This is the best OpenGL tutorial I have ever seen.
@jeffchastine7 жыл бұрын
Glad you guys like it!
@AhmedSam5 жыл бұрын
This is the best introductory tutorial for OpenGL. Can't believe others couldnt elaborate it that easily.
@oletugsadaydin89215 жыл бұрын
I have seen many tutorials on this subject but, this one is the most clean explanation among them. You deserve more attention. Bravo.
@alexfreitag18819 жыл бұрын
Amazing. Describes the most important concepts in a graphics class in 7 minutes rather than several hours of lectures.
@asrulsudiar55893 жыл бұрын
This is the best tutorial for learning openGL even I am now study this in 2021. Thanks a lot Jeffry
@psun2564 жыл бұрын
Clean, clear, and really gives understanding. 10/10, especially considering the time you did it in.
@Timo-EpisАй бұрын
omg i love you, this is the intro i needed into this topic
@gilbertnordhammar36775 жыл бұрын
After seeing this tutorial, it seriously frustrates me why most other tutorials don't explain this subject as clearly. In other words, really nice tutorial!
@weekipi58133 жыл бұрын
In reality what happens with the projection matrix is to transform coordinates to clip space, then from that they will be diveded to w to get to the NDC system. After having had NDC, there is even one more transformation to screen space, and that is when fragment shader start to execute.
@vikramadityakukreja47959 жыл бұрын
Seriously a very good tutorial ! Will watch your other vids as well. Thanks!
@jeffchastine9 жыл бұрын
+Vikramaditya Kukreja Thanks!
@dn54268 жыл бұрын
You're awesome you compressed a long text tutorial into 7min video!
@kheartztv4 жыл бұрын
Good tutorial. Just wanted to mention one thing. The result of the multiplying the projection matrix with the modelview matrix is actually in clip-space. gl_Position therefore is in clip-space. After the vertex shader, OpenGL will perform perspective divide (dividing by w) to transform to NDC (followed by viewport transformation to map from NDC-space to screen-space). See www.khronos.org/opengl/wiki/Vertex_Post-Processing .
@kkirubanantham8 жыл бұрын
Your videos are real good, keep up the good work.
@researchandbuild1751 Жыл бұрын
I think we forgot to talk about the screen matrix...that projection matrix eventually has to end up on the screen. Seems we need another matrix to change projection to actual screen pixels.
@snaker909 ай бұрын
Clearly! Thank you!
@vagueanxiety426 жыл бұрын
Great tutorials, thank you.
@foreversleepy43795 жыл бұрын
I get that the camera never moves in the camera space, but the camera has a world space position, so does the camera actually move within world space?
@jeffchastine5 жыл бұрын
When you see any "movement" in world space (or even rotating the camera), it's the world that moves around the camera. I would say "It's not the spoon that bends, but you" - but that's been done :)
@AshwinKolhe8 жыл бұрын
Very well made tutorials! You should make tutorials on the recent Vulkan API as well.
@jeffchastine8 жыл бұрын
Thanks! I'll leave the Vulkan tutorials to you :)
@sanjeevakaalex8 жыл бұрын
Hey Jeffrey, Thank you so much for these tut, only one question why have you stopped making more tutorial?
@hengyongming36763 жыл бұрын
Thanks really helpful!
@sunsunshine76079 жыл бұрын
Thanks,it is the best tutorial
@jeffchastine9 жыл бұрын
Sun Sunshine Glad you liked it
@umitaykurt8529 жыл бұрын
Great tutorial , it helped a lot , thank you
@npip9911 жыл бұрын
What happened to tutorial #8?
@jeffchastine11 жыл бұрын
It's there - it's an Index Buffer code example. Tutorial 8 - Index Buffer Code Example in OpenGL (code)