ай бұрын
Love GOT so much, love the art design, combat, the upgrade, which really change the way you play. not just % change, but the style change. The combat is not about hitting a sponge like ACV.
@benjamindittmann7431
@benjamindittmann7431 7 ай бұрын
Ghost of Tsushima certainly is the best AC-game since at the very least Origins. Origins was the last AC game I actually enjoyed though I still struggled with some parts of Ubisofts open world formula. I enjoyed what Sucker Punch did with Ghost of Tsushima. The world was beautiful and the tweaked open world aspects made it so that they felt novel and new. I do hope that we'll get a sequel at some point.
@69Panda420
@69Panda420 6 ай бұрын
I hope in the sequel they make the story focus more on the Ghost and make Jin the first Shinobi but then also implement assassination contracts where the people of tsushima will seek out the Ghost and pay him to take out someone they don't like or take out a target that is planning something against the contracter or a village.
@FigitTheDigit
@FigitTheDigit 6 ай бұрын
I enjoyed Storming into camps, facing my enemies head on, moreso than the stealthy options in GoS, it felt more like it was designed for that to me
@justing1474
@justing1474 7 ай бұрын
Such a great game, I didn’t play it for ages as wasn’t sure if it was for me…. It was for me 🎉
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