The gear slot is overloaded with most of the good perks, so it's hard to justify mag holster. I usually just go with extended mags and try to be more careful about my reloads, when I used to almost always use the fast reload perk.
@ShootzFPS11 ай бұрын
In addition to this, it also seems like a lot of the extended mag options don’t come with a massive downside of much longer reloads as well.
@epicgamerzfail457511 ай бұрын
this, mag holster needs to be better if its going to compete with the other gear. If it was like a glove it'd be fine as-is
@ofekmizrahi307911 ай бұрын
@@epicgamerzfail4575hell no there's way better gloves what,maybe if the reload while sprinting one had faster reload too it would be good
@RailyOtter11 ай бұрын
yeah man, i only see people use the vests that give them two gears.
@Dragoonsoul787811 ай бұрын
It wouldn't matter what tier slot it is in, as you've mentioned being more careful about your reloads, play smart. Unless you're a Riot Turtle or going Anti-Air you have something to fill this role.
@kevineckrosh925511 ай бұрын
When you look at the flat reduction it's actually pretty consistent with an average of 0.45 seconds across all 34 mw3 weapons (excluding launchers cause I forgot to include that). Only 2 weapons (bruen mk9 and katt amr) have reduction times that fall greater than 2 standard deviations away from the mean, and only 7 others are one standard deviation away. Which means for 25/34 of the weapons you can rely on getting about a 0.45 second reduction. Idk if this is a good or bad thing from a gameplay perspective but I just felt like sharing the numbers for any other nerds out there
@TheFleeingPhoenix10 ай бұрын
This is literally what I clicked on this video to learn. I saw it was a 9 minute yapfest and pressed snooze on the boring asf video. Thanks for the intel
@fatbob199911 ай бұрын
If I remember correctly some of the reload speeds with extended mag attachments are broken with the Mag Holster, where the bullets only refill on the bottom right like half a second after the animation is already complete. Don't remember which guns exactly but i believe it was some drum mags.
@nicholasgangwer489511 ай бұрын
The Iso Hemlock is one of them
@AKAstyxx11 ай бұрын
I have been experienced this too, it breaks the staged reloads too. I find myself having to reload the gun with the longest part of the animation over and over if I cancel after the animation is supposed to be complete.
@hydrowk1211 ай бұрын
It did happened to Ace at 7:35 lol
@AKAstyxx11 ай бұрын
@@hydrowk12 nice catch
@Shampooh11 ай бұрын
@@hydrowk12 No, that's working as intended. For whatever reason, staged reloads only apply to empty reloading, so you cannot cancel the animation until you finish the "rechambering" stage.
@bradenmchenry99511 ай бұрын
It’s really odd that even after you do a tactical reload you don’t get that extra round in the chamber. Battlefield has done it forever
@WinterBoots1511 ай бұрын
Above their pay grade for such a small company 🎻
@bradenmchenry99511 ай бұрын
@@WinterBoots15I don’t really mind it but there’s really no reason not to include that extra round
@Chromefall11 ай бұрын
What find funny that the wacky game Atomic Heart does this detail
@gauntend38611 ай бұрын
There’s really no point, sure it’s more realistic but it’s not worth it for one more round and the work to edit the code to make it happen. Besides, this is how CoD has always done it, but with sledge you never know they might try that feature out sometime in the future.
@amigopuerco11 ай бұрын
I've thought about this, didn't know otherness did it
@rock-steady-yeti11 ай бұрын
Fun fact: You don't need ammo for the Sidewinder, best TTK is using it as a baton, simply club them with it, then toss it out the closest window and use your pistol.
@jememesus858811 ай бұрын
Lmao this. I'm leveling this piece of shit and I want to yeet it into the sun.
@jameskidd2.07211 ай бұрын
Strange that everyone hates the sidewinder as I have only had good from it after figuring out how to kit it out, mtz 762 on the other hand was/is an absolute rust bucket when it came to recoil and damage
@jememesus858811 ай бұрын
@@jameskidd2.072 strange mtz 762 is one of my best weapons
@cbninjaskillz11 ай бұрын
Hey Ace, i do feel some improvement on smgs when using extended mags with mag holster. Do u think extended mags are affected differently
@ShootzFPS11 ай бұрын
That’s a good question! I wonder if extended mags would actually change these factors.
@Bunnybomberjr11 ай бұрын
Any different magazine attachments in this game have entirely separate animations so the mag holster would affect each one differently
@abbydxxx11 ай бұрын
Ooh never thought about this. Interesting, I'd like to see this as well.
@TonyFrost528411 ай бұрын
Its made for the extended mags, to reduce.reload time a litle
@reaperkrew11 ай бұрын
BRO please talk about the Engineer Vest It doesn't temporarily disable claymores, mines and doesn't audibly let the player know when approaching enemy equipment Essentially the second part of the engineer vest is Signal Jammer But you only see that part of the description when spawning in.
@TheHeadincharge11 ай бұрын
Likely just holdover text that wasn’t replaced.
@xzeuii11 ай бұрын
It’s on the new vest for S1. One outlier doesn’t make it the default.
@emwols11 ай бұрын
Oh it’s supposed to disable claymores? I think that would make it a bit more overpowered. It’s already really strong
@reaperkrew11 ай бұрын
@@TheHeadincharge Not true When using Signal Jammer with the Engineer Vest you get Mission Control Comlink
@reaperkrew11 ай бұрын
@@xzeuii 🧢 The new vest is Permanent Ghost
@iiDaBoss11 ай бұрын
Extended mags seem to drastically alter this - a great example is the 45 round mag on the bas-b. It might be worth a deep dive and full comparison across all extended mags when you are looking for content ideas. Additionally I have noticed with the overkill vest/quick grip gloves when you run out of a mag and switch to a primary it sometimes swaps slowly as if you didn’t have the perk. It’s not 100% consistent but seems at least 25% to occur. Finally, I wanted to bring up a glitch I’ve noticed through the back half of MW2 through MW3 where your first streak or two don’t appear in a new life. I think this is occurring when you die and are spectating someone who is on a streak currently. I have noticed this with the UAV and VTOL yesterday, spawned in and could only earn my advanced UAV. Would you be able to check for this on your end? I noticed at 3:02 of your everything mw2 did wrong video you spawn in without your UAV available then again at 3:50 with 0 score in a life. Would love if you would take a look! Thanks Ace for all the hard work.
@Welshmanshots11 ай бұрын
I noticed this when i was using the MP5 with 30 rounds i was reloading super quickly but when i switched to 40 rounds it completely bypasses the fact i have mag holster.
@gonzalovalencia637910 ай бұрын
I want to say it has something to do with the Mission Control Link perk. The kill streak glitch has been happening to me too but I always run MCL so I can’t say if it happens without it
@Zadeon11 ай бұрын
I'd love to see a video on the climbing boots. It feels like climbing animations are not only inconsistent but also just as fast without using the climbing boots.
@joshyjoshyjoshy11 ай бұрын
its unfortunate the tyr and the pulemyot dont get very good boosts from it since reload time is super important on those guns, especially with the tyr since it has to reload so often
@ofekmizrahi307911 ай бұрын
Tyr is useless,why make it 5 shots with that abysmal trigger delay,the magnum is still way wayyy better
@IsaacHozz11 ай бұрын
@@ofekmizrahi3079 but you can upgrade the trigger to make the delay a non issue.
@elxse447811 ай бұрын
@@IsaacHozz no u can’t , the delay is still there
@donbonilho11 ай бұрын
Ace, gotta say, your videos are helping me improve for real, thanks for the great work man.
@dillonc795511 ай бұрын
I feel mag holster would be an amazing perk if you could do an ultra fast tactical reload but you drop your magazine while full reloads in general get a slight buff too. (Pretty sure AW had this, but didnt play Multiplayer enough to confirm). Right now mag holster just isn't worth running over other gear.
@epicgamerzfail457511 ай бұрын
AW had it as a default feature instead of being a perk. It unironically made scavenger really good in that game since it negated the ammo penalty and made it psedo sleight of hand
@bluesides832311 ай бұрын
@@epicgamerzfail4575 I've played a fair amount of AW and literally had no idea it was In the game until a few months ago.
@braxtonjones277711 ай бұрын
the most thorough and informative COD KZbinr out there. thank you for all your hard work!
@bluex61011 ай бұрын
Can you test some of these with extended or drum mags?
@gauntend38611 ай бұрын
I think the variation of reload reduction percentage is good for increasing variety in gameplay. If I know a gun has an ok reload and the mag holster won’t help much i can try using it with other perks, one of the downsides of course is that some of the guys having long reload times and little reload reduction from mag holster. This downside does also help to balance the guns to some extent as well, like with the Pulemyot (PKM) it has good damage, range, velocity, exceptional mag capacity, and recoil control with the downsides of slow mobility/handling and reload time, if you could remove the downsides with a couple perks it would probably be too strong, so a slow reload that isn’t affected much by mag holster isn’t a terrible thing, but it is annoying not knowing “will this perk help with this gun or not”. This does have me curious about the affects of other perks with varying weapons, like the lightweight boots increasing my movement speed, how much does it increase it for each weapon? Is it a blanket percentage value or does it vary from weapon to weapon? Also, I’m curious if anyone else feels like the stuns are stronger in MW3 than MW2, they seem to slow me down more and last a bit longer, but it may be that people are just using them more because it’s what’s available for some of the lower level players.
@jasonserkowski719411 ай бұрын
Even though I don’t agree with this take, it’s a great explanation of how the current system makes some sense. I did the Pulemyot the other day and it shreds, so I suppose the developers might have wanted to make sure that a slow reload was always a downside of using that gun
@gauntend38611 ай бұрын
@@jasonserkowski7194 exactly, there are certainly other ways they could have balanced the weapon (more recoil, slower mobility, worse handling, less damage, et cetera) doing it this way keeps the gun from feeling to sluggish, completely uncontrollable, or like a pea shooter when it is chambered in 7.62 X 39. It’s not perfect but it’s different and I like that Sledgehammer is trying to think out of the box rather than beating their heads against the wall doing the same thing over and over, never trying to find another way around the problem (cough cough Infinity Ward)
@Frost4Real11 ай бұрын
Ace blessing us with this information and a cheat sheet 🙏🏻 rly weird for them to have such different values. This helps, as the Gear slot is already stacked with ghost, eod, tac mask, etc
@ceverett6811 ай бұрын
kudos to you for all the time you spend testing things out in cod. i know I'm not the only one that appreciates it.
@ShaneLee7311 ай бұрын
I was surprised. I assumed this would be a flat rate for all guns (like 20 to 30 percent). It's quite disappointing. I've only actually used it with smgs and didn't feel there was much noticeable difference so I've dumped the perk since...
@LILNICB1511 ай бұрын
Last year you did a video on the weapon that takes down the score streaks like the Vtol and assault chopper the fastest I believe it was the SO 14 with the incendiary rounds. Will you be doing a video like that again for the MW3 weapons? That build was so useful because I would shoot out so many killstreaks before they were even able to make a difference.
@Culturedtuna111 ай бұрын
I was curious when I saw the title, because I always felt like I got a great effect from the gunner vest. Now I see why, I use the DG-58 & KATT sniper all the time XD.
@christophluette534611 ай бұрын
great job (as always)! Really appriciate your work! Regarding your questions, I'd say, 25-35% would be a good reduction overall, I could imagine to do it seperatly for the guns as a whole, but a) consistent within a category (say, all ARs benefit at least the same percentage or, argueably worse to balance, the same amount of time) or b) consistent with the number of bullets in a mag (preferably in a way where bigger mags benefit less from it, as they already have the benefit of containing more rounds to begin with) If I could sneak in a humble request here, I would be interested in a review on scope glint (doesn't need to be an all-out in depth analysis, but there is a specific point I'm interested in particularly: what - if any - has changed in regards to MW2? - might be a short answer if it's plain "nothing", but I really doubt that)
@SydneySighs11 ай бұрын
I've been wanting to find something like this since launch so thank you for this.
@ScarecrowCG11 ай бұрын
Thank you Ace for all the informative and date driven videos! I really hope SH buff these perks or even add gloves that reload faster.
@arreruk11 ай бұрын
Now that was a lot of work Ace. Great video (as always) and really useful. Thanks man!
@MetaTrixx11 ай бұрын
The goat coming in clutch yet again 👊
@fiftyBMG11 ай бұрын
Hey, can you do an updated guide on the best ammo type for taking down aerial streaks? Thanks for all the informative content!
@OnyxZeroX11 ай бұрын
So glad you covered this. I was getting that feeling too that it didn’t work but then for sure noticed it working on the pila when taking down streaks. Good to know what works and what doesn’t. Thanks for the cheat sheet Ace!!
@horaxd715311 ай бұрын
Thanks for including the xrk stalker and the ram-7
@Gordon0711 ай бұрын
The simple explanation with this disparity is that mag holster swaps the animation for a faster one, unlike sleight of hand in the past that simply sped up the animation. They could make it so that either the gunner vest or mag holster works like sleight of hand and the other like ir does currently.
@BlksnshN11 ай бұрын
I really miss Sleight of Hand.
@BuzWeaver11 ай бұрын
Commando Gloves have been a God send. As a Battlefield Vet I'm almost ALWAYS putting my pinky on the Shift (Tactical Sprint) button. It's also a way to balance my hand, sadly in CoD, you can't reload if you're holding the Tac Sprint button, even if you're not actually Tac Sprinting.
@Mafuskas11 ай бұрын
Was there there a spread like this with the "Fast Hands" perk in previous CoDs? I never considered this topic before. Thank you for the impressive effort you put into these videos, Ace!
@jayjay134311 ай бұрын
No because back then fast hands just sped up the animation, this time it changes the animations
@artacuno756411 ай бұрын
I feel like looking at the Bruen improvement based on percentage misses that it cuts a full second off which is pretty impactful
@harryplopper956711 ай бұрын
I’ve only played this game twice so far. Between the unnecessarily complicated perk and equipment system& the perma-sweaty punishing matchmaking I just haven’t felt the pull. If I think about playing I usually think about that stuff and then go and do something else instead.
@jimmycirino239711 ай бұрын
fun tip for everyone, if you're using an LMG in the firing range and want to reload dont wait the 40 seconds it takes to reload lol just press start and choose the same loadout again and the gun is instantly reloaded lol. this doesn't help in game but saves you some time before matches and testing things......
@UnknownStrobes11 ай бұрын
Would love to see how much mag holster reduces reload add times on extended mags
@thydailygrind11 ай бұрын
I kinda like that it's different. Allows for a varied feel across each gun glass, it's not like "here's a standard set of perks you will always use, now swaps guns." Means more varied play and thought to the kit you run. I do think it should be make a little clearer to see how much the impact is though.
@michaelthtrahan684111 ай бұрын
Just tried it with the 48 round mag on the striker and got a 20-25% boost compared to without mag holster, so it might be worth experimenting with mag holster plus any of the extended mag attachments
@Kingofthenorf42010 ай бұрын
Dude, your KZbin channel is gold. ❤
@juanfermin817311 ай бұрын
Tank you Ace for providing?sharing us with so much knowledge , you're the best!. Im glad ive suscribed to you.
@tommyfox1111 ай бұрын
Thanks for your effort in these videos!
@mr.reefnutz630911 ай бұрын
Thanks for all your hard work. It's appreciated
@supaknight185511 ай бұрын
Amazing work, the discrepancy is wild for this.
@GTapelive6 ай бұрын
What color section does ram9/FUJ smgs and the BP50 assault rifle fall?
@whitefaze1310 ай бұрын
It’s definitely a perk that needs more refinement for weapons that by nature have very long basic reloads (revolvers/LMG’s) versus weapons that have quick basic reloads. It makes more sense for most pistols and smgs to not benefit as much, as reloading isn’t much of a weak point as is.
@switch208611 ай бұрын
This makes me wonder about stalker boots. Do stalker boots give you a different increased strafe speed on every weapon? I don’t understand why it can’t just be Mag holster increases reload time by 30% across the board. And Stalker boots increase strafe speed by 40% on everything. This seems like a lot of unnecessary coding with no benefit and it’s just confusing. At least they keep you busy. Great content as always.
@reevesmagoo773811 ай бұрын
As someone who doesn't really aim to reload cancel much, at least not focusing on it, I find the gunner vest to be my go-to vest in the game. I really dislike that it forces a second primary on the class it's set to, but I will take the hit since the reload speed improvement and maximized ammo I find to be worthwhile with it. Sure, I lose out on any boot options, but I don't see that as too big of a loss with the classes I run the gunner vest with. IE ARs with underslung launchers and no suppressor. Mag holster however is a little harder to say I find to be worth it. I absolutely love the perk overlap in this game, strange as that may sound. I like having the choice of running a vest with so many given perks, or running a gear, boot, or glove option with a different vest for a variety of perks. Mag holster existing is good, but as a gear option I'm less inclined to run it on classes since I've got other gear options I could mix and match for things like the engineer or CCT vest that feel like they fit those particular perk vests better.
@doodookaka11 ай бұрын
Would really prefer the classic SoH 50% perk whether an actual perk/gear or weapon perk or w/e, don't know why all the MW2019 and onward games have limited us to super tiny incremental reload speed increases.
@itsohfishal10 ай бұрын
I feel like a good base 20-30% reload ad time reduction would be fair, then possibly an extra 10% reduction if you stack mag holster and the gunner vest, for example on classes where it may be necessary (LMGs, Launchers, etc.)
@presidentswagg2910 ай бұрын
you can see a significant reload speed for bolt snipers that take forever to chamber another bullet after firing once
@jebwild448310 ай бұрын
Another incredible video. Much appreciated
@PapaJafari11 ай бұрын
I really don't understand why they do it this way? Like most other perks are just a flat improvement and are much more powerful. I agree anywhere between 25-35% flat improvement would be great. But honestly even up to 50% really wouldn't be THAT busted compared to ghost, cold blood and that sort of thing.
@justaname732911 ай бұрын
Does the discrepancy across guns persist if you don't cancel the animation? Maybe mag holster is consistently speeding up what the game considers the whole reload time?
@justing661411 ай бұрын
Love you ace for all your work
@Lowlevelowl2311 ай бұрын
Just sat down for lunch, great timing!
@zie_br11 ай бұрын
I love videos like this, thx man
@waffleman31711 ай бұрын
I never really touched mag holster until I used the BasB where with the 45 round mag, mag holster is almost essential Now I throw mag holster on certain classes whenever I feel it's necessary
@tcritty281211 ай бұрын
It’s wild that they make perks like this that they’re soooo afraid to make too strong. Then they add things like the new vest, and covert sneakers. That are just so good you should never use anything else.
@km_191111 ай бұрын
2:59 Why’d that guy go flying like that? 🤣
@jamesnelson741610 ай бұрын
I really wish they would add the AW mechanic that would allow a double tap of the reload button to drop the partial mag loose the ammo but get a much faster reload
@Tunehead9911 ай бұрын
Appreciate this video.i thinks it meed to work how it always worked. Speed up the reload time noticeably for all the guns. Most of the perks need some work.
@the_lifeoftimbo11 ай бұрын
PSA: Ordinance Gloves also makes you throw your equipment faster
@shadowstokes10 ай бұрын
Awesome I was looking fire a video on this because felt it was off…I would agree that 30% would be a solid increase from each guns original reload speed ❤
@CleanerCars11 ай бұрын
that's a strange choice to have such a wide variance. i would hope they clean this up
@mattshergold383611 ай бұрын
This is super helpful. Thank you
@andresborboa14611 ай бұрын
Very helpful
@Scuzz120411 ай бұрын
I think the main issue with folks seeing it doing nothing is that there’s often very little different animation difference compared to MWII or MW2019.
@yoorichyrichGaming11 ай бұрын
I use mag holster in private match all the time, and it works for me. I think I have it in a public class set up as well on my RPK, I think
@e2snake8611 ай бұрын
Gunner Vest Effect If equipped with Mag Holster, gain the effects of Mission Comlink. Duplicate effects it doesn't seem to work
@joesackmann558911 ай бұрын
LMGs arent really able to improve the reload speed because how they are reloaded. The base reloads of belt fed lmgs in particular are already competition shooter fast and there isnt a way to shorten them. With most guns, the tac reload especially, you stow the old mag but with mag holster you just drop the old mag. Same goes with alot of guns that use the charging handle, with mag holster you hit the bolt catch instead. Belt fed lmgs dont have either as an option.
@firerain214611 ай бұрын
Great video very informative
@alexmaurice427411 ай бұрын
Part of the reasons I want real gun names- the I forgot the wsp 9 was the uzi and was clueless for a awcond
@NeightrixPrime11 ай бұрын
Having to take gunner vest (losing all gear) just to get extra ammo is a real pain.
@nmmrg9 ай бұрын
Have you done any random testing on MWII guns to see if they follow the same general trend?
@invictusangelica11 ай бұрын
Well this is more up to the animator team not working in conjunction with the gameplay team correctly at SHG or following MW's footstep for certain guna. For example, the Scorpion Evo 3 in MWIII (Rival-9) has way different animations than in MWI/19 (CX-9). The former when doing the Mag Holster tactical reload, the operator still needs to hold the mag before pressing the mag release. The latter when doing so, the operator simply presses the mag release and let the mag fall out by gravity.
@R8TEDR11 ай бұрын
I think they should keep it varied u can't have a set amount for every group of guns they are all different in weight which is why u shouldn't have a 30 percent increase on a super heavy lmg. U should have to think about what to use instead of certain perks becoming a crutch.
@Seb_Falkor11 ай бұрын
Weirdly, I feel like sometimes it does the quicker reload and sometimes it doesn't. I kind of like the idea of varying animations for reloading, but when I put on a perk to speed it up, it should speed it up.
@aox1911 ай бұрын
in every cod i use scavenger and quick hands/fast mags good thing they mostly stay the same, hope they change holster to make it better tho
@mattu.806211 ай бұрын
As someone who’s gotten back into cod after not playing for years I’m honestly struggling with the reload animations. I can’t count how many times i start sprinting thinking I’m done, go to shoot, and I still have to rack the bolt or I never actually reloaded. Kind of frustrating.
@NobleOtterNZ11 ай бұрын
COD is getting way too complex man
@MuscledRMH11 ай бұрын
I would love perks to become a bit more powerfukl / useful again. I miss having very fast reloads like the good old sleight of hand days.
@RvBnerd61811 ай бұрын
Personally, I think a 20 to 25% decrease to your reload time would be a good compromise. It would be good enough for weapons that desperately need the time shaved off from a typical game while not making it either a crutch or obvious choice between Ghost and other useful gear. LMGs certainly need to at least be 20% faster with Mag Holster and the vest, and I can also see why they didn't want guns like the Rival 9 to have a near instant reload time as that SMG is already quite good as it is. But as it is, I'm generally fine with where the gear and vest stands. You just have to either run certain magazine attachments depending on the weapon or find some safe places on the maps to perform your reloads for the type of weapons that don't have a good benefit from Mag Holster or Gunner Vest.
@TV-MA.x_x.11 ай бұрын
Remember pre-gunsmith when creating a class actually took thought?
@Beowulf89111 ай бұрын
It seems like some of the guns with lower values are done on purpose to keep a specific kind of downside to a weapon where you can't "overdo it" on them.
@Saurygiel11 ай бұрын
I'm fine with mag holster having inconsistent benefits depending on the weapon for more unique balancing; the problem is not displaying these stats in game. It should tell you the % increase in reload speed you get with both your primary and secondary when selecting mag-holster, or at least show the % difference in the advanced stats.
@BennetKenobi11 ай бұрын
Fantastic video. While I don’t think mag holster should have a flat reduction across the board I think it needs to come closer to one. While it’s unfortunate that you do need a cheat sheet, that’s just where we are with cod these days. It’s creating a “knowledge” gap, and I don’t necessarily think that’s a bad thing. Gives the people that seek out information a little leg up over everyone else. It’s the sort of thing that helps me fight off SBMM to a degree.
@Frodo_swagginsX11 ай бұрын
I think a minimum amount is needed though. Say a minimum of 25% increase in reload speed
@Helixium0811 ай бұрын
I don't see this as a good thing. I see this as a lack of information/clarity in the game for players and misleading them with very generic descriptions that don't always hold true.
@Dragoonsoul787811 ай бұрын
It is the very thing that encourages SBMM when you use this information in casual modes, you're treating casual like ranked where you min-max and watch guides to get an edge. Knowledge gaps are inherently bad since it is the difference between watching a video, no human skill at all.
@epicgamerzfail457511 ай бұрын
its dumb how the gunner vest forces you to use 2 primaries. I'd use it more just for the reload benefit if I didn't have to give up a pistol/launcher. Also if sleight of hand is going to be in the same tier as ghost/flak jacket, it should be a flat speed reduction
@scottyg183411 ай бұрын
Thanks for the information mate
@evagelios11 ай бұрын
I think all weapons should get a flat rate reload speed increase. So it'd be not completely useless on TYR, but also still keep long reloading weapons relatively long, like the LMGs
@JulieNyaa11 ай бұрын
One thing also is reload add times seem to be bugged on some extended mags like the drum mag on the rival 9 having the reload add be a little delayed from even when the entire animation is finished
@Snow101Bunny11 ай бұрын
What is the gun build you have in the video in background? Ps thanks for the info on this !! Much appreciated and needed video!
@User-so9qd11 ай бұрын
Mag holster should have been in the gloves category (As a different name of course since it would be a glove)
@MC-gj8fg11 ай бұрын
Do the benefits of the vest and holster completely stack? Thus, if the vest and holster gives you a 35.4% improvement individually, do they give you 70.8% in combination?
@bjarnis11 ай бұрын
They should buff it to flat 50%, like slight of hand used to be.
@Cheechers11 ай бұрын
I think they should move this to gloves in it's current state and rename to Sleight of Hand or something. I do think it should be more equalized but if they don't, move it to gloves. Gloves are generally a weaker perk tier, this would be good in there with Assault gloves.
@mjdsaxkid11 ай бұрын
I was really using mag holster on the worst LMG possible 😅 plz make it more consistent
@TonyReplay9711 ай бұрын
this type of 'realism" with varying situations across weapons is what is replacing tuning lol
@Spectre_DET11 ай бұрын
I know it's probably not worth to test, but I'm curious about these same statistics but relative to a few weapons I run on MW2 such as the Imperium or the Desert Eagle
@FatalFury00711 ай бұрын
A lot of these perks don't seem to be perking 🧐 This should be addressed by the cod team immediately
@battleorca900211 ай бұрын
Mag holster def makes a difference on maps like Highrise where people are materializing behind you every 10 seconds and you have basically no time to prepare for your next gunfight. The MTZ-556 and the MCW feel like their reload speed is heavy used to balance them, the MTZ honestly feels great when I can just throw that mag in and get back to beaming people. I wish reload speed was attached to gloves instead of gear but it is what it is.
@lifestream168911 ай бұрын
Have you tried the 50 round magazine on the MTZ? I feel like the reload time on that attachment is BARELY slower if not the same speed as default magazine