Houdini 20.5 Keynote

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Houdini

Houdini

Күн бұрын

Пікірлер: 240
@jebinrohit7478
@jebinrohit7478 3 ай бұрын
This is how a subscription service should be, amazing updates!
@fabricio_chamon
@fabricio_chamon 3 ай бұрын
Amazing release guys, good job! The great thing about Copernicus is that now it is possible to create 100% procedural assets in Houdini, including textures. That was the final piece we needed for such level of proceduralism.
@olexp9017
@olexp9017 3 ай бұрын
I'm calling the COPs!
@gcharb2d
@gcharb2d 3 ай бұрын
@litbrush2422
@litbrush2422 3 ай бұрын
@xl000
@xl000 3 ай бұрын
Please, do it, KAREN
@countchoculitis1528
@countchoculitis1528 3 ай бұрын
I see what you did there...
@chr1st0pher
@chr1st0pher 3 ай бұрын
buckle upppp !
@Kumodot
@Kumodot 3 ай бұрын
Reinventing the +0.5 Industry Standards and expectations. I Feel sorry for the other devs. 🤣
@iam_niam
@iam_niam 3 ай бұрын
Especially Maya, or Max... Many years no massive upgrades.
@SeregaZinin
@SeregaZinin 3 ай бұрын
@@iam_niam , Bifrost is updated every month.
@SeregaZinin
@SeregaZinin 3 ай бұрын
@@iam_niam , Bifrost update every month.
@gcharb2d
@gcharb2d 3 ай бұрын
H20.5 has seen more development in 8 months than Blender in the last 5 years, these guys are incredible!
@iam_niam
@iam_niam 3 ай бұрын
@@gcharb2d blender is free and open source. And it is not financed like a Houdini. Incorrect comparison. But if change Blender to Maya or Max it is will be a true and correct comparison.
@audiodrocher
@audiodrocher 3 ай бұрын
Houdini is a sofware engineering as an artform. Just beautiful. Thank you SideFX 😊
@OlafFinkbeiner
@OlafFinkbeiner 3 ай бұрын
I can't believe it... Sooo cool so many new things to learn and use
@Geometrynode
@Geometrynode 3 ай бұрын
This is literally the coolest thing and most exciting thing. I am speechless
@YanivGorali
@YanivGorali 3 ай бұрын
You killed substance! ❤
@billjeason6635
@billjeason6635 3 ай бұрын
Not yet🤨
@Jieisho
@Jieisho 2 ай бұрын
There's instaMAT for that. Much more powerful and has many more things to offer.
@PalmwineStudio
@PalmwineStudio 3 ай бұрын
fingers crossed for mid year christmas 🎉
@kwesikwaa
@kwesikwaa 3 ай бұрын
the character animation tools are insane. realtime wrinkles too? APEX is finally here to kill. i love that it is physics based as well. MPM + vellum + rbd seem like a very psychopathic combination, moving forward. and COPS upgrade + OFX in COPS? man we are blessed
@carlosrivadulla8903
@carlosrivadulla8903 3 ай бұрын
What a great speaker Cristin Barghiel is! I love listening to him.
@rahulgirish4650
@rahulgirish4650 2 ай бұрын
Have it open now, can we just take a moment to appreciate how incredible useful the Node Info panel has become.
@studionotwar
@studionotwar 3 ай бұрын
So so hyped for almost everything in this release. it's really impressive.
@PalmwineStudio
@PalmwineStudio 3 ай бұрын
the animation context from H20 and these new updates, make Houdini the reasonable place to do all character animation. 🎉 very intuitive. job well done. 🙇🏾‍♂️
@MrSunamo
@MrSunamo 3 ай бұрын
So many great features are coming, I'm glad to have made the decision to start learning Houdini about half a year ago. Hopefully Copernicus will also work with other render engines like Redshift and Octane, etc.
@lselectric7
@lselectric7 3 ай бұрын
I remember in the early 2000s doing an entire vfx shot from start to finish in Houdini using cops. The studio I was at used cops as the main comp package. Always wondered why SideFX didn’t continue to dev cops earlier and let the foundry take over. So much easier to work in one software. Glad they’re back on track.
@TobiasBertrand
@TobiasBertrand 3 ай бұрын
Copernicus comes just at the right time to kick Adobe, with its ToS, to the lunchbox!
@xl000
@xl000 2 ай бұрын
Adobe isn't sleeping either. I don't know if they have keynotes,
@demianpelos
@demianpelos 3 ай бұрын
every update of houdini comes WITH so so much!! stuff is incredible
@DerekElliott
@DerekElliott 3 ай бұрын
insane stuff nice work
@lucasgarcezxyz
@lucasgarcezxyz 3 ай бұрын
Houdini tutorials soon? 👀
@lega-xyz
@lega-xyz 3 ай бұрын
Great presentation! The work that was accomplished since version 20 release is incredible! Thank you SideFX!
@Krilium
@Krilium 3 ай бұрын
Did Substance Designer just go obsolete?
@OscarChabrand
@OscarChabrand 3 ай бұрын
Really interested to see the viewport performance of those tools. Especially the viewport texture painting and sculpting tools. So many possibilities and so many questions!
@MortenKvale
@MortenKvale 3 ай бұрын
Wow.. Really great stuff, cant wait to learn all this!!! You guys are amzing!
@emimeemio
@emimeemio 3 ай бұрын
This is what I wanted from summer vacation!
@jamaljamalwaziat1002
@jamaljamalwaziat1002 3 ай бұрын
Lets go... Please sidefx slow abit down 🙂 is too much guys Keep up the good work
@paitanmedia
@paitanmedia 3 ай бұрын
Really great news. Plan to spend the next few months playing with the animation tools and ML🥰
@DavidLandFX
@DavidLandFX 3 ай бұрын
Just woooow, this is amazing, can't wait to start to play with this stuff!!! Very nice presentation.
@HristoVelev
@HristoVelev 3 ай бұрын
Just insane. Especially the cops. Would love to hear more about Vulkan but there's only so much time :)
@kennethcheung1826
@kennethcheung1826 3 ай бұрын
Meanwhile, 3dsmax upgrades the bevel modifier in the +0.5 update
@souptemba3092
@souptemba3092 2 ай бұрын
incredible job on the mpm solver i've been really missing it
@fastlearner292
@fastlearner292 3 ай бұрын
Okay, what the hell was that audio with the chicken vs lucha animation 😂
@MrJemabaris
@MrJemabaris 3 ай бұрын
questions... (maybe they had to filter some copy righted song out?)
@OdStudios-TheRealOdStudios
@OdStudios-TheRealOdStudios 2 ай бұрын
@@MrJemabaris Hi everyone, Od Studios here... This was apparently a post processing issue when the clip was uploaded to KZbin. It was awesome live. Maybe in the near future, we'll have the clip up on it's own for all to enjoy. But for now, enjoy the visuals! We hope to show you more of the of the Luchador and Chicken in the near future!
@3D_GO
@3D_GO 3 ай бұрын
I need to have a lie down! how do ye guys do it. Every god damn time.
@sanescobar7489
@sanescobar7489 Ай бұрын
EXCELENT! copernicus ROX Whooohooo!
@neilrognvaldrscholes
@neilrognvaldrscholes 3 ай бұрын
Amazing release !
@GeorgeJimenez-cl8jm
@GeorgeJimenez-cl8jm 3 ай бұрын
Pretty awesome love finally going towards Cops
@phinnaeusoconnor
@phinnaeusoconnor 3 ай бұрын
Amazing! Could of done with some of these tools on our last couple projects! Cant wait for release...
@ilionys
@ilionys 3 ай бұрын
Amazing , Congrat to SideFX team ✌️
@morphtek
@morphtek 3 ай бұрын
1:19:40 omg i needed this so much god damn it , sick and tired of tying all my stuff to a null node
@AndyHopper-w1f
@AndyHopper-w1f 3 ай бұрын
Wow you guys ROCK!
@syntheticperson
@syntheticperson 3 ай бұрын
Very cool! Can't wait to use some of the new features!
@pyrochlore
@pyrochlore 3 ай бұрын
You are the best. Can’t wait to use it.
@VFX4DESIGN
@VFX4DESIGN 2 ай бұрын
Awsome release. Thanks for all this amazing stuff .
@vaskerstudio9429
@vaskerstudio9429 3 ай бұрын
man adobe getting hit hard this month ...welp time to cancel my substance
@pragmaticvfx
@pragmaticvfx 3 ай бұрын
SESI added a lot of firepower to the latest version of Houdini, and that's not even the full version! 🤗
@Terry_Williams
@Terry_Williams 3 ай бұрын
So excited for this release
@fizzypopvfx
@fizzypopvfx 3 ай бұрын
I am overwhelmed :D
@djilaliachour1578
@djilaliachour1578 3 ай бұрын
Incredible job, really amazing stuff !
@Ignash
@Ignash 3 ай бұрын
Love me some APEX I am slowly shifting to animating everything with APEX and these updates will be appreciated.
@ssekastewart-sf3xe
@ssekastewart-sf3xe 3 ай бұрын
Respect to the Side FX team
@daniK3102
@daniK3102 3 ай бұрын
mindblowing SIDEFX
@B_dav
@B_dav 3 ай бұрын
outstanding, as always
@value_exe
@value_exe 3 ай бұрын
woah awesome stuff! Super exciting.
@kir11
@kir11 3 ай бұрын
Great big-big work done! As always!
@Iqroh
@Iqroh 3 ай бұрын
This is amazing!
@meroshango9603
@meroshango9603 3 ай бұрын
For the rigging, I’m happy to see It Is Looking more like Maya, i think you should also change the look of those lines bones
@DimaShishkov
@DimaShishkov 3 ай бұрын
Excited!
@rigmarole
@rigmarole Ай бұрын
Love SideFX! Is there a release that won't blow us away?
@duncanbuckley7020
@duncanbuckley7020 3 ай бұрын
breaks my mind thinking of all the new things to try out... I need a second lifetime to be able to learn all this haha
@workflowinmind
@workflowinmind 3 ай бұрын
I'm speechless
@ezpepz
@ezpepz 3 ай бұрын
Really curious about Copernicus!
@gcharb2d
@gcharb2d 3 ай бұрын
Looks like an update to COPS, really thrilled to see the Houdini compositing tools get some love!
@bennyweimer2345
@bennyweimer2345 3 ай бұрын
the wrinkle solver is so smart
@antoniopepe
@antoniopepe 3 ай бұрын
if it isnt prefactured, how do you bind the simmed mpm grain to the original geo, and then reap apart ? 🙌🙌😍😍
@szymonsniegocki528
@szymonsniegocki528 3 ай бұрын
It does like you are "fracturing" but per material, not per piece
@antoniopepe
@antoniopepe 3 ай бұрын
@szymonsniegocki528 I need to try it because I try to compare it with the current workflow and I don't understand how it fits and changes between maybe larger clusters up to grain particles. houdini magic
@oscarchabrand6061
@oscarchabrand6061 3 ай бұрын
Will Copernicus be included as part of Houdini Core ? or only in full Houdini FX?
@gcharb2d
@gcharb2d 3 ай бұрын
It should be in all version, from Apprentice to FX, I have an Indie license here, and I get all the FX stuff!
@muviing5427
@muviing5427 2 ай бұрын
I checked on the homepage and saw that version 20.5 has been uploaded. By the way, when will the Steam Indie version be updated?
@carlherner9458
@carlherner9458 3 ай бұрын
just mindblowing stuff
@nicolaastanghe475
@nicolaastanghe475 3 ай бұрын
Btw since everyone here is probably listening. I was wondering if you could somehow automatically adjust your Texel density ov UV`s to where details get smaller when you are sculpting behind the scenes to reduce memory footprint when sculpting. And then every so much time store some of the height field as deformed geometry on the mesh to save memory. But what do I know, you’re probably already doing awesome things.
@simo299
@simo299 2 ай бұрын
Seriously Gobsmacking stuff - well done @sidefx just goes to show how a subscription model can and should really work. I'm looking at you @adobe
@JackHiddeG
@JackHiddeG 3 ай бұрын
Let’s goooooo🎉🎉
@ShrikeGFX
@ShrikeGFX 3 ай бұрын
could we get some timestamps? Please do the same visual overhaul for the entire editor than for the info panel, that looks worlds better
@reaktorleak89
@reaktorleak89 3 ай бұрын
I won't miss Adobe...
@manvredo
@manvredo 3 ай бұрын
There is no company in the world like Houdini that releases such advanced tools. It seems there is a stagnation among other companies - until AI takes over everything ;)
@N1KYNIKY
@N1KYNIKY 3 ай бұрын
THIS. IS. TOP.
@Helios.vfx.
@Helios.vfx. 3 ай бұрын
MVPs!!!!!
@khoailang5983
@khoailang5983 3 ай бұрын
yessss
@w.a.l.l.a.c.e.
@w.a.l.l.a.c.e. 3 ай бұрын
I'm interested in learning rigging in Houdini, how are the animation tools? I'd love to hear some experiences :)
@Todd_Manus
@Todd_Manus 3 ай бұрын
I wonder if some of the UI improvements are due to updates to Qt 6?
@ahahlex
@ahahlex 3 ай бұрын
It was the keynote of h25.0 not h20.5
@SimonvandenBroek-zl5jp
@SimonvandenBroek-zl5jp 3 ай бұрын
Looking forward to play with Cops. I've been hoping for something like this. I mean procedural modelling is a lot of fun. and it's even more fun if you have procedural textures on top. Fact that modelling aspects can be done through cops aswell is super epic. I hope apex has become a bit more stable. My last experimentations with it felt okay, for an actual client project I went back to the kinefx style rigging even after learning apex. lots of bugs. is the apex animation system out of beta with this release or is it in a similar state as before but more features?
@fastlearner292
@fastlearner292 3 ай бұрын
It's still in BETA 2. I think it's probably going to stay this way for the next major releases too. Better this way actually, they are definitely going through all this while listening to their userbase and beta testers from freelancers to big studios. This means it will take some time to get out of beta, but by then it will be fully fledged and a pretty huge blow to Maya
@qaisarkhan7740
@qaisarkhan7740 3 ай бұрын
Now we Need a bunch of Tutorials 😂.
@azadnezamdust479
@azadnezamdust479 3 ай бұрын
Can we use Copernicus to bake info from high poly to low poly. That would be greate because current baking solution is very slow in high res baking.
@houdini3d
@houdini3d 3 ай бұрын
Not right now - but it is a workflow we will look into for the future
@djorzgul
@djorzgul 3 ай бұрын
oh, oh... age of Houdini is coming :)
@wallacesousuke1433
@wallacesousuke1433 2 ай бұрын
Not happening until they make it non-reliant on having a programming background..
@endizero
@endizero 2 ай бұрын
and those will have some Extra bundle complex texture .
@JohnDowson100
@JohnDowson100 3 ай бұрын
Question: Is on demand texture loading possible in Karma XPU on this release? 😮 can mtlX now support Texture string primvars?
@xl000
@xl000 3 ай бұрын
that would be nice. Especially to load FBX and translate the textures in SOP to something that can be read down the line
@MuhammadHaris-hw5xp
@MuhammadHaris-hw5xp 2 ай бұрын
So we don't need substance painter now?
@sphanhoo
@sphanhoo 3 ай бұрын
Awsome !!😁
@V.Z.69
@V.Z.69 2 ай бұрын
Interesting swirly boy logo
@Atimo133
@Atimo133 3 ай бұрын
CAR RIG YESSSSSSSSSSSSSSS
@anujpartihar
@anujpartihar 3 ай бұрын
is this thing actually affordable or usable for learners/solo devs for their own project without breaking the bank?
@HoudiniGameArtist
@HoudiniGameArtist 3 ай бұрын
There is a free version to learn on, which keeps you within the platform. And a dirt cheap Indie version which is feature complete, so long as you make less than 100k using it. And upgrading to Core is competitively priced compared to other DCCs, but will definitely set you back if you are solo. FX package is quite pricey if you are doing high end VFX shots.
@anujpartihar
@anujpartihar 3 ай бұрын
@@HoudiniGameArtist damn thanks for the great answer 🙌
@serjanburlak2736
@serjanburlak2736 3 ай бұрын
❤🎉
@3D_GO
@3D_GO 3 ай бұрын
Cops will open up texturing materials 2d fx for animation and games. Could do motion graphics. 2d to 3d modelling. Opens up ai options as well as eventually compositing.
@3D_GO
@3D_GO 3 ай бұрын
Attributes from SOPs into COPs is the real killer feature and will really push Houdini past what you might be able to do in SD.
@3D_GO
@3D_GO 3 ай бұрын
The depth map example on Capy is a really interesting case. You can generate depth maps from video, say of someones head and map on fx work without neccesarily modelling them, skipping modelling rigging and body tracking. Not a high end solution and all very dependant on the quality of the depth maps but really starts to drive home what 2D smahing into 3D might look like.
@yodancristino
@yodancristino 3 ай бұрын
🔥🔥🔥🔥🔥
@akashsbabu2999
@akashsbabu2999 3 ай бұрын
❤‍🔥❤‍🔥❤‍🔥❤‍🔥
@MrPuffballboy
@MrPuffballboy 3 ай бұрын
exciting stuff
@Ramt33n
@Ramt33n 3 ай бұрын
OFX too??!!! wow!
@ClayMole
@ClayMole 3 ай бұрын
lol RIP all other DCC's Maya's straight up destroyed with this one
@REDEX737
@REDEX737 3 ай бұрын
5hours left
@musashidanmcgrath
@musashidanmcgrath 2 ай бұрын
Max and Maya 2025 annual release notes: Well.....we added a new loading splashscreen image and cleaned up some of the typos in the documentation......$$$ee you next year.....
@ripvangu
@ripvangu 3 ай бұрын
letssss gooooooooo
@ThomasGamble-bn4bb
@ThomasGamble-bn4bb 2 ай бұрын
WOAHHHH
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