To state my interpretation of this video in Linear Algebra terms, it seems like you have one vector space (R^3) that everything lives in, and the transformation matrices just change your basis or how you view the vector space. Does this sound right?
@JamieKingCS10 жыл бұрын
Yep!
@MasterJake77710 жыл бұрын
Awesome! It feels good to understand these things. Thanks so much for making this series. You make by far the best OpenGL videos I've ever seen.
@morlankey7 жыл бұрын
Couldn't you say that the screen space is a different space from the 3D space? Screen space is R^2 and 3D space is R^3?
@brwok577 жыл бұрын
Even after applying the perspective matrix the vertices still use the depth buffer, otherwise the back and the front of the meshes would overlap. The *actual* R³ -> R² transformation has nothing to do with these matrix multiplications; depth testing is what you're referring to.