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The most long-awaited issue about C++ is already on the channel! Our guest is Lead Core Developer of World of Tanks Blitz from Wargaming - Leonid Chaika.
We talked for almost three hours, and you have a lot to learn from this interview: the story of how an ordinary guy who didn't grab the stars from the sky came to be: a detailed analysis of c++ language and its applications, the development of games from 2D-Mario to Triple-A "World of Tanks"! And that's not all topics touched 😊
So, brew chai/coffee - it'll be interesting 😉
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NAVIGATION
0:00 Beginning
1:30 About my childhood and school years and university
7:33 ADVERTISEMENT
9:35 University and first job
34:40 What's a Game Engine
38:03 First Game
38:33 Startup job
40:55 Burnout
44:43 About Wargaming
53:43 Beginning about C++: history, releases, standards
1:01:55 Garbage collection and abstraction levels
1:06:09 Why do we need C++ if we have C?
1:11:50 Concepts in C++
1:18:15 About the name of the language
1:18:48 What can be written in C++ and what makes it good?
1:21:20 About the garbage collector
1:23:22 Features of C++ coding
1:25:38 Patterns and disadvantages of the language
1:32:22 Popular C++ libraries and frameworks
1:37:20 C++ Standard Library
1:39:05 ORM and SQL Lite
1:40:30 package managers - vcpkg
1:43:26 Plus software: IDE, vim, Emacs And other programs
1:59:05 C++ literature recommendations
2:19:40 More about game development (gamedev) - what a game consists of
2:27:50 More about features of big game development, networking and key features
2:38:30 The difference between Triple-A games and casual games
2:41:10 What you need to know to enter gamemode: mathematics, algorithms, networks, etc.
2:49:00 Advice to yourself 15 years ago
2:49:52 BLITZ
3:09:32 CONTEST
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