Holy shit a 50 minute guide you've really gone above and beyond for this mate
@italianspartacusАй бұрын
I wish I had made it shorter! I had like 3 clips per section, but I kept finding really good ones in my stash of clips
@iESCAP1SMАй бұрын
@@italianspartacuswe appreciate the delve into details. Could have even gotten away with some x0.5 slowmo for the play by plays imho
@RampidWarthogStudiosАй бұрын
It took me a long time to get it down. But it's soooo rewarding once you understand what to do
@italianspartacusАй бұрын
I feel like it's the most rewarding PvP class because of that
@johnmattison1209Ай бұрын
The beauty of the shock greandes with the hammer is that on that there you could've shocked, smashed, and then heavy smashed with that hammer for a flash and smash triple kill with low ridk
@khajio7403Ай бұрын
Heavy Player here: great video, this helped me understand one of my natural enemies. Your break downs also provide some great lessons!
@italianspartacusАй бұрын
Hahahaha DAMMIT!! I JUST MADE YOU BETTER!! NOOO!
@dr.pineapple609Ай бұрын
THE SNIPER KILL WAS SO CLEAN, a real raptor in the sky good work brother!
@ChouChouFishАй бұрын
Wanna see guides for all classes
@italianspartacusАй бұрын
Working on it brother! :)
@NeocrimsonXАй бұрын
@italianspartacus may the omnissiah bless you brother
@benjaminharrel3518Ай бұрын
I waited until I unlocked the hammer to play assault because I like the cool factor of the hammer. It’s been a huge learning curve but I’m getting better. Most fun class in the game, one of the hardest though. Worth it.
@904colin2 күн бұрын
I want to preface my comment with I appreciate the depth and detail you put into your videos, that being said this game suffers from absolutely horrific desync and server/ping issues so kills you get/dont get, engagements that go your way/not your way, are also highly attributed to these issues. I have lost count how many times I have been around a corner and died while the kill cam pans to someone across the map with zero line of sight on me. Or I kill trade with someone I had the drop on and no teammates around.
@nigelwatson911422 күн бұрын
One of the best guides I’ve ever seen. I’ve been loving playing assault, there’s definitely growing pains but it’s well worth it
@ZeridiumАй бұрын
Amazing guide. Was frustrated at first, but starting realising this class literally will destroy you if you try to play on ego oushes. Its about knowing your strength and playing around that as much as you can and knowing when to walk away and come back when you can escape/utilise the air ambush At 37:30-38:00 great explanation on how to be thinking with this class, not overextending but being able to accept that situation is not good for you, no matter how much you want it.
@minghuilim9527Ай бұрын
This guide is a game changer, thank you for it. The views dont represent how good this is
@tacoboy2218Ай бұрын
I think its criminal that the thunder hammer has less strength than the chain sword
@aguy607Ай бұрын
It has way heavier heavy attack tho I feel and much more reach for when you can’t easily close the distance and more aoe cleave
@lewiscowfaceАй бұрын
They say they respect the lore, but clearly they don't in the way they approach the melee weapons balance.
@tacoboy2218Ай бұрын
@@aguy607those are valid points but in the table top and in the lore the thunder hammer is notably stronger than the chain sword
@mattj2389Ай бұрын
The weapon balance is nothing like the table top. The chainsword should attack faster (+1A), the power sword should take 2 hits and ignore armor, and the thunder hammer should kill in 1 hit
@tacoboy2218Ай бұрын
@@mattj2389 right
@Skorch92Ай бұрын
I started to play like this yesterday and at first I was at the the bottom of the board for like 5 games. However, once it clicks that you don't always have to go in for the kill, found myself climbing the board more and more. One thing I'd like to point out, that's not really touched on in the video, is point control. Lot of the times your team, especially in Seize Control, will lock on to the two closet points to spawn. As Assault, you have some the best movement in the game. Going the long flank and locking down the furthest objective can really stretch out the enemy team in order to deal with you. This is great for some extra objective points and you can tweak that mindset for the other game modes to deal with Snipers and Vanguards who are also trying to flank your team.
@mayami239024 күн бұрын
@22:25 OPRAH WIND FURY. Love the name creativity in this game
@hotsnow5042Ай бұрын
What a great guide. Well done, Brother
@iESCAP1SMАй бұрын
I really am looking forward to a wiki or established forum to soak up some vital knowledge on things like ttk, tracking/luge, damage numbers etc. Until then I’m so glad we have champs like you exploring and explaining things. As a veteran sm1 player I really miss: -charging plasma shots while meleeing -shoulder charge backwards after boosting diagonally past an enemy -clearer visual feedback on my jump pack to see charge levels Apart from that I am sort of loving the class. Once I figured out that melee bypasses shields it feels way more manageable to flank a Heavy or trade with a vanguard. What I don’t like is that hitting someone then flying out and shooting someone is less effective, since their shields are still up, but i look forward to trying new tactics.
@mkultra2456Ай бұрын
Also the jump pack is now a separate key from the space bar. As a veteran sm1 player that pissed me off to no end.
@iESCAP1SMАй бұрын
@@mkultra2456 myeah, as a controller player I’ve sort of unbound Dodge and made Jump more accessible in its stead
@mkultra2456Ай бұрын
@@iESCAP1SM Thing is you still wanna be able to use dodge.
@iESCAP1SMАй бұрын
@@mkultra2456 yeah, I have no idea how to get a good button layout on a regular controller tbh. Keyboard has way more options to bind something playable
@wadeblair9926Ай бұрын
Quality guide. I’d love to see more pvp class guide content
@Foffer1337Ай бұрын
Its not often I see a good Assault player, but I am shitting myself when I do !
@italianspartacusАй бұрын
Dude they're so scary! Hahahah
@Foffer1337Ай бұрын
@@italianspartacus Indeed. Them and carbine snipers are my bane as a Tactical main xD
@namethatcorn2879Ай бұрын
i went on a 20 n 0 run in an annihilation match yesterday, the 3 jetpack boosts make for real mobile gaming
@tobymiles6306Ай бұрын
Super useful video, I’ve gotten way better at assault and I’m having way more fun with these tips!
@connorsmith205925 күн бұрын
Just started playing. Really stoked at getting better at assault!!
@xavier84623Ай бұрын
Assault needs some love. They need to remove that super obnoxious delay before you slam, and also they need to give us some constant jump regen. The long delays added everywhere make the class feel very slow and clunky.
@The_Night_Haunter-VIIIАй бұрын
The ground pound is a charge attack, longer you hold, the more damage you do.
@zerk813Ай бұрын
It absolutely doesn’t need love. If you think it’s clunky that’s a skill issue. I’m not trying to be rude but it’s objectively a top tier class that really doesn’t need to be touched.
@xavier84623Ай бұрын
@@zerk813 i disagree. i do fine with it. positive kds and stuff. but dude, if you want to understand peoples perspective on why they think its clunky, play space marine 1 pvp for a few seconds. it was simply much more fun to move many times faster. and i do think assault is like c teir, and could use a little love, like the changes i mentioned.
@zerk813Ай бұрын
@@xavier84623 simply wrong. Comparing two different games is not an effective measuring tool. It can only be compared to the other classes in 2. Of which it has more capacity for impact than any class in the game. Simply put, most people lack the skill to use it effectively.
@hm9715Ай бұрын
@@zerk813 It might be effective in good hand but it require more skill, as you said, its a skill issue, the problem is: the difference of skill needed to play each class I started by the heavy, mowing down everybody, the switch to the assault was...painful, i played tactical and vanguard too, no problem with them
@DachshunD-u8w4 күн бұрын
Very instructive! Thanks a lot, I am going to look if you did same kind of deep guide for the other classes ... just in case you didn't, please do that for us 😊
@italianspartacus4 күн бұрын
I haven't for pvp unfortunately!!
@YarnuDogАй бұрын
Great video. Very enjoyble watch - Assault is certainly the most fun to play at the moment on PVP.
@The_Night_Haunter-VIIIАй бұрын
Hell yeah it is, just has a high skill cap, and most play it completely wrong. I've maxed leveled my assault in PVE and almost there in PVP.
@Cmaximus7Ай бұрын
Will you be making more guides on the classes for pvp? This is such a great in depth breakdown that i think it would be great for more people to see how to play their class. So we get less people trying to flank with bulwarks instead of protecting the team lol.
@italianspartacusАй бұрын
I'd like to but I also didn't get much success with this and I'd like to focus on what people want. I'm going to do one for bulwark and see how it goes :)
@Cmaximus7Ай бұрын
@@italianspartacus forsure i get it. I know pvp is the minority probably but let hope they support it more.
@IndrejuАй бұрын
Love your content, and this one has been great. Need to rewatch both the Tactical and Assault PvE guides. :)
@stormguard6943Ай бұрын
Great video! Thanks for the help. Amazing how simple movement can make the difference
@stormguard6943Ай бұрын
Just subscribed
@dinotronx5268Ай бұрын
Great video! Just wanted to pop in and say these tips reallly helped me a lot last week, getting great KDAs. But i think more and more people are starting to just use heavy/tactical/vanguard and recently i've been finding it hard to get even a net 1.0 KDA and wins, as people are now just gunning assaults down much more easily.
@nickpanaretou6124Ай бұрын
Awesome video with some great tips. Gonna stick with assault class and practice them all. Side note.. you sound just like Vince Vaughn
@joshtenney4143Ай бұрын
There are a lot of blind corners you can bait as an assault. On my first assault game I had a 30 kill game with a 5.5 k/d and most of those kills came from ambushing those blind corners. Like on Mausoleum there is a capture point with an S curve of cover that a lot of people funnel through because it's the most direct route to the point. You can position on the far left corner of the point and jump up and see exactly when people walk through there and they are not even able to see you. Also the boxes that break up certain capture points are a great way to get some free pistol damage in. Most of them are high enough where you are outside of the normal PoV but much lower than your jump pack height. I've had lots of people try to find me way up in the sky where they expect me to be and completely bamboozled letting me net easy kills. Bonus is that those boxes give you multiple escape routes by walking off of them into cover.
@callumhenry74209 күн бұрын
Awesome video! Thank uou from a level 4 new player🙏
@Skoll_RodericАй бұрын
The skill floor to even be mediocre with assault vs every other class is rather wild. Melee ttk vs range is currently fairly out of whack , without ground slam it takes 3 thunder hammer light swings to kill a player, any gun will kill you in half that time. I really want to love assault like i loved it in the first game but unfortunately if i put half the brain power i put for breaking even on assault I go 3.0 k/d on tactical.
@davonmanigault2451Ай бұрын
Also to mention, i think its better to use the manual hover instead of aim hover. Sometimes aim hover just cause me to drop when i want to hover while throwing grenades.
@seervisualАй бұрын
‘Whoah I’m gonna go avenge my brother” ahahahah, such a good vid and tips, assault class is so fun and keen to use ya tips, thanks brother!
@RaldoronWORАй бұрын
I love the play by play color commentary
@konigsreichАй бұрын
The TLDR is exactly how I try to explain Assault to people. The class has the highest skill floor and ceiling in my opinion. Where I'm at I can consistently get 20 kills in games. My personal best is 38/13 K/D
@escherleduc9567Ай бұрын
Love your videos Italian Spartacus.
@italianspartacusАй бұрын
Thanks brother!
@escherleduc9567Ай бұрын
@@italianspartacus It’s my absolute pleasure.
@redfatherfigureАй бұрын
Great video, I definitely learned a couple of things. I struggle the most with Heavy duels. Unless I can bounce around cover and attack them from a new angle, I almost always die. That class is very overturned. No set up time, no speed disadvantage, high rate of fire with large magazine capacity, and ranged invulnerability is so brutal to come up against when your own power armor is made of paper. You can't easily escape up unless you are right above them because they just shoot you out of the air. Punishment for mistakes is absolutely ruthless. I don't think another class has as much of a need for finesse, team tactics, and careful engagements as assault. That said, I'm trying to get better at it because it's my favorite class (flying+melee makes a happy me).
@palavakalaАй бұрын
Try playing some games as Heavy or other classes you struggle against. That way you can figure out their strenghts and weaknesses. I'm sure you are gonna go up against a Assault player as heavy who will clap you. Think how they beat you and if you can replicate that. For me, heavies need to spin up their gun for second, so cover as you said is huge, you dont want to engage them in the open. You are not meant to "assault" heavies from the front and in the open. Make it harder for them to see you and track you. Melee goes trough shields and they got no melee weapon, so they got nothing on you if you can keep to their backs Another thing if you charges to spare, you can groundpound, jump up and immediately groundpound again. Usually doesnt get them enough time to react
@asketillus8679Ай бұрын
Would love to see a pvp guide for bulwark too. Awesome vid 👍
@ShadowMetroidАй бұрын
Amazing video! Exactly what I was looking for. Love this content, thank you for making it. Also you have a cool voice, I couldn't put my finger on why I thought that at first, but I eventually thought it is because every so often you sound a bit like Kiefer Sutherland to me 😆 Anyway, keep up the great work.
@venom_6111Ай бұрын
This video has inspired me to play assault!
@Aldor62318 күн бұрын
''Get better at Assault'' is a wild thumbnail image title
@mtbeast28Ай бұрын
Melee attacks need hit stun that you need to parry out of to either counter or get away in PvP
@reiser_175Ай бұрын
Would love a detailed pve guide too!
@italianspartacusАй бұрын
It's in the works! I thought we were going to get a patch today so I didn't want to hit Assault because of that
@ds3pvpfun865Ай бұрын
i think one extra jump with jet pack and slightly faster cooldown would be nice ... i tried the power fist assault but hammer all the way for PVP :)
@thenathanimal2909Ай бұрын
Power Fist does AOE damage, but it is extremely slow and is actually pretty difficult to get feedback for - Did you hit? Was it a light attack or hard one? Also the charging feature of powerfist can be hard to gage. I suck at melee though so...
@borisfrlicАй бұрын
CHANGES THAT MUST HAPPEN FOR ASSAULT 1. Should have an seperate “bar” for dodging with jump pack, to increase mobility while keeping jump smash charges intact. Need 2 jump dodges (back to regular roll-dodging while on cooldown); and 2 Jump Smashes. Need to be able to gtfo out tight situations and create some separation (for sprint attacks for gun strikes) without wasting Jump Smash, and in doing so nuking my dps, mobility, defensive intercessions & clearing for brothers, and interrupt utility on Majoris reinforcement scream. 2. Thunder Hammer has to stagger Majoris enemies like Melta does. Way too much health lost cos Majoris simply rip through attacks like they’re nothing and hit you midswing, and bang there goes 70% of your health without you even making a mistake. 3. Thunder Hammer dodge / running attack needs 50% (x 1.5) bigger hit box to allow more gun-shot moments on Minoris. Necessary for more sustainable shield recovery while running from massive hordes you can’t just sit and swing at without losing most of your health.
@Phantom_AnthemАй бұрын
Is there much point to or worth in charging up the slam while you're in the air or is it usually better in pvp to just slam down quickly? In PvE ofc I think you'd want to charge up all the way
@TetsunaSROАй бұрын
The Aim Assist doesn't seem to "click" most of the 😢 for me (on PS5). Any tips? There are games when i am able to lock on enemies and shoot. But most of the times im spraying the air or it locks on the opponents' heads and when i shoot, i shoot above their heads ....
@zerk813Ай бұрын
Assault is objectively the highest skill ceiling class in the game. It’s debatably the best as well. A single good assault changes the design of the entire match. It’s forces people to position defensively and change their pacing. If someone thinks assault is bad or needs a buff but no offense you might not be the greatest at the game. Buffing it will undoubtedly lead to the skill ceiling lowering and people more often exposing the absolute absurd pressure assault can put out. People will then cry it needs a nerf. Also for those saying hammer needs a buff are absurd. it’s one of the best melees, even as good as dagger. It can basically one shot out of the air and its light heavy chain is a guaranteed win if they trade in melee at full health. Great vid overall you raised pretty much all the key points.
@Hugme778Ай бұрын
The problem is an assault push requires luck and a less skill enemy team to be good. Literallly what you deacrubed can be countered with an aware enemy team that can aim. Dont get me wrong the assault is a good class but these big game changing plays are only as good as the enemy team allows.
@toddjones26810 күн бұрын
The easiest tip for assault is this. Your job is assists. That mindset has improved my gameplay and k/d so much.
@lewiscowfaceАй бұрын
I've unlocked the fist and I can tell you is a bit disappointing and don't understand what is the point of putting it as a late unlock just to let you down in that way. A power punch should destroy most of enemies.
@mudviАй бұрын
just unlocked the heavy bolt pistol the thing is ridiculous i was already dropping ridiculous numbers with assault lol
@pjohns9532Ай бұрын
Lmao 🤣 52:27 ,”hot and ready like a little Caesar’s pie”.
@lumen216129 күн бұрын
I love coming down to the enemy with my hammer and follow with a nade to help me take 1 or 2 with me to the warp😂
@intravsbabyintra3280Ай бұрын
Bruh!!! I consider myself as your best padawan. It works!!!😎
@jabloneynophony1875Ай бұрын
I don't understand the logic behind making a melee class that attacks slower, does less damage, has the weakest long range ability and less health than anyone else.
@johnmattison1209Ай бұрын
Thunder hammer heavy is a great roll catch
@sopersomuri1063Ай бұрын
at 29:45 instead of laterally moving i think hovering over the doorway and waiting for him to walk under you mightve been better?
@italianspartacusАй бұрын
I can absolutely get behind that!
@jammin18812 күн бұрын
What's better after the patch 4.1? The hammer doesn't always one hit after a smack down from the air. I have to max this champ last. I have level 8 players on all except assault.
@lastdefenderofxhotlАй бұрын
Personally, I think assault needs one buff (3 armor not 2) and after that I dont actually think Assault specifically isn’t good enough. I got a beautiful 3k plus 2 assist combo off of a perfectly placed ground pound and Hammer Aftershock follow up, and I basically creamed when it happened. Rather, I think Melee is currently too underpowered across the board, which makes a melee specific class like Assault feel off. Bulwark too, but to a lesser extent because Bulwark's identity isn’t entirely offensive like Assault. So this is what I'd like to see to buff melee in PvP in general and in doing so buff Assault and Bulwark meaningfully if indirectly. 1. Being hit with a melee attack while shooting staggers the shooter. I'm open to the idea of this only affecting ADS and not hipfire, but I also think that leaves a lot of room for Heavies to still be far too oppressive in melee range when that's where their counterplay should be. Especially because Heavies still wouldn't be entirely sitting ducks in Melee, given they always have access to an aoe melee stagger with their charged heavy attack. 2. Melee Damage damages armor as well as health. There is a very real problem with melee ttk in the fact that it is potentially long enough that you can basically win a melee fight but not confirn the kill and your opponent can just skedaddle out before you can kill them off with your sidearm in the case of Bulwark and Assault, and honestly if they're skilled enough they can skedaddle make it a ranged fight and then burst you down with their ranged weapons or even a grenade. For Assault and Bulwark their ability to confirm kills will skyrocket because just running away when you're all but finished off will be much harder and they will have to take less risks after already winning the melee engagement. It also follows the design philosophy they've already set in wanting melee to be more damaging and dangerous for all classes. 3. Stagger on Perfect Parry with Bulwark and Assault having bigger perfect parry windows. 4. Some intangibility leeway for dodging around other players in melee. Currently dodging in melee range goes one of two ways. You either execute your dodge well and manuever around your opponent to get a solid positioning advantage (in the case of the game often avoiding getting bursted down by their ranged weapon), or more often you get caught on the enemy's body and are helpless as you get bursted down. Making space for some intangibility to allow some of your body to go through the enemies when you dodge to account for the power fantasy of space marine manueverability. I don’t know how you would code it, but it's immensely frustrating when your toes are the reason your dodge failed and you got shredded. If they do this well I actually wouldn't mind melee not staggering on hipfire only ADS because now melee is a bit more of a skill check but a rewarding one.
@italianspartacusАй бұрын
Amazing points across the board! Thank you so much hahaha this is so damn detailed
@seanmeert2594Ай бұрын
What im struggling with is the keybinds. The jumppack key is Q which makes it impossible to dodge left. Which keybindings do you use?
@zandydandy4642Ай бұрын
Is power fist good? Im most excited for it.
@-BlackberryАй бұрын
Been having loads of fun with assault in eternal war, I found I had best success using my mobility to sneak behind the enemy and jump into a group in a surprise attack and killed a bunch of players. I still die easily but it’s worth persisting as I feels like I’m refining my survivability every game.
@VDViktorАй бұрын
Wooooooah, so you found that the best way to use the assault is to use it exactly like everyone else is using it? Incredible🎉🎉🎉
@-BlackberryАй бұрын
@@VDViktor Ok I get it, no need to be obnoxious about it.
@aguy607Ай бұрын
Hey man can I get some advice? I find even when I am directionally looking at someone and swinging it refuses to let’s say lock on - in that my attacks will swing off to the side a bit which is rlly costing me. I also have some bad damage registration issues where I’m getting hit markers at range but not getting kills always assists, even when I’m getting the last hits on someone? I cannot find out why and even if partially a skill issue I was wondering if you have any tips to be acvurate in pvp with accuracy in close combat and what might be causing damage registration issue? I have no issue in pve which is why it’s confusing me
@adamhebert5365Ай бұрын
Incoming lobotomite comments of “60 minutes?!? Just tell me the tips” 120 seconds before he does exactly that lol.
@italianspartacusАй бұрын
HAHAH Yeahhh I made this and thought, "oh cool, it'll be like 20 minutes long" ..... and wallah it ended up being this long. I just had so many good clips I wanted to dive in on. It's my bad really, but I had a lot of fun making this video, so that's okay
@YarrickAUАй бұрын
Best of both worlds as far as I'm concerned brother. Your patented tldr at the start and lots of meat for those who want... you.. meat 🍖
@italianspartacusАй бұрын
ayyyy!!!
@spaghettidem0nАй бұрын
Great video man. Doe the parry actually block damage? It really doesn't look like it
@italianspartacusАй бұрын
When you hit, yeah!
@JyeoiАй бұрын
I use my jump and hover alot to scout and mark targets for my team
@schmorisАй бұрын
Is there a kind of training grounds where I can get to know the assault's controls? For instance, I wouldn't even know how to hover mid-air. I played 2 team matches, first one I was completely useless, because I didn't know how to jetpack-dodge vs to launch into the air. I might just play a bit more than that, but I also don't wanna mess up people's games.
@pascalsimioli677717 күн бұрын
Yeah it called the main campaign. Considering you paid at least 60 bucks for this game you might wanna try to play it
@deadpool2.0lopez4810 күн бұрын
Can’t jump back onto a stairway, but I can jump back into a wall. They gotta fucking fix that bullshit.
@The_Night_Haunter-VIIIАй бұрын
Assault class is a high skill class, Never run in, you need to flank and focus on hit an run. Assault is also the dodge class, especially when you're using the thunderhammer, don't worry about parry or block, dodge is what you wanna do, especially with your jump pack. if you're in a fight head on, turn around and run, only fight when you have the advantage. With Assault, think like a Night Lord, you're gonna die in a head on fight but you'll win when you flank and sneak up on them. I swap between chainsword or thunderhammer, I don't really bother with powerfist.
@VDViktorАй бұрын
“I play assault, its a very high skill class guys, yasss” *snifs own farts*
@ChristopherDebose-r2xАй бұрын
Does anyone know how to perform seismic chain I have it unlocked
@markojagar6658Ай бұрын
How to parry? And what you prees to animation cancel on ps5 ?
@italianspartacusАй бұрын
Left bumper
@Lord-KreekaАй бұрын
Assault seems like the weakest class by far if played a ton of eternal war never see them get more than 2 kills and 10 deaths, burden on the team. They just hover in the air asking to be shot
@thenathanimal2909Ай бұрын
Definitely not the weakest class - I'm level 23 in PvP, played 55 hours of solely PvP, it is a very deadly class. The thing is that it's got a very high skill floor and skill ceiling, you must be a good player to excel with it but a good player will do REALLY well with it.
@Lord-KreekaАй бұрын
@@thenathanimal2909 Ah fair one, watched some videos of people managing to pull it off, seems like a lot of work to play and master it!
@thenathanimal2909Ай бұрын
@Lord-Keeble I agree, I suck at it! I have learned with Assault, the fundamentals of PvP in Space Marine 2 (situational awareness, timing, and flanking) are more important than with any other class because you're fragile and melee is your strength - which is a very risky way of attacking.
@mkultra2456Ай бұрын
Oh snap I didn't know you could do those dashes while in the air. How do you hover without aiming your pistol? On keyboard and mouse.
@aaddriannnn8786Ай бұрын
E
@mkultra245625 күн бұрын
@@aaddriannnn8786 Naw it's shift.
@ImTheDudeGamesАй бұрын
Are you a Raven Guard Assault too? @ItalianSpartacus
@italianspartacusАй бұрын
Nay! Sanguine Night Terrors. It's a dude on Instagram who made this custom blood angel successor! Go check him out!
@merc9nineАй бұрын
I love this game. But the PVP won't have longevity because it's not that deep at the moment. Each class needs multiple class abilities to choose from. Shoulder switching needs to be added, but won't. Right now, the main strategy seems to be to just stay together in a deathball and that's not that fun
@ethanpeeples6187Ай бұрын
The blind effect is so freaking tilting
@xavier84623Ай бұрын
It is. U can dodge out of the electric zone while blind. When blinded I usually spam dodge and after like 2 or 3 I can see again.
@iESCAP1SMАй бұрын
We call it the Tilt Nade 🤡
@HigensАй бұрын
Wait u cant see any use of melta in Jetpack unit really..u ez wipe 3 4 ppl with melta on top of them LoL..
@ethanpeeples6187Ай бұрын
What are you even saying
@italianspartacusАй бұрын
I'm with Ethan
@HigensАй бұрын
@@italianspartacus lol
@YarrickAUАй бұрын
Lmao
@mkultra2456Ай бұрын
@@Higens You gotta learn to write.
@tube9ovejasАй бұрын
It's too slow for my taste
@iESCAP1SMАй бұрын
Clearly you’re not a dad gamer and/or never played the first game 😘
@ZTRAIIN626Ай бұрын
The assault class is too slow? I’m confused.
@iESCAP1SMАй бұрын
@@ZTRAIIN626 you, my man, never played Titanfall 2.
@ZTRAIIN626Ай бұрын
@@iESCAP1SMwhat does titanfall have to do with the assault class from space marine 2?
@mkultra2456Ай бұрын
@@iESCAP1SM The assault class was way faster in first game. I think the devs thought it was over powered so that's why they made playing the class more complicated. The new hovering mechanics are really cool though.