UPDATE 6 IS HERE! Let's talk about it and start a new playthrough! Timberborn Update 6 Episode 01

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JC The Beard

JC The Beard

8 күн бұрын

At long last, Timberborn Update 6 is here on the experimental branch! Let's dive into the patch notes, talk about the new features, and start a brand new playthrough!
Patch notes: store.steampowered.com/news/a...
Thank you Beard Boosters!
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Пікірлер: 113
@JCTheBeard
@JCTheBeard 6 күн бұрын
What are YOU most excited about with Update 6?
@jasonjazzz5
@jasonjazzz5 6 күн бұрын
oh, there's totally gonna be someone to put some hard hats on some beavers for RCE, can see it now lmao
@JCTheBeard
@JCTheBeard 6 күн бұрын
Absolutely will be
@sayandas-rk8xi
@sayandas-rk8xi 6 күн бұрын
Its gonna be efficient shapes everywhere with rce
@chrissyofhailfire
@chrissyofhailfire 6 күн бұрын
Builders are going to have hard hats rather than ropes.
@LinkAlmeida
@LinkAlmeida 4 күн бұрын
I already can see many architects causing problems with this new update. How i wish the shaming wheel mod was kept updated
@IamHattman
@IamHattman 6 күн бұрын
I just watched the last episode of the update 5 iron teeth mega build after being away for a while and then this dropped. Perfect timing!
@MusingsMuses
@MusingsMuses 6 күн бұрын
Lol you talked about this on Penguins earlier today hoping it'd come soon and then it shadow-drops. Start mentioning a third 'canon' beaver faction and maybe they'll add them in update 7 😆
@JCTheBeard
@JCTheBeard 6 күн бұрын
Maybe... But for right now the water beavers are filling that need quite nicely in my opinion 😎
@littlmrsdracula
@littlmrsdracula 6 күн бұрын
I stumbled over your channel a few weeks ago and since then have been binge-watching most of your Timberborn content. I love it, it's so relaxing to watch, you have a great calm voice (I feel awkward for saying that but it IS true, lol xD) and are mostly building in a way so that it satisfies my inner dork and it doesn't drive me crazy xD Happy to see you're starting a new series for update 6 - I'm all here for it!! Keep up the great work :)
@JCTheBeard
@JCTheBeard 6 күн бұрын
Thanks so much for watching! I'm glad you like the videos 😎
@DenisTrebushnikov
@DenisTrebushnikov 14 сағат бұрын
so with 0.05 increment, you can build a waterfall-ish shower over the one road to beavers could possible see a rainbow (imaginary for player)
@bethdoe4635
@bethdoe4635 2 күн бұрын
I’ve never seen this channel before, I’m used to watching Biffa and RCE play Timberborn, so a change of pace is a bit refreshing honestly. You make it look so easy, can tell you’re experienced in this game. Not having the forester in and the lumber mill in early as I’m used to made me nervous but it actually makes so much more sense. Looking forward to watching the rest of your play through of update 6
@JCTheBeard
@JCTheBeard Күн бұрын
Thanks for checking out my videos!
@jamespeacock356
@jamespeacock356 6 күн бұрын
Just don't be a fool like rce was on this map and cause "the incident"
@JCTheBeard
@JCTheBeard 6 күн бұрын
RCE is a master of many many things, but he's also good proof that nobody is immune to tragedy with the beavers 🤣
@chrissyofhailfire
@chrissyofhailfire 6 күн бұрын
The stress of being entertaining while playing means lots of messy gameplay or dumb mistakes. But... in a way thats the beauty of watching that gameplay. The issue with rce is most is recorded months before ect and its just too late to assist. While jc here encourages it as a lets play :3
@princescdk3107
@princescdk3107 4 күн бұрын
We don't talk about *The Incident* the beavers do there best in memory at the exercise Plaza 😅😅😅
@GaryRiffel
@GaryRiffel 6 күн бұрын
What a pleasant surprise. Grabs popcorn 🍿, settles down for some Update 6 goodness 🦫.
@JCTheBeard
@JCTheBeard 6 күн бұрын
Thanks as always for being here, Gary!
@IamHattman
@IamHattman 6 күн бұрын
Yooo! Water physics! Sweet!
@JCTheBeard
@JCTheBeard 6 күн бұрын
It's looking like it'll be really cool. I'm excited for aqueducts
@PauxloE
@PauxloE 6 күн бұрын
The new water physics (and everything belonging to this, like levees not ground-bound anymore) sounds really interesting (much more than the wonders). E.g. the sluices will make it possible to have deeper reservoirs where we let water out as needed for irrigation purposes. Of course, I'm waiting to see how that will look for the water beavers when these are adjusted. → 10:31 Your second lumberjack flag has no cuttable area nearby. For some reason it doesn't complain about this - I suppose a few of the not-yet-grown pine trees are just in range? (Noticed at 13:04.) → 11:41 Strange, the sluice doesn't need gears? (The flood gate also didn't, so I guess that's consequent, but why put a gear icon on it then?) → 29:13 "But now that the dam is constructed" ... we can harvest some of these oak trees on the other side? No? - 33:35 "I am going to start cutting more of these [pines]" - I'd just have skipped the pines and go directly to the oaks. Cutting half of these should be enough to get to the forester, without touching the pines. (35:50 you got the same idea - turns out we even need way less than half.)
@princescdk3107
@princescdk3107 4 күн бұрын
God i love it when developer look at mods and say "hey ppl love this, lets include it in base game so non modders can enjoy it too" 😉😉
@demonicbunny3po
@demonicbunny3po 6 күн бұрын
AQUEDUCTS! LETS GO! Sorry, I’ve had ideas involving aqueducts. Like a 49x49 map where building vertically is necessary for getting to 200 pop. I want to make the smallest footprint 200 pop self sufficient Beaver colony.
@JCTheBeard
@JCTheBeard 6 күн бұрын
Go for it! Would be interested to see it, if you're able to accomplish it
@crowaust
@crowaust 5 күн бұрын
Making the water go up first on Diorama and then around on aquaducts with everything else under it?
@JulyFlame
@JulyFlame 6 күн бұрын
Oh, hype. Watching this immediately.
@JulyFlame
@JulyFlame 6 күн бұрын
Excited for the Mountain Range map.
@JulyFlame
@JulyFlame 6 күн бұрын
Oh man, this really is a huge difference with how water is done and being able to handle aqueducts. Building above with overhangs is going to make this a map a ton of fun with its higher points.
@JulyFlame
@JulyFlame 6 күн бұрын
Sluices and dam changes are going to make such a difference!
@JulyFlame
@JulyFlame 6 күн бұрын
While it's early days, I'd love to see the flexible start thing get experimented with once we hit endgame with this map.
@JulyFlame
@JulyFlame 6 күн бұрын
Thoughts now that I've finished: one of those small piles should become stairs instead to open access to that next level where it's still partially green. More space to plant and use for storage. For the staired section where the new lodges will be, we should have another set of stairs down, maybe aligned with the power wheel path. That will help in the medium term to keep it short.
@DisTurbedSimulations
@DisTurbedSimulations 6 күн бұрын
This must be the map for update 6, i picked the same one.
@IamHattman
@IamHattman 6 күн бұрын
It was new on the official update 5 release.
@JCTheBeard
@JCTheBeard 6 күн бұрын
I saw you started a new series. Haven't had a chance to watch yet but hope it goes well!
@DisTurbedSimulations
@DisTurbedSimulations 6 күн бұрын
@@JCTheBeard Thanks, the series doesn't release until tomorrow. Today's video was running through the update notes.
@chrissyofhailfire
@chrissyofhailfire 6 күн бұрын
It was my map for testing the wb stuff when 5 came out. Was quite fun making a large dam in ft hm
@Devilish_Fun
@Devilish_Fun 6 күн бұрын
26:10 You know what they say, "Beaverburg 17 wasn't built in a day"
@GTMonica
@GTMonica 5 күн бұрын
So excited for the new playthrough with update 6. Looking for new ideas with water features.
@sidmcmillan926
@sidmcmillan926 6 күн бұрын
"All good things come to those who wait" 😉 how exciting! It's like a kid ripping the wrapping off a xmas gift for you 😊 omg! so many awesome new features to discover & explore! I'm loving the tail tattoos, sluice gates + all the new "verticality" related stuff (those aqueducts etc hanging in mid-air look super trippy) 🤪 I'm already thinking of possibilities 🤔 color coded tails for easy visual identification of specific beaver groups (i.e, haulers, farmers, lumberjacks etc) 💓💧🦫
@londoeblack
@londoeblack 6 күн бұрын
Three thumbs up! Great video. Thanks!
@JCTheBeard
@JCTheBeard 5 күн бұрын
Thanks for watching!
@karintippett753
@karintippett753 6 күн бұрын
My last regular playthrough was this map and I worked on getting the finite amount of water to as much area as possible. I started this update earlier today and noticed the water flow right away.
@guy_autordie
@guy_autordie 6 күн бұрын
The sluices: top tier, thanks Devteam! The 0.05 incremental for the floodgates: even with 0.25 I would have been happy!
@guy_autordie
@guy_autordie 5 күн бұрын
The diging animation is indeed new.
@chrissyofhailfire
@chrissyofhailfire 6 күн бұрын
Woo! New update!~ i would put a stair to the little bit of green near the forester so you can plant a bit more trees
@wm-nu1yf
@wm-nu1yf 6 күн бұрын
The new update looks really cool. Gonna wait a few days for the mods and everything to stabilize, but I'm looking forward to starting a new colony.
@JCTheBeard
@JCTheBeard 6 күн бұрын
I think we're going to get a lot of great mods sooner rather than later. I'm a bit worried about the water beavers with all this new stuff, but we'll see what our dear friend Lapan is able to do
@MaidAlli
@MaidAlli 6 күн бұрын
wow, it looks like the devs just picked the most popular mods and added them into the game. love it
@JCTheBeard
@JCTheBeard 6 күн бұрын
Yeah, I can definitely see the inspiration for some of these new features. It's great stuff 😎
@anthonymudge9768
@anthonymudge9768 6 күн бұрын
The Mechanical Water Pump got an upgrade from 4 to 5 deep for the Folktails :) I discovered you can now build things from the side of a bridge, which is great!
@JCTheBeard
@JCTheBeard 5 күн бұрын
The bridge thing is GAME CHANGING. Absolutely one of the best possible changes they could have made
@shreyaskashyap5769
@shreyaskashyap5769 6 күн бұрын
Was about to recommend more storage for carrots but then you went ahead and did it around 38:55. I think you should put a schedule or something in your channel banner or description, and maybe change them as required when new series like this are started.
@JCTheBeard
@JCTheBeard 6 күн бұрын
Schedule will be updated soon. I didn't have the time this morning between pushing to get this done ASAP before I had to go to my "real job" 🤣 Thanks for watching!
@shreyaskashyap5769
@shreyaskashyap5769 6 күн бұрын
@@JCTheBeard I see. The video was good. What is your "real" job?
@walkir2662
@walkir2662 6 күн бұрын
Listening you yo usaying "I'm waiting for Update 6 to drop" while this video is waiting in the background tab was funny. :) Edit: YOu missed a crucial patch note: "It is now possible to build dynamite on paths. This is a quality-of-life feature, and NOT a way to play whack-a-beaver, you psychos." ;)
@JCTheBeard
@JCTheBeard 6 күн бұрын
Oh we're definitely going to put dynamite on paths 😈😈😈
@jasonjazzz5
@jasonjazzz5 6 күн бұрын
for my hard FT runs, i like to get 4 scientists going asap, then rush the large water pumps and observatory. then move the scientists to the observatory, delete the basic scientist huts and you basically never have to worry about science from them again so long as you keep it powered
@mikeriley2475
@mikeriley2475 6 күн бұрын
Good to be back! Did they add new animations? End game goal: Build Multiple Recultivators and set them off all at once!
@JCTheBeard
@JCTheBeard 6 күн бұрын
They did! We saw a few of the new animations already but I'll try to look for the rest of them
@DanitheDandelion
@DanitheDandelion 2 күн бұрын
Hey this series’ playlist is all out of order, just figured I’d let you know. I was very confused clicking on the first video and it not being the actual first video 😅
@JCTheBeard
@JCTheBeard Күн бұрын
Well that's odd, thanks for letting me know. Has been fixed now!
@demonicbunny3po
@demonicbunny3po 6 күн бұрын
An idea: how about creating an aqua farm above the storage for the crops? Not because it is efficient, but because you’ll be able to do it with the update and doing things because you can would be a fun way to explore the mechanics.
@JCTheBeard
@JCTheBeard 5 күн бұрын
It'll take us a while to get there, but we definitely need one!
@jasonjazzz5
@jasonjazzz5 6 күн бұрын
love that FT got the 5x5 platform now too
@JCTheBeard
@JCTheBeard 6 күн бұрын
I get the feeling we're going to be utilizing those a lot now that they're significantly more affordable
@jasonjazzz5
@jasonjazzz5 6 күн бұрын
@@JCTheBeard i so rarely used the 3x3 platforms for either faction before, only in niche use cases, but loved using the 5x5 with the IT. now that they dont need to be on the ground, and stackable, and way cheaperr? gonna be some shenanigans all around i tell you what... lol
@thomasfplm
@thomasfplm 6 күн бұрын
9:26 Maybe it would be more strategic to start by cutting the dead ones on the right here, considering there is a way up. 10:04 Done
@thomasfplm
@thomasfplm 6 күн бұрын
36:13 It makes me think of Age of Empires.
@julienmeunierwolfgunnm6536
@julienmeunierwolfgunnm6536 6 күн бұрын
Im so happy for the new water fisick
@JCTheBeard
@JCTheBeard 6 күн бұрын
It's going to be great. Hopefully it doesn't end up causing _too_ much chaos...
@notabandicoot5227
@notabandicoot5227 5 күн бұрын
Happy update 6 is here. ❤❤❤
@JCTheBeard
@JCTheBeard 5 күн бұрын
Long-awaited and highly anticipated!
@Hanmacx
@Hanmacx 6 күн бұрын
3 Dimensional Water Physics Can't wait for someone doing an Esher Waterfall 😅
@barbaquerosas431
@barbaquerosas431 6 күн бұрын
Hype
@grimnir27
@grimnir27 6 күн бұрын
Oh heck yes
@alexkudzin4980
@alexkudzin4980 5 күн бұрын
Missed chance not to do a map with overhangs 😅
@natejensen830
@natejensen830 5 күн бұрын
Oh no, I hope there's not a repeat of RCE's "The Incident"
@JCTheBeard
@JCTheBeard 5 күн бұрын
The goal is always to avoid "Incidents" 😂
@dammitspawk
@dammitspawk 5 күн бұрын
so great wish theyd brought back irrigation towers tho
@JCTheBeard
@JCTheBeard 5 күн бұрын
I think there might be a mod for that? Now that mods are through Steam Workshop, it might take a while for that to pop up again but would be nice to have for sure
@ANKITKUMAR-tj7gq
@ANKITKUMAR-tj7gq 5 күн бұрын
i am waiting for the game to be discounted on steam and then i am gonna bbuy it
@teembo
@teembo 6 күн бұрын
I wouldn't have built the lumber mill and power wheel on fertile ground (plant food there instead). Wouldn't it make more sense to put them on brown ground that won't likely see any water? Thinking on same plateau as their houses would work well....
@JCTheBeard
@JCTheBeard 6 күн бұрын
It'll get shuffled around soon enough. I guess I just popped those things down in that spot because I was looking to use the water wheel
@PauxloE
@PauxloE 6 күн бұрын
This way it can be easily connected to a water wheel later.
@Devilish_Fun
@Devilish_Fun 6 күн бұрын
🐸!🐸!🐸!🐸!🐸!
@JCTheBeard
@JCTheBeard 6 күн бұрын
🐸 indeed!
@nurmr
@nurmr 6 күн бұрын
Tip for new viewers who don't want to watch a 50 minute video: watch at 1.25x speed and save 10 minutes
@Slipte
@Slipte 12 сағат бұрын
Thanks not new but a great tip
@dodrian
@dodrian 5 күн бұрын
Does removing the stumps help speed tree regrowth?
@JCTheBeard
@JCTheBeard 5 күн бұрын
I don't think it has any effect, but I'm not 100% sure
@michaelplowman8674
@michaelplowman8674 2 күн бұрын
Any idea when this version will be available widespread?
@JCTheBeard
@JCTheBeard Күн бұрын
No clue. They usually hold it in experimental for several weeks to work out bugs, test changes to new features, and make sure everything is ready to go. I would probably plan on at least a month since they introduced some pretty radical changes in this update and will probably need to do some rebalancing.
@marktheman2000
@marktheman2000 6 күн бұрын
Aqua ducts!!
@JCTheBeard
@JCTheBeard 6 күн бұрын
I feel like people had been begging for those since 2021. They probably have been, in all honesty.
@bubbles69138
@bubbles69138 6 күн бұрын
update siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiix!!!!
@JCTheBeard
@JCTheBeard 6 күн бұрын
The promised day has finally come and we are BEYOND ready for all the new fun 🙏
@bubbles69138
@bubbles69138 6 күн бұрын
@@JCTheBeard yes master....... lol
@legatus_newt
@legatus_newt 6 күн бұрын
Devs have been some busy beavers since update 5.
@JCTheBeard
@JCTheBeard 6 күн бұрын
Very busy beavers, indeed
@notabandicoot5227
@notabandicoot5227 4 күн бұрын
So. Obligatory comment saying “rename the district centre” You’ve only named the save.😂
@williamlaguna4664
@williamlaguna4664 5 күн бұрын
I missed regular beavers
@JCTheBeard
@JCTheBeard 5 күн бұрын
It's good to get back to basics every now and again, for sure!
@Drexos17
@Drexos17 6 күн бұрын
🦫🦫🦫🦫🦫🦫🦫🦫
@brycesnell6071
@brycesnell6071 5 күн бұрын
Hopefully you don't have an Incident (TM)
@JCTheBeard
@JCTheBeard 5 күн бұрын
Let it be our solemn prayer
@HannahkidmoseMlby
@HannahkidmoseMlby 5 күн бұрын
Will you try to make The videos shorter?
@JCTheBeard
@JCTheBeard 5 күн бұрын
I try to keep my videos as unedited as possible so we can have the full authentic experience of the gameplay, so it's not likely that we'll have too many videos shorter than around 45 minutes or so. Whenever I poll viewers the results tend to indicate people want long ones so that's what I try to stick to. If that's not your thing then that's perfectly okay! It won't hurt my feelings if you watch on a faster playback speed or decide my videos aren't for you, I'm just glad you decided to give at least one of mine a chance. Thanks for watching!
@elzen2196
@elzen2196 6 күн бұрын
Hey it me
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