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@nonexistent9444 ай бұрын
I am transitioning from 6 months into maya and now into blender so i love this. It's relatable on a whole another level.
@jlmussi4 ай бұрын
Yea its definitely a process, glad you could relate!
@baslecout47344 ай бұрын
I was already watching your videos on Maya because I guess that Topolgy is mostly universal and it's good to see you on blender
@jlmussi4 ай бұрын
@baslecout4734, I appreciate you supporting the channel!
@sergie28224 ай бұрын
Been following you channel for a long while now. Been using Maya since Maya 4, so about 20ish years now.... Now, trying to learn to use Blender! And your videos have been great!
@just_archan4 ай бұрын
Congrats. Btw, is it true that Maya users don't have as much problems with changing to blender compared to users of 3DS?
@fanaVFXschool4 ай бұрын
It's very interesting to watch Maya modeling experts transform into blender modeling workers. Your blender content is a great help for Maya users.
@liridoncani4 ай бұрын
this is amazing, these are lessons that most youtubers offer them for money on their gumroad or patreon keep up the good work
@jlmussi4 ай бұрын
I appreciate the love! 🙏
@TeachingMrBrown4 ай бұрын
Great video! Love all your content and the cheat sheet. One thing I've discovered about the simple deform mod is that whatever you bend should be aligned how you want along the X axis. Once I started doing that it's worked well. Thanks for all you do!
@vladartiomav24733 ай бұрын
The basics of 3D apply in any software. ☝ Thanks for that comprehensive and in depth tutorial 👌 And bravo for your new Blender skills 👏
@jlmussi3 ай бұрын
I appreciate the love! 🙏
@lands3rАй бұрын
Nice explanation video! But as someone who wants to get started It's pretty overwhelming and demotivating 😂😂 so many things to think about before you can make a dam simple cut😅😅
@addvalue4429 күн бұрын
Thanks a lot instrumental channel for helping me how think and find the perfect solution for the challenge .. with all of my appreciation Mussi
@Hugin174 ай бұрын
Amazing, this really made the peny drop for me. Love the way you explain things. Thanks a lot 🙏
@Tutterzoid2 ай бұрын
Thanks for all the Great Hard Surface Modeling Tips
@Byt3me214 ай бұрын
You make watching easy and your thorough with the details. Keep it coming.
@jlmussi4 ай бұрын
I appreciate the love! 🙏
@unrealhabitat4 ай бұрын
You are doing Blender now! YES! You are the best!
@aluxado4 ай бұрын
Interesting video, would be nice to see a complete hard surface series developed in Blender, with some complete UV workflow
@jlmussi4 ай бұрын
Great suggestion!
@henrylazaga4 ай бұрын
that's a convenient and quick way to add support loops. i was using the add edge loop all along but now that i figured out it can be done quickly and more accurately by the bevel tool i'm feeling stupid about myself hahaha. the never ending process of learning. nice share!
@jlmussi3 ай бұрын
I appreciate ya stopping by the comments section!
@eddiethyette4 ай бұрын
Thank you for the video! If you want to merge verts through nodifiers you can use weld modifier. I used this to quickly merge all of the verts that I missed. You can kinda go non-destructive with this modifiers if you want, though I quickly applies it... just in case I forgotten about it. 🙃
@jlmussi4 ай бұрын
I appreciate the tip...This will come in handy!
@gordonbrinkmann4 ай бұрын
A little tip for the last method, when you say things like you prefer it to be a little thinner but that's no problem since this is all procedural... it would be really procedural if you keep the Array modifiers and change height and diameter by changing the count in the modifiers instead of deleting geometry in Edit Mode. Oh, and you do not have to enable the Snap tool, you can just hold Ctrl for temporary snapping while moving the pieces. But don't get me wrong, great tutorial nevertheless!
@jlmussi4 ай бұрын
I appreciate the tip...This will come in handy!
@fatcat_cg4 ай бұрын
As always, great tips!!
@jlmussi4 ай бұрын
I appreciate the love! 🙏
@gorguliastone4 ай бұрын
You are best teacher! Ty
@Slightly.above.average.4 ай бұрын
youve inspired me to redo my coconut i just made
@jlmussi4 ай бұрын
Glad I this video motivated to tackle your project.
@sebiesf4 ай бұрын
Love the video more method to approach is good, say by any chains are you doing a upcoming video about hair like using shell method or partial system , backing hair or using texture to make the shell work?
@jlmussi4 ай бұрын
Great suggestion!
@Андрей-с3ь1х3 ай бұрын
I'm not native English speaker but this tutorial looks clear for me
@jlmussi3 ай бұрын
I appreciate the love! 🙏
@mmahgoub3 ай бұрын
I never thought poking a hole into an object is this hard in Blender
@jlmussi3 ай бұрын
lol, its not.
@therealKrak4 ай бұрын
Is there a reason why you switched over to Blender tutorials? Probably to reach a bigger audience but apart from that?
@Archangel-11044 ай бұрын
Very true!
@jlmussi4 ай бұрын
I appreciate ya stopping by the comments section!
@cc79934 ай бұрын
Can you do a video of modeling, uv, bake, texture, render, and some tips in a continuous chapter like video form
@jlmussi4 ай бұрын
I have some of those in the works.
@RedDragon.f3i4 ай бұрын
👈👈Thanks to tutorial providers, I can make good animations by learning on KZbin🎉🎉❤❤❤
@jlmussi3 ай бұрын
I appreciate ya stopping by the comments section!
@aaronsastronomy92364 ай бұрын
1:49 how are you getting the bevel to not "bevel" and essentially edge loop when you're using bevel?
@aaronsastronomy92364 ай бұрын
nevermind I figured it out, shape has to be set to 1
@alangtiffis35953 ай бұрын
I just picked up Maya again after about 10 years and am doing a combination of Udemy classes and working through text books that I find online. So far i am working through Autodesk Maya 2025 Basics Guide. I been trying to find books specifically on hard surface modeling and 3D environment design. Anyone have any advice on any? I found a bunch of them with Blender but none with Maya. Any advice would be highly welcomed and appreciated.
@thetmartens20694 ай бұрын
Blender noob here - is there a reason why you delete the top/bottom cylinder faces to grid fill? Is it not advisable to have an Ngon there?
@jlmussi4 ай бұрын
Sometimes on those cylindrical poles, you can have shading issues if using a SubD modifier. However if you don't have any shading issues, and your pipeline doesnt require all quads, you should be fine. Flat surfaces are much more forgiving for poles and ngons vs curved surfaces. Hope that helps.
@cc79934 ай бұрын
Can you make a simple video of this in maya
@jlmussi4 ай бұрын
Okay, I just created the video for you, enjoy😀 kzbin.info/www/bejne/sJ_MgoF3bp5srdEsi=GIw_-teUuFRfkOWL
@jlmussi4 ай бұрын
Hey guys, don't forget to download your free hard surface modeling guide: www.clkmg.com/jlmussi/3d-cheat-sheet-24
@unrealhabitat4 ай бұрын
yes! Thank You so much
@CSYXXL4 ай бұрын
Not working link 😢
@kerhabplays4 ай бұрын
Someone transitioning to Blender😁😁
@AmirhooseinMahmoudi3 ай бұрын
mussi better than messi
@jlmussi3 ай бұрын
⚽🏆🤣
@tlilmiztli4 ай бұрын
I started my Maya adventure from your tutorial years ago. Running away from Blender after 12+ years of using it. Kinda ironic that now you are making Blender videos. Yeah, its great for views, I know.
@WalterMort4 ай бұрын
In a year or two, the AI will handle any Boolean operation better than a human without unnecessary effort.
@gergerismail15742 ай бұрын
very unclear tutorial👎
@user-hegfahiuaefgiuh123454 ай бұрын
Great tips
@SwordToothTiger4 ай бұрын
choose simple problem? how about angled holes in curved surface?