Once again Sinclair has ruined everything making rupture effectively imposible to design around
@GameBooAdvancePlusАй бұрын
The concept of Rupture is very risky to pump power into. It'd be so easy to make an ID that applies a ton of Rupture Count and completely destroy the balance of the game. Every single RPG in the history of forever has known the absolute dominant power that True Damage holds, and I think PM is very aware of that. Making consistency annoying and requiring the player to pay active attention to it is a very deliberate decision, I feel, because otherwise every Limbus Content Creator would push the meta to be Rupture and the game would become extremely stale very quickly with no chance of recovery.
@foxxbakerАй бұрын
After beating ruina, I do agree, like with ruina, I could just melt boss up with fairy makes. Artificial “win condition” with enough burn
@Naim-Lest18 күн бұрын
honestly I'm fine for them to be only effective in MD, it's 90% of the game anyways
@vfroggie2832Ай бұрын
Tbh I think the direction they’re taking rupture sure is a unique solution, but I don’t really think it changes ruptures core issue that makes it a nightmare to balance in any way. Rupture as an effect is just too strong potential wise. It is an effect where in the ideal world there is ABSOLUTLEY no downside to using it. At least with other status’s they have weaknesses to coincide with their strengths, even strong ones like sinking come with the risk of lowering the sanity of a target you do NOT want to fight at low sp or facing gloom resistant abnos. Rupture in the ideal world where it gets to fulfil its max potential has no inherent weaknesses within the status itself, which is why the weakness usually lies within its IDs. And sure they’re finding a way to balance that out with this new threshold effect, but it feels like they’re playing jenga on an unstable foundation. Rupture as a status is broken and I think it needs fixing, not through external mechanics like threshold or unique rupture or talisman or anything like that, rupture itself needs fixing. Otherwise it’s just going to forever be this ID that pm is terrified of releasing ids for because just one id with a little too much count and all of a sudden you’re dealing thousands of true damage a turn, and that’s never NOT gonna be useful unless they add something like you mentioned in the vid like a passive that resists rupture damage. Tldr; the rupture threshold is cool in theory, but it doesn’t really fix any of what’s actually wrong with rupture. And so long as rupture is this god status with no weaknesses, all the ids are gonna be forced to have weird mechanics and generally be screwy or just generally be weak.
@victorvirgili4447Ай бұрын
I imagine an ID that specializes in Rupture Count, but inflicts a sort of “fatigue” effect that removes the stack if the enemy goes too low on count, which would go well with the new faction that seems to specialize on keeping the Count low but not letting it die and Devyat which inflicts and spends very little Count. I imagine teams built to find a balance between inflicting lots of Rupture Count and inflicting as little Rupture Fatigue as possible, which would be fun to work with
@sliv5034Ай бұрын
Hmm, if we are looking for new directions... Maybe some IDs that would get bonuses when the rupture expires, based on how high the potency was ? Or who would "eat" some potency with every attack, since it's gluttony ? Being able to "freeze" the rupture for a turn (ie. no count consumption, but no damage either) would be nice for those turns where you lack count... The rupture gang has a couple tremor characters, maybe we could have some rupture related tremor ? Here is a random idea : at the end of the turn, rupture and tremor potencies are set to the average of both, same for counts. That would make rupture more stable, but harder to stack.
@TheLastCurryRiceАй бұрын
@@sliv5034 The design of units that “eat” rupture and gain bonuses after popping enough rupture would be a good direction for sure. Instead of looking forward to making some giant stack (which would break the game) you’re just looking for a small rupture stack to have your “eating” ID gobble up to turn on their “sated” conditionals. It’d give some upside to units with no count but leaves behind a big potency with their last coin and you’d not want a whole team of “eating” IDs since they wouldn’t leave any for each other. Since the “sated” buff would be capped, even if you did do the talisman stuff you would hit the cap and wouldn’t go anywhere above that. Would be cool to see a gimmick like this on a Cobalt Scar EGO ID.
@acid9033Ай бұрын
My friend suggested while we were talking that just make rupture id's clash bad. The insane damage is somewhat balanced if u can't clash to inflict it, so it's high damage but low clashing
@cccbbbaaa110Ай бұрын
So bleeding? It is even better than rupture in md
@RahhhhAnotherAltАй бұрын
rupture tryna be sinking so hard smh
@skynetroll8981Ай бұрын
all statuses now want to be similar to 'sinking' in some aspects. I can't wait to see bleed 'deluge' from bloodfiends. Все статусы сейчас пытаются походить на синкинг в некоторых аспектах. Жду не дождусь увидеть синкинг делюж от вампиров.
@АлексейТурута-п2иАй бұрын
@@skynetroll8981 fr Чел харош на русский переводит чтобы все челики поняли👍
@limbus_companyfanАй бұрын
Sinking IS technically just rupture but you deal gloom dmg and deal sanity dmg
@chadikhr7258Ай бұрын
@@limbus_companyfanso a better rupture, got it😂
@limbus_companyfanАй бұрын
@@chadikhr7258 yeah
@MisvesАй бұрын
Hey, I left a comment about that under your devyat Rodion video, and I'm pretty happy to see that PM decided to make rupture a more physical effect. The comparison to smoke is very on point. Having rupture stay neutral after the threshold not only controls the pure destruction that is rupture as a concept, but it might also make way for other ID's without a keyword. I am mainly talking about cinq Don, who conveniently has 2 coins on every skill. Yes, she will disrupt the conditional, but she will do it consistently enough to play around. I also just really want to play cinq Don. With a new HongLu id revealed, PM seems pretty set and happy with this direction, so we'll see where it goes next.
@zapp5er284Ай бұрын
SAVE THE RUPTURE SOCIETY FANGHUNT HONG LU
@panjinurfadillah248928 күн бұрын
*Kick The Fucking Door Off* Fanghunt Hong Lu: I have arrived!
@baller344318 күн бұрын
HE IS UNGODLY COUNT NEGATIVE
@Wild-HuntHeathcliff5 күн бұрын
@@baller3443 Bro did absolutely NOTHING for rupture 😭
@lukasgamingl447Ай бұрын
I feel like new Hong Lu is gonna make rupture is even better
@hescoming4544Ай бұрын
Not sure since the game plan seems to be, get rupture requirements for for Rodion and Mersault, get talisman passive, profit. Hong Lu doesn’t maintain count he gets coin power and since the goal is too get 15 rupture and just 3 count he could easily kill the stack
@water_mizuАй бұрын
He seems terrible
@victorvirgili4447Ай бұрын
@@hescoming4544if you need at least 3 count, then hong lu conditionals being high enough can keep it above that (I expect it to be 5-10 count, increasing with upties)
@nguyendragonАй бұрын
Honglu conditionals most likely would be 15/3 like the usual. He looks absolutely terrible for the current rupture plan right now
@LtmqtАй бұрын
I think Project moon just need to make his conditional 15-5 and then he is useable.
@lighting0b450Ай бұрын
I feel like I have some issues with how... boring? Uninspired? pm's solution is. You could take away rupture from Cinq Meur's kit entirely and nothing would change significantly, since by the time rupture reaches critical potency, the enemy is dead because of those godlike rolls. Kind of the same applies to Devyat' Rodya, but to a lesser extent. I hope that one day there will be a Walpurgisnacht Rupture ID to turn the things around for the better like Outis did. (Although, you could say that our Magic Bullet is quite boring, because all she does is adding more damage per turn via her effect which isn't something interesting. Jihoon, give Blind Wrath/Yan ID with erosion that lowers potency in exchange for something and my life is yours. Hm... would an immense amount of defense level down be an interesting exhange, since we now have pretty strong DDs for Rupture?)
@LongNguyen-cz5tyАй бұрын
Well, they did the def level down in exchange for bleed with kk gregor, but as we can see, it’s not really a good idea.
@lighting0b450Ай бұрын
@@LongNguyen-cz5ty sir, KK Gregor doesn't turn bleed potency into level defense down, besides, he's an 00 id and those generally never fully utilise their gimmicks.
@supremelycaffeinatedphanta848Ай бұрын
I feel like the way that rupture is headed is definitely good, but there does have to be an ID or two sprinkled in there with either a higher threshold or no threshold in order to keep the status feeling fresh, instead of just sticking with the team they have in order to continue building potency once the threshold is reached. Especially with an ID like Hong Lu coming out that gets coin power in exchange for losing the application, I feel like that's a bit of an odd decision when count is already hard to come by with most teams.
@lonelynerdmlyАй бұрын
I think it should be stated how the current game meta of chain battle make it so you're not permanently stuck to commit with current ids example: Getting talisman sinclair to place talisman on the enemy and swapping him out by sacrificing him. Side note: while it has been the case where enemies been able to purge statuses on self ie all 3 erlcliff fights you are likely gonna struggle the most at the beginning of the fight due to lack of sanity and ego resources. Youre also not gonna suffer from the penalty of allies dying causing sp lowering.
@senpyrothewizard8172Ай бұрын
Oh no, our units still lose SP when allies die in a chain battle. That was just a Railway buff.
@lonelynerdmlyАй бұрын
@@senpyrothewizard8172 no canto vii team building tutorial states otherwise
@AudibleNoiseContentАй бұрын
Using talisman sinclair not on the bench is not really worthwhile if you arent resetting for S2 S3 rng. I would say this only works in railway and you would need a lower levelled Talisclair(if only if I could reduce his level)
@lonelynerdmlyАй бұрын
@@AudibleNoiseContent talisclair is really fragile especially with talisman on himself and i think people oversell how hard it is to get skill 2 to 3 As we all know there are 6 total skills being rotated at one single time. 3 skill 1, 2 skill 2 and 1 skill 3 You get to see half of your rotation at any time. First you need a skill 2 on either of your active coin slots (shouldn't be too hard its a 1/3 chance) Next is the considered hard part the skill 3 at this point you have 5 skills left. 3 of those 5 skills are shown at anytime 2 being playable. Lets say you fucked up and dont get the coveted 2 to 3 instantly. Heres the thing your more likely to get the prock on skill 3 with only 1 lost turn. 3 turn for easy lets say 40 rupture potency on the enemy. Not a bad trade to quickly deal with an enemy whilst both sides are having chances outrolling eachother. Tldr dont reset for skill 2 to skill 3 just reset for a skill 2 on active play. Just block of lose a clash if you get a dead turn
@senpyrothewizard8172Ай бұрын
@@lonelynerdmly Huh, neat. Thanks for the heads up. I actually skipped thr tutorial because I had already experienced chain battles with Murder on the Warp Express and Walpurgisnacht Noon of Violet. Didn't think anything new was changed.
@boccusu1657Ай бұрын
They gotta just change talisman period and just start introducing Rupture count positive (but not too positive) ids
@MikairiumАй бұрын
another way is to do an heir greg and make them eat potency.
@cereal8193Ай бұрын
no
@okami_kamkamАй бұрын
I’ve heard people doom talking about Fanghunt Hong Lu due to the fact he has the Proc Condition but instead gains Coin Power for it But like, we don’t know how well he will be until he is released. And Also, he seems like he will be a great source of Count to make up for it anyway along with also being a very strong 00. So I’m hopeful
@Sky-zw1rcАй бұрын
too bad the second his conditionals are fulfilled he immediately goes full negative and will then lose his conditionals
@HandleDeeezNutzАй бұрын
He's at the very least only +1 positive and that's if he hits head. If they make his S2 give +6 count, he might be useable, but he's still completely negative at 15/3 which is ridiculously easy to achieve in practice. He's a 00 for a reason and the 000 might be where it's actually at.
@bardofsnowАй бұрын
Genuinely enjoy the yap videos, as talking about mechanics is always fun. I think the direction they're taking rupture to make it distinct from sinking is a good choice. I just got back into the game after stopping in season 1, so relearning the mechanics I was a bit confused on the amount of overlap between sinking & rupture in the focused fights, and I think this direction definitely provides a nice direction and distinction. I'm hoping that there aren't any big problems for them design-wise in the future; but the lack of ability to "patch" units to clean up their design is something that I personally find frustrating, as no-one wants a unit nerfed or changed, but sometimes you realize that old designs are ruining your current direction.
@ccs884724 күн бұрын
my ideal form of rupture, honestly, would look like something like how dimension rift/shredder works on paper (not really in practice). i absolutely LOVE the idea of rupture being this status that is nigh impossible to maintain, but if you set it up properly it can work as an insane burst damage turn, like setting up 5-6 stacks of d. rift on an enemy and then applying as much potency on those few precious hits as possible before running out of count, with only very minimal ways of upholding it like lantern don, i feel like that would give it enough distinction from the other statuses where instead of being a never ending uphill battle of trying your best to maintain count, you set up for most of the fight for one or two big NUKE turns where you stack as much next-turn-rupture as possible and make the best use out of it before it fades away
@gigablast4129Ай бұрын
Believe in the rupture that believes in me
@Heretic_realАй бұрын
Rupture Hong Lu this week as well. My theory on them trying to save rupture is being vindicated.
@NetzachEnjoyerАй бұрын
Praying for major rupture buffs this season
@reteakxmiАй бұрын
RUPUTRE MY BELOVEDD
@sdobitoo23 күн бұрын
Maybie rupture could be reworked to work more like trill. Basically you need to stack a lot in one turn and it "rupture deluges" with deleting potency/count. Then you can have high potency and be count positive on units, cause it will be capped by one turn. Or make it gluttony damage idk, or make it proc once per skill not once per coin.
I dont think the rupture is balanced by low potency application becauae talisclair exists. Rupture is more so balanced by the fact that if you arent rerolling, it has a decently long wind up time. When you get enuf ego resources for dim shredder.
@jordanstocard6827Ай бұрын
keep it up bro, love these videos !
@psl6145Ай бұрын
Sorry, but the Ring Yi Sang strategy is silly. The whole point of it is to make Gloom skills count neutral/positive, but the team you're proposing only has a sum total of 4 Gloom skills, 3 of which are S3s. It might make more sense if you brought Seven Faust or LCCB Ishmael for their Gloom S2s, but that isn't the case here. And while you might think you can just store up Spark Discharge in between turns: you can't. It decreases per hit, no matter the ally skill's affinity. You're burning EGO resources on what might _generously_ amount to +3 or +6 Rupture Count every four or so turns, and the worst part? The chart you cited? Ring Yi Sang is only Rupture Count neutral if he uses Dimension Shredder. Which he literally, physically _cannot do_ because the team's only source of Sloth (which DS needs three of) is RingSang's Skill 3. His Skill 3, mind you, which takes at MINIMUM *13 turns* to cycle. Ring Yi Sang will be count negative for 13 ENTIRE turns until you've used his S3 three times, at which point he only becomes count neutral and conditionally positive, whereas W Corp. Yi Sang becomes count positive on his S2 and S3 by default (even more with AEDD, mind you) the moment you activate Rambling Man. I respect wAgent, but his Rupture guide is the definition of "I'm going to develop an incoherent and comically impractical strategy and use math to argue it's objectively the best while clearly never having actually tested it (because literally even the most simple playtest would reveal the tens of problems in it, all of which require increasingly ridiculous solutions that are all more contrived than Just Using W Corp. Yi Sang). Edit: Also, just to drive home the point: Ring Yi Sang's total Count generation across his entire kit (three S1s back-to-back used while Rambling Man and Spark Discharge are active) totals up to _9._ Meanwhile, W Corp. Yi Sang's Count generation across his entire kit (two charged-up S2s and a full-charge S3 while Rambling Man and Spark Discharge are active) totals up to _12._ If you're worried W Corp. Yi Sang's Charge will be too low, just remember: Rambling Man gives Yi Sang +4 Charge for not taking damage, which automatically lets him go up to 10 Charge with a single use of his S2 even after using his S3.
@cereal8193Ай бұрын
ring is better if you have ego resources but for story content (except ricardo) w yi sang all the way
@psl6145Ай бұрын
@@cereal8193 Ring is still worse in MD since he can't activate or benefit from Rupture EGO gifts. He's only better in Railway, but that requires you to bring Rosespanner Gregor to Railway, which is such an absolute lol lmao of an idea. Yes, let me bring an absolute deadweight ID that clashes like shit and deals zero damage just to make a better Yi Sang ID work (instead of doing the simple thing and just bringing W Corp Yi Sang + an actual good ID). Like yes, Ring is a stronger ID, but is he worth the cost-benefit of needing two entire slots to make him a functioning Rupture ID, on top of his Rupture app being entirely reliant on Gregor using AEDD? If Gregor dies or gets staggered (which he will, see: garbage clashing), Ring stops being a Rupture ID. The problem with this is that it's solving an issue that literally doesn't exist. W Corp isn't as good as Ring, but he is WAY less of a hassle to use optimally and doesn't restrict your teambuilding. He still clashes fine, has plenty of ways to keep his Charge up, and doesn't run your EGO resources tight. Hell, his net Rupture count application is STILL better than Ring Yi Sang's whether you bring Rosespanner or not (two skill 2's applying 2 Rupture Count + a skill 3 that applies 3 count with DS, +3 count with AEDD, and 2 Dimensional Rift, so 4+4+3+3+2 count total across his whole kit). This is actually a pointless exercise.
@cereal8193Ай бұрын
@@psl6145 yeah i agree with you on the solving a problem that doesnt exist but, you can use another gregor for aedd like zwei greg if you have the ego resources which i think you will since it gets saved throughout the run and hes fast too so hes pretty reliable i still think ring sang is better with egos bcs count would not be a problem with aedd and dim shred around and having more coins means you proc rupture more on top of that his damage is a lot too i dont like using egos though so i still favor w yisang aha and maybe ring is worse in md after all
@FlexTagАй бұрын
@@cereal8193I mean, this is a hypothetical assuming we get 8 speed every turn, spawn with the ego resources to use the egos, (keep in mind you're losing sp, but we can also just assume you start at 45 sp and physically cannot drop sp if you want) And that spark discharge is infinite It's really not great at all, Yes, rambling man still needs you to be faster than the enemy to be count neutral Warp sang 6-9 with his passive is better than ringsangs 3-8 by a large margin
@hexa_dox20 күн бұрын
@@psl6145 I know right! He's very obsessed with the ring Yisang, putting him everywhere on his video, even on the part where he doesn't belong. Who in their right mind would pick ring Yisang over W Yisang on rupture team, or considering ring Yisang as the top 3 burn IDs above liu ryoshu? Like yes, his damage is big and he "could potentially" go positive or neutral count on those archetypes, but it's a fuckin gamble. It's only good "ON PAPER" and in reality you go negative 80% of the time. His guides are misleading to new players with his bias..
@notflygonasАй бұрын
iz been fun havin kcorp lu ina rupture team
@Peppy10003Ай бұрын
I still don't get why people keep recommending ring yi sang when his sloth gen is horrendous, yeah rambling man is good but how are you going to get it up when it takes 18 turns max until you get 3 sloth to actually use dimension shredder.
@acid9033Ай бұрын
Why does no one use warp yisang, the rupture yisang ID???
@Peppy10003Ай бұрын
@@acid9033 people do tho
@psl6145Ай бұрын
18 turns max, 13 turns MINIMUM. You can tell these people don't actually use Rupture or else they'd realise having your only source of sin resources for your strategy's most important EGO be a single S3 would be hell.
@tylerulfmann4586Ай бұрын
The power of 7 outis But then you get hit with mid rolls and mid rupture count gain Rupture is a contest for the bad option or the worse option typically
@ComputerGaminggАй бұрын
RUPTURE!!! THE RUPTURE COUNT IS REAL!!!!!!!
@le-noelАй бұрын
yes because rupture can 3 turn almost any boss, it is horrible
@averros666Ай бұрын
I'm gonna the predict future - soon we will see same buff Boatworks Ish has on her Dodge being put on bosses. It sounds like the only way to not let Rupture go out of control without massively increasing HP of bosses possesing only Core body part.
@Tyenty9IАй бұрын
I'm new to limbus company, what archetype should I play?
@shenshiya9474Ай бұрын
bleed or poise are good
@Tyenty9IАй бұрын
@@shenshiya9474 thanks
@bloxhead7545Ай бұрын
You charge your phone? Project Moon does it everyday.
@tylerulfmann4586Ай бұрын
Bleed is cheap Scales amazing Does true damage And blitz MD so you can get pity shards to get more stuff Other archetypes are a bit more expensive for what you get to emphasize they aren’t bad just a bit more expensive Burn for MD isn’t awful just has scaling problems in normal story content in comparison to bleed
@Tyenty9IАй бұрын
@@tylerulfmann4586 Thanks!!
@aisir3725Ай бұрын
Ok but why is sinking allowed to do same thing but better
@ЖурумбаевМиральАй бұрын
Sinking has some downsides under some conditions, while rupture doesn't
@tylerulfmann4586Ай бұрын
@@ЖурумбаевМиральthat’s true I still think rodion deyvat conditionals are still really awful
@carrot.jАй бұрын
bro, put extra effort into that goodbye
@i.am.coldddАй бұрын
mEtA
@0HitWondercellАй бұрын
I kinda hate this new trend on rupture
@sigmor455Ай бұрын
I feel like innate power of rupture is slightly overexaggerated by the community. This game already has a backed in mechanic to counter high rupture stack melting bosses - phase transitions, which force you to start restacking from scratch. Making rupture ids intentionally terrible because of the status effect tax feels like an overreaction to me - people will still gravitate towards sinking more, it just kinda wins you the game in its current state, if at a slower pace
@pasan4190Ай бұрын
Мне всегда кажется что ты заговоришь по русски
@justInsane777Ай бұрын
Акцент похожий
@cereal8193Ай бұрын
peace and love to you but please stop talking about rupture
@ultranumhereАй бұрын
@@cereal8193 why
@cereal8193Ай бұрын
@@ultranumhere you give misinfo
@ultranumhereАй бұрын
@cereal8193 provide corrections then?
@cereal8193Ай бұрын
1:33 wrong you didnt need aedd to play rupture or any egos of any kind. rupture was perfectly fine. season 2 was the savior of rupture but its scope of effectiveness only ranged on story mode single boss focused encounters and railway. though, what status can a team support on chain encounters anyway. It was perfectly fine without meursault and rodya and lantern don and ring yisang. all you needed was talisman sinclair and identities that have count neutral/positive rupture. if u want gameplay proof ill provide it and ive been meaning to attempt the canto 7 bosses with the ids up to season 2 to further prove my point. also any gregor can safely run aedd you dont even need rosepanner workshop (i prefer zwei greg). The problem of rupture was just most of the community was ignorant and chose to be narrow minded about it
@lachlanmccormick3486Ай бұрын
4:25 DevyatRodion isn't the Rupture unit with the most HP, that's still K CorpHong Lu (who also was designed to benefit specifically from Red SheetsSinclair's support passive).
@LongNguyen-cz5tyАй бұрын
Nah, nano machines boy got out of favor.
@lachlanmccormick3486Ай бұрын
@@LongNguyen-cz5ty Irregardless, it was still incorrect.
@FlexTagАй бұрын
STOP. RECOMMENDING. RINGSANG. FOR. RUPTURE. im tired of seeing it, content creators like you alike spreading misinfo and calling ringsang a "rupture ID" when in reality, he STRUGGLES HARD. Look, I'll tell you flaws. First of all, Dimension shredder kills count early. Depleting 5 count? What the fuck? But fret not, the passive is amazing right? Yes it is, but not for ringsang. Ringsang wants these things 3 gluttony, 3 sloth to fuel Dimension shredder Notice how he has no gluttony? Immediate value loss. Oh well he has sloth for some rupture egos right? On his *SKILL 3* And unless you're using 7tis and k corp hong lu, both IDs who are no longer that good for rupture (7tis can still be decent) You are *FORCED* to run a sub optimal rupture team Ringsang has no gluttony for talisman passive, Ringsang needs insane amounts of rng to even be neutral without dimension shredder Oh wait, look closer Dimension shredder passive making you rupture neutral *only* works if you're faster than the enemy.. Guess what? Warpsang has haste, and a higher base speed than Ringsang in his *passives* by just having charge Oh, ringsang also can be helped from AEDD! *LISTEN.* You want me to use *TWO EGOS* to make him *SERVICEABLE?* just use warpsang. Dont listen to these content creators and form your OWN opinion Edit: Another thing to note, Ringsang rupture potency application is non-existent, so is his "count" And for people who don't believe me that rupture can't work with ringsang, check my latest video which showcases no talisclair.
@ultranumhereАй бұрын
look at my pfp for me real quick
@FlexTagАй бұрын
@@ultranumhereomg that's so based
@FlexTagАй бұрын
(Also btw if my comment seems derogatory sorry, I don't really use tone indicators, it's not tryna be rude towards ya, letting u know