Everything! (only the parts where you get promotion from paradox)
@CrimsonReaper1899 ай бұрын
I vote u go for a ring world catalytic bio reactor robot build. Since ringworlds get amazing food districts and labs having the ability to just use farms to run Ur empire seems fun since robot labs just use energy and alloys will use food it makes for a interesting build
@Shadow-bk1im9 ай бұрын
Maybe check out the build where you get research with knights since that should be stronger relatively since researchers got nerfed?
@CrimsonReaper1899 ай бұрын
@@Shadow-bk1im they nerfed knights as well they are about the same in comparison although something u can do is make the had a science hub with the knights as a nice bonus since u are effectively starting with 2 worlds
@deinos87399 ай бұрын
Knights of the Toxic God. I remember building up a really good late game research habitat with the knights and taking the relic.
@redtsun679 ай бұрын
From what I've seen in my single player games, tech rushing takes longer but is more powerful since the AI will lag behind you a lot more. It takes longer to snowball but once you build up the momentum there's basically nothing to stop you, assuming you can get past the early game without getting stomped by your aggressive alien neighbors.
@aecides32039 ай бұрын
Yeah, I'm interested to see how it affects things like Montu's multiplayer madness, because as things stand with these changes tech rushing is such a focused investment that you're essentially leaving yourself defenceless, and unlikely to be able to shift to a military output even if you need to, all through the early game. But if you can bluff or befriend your neighbours into leaving you alone for too long, or just get a lucky spawn which lets you sit and play sims while the rest of the galaxy burns, it looks like you're going to be well set up to roll out a fleet in the midgame with weapons, shields and armour that make the other vessels feel like they're firing slingshots at you.
@daddysempaichan9 ай бұрын
@@aecides3203 If I had to guess from a game design point of view, early tech rush will die out/become more rare, as more focus is put on expanding and conquering, before switching over the economy to focus on Tech, which will quickly lead to the Expansionists Tech outstrip someone's who's been Tech-rushing from the start of the game, simply due to starting off with more stuff and thus, outramping the science bois despite them having a head start on tech. Least that's the impression I got from this video. In other words, a bigger snowball on a short hill is gonna be better than a than a tiny snowball on a tall hill, as too many things needs to go right for the Tiny Snow to be bigger than the Big Snow when the Big Snow starts the race. Something like that.
@MrKillrpig9 ай бұрын
I cant bring myself to play normal stellaris since i play modded but my fix for that was just playing the aggressor for the early game and then transitioning in the late-early into a full tech rush build. Hits the ground slower but takes off all the same
@Bricriu-gj9dd9 ай бұрын
Finally, someone puts it into perspective for me. My smarter friends were constantly talking about how it "ruined" the game, meanwhile i had no idea what they meant.
@mortache9 ай бұрын
True monke
@Unknown-d7r1u9 ай бұрын
In my first run which was in this update I think… I didn’t get to like 2k+ research until the endgame crisis was at the galaxies door. Had it not been for the awakened fallen empire everyone would’ve died It was the contingency and I can guarantee the 2 reasons I lived was an awakened empire and the single hyper lane to my main territory which I made into Cadia. I was stuck in my own turf for like a century and a half because of someone who was strong than me that had blocked my borders that took envoys forever to get along with since they were xenophobic
@CrimsonReaper1899 ай бұрын
so with the bio reactors a intresting thing about them is the energy output is effected by anything that says farmer output meaning stuff like the edict council position and worker/slave output work meaning if u go catylitic u can have a pretty strong economy since u can get stupidly hight output modifiers for farmers
@LoneWolf3439 ай бұрын
Yeah, I've tried this, the energy you get out of bio-reactors is minimal and does not match what you would get by just turning that agri-world into a generator or a trade world, even if trade is supposedly underpowered at the moment. The difference is an order of magnitude. Might be useful in getting a bit of extra utility out of your one or two agri-worlds (you don't need more, and two is probably more than you'll ever need,) but that's it.
@CrimsonReaper1899 ай бұрын
@@LoneWolf343 like I said it's interesting for if Ur running catalytic since Ur already running a farmer based empire. Ur already running things that boast farmer output so getting a gd amount of energy as a bonus just means u can free up pop. Example if Ur doing a robot build using catalytic and u go bio reactors u can get all Ur resources from 1 job type since bots use energy for labs and food for allows.
@aecides32039 ай бұрын
Something Star Trek: Infinite had which I'd love to see in Stellaris (and pretty much the only thing in STI I can say that about) was modifiers on particular planets that represented the fact that the the flora had bio-electrical properties, or the minerals on that planet had an edible fungus growing on them. These let you specialise planets to specific things like a mining world, but because of the edible fungus on the minerals your miners also produce some food. Or your farmers produce some energy etc. It was a nice little boost to the local economy and did a lot to inform how I specialised a planet even though, in the grand scheme of your empire, it's a very minor change to have (for example) all the miners on a planet also producing 1 food.
@ryorai58049 ай бұрын
My thoughts on the update, they seem to be playing into the "wide vs tall" thing. Ive noticed space resources are becoming more important, especially the research ones. At the same time reducing empire size is becoming more important as well.
@slipknottin9 ай бұрын
Except the weights they put on the different sizes is still screwed up. Systems + planets should be the biggest impact on your empire size, not pops.
@cake33139 ай бұрын
@@slipknottin i kinda disagree. Realistically, what is harder to manage from a government standpoint, a rather unpopulated but large swath of land or a densely populated city? People are wayyyy harder to deal with bureaucratically than actual sprawl in real life, so it makes sense to have that be the same in stellaris imo
@slipknottin9 ай бұрын
@@cake3313 sure. But if the argument is tall/wide it becomes irrelevant if pops are the biggest factor
@TheJimmy119 ай бұрын
@@slipknottinexactly, playing "tall" is simply handicapping yourself since most of your sprawl comes from pops, and since you want as many pops as possible no matter wide or tall you get much less space resources for... nothing, apparently.
@damonedrington34539 ай бұрын
@@slipknottinthat doesn’t really make any sense. “Empire size” is an abstract way to represent the bureaucratic strain on your empire imposed by what entails that empire. The systems and planets themselves would represent a very small bureaucratic strain compared to the millions or billions of pops in said planets and systems.
@Kasaaz9 ай бұрын
I guess this inadvertently buffs Technocracy for those guaranteed leader traits?
@Ep3o9 ай бұрын
I think so!
@aecides32039 ай бұрын
What I found interesting is that 5% researcher output is a thing for a scientist leader dying. This could, just theoretically, mean that in order to tech rush you send a scientist to uh...'survey'...a voidpsawn or something every five years in order to get the output boost. And that's assuming it's not stackable, which it really shouldn't be or the most efficient way to do your research will be to have a constant production line of your empire's greatest science leaders being sent to their death 'for the greater good' of getting to 2000% researcher output.
@DaMurph6769 ай бұрын
@@aecides3203blood for the blood god; tech points for the empire 😂
@trutwhut65509 ай бұрын
Emperor of mankind moment?@@aecides3203
@wrydfell39329 ай бұрын
@@aecides3203stack overtuned traits and just constantly have your scientists hired to the cap?
@Kasaaz9 ай бұрын
Would be nice to have some way to 'shuffle' the research options that show up now. Cost it so that you don't want to do it very often, but the RNG on what techs you can choose hurts more often now than it used to.
@Kasaaz9 ай бұрын
I guess that would devalue additional Research Alternatives... I don't know.
@ericrollin23319 ай бұрын
@@Kasaaz Honestly I don't think it would. Once you start getting into just tier 2 technology you have about a dozen different options for each tree in my experience. So having an option to reroll the tech choices you have, maybe making you spend influence so you have to decide whether or not it's worth it like you said, and being able to have a broader list so that the chances of you still getting screwed with the new list is mitigated would work perfectly.
@Thot-Slayer-4209 ай бұрын
@@Kasaaz additional research alternatives should compound on it, +1 for not only the first set but also +1 for any re-roll set, effectively +2 or +3 or +X (where X is the number of additional alternatives * (re-rolls +1))
@demigod85229 ай бұрын
I still remember playing machine ringworld before they made it the ruined ringworld start. It was absolutely ridiculous how OP and how fast you could tech rush because you started with 4 fully functional ringworld segments ready to be colonized.
@goosemanVEVO9 ай бұрын
I slept on the Egalitarian and Parlimentary system combo for too long. But its so convenient as a materialist empire to have your unity produced passively, so you can focus on making sure you keep your research output up to snuff. Its not amazing unity production on its own in my experience, but it's enough. I suppose you just have to make sure your egalitarian faction is as happy as possible, and youre making good choices for your ascension perks.
@Ep3o9 ай бұрын
Exactly!
@matthewedwards60259 ай бұрын
I play a spiritualist empire with genetic ascension. I find that relying on parliamentary system for unity isn't enough unity to complete the trees, not by a longshot. Instead, I take Exalted Priesthood for a 25% unity gain and then all it takes is one planet to blast Unity through the roof.
@willtedpetals9 ай бұрын
I wonder if Ep3o knows that the food upkeep on the reserchers is cuz they're people
@4dmost9919 ай бұрын
WHAT DO YOU MEAN YOU NEED TO EAT???
@reginaldbull49223 ай бұрын
@@4dmost991😂 made my day.. By the way, my AI "people" don't eat 😇
@vts03619 ай бұрын
Tech rushers when I throw a dying neutron star at them:
@TehSiets9 ай бұрын
“Is Harmony good now!?” I think that honestly sums up nicely why this update is good. You have to engage with all aspects of the economy much more now. The economy and your population and your skill at crafting and governing worlds is as much a factor in your tech progression now as compared to just selecting from a known list of “tech rush” build staples. Great video.
@malistair74767 ай бұрын
What I got from this is you now have to micro MORE aspects of the game. This is a game...not a chore. They need to streamline this, not make it more complicated.
@Cpruett7 ай бұрын
@@malistair7476Yeah that's what we need for the need space game is to make it as monkey level as possible. "Why don't I have a win button anymore?!?"
@malistair74767 ай бұрын
@@Cpruett How delightfully trite for someone to make a "git gud" comment on someone's opinion while simultaneously jumping to uninformed conclusions that are not at all what I said.
@__lasevix_5 ай бұрын
Well, I understand the same thing they did from your comment. Either both of us have poor reading comprehension or you aren't able to express yourself correctly in English.@@malistair7476
@Zephyr1877-pj2zt9 ай бұрын
Here's my take on how to optimise just a little more. Taking adaptability tree and finishing it actually gives researcher output on tech worlds and just makes every planetary designation quite a bit stronger. If you were also willing to step back from materialist for spiritualist, you could combine the above tip with absolutely insane resources from psi pops and telepaths to rocket your population. You could also form a cheeky holy covenant fed to send your planetery ascentions to the stratosphere + a very healthy unity bonus. Also swap out a civic for idyllic bloom to get the new bloomed trait for (i think it's 15% resources from jobs on gaia worlds) plus the inherant gaia world resources and happiness bonuses to have some of the most buff dense pops in the game. Enjoy. 😌
@nuclearmask89919 ай бұрын
Tech rush with a Machine Empire. You just need energy. No food, no nothing. Every Planet will be a Tech world!
@emjay96889 ай бұрын
...and they're changing how machine empires will work in the future, so that approach won't be as straightforward either!
@briannaherrington9499 ай бұрын
I was born into the Technocracy, I shall die by it
@benoithudson72359 ай бұрын
Technocracy + tech ruler is a great tech rush … except then you can’t explore until you finish a tradition path and take the +2 scientist cap option.
@damonedrington34539 ай бұрын
I believe tech rush is definitely at least as strong as before, if not more so, but it’s something that requires a much larger dedication of your empire. Tech rush seems it’s going to be a specific niche of strategy rather than a requirement of the meta. If you can do it right tech rush is honestly broken with the new breakthrough techs
@LoneWolf3439 ай бұрын
I don't understand this seperate-yet-equal approach the devs are taking between tech and traditions. You need both of those things if you're going to have a viable empire. Focusing on one or the other is going to slow you down. Yeah, you have all your 8 ascension perks unlocked but that's not going to mean squat if your tech is two generations behind everyone else, especially since some really good ascension perks (ex. Detox) are locked behind tech.
@ColinSinclair9 ай бұрын
Empire size is brutal now for xenophobes trying to conquer the galaxy without vassalising. I was forced to eat xenos rather than work them. Their blood is on your hands Paradox! (Their delicious salty blood)
@reginaldbull49223 ай бұрын
We have to use them for energy. The slow way.... Batteries from non organic sources are typically more quiet. These organic batteries always make loud noises till they are depleted. Strange. We will do research .
@kassuhei9 ай бұрын
In my opinion tech rush is really good with hive mind right now. You can negate all planet negatives with the civic and the ascension perk meaning you have empire size only from pops, districts and systems. Then you go cybernetic and remove 50% district size and youre left with pop size which can be reduced by traditions and the one civic. Hive mind can expand like crazy and since hive mind scientists need mostly only minerals theyre way easier to manage.
@kassuhei9 ай бұрын
Add devouring swarm with on top of that with progenitor hive and you have way more advanced ships with giga leaders buffing them even more
@0mnigeek9 ай бұрын
As someone trying to get through ACOT+Outer Gates the tech nerf pain is real 😢
@Nooctae9 ай бұрын
I always played on x2.5 tech before, so this update felt very nice. I can play on x1 now and still have a relevant progression.
@urbanberndtsson9 ай бұрын
The question isn't if you should or shouldn't tech rush. The question is, to what degree do you tech rush? Do you all in, to the detriment of everything else? Or do you only stay just above everyone else? Tech rushing isn't a yes or no question, it's a spectrum.
@JAMBUILDER087 ай бұрын
With machine age, tech rushing is now hard af and vertualisation is now incredibly op
@mikailfournea95459 ай бұрын
Yeah, discovery has always been my first grab simply because of how much it improves research/surveying. And the leader experience boost is pretty nice too
@maysjedi10979 ай бұрын
I just slide those tech cost sliders down to .50 to get the old tech speed back. I got a job and art to work on, I don't need this game get even slower to play.
@smile-tl9in7 ай бұрын
I think that arc welders origin is ideal for tech rushing because it allows you to have your mineral income off-world, alllowing you to relocate pops elsewhere. It also give you the mega-engeeneering research option if you complete your second arc furnace. Parlementary system is nice, however you can also go for a mercantile empire, which in turn creates massive amount of unity and consumer goods and energy. All the things you need. Which in turn can allow you to reform parelmentary systems away for something more useful. You can also switch your governement for oligarchic. As for ascention path, cybernetic is currently the best path by far for organic, especially with it's special oligarchic governement which grants you a massive production bonus for all specialists. Alternatively you could go for a non gestalt machine empire for virtuality.
@mystic-malevolence9 ай бұрын
My first game with the tech changes, the thing that was actually killing me was early game unity cost of leaders leveling up.
@sidereus86547 ай бұрын
It seems that leaders are pretty integral to tech rushing now. It's hard to take advantage of it with overturned though. Stacking as many relatively high level scientists on the council as possible gives pretty huge bonuses early compared to what else is available. Dipping into statecraft to force them to level up and grabbing all the research traits, plus using leveled scientists as governors. Though at this point, it almost seems ascension rushing then switching to a tech focus puts you on a better tech footing than focusing tech right off the bat.
@NovelArc1279 ай бұрын
Thanks for showing your ship builds, really helps since all the changes!
@XionXIV2439 ай бұрын
Bruh, if they are gonna slash the bonuses from research in half they don't need to add a debuff to it as well
@benoithudson72359 ай бұрын
OK, finally used your settings to get megastructures before 2300, twice. Once by the Cybrex spawn which is a huge benefit. But the other time I got it fair and square (I rolled the Yuht). Robots, remnant origin, and rogue servitors. Remnant lets you zoom through level 1 tech by clearing the home world blockers. Rogue servitors lets you get the massive robot pop growth speed but also get biological empire boosts such as being able to release a scholarium around year 20, and upgrade the capital to an ecumenopolis around year 50. For any empire, a research federation by year 30 helps get research boosts. Having a friend outside the federation with a research deal lets you stack both bonuses. That helps you zoom through the low-tier techs when you need to re-roll to get the high-tier tech you need.
@gwazisam9 ай бұрын
It's good insight to see it took 115 years to get, whilst even on 0.75x tech cost (I think should've been tested on 1x as that's default) as it gives good insight in how important it will be now to do. Seems nutty!
@Stephen641389 ай бұрын
My main question is, did Paradox fixed the lag of their game to balance things out? Because personnaly, my main reason for rushing the game is not for the fun of it. Is to beat it before it becomes unplayable.
@luka1889 ай бұрын
They did not fix the lag. Normally I just play with endgame crisis spawning at year 2300, so 100 years into the game, and I try to beat 5x crisis at that time, which was perfect for an interesting game experience as you can finish the game before it becomes too laggy and on the previous update it was a good balance of challenge and fun. Now though on the current update, you cannot do this at all and the game needs to drag on at least 100 more years to defeat a proper endgame crisis, which in the past update you could be prepared for a 25x crisis at 2400, but now you're maybe at 10x crisis with serious difficulty by that time, with very little fun involved as the game just becomes slower and less enjoyable over all. So yes, this update did ruin the game in my opinion, because the worst part about stellaris is the late game, and this update simply unnecessarily drags out the game into the worst parts for literally no reason. The game was fine before. Slowing it down does not improve the experience, instead it becomes much worse. Players already had the choice to slow down if they wanted, putting the endgame crisis on 2500 and just playing slow until they get there if they wanted to, now, even if you revert the tech changes with the starting settings, researchers being much worse now just makes the game slower regardless of what you do, so it just drags on for no good reason...
@Stephen641389 ай бұрын
@@luka188 Well, atleast someone else think like me. I'm astonished that the community is not for vocals about Paradox choices. But again, what was to expect... I still have the precedent version of the game and I will definitely not update. This will be my last version of Stellaris and that's it. It's so ridiculous. What was the need of such change...
@luka1889 ай бұрын
@@Stephen64138 Yeah, they also still haven't fixed battleships being completely useless since the 3.6 patch... Honestly, thinking back, the most fun experience I've had with Stellaris was pre 3.6, in the neutron launcher era. After the fleet rebalance, everything went downhill. For every good change in the patches, they made dozens of terrible changes. I just hate how the game I paid for is being involuntarily changed into a pile of crap because of some nonsensical developer vision that doesn't make any sense.
@evanf59258 ай бұрын
Normally when I tech rush I can just get the bonus to resource production like technicians or farmers just as being in the red is starting to become a problem. Then it puts me in green and the snowballing begins. I can see them balancing it to prevent that.
@TheJared0308587 ай бұрын
Thanks for this - I just came back after a long time and I immediately noticed my favorite way to play was now no longer fun. Your experience vindicates my thinking - there is quite literally nothing you can do to get to a steady tech point easily. Traditions scaling - made sense - Tech scaling in the same manner is trash. They need to revert this.
@miss_bec3 ай бұрын
I'm 6 months late but last night I started a run as a hyper-tall megacorp (single system challenge). By the start of the midgame, my only competition in terms of science was my next door neighbour, a giant gestalt consciousness that had eaten all my allies - but not me, because I'm too weak and scrawny and tiny to bother consuming :) Every other empire has a 1k victory point difference in terms of science score. It's not even a big difference between me and my neighbour, about a 100 difference in total that's quickly shrinking.
@Lavaman_E894 ай бұрын
I know I still have so much to learn in this game when I look at the fleet power here compared to my own games
@xKernel_official9 ай бұрын
CyberX origin is OP now, as in my last extremly wide voidborn swarm run I'v got megaengineering in something like 2295, controlling half of galaxy atm. And reverse engineer minor artifacts is OP as well now.
@wildfire75289 ай бұрын
Given that i could play as a ravenous swarm and just pump out corvettes with roughly 65% discount super early on id say the build cost reduction is a good change
@Adobo7517 ай бұрын
0:27 can anyone send me the link of this tech tree ? Thanks !
@brendanreamer45079 ай бұрын
I can't say exact stats because I didn't play nearly as seriously back then but this pace of game *feels* a lot more similar to what I remember from before the Le Guin changes to how pops worked. I'm sure there were probably crazy fast tech rush builds back then too that I didn't know about, but it felt like the pop update was when things really exploded in terms of tech speed.
@Kasaaz9 ай бұрын
They just need to change the icon next to Damn the Consequences and it will be less confusing.
@fastjimmy61679 ай бұрын
I can’t believe it doesn’t fall under the Edict cap umbrella, that’s sketch as hell
@Kasaaz9 ай бұрын
@@fastjimmy6167 I can understand from a balance standpoint. But it's kinda crazy they make it look like it should.
@hiddendistance9 ай бұрын
At least for singleplayer in some ways, it feels like the changes have made the game easier, not harder. I think we've all conquered a planet from an AI only to find a smattering of districts and buildings that resembles a Jackson Pollock more than a properly functioning planetary/imperial economy. I've been playing on the 1x tech costs, and the AI (understandably) don't seem to be handling the changes that well, which frankly just makes players and tech-rushing more advantageous than before? Of course there's plenty of other strategies that a player can do better than the AI, and some of those may well be better than tech-rushing now (or before), but it feels as though what Paradox accomplished was maybe the opposite of what they set out to do.
@blitzkrieg87769 ай бұрын
This update is definitely gonna hurt the modding scene.
@patmalloy35698 ай бұрын
Is there a technology for dummies anywhere? I've searched for videos, I've looked on the Wiki, I really want to understand the technology aspect from the ground up
@davidcabj43438 ай бұрын
you can balance it pretty well with the tradition tree spaming pop reduction and system and planets. it took me a while to find it and is slower than before but still can be rushed with necros i choose my slaves with pop reduction and center on leader traits for the mains take also the droid asention and use another trait to reduce pop size. so you have 20% on pop size and investigator jobs. at the end i get the main species for leader researchers and armies. and the second one for unity and resources. with leader with no negative traits and being practicaly immortals. And there must be other ways even better.
@StrudelerOfTheTSociety9 ай бұрын
I think I'll be setting the tech cost to half every time.
@r304139 ай бұрын
18:34 Scientist "No regrets" dies... ;D
@user-gi3xn9nz7z9 ай бұрын
I tried to make tech rush, met a devouring swarm with a fleet strength of 14,000 in 2225. I will not try make a tech rush again.
@Cloudshide9 ай бұрын
Seems like they're just trying to brute-force performance improvements whilst also nerfing wide builds. Glad some people are enjoying the changes but I can't say I'm a fan to put it mildly.
@edwing729 ай бұрын
My biggest gripe is that it makes conquering the galaxy lame since empire size destroys your research. How am I suppose to believe a unified galaxy is worse at researching😂?
@jameshealan28819 ай бұрын
What I want is to know how it compares to pre-patch if you reduce the tech cost slider to the minimum. I have the GoG version so I can't just roll back if I hate it as much as I'm pretty sure I will.
@animewarrior39 ай бұрын
Isnt this just a mega buff to ascendant clone army with vassals?
@niscent_9 ай бұрын
i dunno about that whole empire size thingy... i got a rogue servitor empire, with 20-25 colonies, maxed planetary ascension on all 4 segments of a ring world and 2 ecus. i produce more than 30k research while under 500 empire size. and since i'm doing ascension on my highest pop worlds first, the size keep on reducing, and at some points the ascension cost was even getting smaller... the tech research is going crazy fast. then to be fair, i'm still playing on 3.10.x, after all the game breaking bugs i had seen on the initial 3.10 patch, i'm shy about updating to 3.11... honestly i feel like lowering empire size is already strong. but with increased empire size penalties, it will become even stronger. and that does not necessarily means having to build tall and avoiding expansion, just focusing on empire size reductions does a lot.
@pieterfaes62639 ай бұрын
Well, that nerf really hampers my old Gigas strategy of having a flying planet before year 100 to deal with a buffed Kaiser. Before, Megastructures was a tech I frequently rushed before year 45, with Cybrex at times even before 40 _if_ I found all anomalies in time. (For context: in this mod, for flying planets you first need AP 'Galactic Wonders', then a bunch of certain unlocked techs and a completed 'wonder' to unlock the AP 'Gigastructural Engineering', then one of the techs unlocked is the planets, which require a crap ton of alloys to produce in total.) I really hope such mods take the rework into account when it comes to balance, otherwise there's little fun to be had with their higher difficulties.
@luka1889 ай бұрын
I hope such mods simply undo the terrible patch, and revert all changes back to the prior 3.10 state. Then the game will be playable again.
@galensturupcomeau12429 ай бұрын
Curator order leader would have been a good idea too
@Beerpowered9 ай бұрын
Trying this build but with Technocracy instead of Paramilitary System, and Fanatic Materialist and Xenophile. Default Galaxy Settings. Already got a Broken Science Nexus next to my starting system and First League. Going Tall!
@MarlKitsune9 ай бұрын
Guessing mega will take 180 years. Edit 115 better than i expected.
@Ras_al_Gore9 ай бұрын
I'd like to see more tradeoffs with efficiency across the board. It would make you have to actually think about how you build an economy instead of just taking everything as a free buff, and really reduce the amount of lategadme snowballing and lack of resource scarcity.
@imperatornoinga36469 ай бұрын
I really like it when they just slow the game down instead of making other things viable
@alphajackal66489 ай бұрын
Tech was a problem. It needed to be slowed down. Maybe they'll make other changes now, but sometimes nerfing the thing that's 100x better than any other strategy is the right call TO make other things viable.
@imperatornoinga36469 ай бұрын
Its a game about sci-fi. Now since tech just takes longer in general its even harder to play non-tech empires because you will advance at a glacial pace
@alphajackal66489 ай бұрын
@@imperatornoinga3646It's a 4x, tech is not the only method of advancement. Expansion(which itself is probably too good) offers advancement via access to more resources and pops. Tech is notorious in this genre for being dominant, and personally I do not mind it being made less so.
@edwing729 ай бұрын
@@alphajackal6648Military rush was always viable though. I’ve conquered half the galaxy countless times before discovering hydroponics.
@joshuaburnett76439 ай бұрын
@@edwing72 Yea this is exactly the problem with this change. All it's really done is made the already short list of viable strats go from Tech Rush or Mega Military Rush to just Mega Military Rush. Having every game be "race to conquer as many people as possible as fast as possible while essentially disregarding everything else" is incredibly boring and it sucks that its basically the only way to play the game now
@sxilo48336 ай бұрын
I think the new Tek rush is playing a machine empire ( as democracy or Imperial) with ring world start and rushing unity for virtually
@sxilo48336 ай бұрын
With this I got mega buildings in around 70-80 years
@sxilo48336 ай бұрын
One or two ring world segment's for Tek is like 9-12k Tek, one for consumer goods and one large world as ark fur alloys.
@stevoso5 ай бұрын
Virtual Machines with void-dwellers is also really good. You do a bunch of cheese with Enmity and ascend by 2030 and scale hard.
@izalith58479 ай бұрын
That tech setting. Will be going where it belongs. In the OFF position.
@skylearion579 ай бұрын
Wait does this make research world designation worth it?!
@hg2aa9 ай бұрын
I want to see a competition on who gets to the dyson sphere 5th stage first!
@khbgkh8 ай бұрын
I now know why my normal strategy hasn’t been working
@greedowins9 ай бұрын
Ironman or nothing, I do appreciate that you briefly show all the way to the bottom of your settings.
@AESD25009 ай бұрын
Tbh as someone who wanted to actually play longer games with a group of 6 friends, I have been playing on 1.5 Times Tech and Trad cost for years now. So tbh you even mentioning 0.5x Tech cost is frankly nuts for me, I get it for making YT vids you may want to reach megastructures in 25 mins so you can play 8 games a day but for an actual game that just seems crazy short for me but hey maybe I'm just weird. This change finally made it so we can lower the trad cost to base while still keeping the insane tech speeds under control on 1x tech as well. We are all fairly good players and on base 1x tech costs (before this change) we were unlocking techs so fast we could barely use them before unlocking the next upgrade. Are there probably going to be some balancing issue with these changes, yes there will be. But there are balancing issue in every patch now so it's no different than the mess that happened with the leader rework, both changes are good for the game in the long run but will cause some hassle in the short term. Also for context we play GA mid game scaling at year 50, end game year 100 x10 Crisis and enjoy doing GalCom stuff so we want some time to actually do that, not just a 30 min slaughterfest. Don't get me wrong that can be fun but just not every game. But hey that's just my opinion on it anyway I get that some people want really short games as they lack any time to play and that's fine as well, just wack the cost back down to the lowest and I'm sure the games will still be over quick.
@Ooshgaar9 ай бұрын
I played a normal game with a random generated empire, I built a average number of tech worlds (1 at the start of the game, by the mid I had 3 ect ect) I got to the end game without mega engineering and no ship size past Battleships. So, no titans, no juggernauts, and only just started getting the interesting end game tech. SO, in other words, I REALLY felt the tech change. I'm thinking you'd have to make a sizable concerted effort now to get to these interesting end game tech stuff before the crisis comes, or you'd have to push the crises out.
@MiArDm9 ай бұрын
"In theory this changes are good for the game"-LOL. Like, really? Now I won't see victory screen even once in my life, because to see and use all techs, to fight 5+ crisis or even 25+ I need 300+ years now, one small issue: my computer will explode much sooner... Update - -1000000/10
@Ep3o9 ай бұрын
Tech was FAR to easy to get through and just 'have', now it may open up alternative styles of play! Mess with the settings, lower stuff so you can get it sooner / before it lags!
@MiArDm9 ай бұрын
@@Ep3o Easy to say... Even 0.25 setting for tech now doesn't make game easier. It just reduces technology cost changes. I mean, researchers output reduction, new tech cost formula and other stuff stays in place, so... Why I need to play on easiest setting just to see victory screen in 2400, when in previous version it was possible even on 2x in 2350? Is it fair? For those, who have PC that NASA uses it's fine update, yup. No offense
@luka1889 ай бұрын
Yes this is exactly how it is, this update just drags the game for no good reason. The changes are terrible. Like completely don't add anything positive to the game whatsoever.
@sadchihuahua62719 ай бұрын
Hopefully machine age brings back tech rush properly.
@deeplerg79139 ай бұрын
From the moment I understood the weakness of my flesh, it disgusted me.
@gamevader5 ай бұрын
How did you load multiple mods at the same time? Genuinely curious since the game doesn't let me do that
@Caseyy049 ай бұрын
we need to have a cat update in stellaris
@senyaak-56378 ай бұрын
About the tech tree - as I imagine you used turanar - stellaris-tech-tree right? If so could you tell please - does it still up to date? Will it be updated in the future or the owner dumped the repository?
@kinexxona069 ай бұрын
I was the one who researched this comment first with engineering research.
@bobboy619 ай бұрын
Shouldn't it be society research?
@nobody29069 ай бұрын
What's so funny is that builds that base themself on pop growth will have more research per month now and specialised builds... teachers of the shroud too.
@bariman2239 ай бұрын
I keep the "difficulty adjusted Tech costs" on low so I can research everything I want before the games ends at year 2500.
@The_Media_Wolf9 ай бұрын
I haven't played stellaris much since the tech beta. Played that once and hated the changes. Glad they toned things down. Seems more reasonable. Also I'm a bit of an achievement hunter myself and mostly play in iron man mode. Everytime I made getting the galatron my objective. I didn't get it. I opened so many reliquaries I lost count and the cost skyrocketed. Then in one game where I wasnt actively trying to get it, I got it on the second reliquary. Now I'll probably never get it ever again. So best of luck if you stream trying to get it. I hope the odds will be in your favour. It'll be hilarious if you get it on the first try.
@hoovy23198 ай бұрын
Did they change things back or reduce the nerfs recently? I played a game with normal settings with an Empire built for war and was researching end game stuff in 6-11 months
@vergil56446 ай бұрын
I would like to see Paradox fix the late game lag
@Mike__B9 ай бұрын
Well the good thing about Stellaris, is if they push out an update that does something to drastically change the game you paid for in an way you don't like you can always edit those other aspects back to the old system.
@jinglefoot127 ай бұрын
Is the ability to level traits dlc.. or have I been ignoring it unintentionally
@DragonKingSkye9 ай бұрын
Alloy rushing has been better than Tech rushing for awhile though, and will be until the AI gets better at fighting wars.
@Davin649 ай бұрын
I've tested this in a couple runs now. I had no problem out-teching the rest of the galaxy by doing nothing special or different than I was already doing. So, unless there is a specific reason for this, IE some future update or change that requires this one, it was a huge waste of developer resources just to nerf something in the game.
@catscrath25alpha838 ай бұрын
My friend has honestly gotten around both tech and unity to the point he can outdo my tech faction pretty much from the start by just going egalitarian, putting on utopian benefits, and buying every slave on the market while having migration treaties with everyone. He just has a massive population sitting around eating consumer goods and pumping out unity and science while if he ever needs pops for jobs all he has to do is build a building and it’s instantly filled. Seeing it work just makes me realize how stupidly useless slaves are only being able to give basic resources at the cost of stability, happiness, and crime, or you could have an army of homeless people you cover in chocolate bars and suddenly you know how to open wormholes. I honestly don’t even know what the justification is with Utopian why unemployed pops make science. Do they all become Neil Red? An army of garage scientists.
@jamesrochelle-carr31009 ай бұрын
Is it good to kill early game pre ftls? I usually do it but idk if its worth lol
@DoctorAllanGrey7 ай бұрын
I personally still don't really like the tech rework just because it makes games so much damn longer when you can't buff up research speed as much. But I also agree that the way the bonus +20% research techs worked before were just way too strong giving so much extra research points for no additional economic cost. Would have preferred a system balanced around increasing the upkeep of the researchers to scale with the increased output for it though, rather than what they did with it for this patch.
@SigfriedTrent9 ай бұрын
My experience was positive. Prior, even when not spamming tech, I felt like I ran out of new tech in the mid game at best and then there was nothing to look forward to or adapt to, just set the things on auto an let em run in the background. With the new paradgm, my choices matter a lot more as I'm going to have to live with that choice for a while, and there's a lot more opportunity cost to each choice. The tech chase goes for much longer and ultimately, it also makes the game more challenging when the midgame challenges start. I had to bow the knee to the great Khan or get absolutely wiped, which was exciting when he's usually a pest I can just swat away with a little hustle. So far so good for me. The speed of tech was one of my complaints before this.
@open_minded79836 ай бұрын
Can you still get like 600tech in 30years? Or is it a lot more difficult to where you'd fully need to focus on tech
@blandiblue7 ай бұрын
I just started stellaris. Had no idea about anything and all my info came from the the wiki. Tech rushing was my first instinct and I was certain I would find the way to own the game like that. After a long week of playing like 6 to 8 hours daily and many losses even before the final crisis I have to say It is not worth It. Now I am a warlord. I make everyone next to me pay tributes while being happier (+loyalty) and then I build up tech and unity. There are still many things about claims and war I do not understand but until I find them out giving the systems with stupid planets to de AI in order to reduce empsize is my way to go. I also hate ascension perks. Bio ascension perk is a complete scam and the others change my empire too much for my liking so I go with the empire civic or whatnot that blocks all ascensions perks and just gives me more genetics at the start. Venerable is quite stronk
@mikh_kovalev6 ай бұрын
Haha, cosmogenesis goes brr
@perfecto18388 күн бұрын
came back to the game like week ago thouth i was doinga bit bad with tech bucuse i was behind but i had like 1 plus in 2310 so wasent even that bad dint know
@TheRealTonie8 ай бұрын
I see. No wonder I noticed my old empire is suddenly so bad at rushing tech, fortunately I was able to switch to rushing economics during the game and while I was weaker than everyone, I was still producing more ships than losing. 😂 How about rushing dark matter technologies with Dark Consortium + killing the dimensional horror? Killing the horror will give you 50% of a jump drive which is a tier 5 tech. You need 1 tier 5 tech to get agenda for dark matter technologies. In theory you can get dark matter tech before reaching zero point 🧐
@cryo11959 ай бұрын
Farmer makes 15-20 food bioreactor only subtracts 2 for 2 energy.
@foreignfat60097 ай бұрын
So... Military and vasalise everyone? Thanks, what a fun update.
@sacriiwar10269 ай бұрын
Well if you wanna a be more effective in tech rush, you need to have better management of your empire size ^^' Its insane you have 5K tech in years 2315... But you have so much empire size that its nerfing your 5K tech by a lot... I have almost the same result with 2K tech and under 200empire size at the same years...😅 not to mention tradition wich are all unlocked 😅
@urbanberndtsson9 ай бұрын
"Let's get rid of people that aren't working anymore" That quote out of context is pretty yikes. In context knowing it's Stellaris? That's some of the mildest shit ever.
@foreignfat60098 ай бұрын
Your videos arent 720p. No idea if it is on purpose, but if it isnt, you should check your compresion.
@AizaakThurston9 ай бұрын
I love the idea of making tech slower cuz imho seeing repeatables should be rare and you don't need all the tech. That said it doesn't really help if you just end up all doing massive alloy production builds. That means that tech probably isn't that valuable to begin with if having no tech is better than having some tech.
@ValidT9 ай бұрын
I don't care if I don't need it, I want it. Also they ruined casual playing, you have to actively focus on tech to actually reach any of the beginning end game techs even with multiple tech worlds, so it just kicks casuals and new players right in the balls.
@Adidas_der_schwanger_war9 ай бұрын
lmao I thought the bio reactor was a building from a mod I am using. It seems so "unvanilla" to me Also I really think that events that give a bunch of science is better now, before it was just whatever mostly.
@AI_ALVAREZ_INTELLIGENCE_AI9 ай бұрын
I'm waiting multiverse Stellaris gameplay.😏
@TheYak22668 ай бұрын
I just like kinda don't enjoy playing any more since this change.
@FunkyMonkeyI9 ай бұрын
Tech rushing is great, so is criminal syndicate megacorp.