I loved making this video. As usual, if you know of any artists with a story to tell, dm me on Twitter with what makes them interesting and I might make a video on them! Shoutout to ”@angelheart_” who left a stray comment on my Bocchi video about @yogurt200 that got me to discover Kyou through a roundabout rabbit-hole. Anyways, I hope you all have a lovely day! ✌
@angelheart_ Жыл бұрын
YESSSS WE LOVE CONEJA ISLAND AND SOFA AND TEAM CPU 🩷🩷🩷 @sofa9042
@adammasterx5854 Жыл бұрын
I’m not even 3 minutes into the video but it’s already super interesting, it’s amazing how someone can create so many unique pieces of art but still be unknown, must be a nice feeling discovering an artist like this.
@centermetic749 Жыл бұрын
Your video's are so interesting man. You're able to take an artist I've never heard before, and make me so incredibly interested in them in such a short video. Love your video's Khang.
@statz3697 Жыл бұрын
I don’t got time to watch the video yet but from the 1:14 I saw this shit looks amazing. Amazing content man and thanks for showing us these cool af artists
@statz3697 Жыл бұрын
Amazing video kyou and his art cool af😁
@angelheart_ Жыл бұрын
Hiiii yesss we love your new name
@sachinsabu66019 ай бұрын
Such a nice voice
@TheKornbeef Жыл бұрын
Great video as always. Interesting how kyou also did those bob ross-esqe drawings too.
@yogurtyo833 Жыл бұрын
crazy how i did not see this video sooner W
@bluespark777 Жыл бұрын
What the hell man go back to the classical music
@KyouSystem Жыл бұрын
Ohhhhh goodness I'm just so happy, thrilled, and flattered~🖤🤍🖤🤍 I thought for sure this video, were it made at all, would end up being only 3 or 4 minutes long at the ABSOLUTE most-and even that much felt generous, considering how inaccessible my works are to anyone not living inside my head-but a full 20 minutes?? I'm simply glowing with delight over here, heheheheheh~ I won't contest any of the points you made: Your critiques are all very fair, and your analysis is quite insightful. In fact, it's one of the best interpretations of my work I've heard thus far, so much so that I feel very seen, which is exceedingly rare for me, heheh. For that matter, I very deeply appreciate all of your praise, kind words, and empathy for me and my work; it means a great deal to me, truly. Also, I'll add a few comments, just for fun: 1) Kim is actually bisexual! Though, if you asked her about it, she'd fully admit that she's far more partial to women than men. 2) Jesse has The Big Gay™ for Kim, 100%. 3) It's true, I have a gigantic soft spot for Charlotte. It also helps that she's rather easy to draw, heheh. 4) Yes, I am absolutely a sucker for girls with a pale complexion and long black hair who wear lots of black, and it is entirely Charlotte's fault. 5) In my defense, some of the edgy, angsty-teenager-lookin' art shown here is a good few years old now, and some of is fanart of scenes and characters lifted straight out of the game Milya[broken] with only minimal interpretation on my part! (Also, if you haven't played Milya[broken], please go play it right now, because it's excellent~) 6) By my standards for game development, writing, and art today, I agree completely: Remembrance is very, VERY rough around the edges, so much so that it could, in all fairness, be called a bad game. I've thought many, many times about going back and reworking it, but I want to leave the RPG Maker version of Remembrance intact as a sort of time capsule, if that makes sense. Instead, once I have a much more substantial release candidate for Permanence, I want to remake Remembrance in the Permanence engine, fixing all of its various flaws and shortcomings in the process, so I can release the two together. Speaking of Remembrance's shortcomings, let me at last publicly address the elephant in the room: The mazes. I'm practically infamous for them among everyone who's heard of my games at this point; I've had one or two LPers reach out to me directly to ask for directions or a map because they got stuck-hell, when the Russian translation of Remembrance came out, the translator also released annotated maps of all of them along with the game! They're long, they're difficult, they lack landmarks, they're stressful and frustrating, they feel pointless, and it feels like there's no end to them. Why? The video actually gets close to the core idea behind them, but let me state things a little more directly. One of the main conceits of Remembrance is that Kim's amnesia isn't your run-of-the-mill plot contrivance caused by a head injury, but rather is dissociative amnesia-that is, memories that her own psyche has blocked out for... very good reason, suffice it to say, heh. Her process of going through the Towers and recovering these highly unpleasant memories is (or was intended to be) representative of the process of pushing through the fear, anxiety, nausea, and other such feelings that invariably come surging forward whenever you think about such memories or attempt to come to terms with them, representative of how frightening and horrible it feels all the while when navigating it, representative of how it often feels like you're making no progress at all despite all the effort you've put into it, how it feels impossible, endless, infuriating, isolating, frustrating, depressing, meaningless, and so hopelessly and cruelly unfair that you'd almost rather just give up on it altogether, no matter what revelations or relief or whatever else might await you should you see it through to the end. After all, a great many people DO give up on processing their trauma for exactly those reasons. Indeed, Ashley makes this point in the game: If it were simple and easy to confront memories like these, no one would struggle with psychological trauma in the first place. That being said, you can still make a solid argument that I went too far with this angle, and that the gameplay experience of Remembrance suffers as a result, and I couldn't fault you for it. When the day comes that I remake Remembrance, I will probably tone down the intensity of them a bit, truthfully, especially the later ones-or perhaps I'll make the difficulty of the mazes configurable like Catherine does. Regardless, I hope you at least understand what I was trying to accomplish with them. This comment is starting to look more like an essay at this point, so I'll end it here, heh. Thank you so, SO very much again for putting all of this time, effort, and love into making this video, and what's more, for seeing Remembrance and Permanence alike through to the end in spite of their flaws and difficulty. To have someone go through them, reflect on them, and appreciate them for what they genuinely are like you've done here makes me happier than I can rightly say, heheheh~ 💖 - Kyou P.S.: I apologize for how janky some of the graphics look in the Permanence demo there (and THERA 1 as well, to a lesser extent)... The support for window resolutions other than 1280x720 in that older build of the engine is slipshod at best, heh. It looks 20x better if you play it windowed at the default resolution, I promise-and the next update will look better still!! P.P.S.: I was already beaming from the very beginning of the video, but hearing その黒い偲びごと start playing in the background put a GIGANTIC smile on my face, heheheh. You've really done your research; color me impressed~
@Stevejones-qe6hi Жыл бұрын
Can you explain your philosophy on life and society?
@JuanLucasM3 ай бұрын
Kyou, i think you should really look into the 2010s brazillian undergroudn animated show "Zica and the Chameleons", since you have a weak spot for monochromatic girls