Brother, your tutorial is very helpful to people who are learning Houdini broken system.
@philippwelsing9108 Жыл бұрын
Great, thanks for this easy setup! Just for my understanding of things - I think you can avoid the for each loop to give the pieces their variant attrib. Just activate "Output ID Attribute" in the scatter node, call it "variant". Add a group SOP after the scatter, for points, and select that group in the Material Fracture node after "Input Points". Activate "Copy Cell Point Attributes", select "variant". Also set "Scatter Points" to zero and choose "Scale by Attribute" right next to it. Choose "variant". Done! It's important to set "Scatter Points" to zero, so this way, the Material Fracture always outputs the exact number of pieces you choose in the scatter node. Hope this is helpful.
@andvfxАй бұрын
Or, after you have the fractured geo, just pack it, you can create a “variant” just based on the ptnum.
@christiandags_official11 ай бұрын
one of the best houdini tutorial
@ragupasta5 ай бұрын
Hi Johannes. Very good tutorial there, covered a lot of subjects like for-loops/sop solvers ect. Love your teaching methodology, where you have an idea for an effect and know the in's and outs but do not script it. This tells me if the effect didn't work for any reason you would solve it live on video, and I think that is incredibly important for people to know how to troubleshoot any issues - where a lot of people would cut that out in post. Very well done ! +1 subscription from me!
@dudagfx5 ай бұрын
Amazing! Very helpful and even as a Super beginner i was able to follow along and learn. Thank you!
@onkarbhade72779 ай бұрын
nice one
@0x0abb5 ай бұрын
Thanks for a great tutorial. I had left the create names in the assemble SOP which was not allowing for the Transform Peaces to work but once I unchecked it, it was fine!
@cgsudo Жыл бұрын
I like what said about how to utilize rest for squeeze it down fracturing and then scaling it back to original , I will try it too.
@saifsami_ss6 ай бұрын
very smooth tutorial Thank you very much
@brandoncyoung9 ай бұрын
Nice work
@romanhorseman Жыл бұрын
thank you I learned a lot! lookin for more to come...
@massimobaita7178 Жыл бұрын
Thank You very much, Johannes!
@tw1ce.8 ай бұрын
Hey man, great video! i'm haveing a hard time with the debri. I seem to be doing everything right, but when i put them in the dopnet. They only spawn, and not simulate.
@johannestiner8 ай бұрын
Join the Discord and post your file in the help section: discord.gg/4hGpBWDq4H
@AnabianArtsFX7 ай бұрын
u got any solution? facing the same issue.
@tw1ce.7 ай бұрын
@@AnabianArtsFX There was missing a i@active =1; on my debris
@AnabianArtsFX7 ай бұрын
@@tw1ce. ok mine are just flying here nd there dont know what i did wrong
@Gates2Aion10 ай бұрын
your screen is so massive it's hard to see what you're explaining sometimes what does the script say at 8:52?
@johannestiner10 ай бұрын
If( rand(@ptnum) > 0.3 ) removepoint( 0, @ptnum )
@Gates2Aion10 ай бұрын
@@johannestiner Thanks!
@CGI-Space5 ай бұрын
Very good tutorial. What mic do you use? I need to improve on my tutorials. I like yours.
@gioberianidze275611 ай бұрын
At first look, i thought tutorial was for c4d😄 keep it up
@Renix Жыл бұрын
man your voice is relaxing haha
@dmitry_miller10 ай бұрын
Awesomeness! 💥💥💥 Btw what CPU is installed on your computer? All calculations for fracturing and simulations are damn fast.
@johannestiner10 ай бұрын
Thanks 😁 The CPU is Intel 13900k
@karimoh31547 ай бұрын
an other great tutorial, thanks
@donkastudio714 Жыл бұрын
Great video
@3rdDim3nsn3D Жыл бұрын
Super nice tut man! Could you do the part with only active around the curve pls?😅 That would be freaking awesome! Couldn't figure it out yet😅
@johannestiner Жыл бұрын
One easy way would be to just add a wrangler after your drawcurve points and set it to @actived = 1. Then use a attribute transfer after you have fractured and packed your ground. Then just transfer the active attribute from your curve points to your ground pieces. Just play with the Distance threshold in your attribute transfer node.
@3rdDim3nsn3D Жыл бұрын
@@johannestiner youre the best man thanks for the hint! 🙏
@Ila_ArasАй бұрын
how is the RBD simulation so fast for you???
@01dp-e2j4 ай бұрын
Thanks!
@thereselevin Жыл бұрын
Nice! 🎉
@MrMRD00711 ай бұрын
Cool stuff. Just one thing. I don't know why the UV is sliding . Assign a quickshade and check. If any solution pls share .Thanks
@johannestiner11 ай бұрын
I can't remember if I added uv but anyhow, make sure uv are added before movement starts to happen, if you have procedural textures sliding you need to use a rest node after you done the uv
@MrMRD00711 ай бұрын
Thanks@@johannestiner
@ii-_-i47486 ай бұрын
Hi, great tutorial but I can't figure out why my grid in the second dopnet does not fly up when I reverse the gravity. It would be great if you could help me.
@johannestiner6 ай бұрын
Do these packed geos have @active = 0? If so, they won't be moving. You can try and add a point wrangler just before they go into dop and write i@active = 1;
@chamikamuthudevinda8949 ай бұрын
Hi, I try to the point replicate (Shape) Uniform Scale adjust but it's not working. why?
@Newjin-x3f4 ай бұрын
I'd like to spread the ground breaking uv and apply the material, is there a way
@MusicBaked Жыл бұрын
Any chance you share your theme and viewport configuration, the shadows and everything look so clean! Great video btw, glad I found you!
@johannestiner Жыл бұрын
I think it's default except for the viewport is gray instead of default blue, if it's not then it's just the labs color scheme. Should be in the top menu if you have labs installed
@MusicBaked Жыл бұрын
@@johannestiner thanks bud, I think I got a vibe that made Houdini even more enjoyable to look, great pointers! :)
@jaroooch71549 ай бұрын
hello mate I have question when im trying to put 2 nodes into transformpieces it doesnt working? Any suggestions
@jaroooch71549 ай бұрын
i Found a solution I didnt turn off create proxy geometry in dopnet groundplane
@nathanielprah108810 ай бұрын
Please I try it and my debris are duplicating and trailing. What could be the cause or what should I do?
@johannestiner10 ай бұрын
In debris source set the life to 1 frame
@nathanielprah108810 ай бұрын
Thank sir I'm grateful
@whosmischa8 ай бұрын
Hey, thanks for the awesome tutorial🔥I'm having an issue tho that's driving me crazy.. both rbd sims (primary and secondary) work great and I can preview how they look, but once I try to cache the sim or render a flipbook anim, Houdini crashes and says '39196: Fatal error: Segmentation fault' , can't export as alembic either, still new to houdini so no idea how I can fix it :/ any help would be more than appreciated🙏
@johannestiner8 ай бұрын
Hey, you can join the Discord and post the hip file in the help channel so I could have a look
@karimoh31547 ай бұрын
I had Segmentation Errors as well a few month ago. The SideFX support was really helpfull and responded super quick. I fixed it by disabling the e-cores in my bios but a common fix is also to revert to an older Nvidia Driver since the newest ist stable with the current H20V. at least that what the spoort guy told me.
@lindblomdev Жыл бұрын
🔥
@wewantmoreparty11 ай бұрын
❤
@AhmedStudios6 ай бұрын
Can i know what is the issue make debris stop and move with sim? i did follow same as what you did and they are not moving correctly , they just born and stop
@johannestiner5 ай бұрын
Could it be that you aren't giving the debris a unique name attribute?