This is how a subscription service should be, amazing updates!
@fabricio_chamon3 ай бұрын
Amazing release guys, good job! The great thing about Copernicus is that now it is possible to create 100% procedural assets in Houdini, including textures. That was the final piece we needed for such level of proceduralism.
@olexp90173 ай бұрын
I'm calling the COPs!
@gcharb2d3 ай бұрын
@litbrush24223 ай бұрын
@xl0003 ай бұрын
Please, do it, KAREN
@countchoculitis15283 ай бұрын
I see what you did there...
@chr1st0pher3 ай бұрын
buckle upppp !
@Kumodot3 ай бұрын
Reinventing the +0.5 Industry Standards and expectations. I Feel sorry for the other devs. 🤣
@iam_niam3 ай бұрын
Especially Maya, or Max... Many years no massive upgrades.
@SeregaZinin3 ай бұрын
@@iam_niam , Bifrost is updated every month.
@SeregaZinin3 ай бұрын
@@iam_niam , Bifrost update every month.
@gcharb2d3 ай бұрын
H20.5 has seen more development in 8 months than Blender in the last 5 years, these guys are incredible!
@iam_niam3 ай бұрын
@@gcharb2d blender is free and open source. And it is not financed like a Houdini. Incorrect comparison. But if change Blender to Maya or Max it is will be a true and correct comparison.
@audiodrocher3 ай бұрын
Houdini is a sofware engineering as an artform. Just beautiful. Thank you SideFX 😊
@OlafFinkbeiner3 ай бұрын
I can't believe it... Sooo cool so many new things to learn and use
@Geometrynode3 ай бұрын
This is literally the coolest thing and most exciting thing. I am speechless
@YanivGorali3 ай бұрын
You killed substance! ❤
@billjeason66353 ай бұрын
Not yet🤨
@Jieisho2 ай бұрын
There's instaMAT for that. Much more powerful and has many more things to offer.
@PalmwineStudio3 ай бұрын
fingers crossed for mid year christmas 🎉
@kwesikwaa3 ай бұрын
the character animation tools are insane. realtime wrinkles too? APEX is finally here to kill. i love that it is physics based as well. MPM + vellum + rbd seem like a very psychopathic combination, moving forward. and COPS upgrade + OFX in COPS? man we are blessed
@carlosrivadulla89033 ай бұрын
What a great speaker Cristin Barghiel is! I love listening to him.
@rahulgirish46502 ай бұрын
Have it open now, can we just take a moment to appreciate how incredible useful the Node Info panel has become.
@studionotwar3 ай бұрын
So so hyped for almost everything in this release. it's really impressive.
@PalmwineStudio3 ай бұрын
the animation context from H20 and these new updates, make Houdini the reasonable place to do all character animation. 🎉 very intuitive. job well done. 🙇🏾♂️
@MrSunamo3 ай бұрын
So many great features are coming, I'm glad to have made the decision to start learning Houdini about half a year ago. Hopefully Copernicus will also work with other render engines like Redshift and Octane, etc.
@lselectric73 ай бұрын
I remember in the early 2000s doing an entire vfx shot from start to finish in Houdini using cops. The studio I was at used cops as the main comp package. Always wondered why SideFX didn’t continue to dev cops earlier and let the foundry take over. So much easier to work in one software. Glad they’re back on track.
@TobiasBertrand3 ай бұрын
Copernicus comes just at the right time to kick Adobe, with its ToS, to the lunchbox!
@xl0002 ай бұрын
Adobe isn't sleeping either. I don't know if they have keynotes,
@demianpelos3 ай бұрын
every update of houdini comes WITH so so much!! stuff is incredible
@DerekElliott3 ай бұрын
insane stuff nice work
@lucasgarcezxyz3 ай бұрын
Houdini tutorials soon? 👀
@lega-xyz3 ай бұрын
Great presentation! The work that was accomplished since version 20 release is incredible! Thank you SideFX!
@Krilium3 ай бұрын
Did Substance Designer just go obsolete?
@OscarChabrand3 ай бұрын
Really interested to see the viewport performance of those tools. Especially the viewport texture painting and sculpting tools. So many possibilities and so many questions!
@MortenKvale3 ай бұрын
Wow.. Really great stuff, cant wait to learn all this!!! You guys are amzing!
@emimeemio3 ай бұрын
This is what I wanted from summer vacation!
@jamaljamalwaziat10023 ай бұрын
Lets go... Please sidefx slow abit down 🙂 is too much guys Keep up the good work
@paitanmedia3 ай бұрын
Really great news. Plan to spend the next few months playing with the animation tools and ML🥰
@DavidLandFX3 ай бұрын
Just woooow, this is amazing, can't wait to start to play with this stuff!!! Very nice presentation.
@HristoVelev3 ай бұрын
Just insane. Especially the cops. Would love to hear more about Vulkan but there's only so much time :)
@kennethcheung18263 ай бұрын
Meanwhile, 3dsmax upgrades the bevel modifier in the +0.5 update
@souptemba30922 ай бұрын
incredible job on the mpm solver i've been really missing it
@fastlearner2923 ай бұрын
Okay, what the hell was that audio with the chicken vs lucha animation 😂
@MrJemabaris3 ай бұрын
questions... (maybe they had to filter some copy righted song out?)
@OdStudios-TheRealOdStudios2 ай бұрын
@@MrJemabaris Hi everyone, Od Studios here... This was apparently a post processing issue when the clip was uploaded to KZbin. It was awesome live. Maybe in the near future, we'll have the clip up on it's own for all to enjoy. But for now, enjoy the visuals! We hope to show you more of the of the Luchador and Chicken in the near future!
@3D_GO3 ай бұрын
I need to have a lie down! how do ye guys do it. Every god damn time.
@sanescobar7489Ай бұрын
EXCELENT! copernicus ROX Whooohooo!
@neilrognvaldrscholes3 ай бұрын
Amazing release !
@GeorgeJimenez-cl8jm3 ай бұрын
Pretty awesome love finally going towards Cops
@phinnaeusoconnor3 ай бұрын
Amazing! Could of done with some of these tools on our last couple projects! Cant wait for release...
@ilionys3 ай бұрын
Amazing , Congrat to SideFX team ✌️
@morphtek3 ай бұрын
1:19:40 omg i needed this so much god damn it , sick and tired of tying all my stuff to a null node
@AndyHopper-w1f3 ай бұрын
Wow you guys ROCK!
@syntheticperson3 ай бұрын
Very cool! Can't wait to use some of the new features!
@pyrochlore3 ай бұрын
You are the best. Can’t wait to use it.
@VFX4DESIGN2 ай бұрын
Awsome release. Thanks for all this amazing stuff .
@vaskerstudio94293 ай бұрын
man adobe getting hit hard this month ...welp time to cancel my substance
@pragmaticvfx3 ай бұрын
SESI added a lot of firepower to the latest version of Houdini, and that's not even the full version! 🤗
@Terry_Williams3 ай бұрын
So excited for this release
@fizzypopvfx3 ай бұрын
I am overwhelmed :D
@djilaliachour15783 ай бұрын
Incredible job, really amazing stuff !
@Ignash3 ай бұрын
Love me some APEX I am slowly shifting to animating everything with APEX and these updates will be appreciated.
@ssekastewart-sf3xe3 ай бұрын
Respect to the Side FX team
@daniK31023 ай бұрын
mindblowing SIDEFX
@B_dav3 ай бұрын
outstanding, as always
@value_exe3 ай бұрын
woah awesome stuff! Super exciting.
@kir113 ай бұрын
Great big-big work done! As always!
@Iqroh3 ай бұрын
This is amazing!
@meroshango96033 ай бұрын
For the rigging, I’m happy to see It Is Looking more like Maya, i think you should also change the look of those lines bones
@DimaShishkov3 ай бұрын
Excited!
@rigmaroleАй бұрын
Love SideFX! Is there a release that won't blow us away?
@duncanbuckley70203 ай бұрын
breaks my mind thinking of all the new things to try out... I need a second lifetime to be able to learn all this haha
@workflowinmind3 ай бұрын
I'm speechless
@ezpepz3 ай бұрын
Really curious about Copernicus!
@gcharb2d3 ай бұрын
Looks like an update to COPS, really thrilled to see the Houdini compositing tools get some love!
@bennyweimer23453 ай бұрын
the wrinkle solver is so smart
@antoniopepe3 ай бұрын
if it isnt prefactured, how do you bind the simmed mpm grain to the original geo, and then reap apart ? 🙌🙌😍😍
@szymonsniegocki5283 ай бұрын
It does like you are "fracturing" but per material, not per piece
@antoniopepe3 ай бұрын
@szymonsniegocki528 I need to try it because I try to compare it with the current workflow and I don't understand how it fits and changes between maybe larger clusters up to grain particles. houdini magic
@oscarchabrand60613 ай бұрын
Will Copernicus be included as part of Houdini Core ? or only in full Houdini FX?
@gcharb2d3 ай бұрын
It should be in all version, from Apprentice to FX, I have an Indie license here, and I get all the FX stuff!
@muviing54272 ай бұрын
I checked on the homepage and saw that version 20.5 has been uploaded. By the way, when will the Steam Indie version be updated?
@carlherner94583 ай бұрын
just mindblowing stuff
@nicolaastanghe4753 ай бұрын
Btw since everyone here is probably listening. I was wondering if you could somehow automatically adjust your Texel density ov UV`s to where details get smaller when you are sculpting behind the scenes to reduce memory footprint when sculpting. And then every so much time store some of the height field as deformed geometry on the mesh to save memory. But what do I know, you’re probably already doing awesome things.
@simo2992 ай бұрын
Seriously Gobsmacking stuff - well done @sidefx just goes to show how a subscription model can and should really work. I'm looking at you @adobe
@JackHiddeG3 ай бұрын
Let’s goooooo🎉🎉
@ShrikeGFX3 ай бұрын
could we get some timestamps? Please do the same visual overhaul for the entire editor than for the info panel, that looks worlds better
@reaktorleak893 ай бұрын
I won't miss Adobe...
@manvredo3 ай бұрын
There is no company in the world like Houdini that releases such advanced tools. It seems there is a stagnation among other companies - until AI takes over everything ;)
@N1KYNIKY3 ай бұрын
THIS. IS. TOP.
@Helios.vfx.3 ай бұрын
MVPs!!!!!
@khoailang59833 ай бұрын
yessss
@w.a.l.l.a.c.e.3 ай бұрын
I'm interested in learning rigging in Houdini, how are the animation tools? I'd love to hear some experiences :)
@Todd_Manus3 ай бұрын
I wonder if some of the UI improvements are due to updates to Qt 6?
@ahahlex3 ай бұрын
It was the keynote of h25.0 not h20.5
@SimonvandenBroek-zl5jp3 ай бұрын
Looking forward to play with Cops. I've been hoping for something like this. I mean procedural modelling is a lot of fun. and it's even more fun if you have procedural textures on top. Fact that modelling aspects can be done through cops aswell is super epic. I hope apex has become a bit more stable. My last experimentations with it felt okay, for an actual client project I went back to the kinefx style rigging even after learning apex. lots of bugs. is the apex animation system out of beta with this release or is it in a similar state as before but more features?
@fastlearner2923 ай бұрын
It's still in BETA 2. I think it's probably going to stay this way for the next major releases too. Better this way actually, they are definitely going through all this while listening to their userbase and beta testers from freelancers to big studios. This means it will take some time to get out of beta, but by then it will be fully fledged and a pretty huge blow to Maya
@qaisarkhan77403 ай бұрын
Now we Need a bunch of Tutorials 😂.
@azadnezamdust4793 ай бұрын
Can we use Copernicus to bake info from high poly to low poly. That would be greate because current baking solution is very slow in high res baking.
@houdini3d3 ай бұрын
Not right now - but it is a workflow we will look into for the future
@djorzgul3 ай бұрын
oh, oh... age of Houdini is coming :)
@wallacesousuke14332 ай бұрын
Not happening until they make it non-reliant on having a programming background..
@endizero2 ай бұрын
and those will have some Extra bundle complex texture .
@JohnDowson1003 ай бұрын
Question: Is on demand texture loading possible in Karma XPU on this release? 😮 can mtlX now support Texture string primvars?
@xl0003 ай бұрын
that would be nice. Especially to load FBX and translate the textures in SOP to something that can be read down the line
@MuhammadHaris-hw5xp2 ай бұрын
So we don't need substance painter now?
@sphanhoo3 ай бұрын
Awsome !!😁
@V.Z.692 ай бұрын
Interesting swirly boy logo
@Atimo1333 ай бұрын
CAR RIG YESSSSSSSSSSSSSSS
@anujpartihar3 ай бұрын
is this thing actually affordable or usable for learners/solo devs for their own project without breaking the bank?
@HoudiniGameArtist3 ай бұрын
There is a free version to learn on, which keeps you within the platform. And a dirt cheap Indie version which is feature complete, so long as you make less than 100k using it. And upgrading to Core is competitively priced compared to other DCCs, but will definitely set you back if you are solo. FX package is quite pricey if you are doing high end VFX shots.
@anujpartihar3 ай бұрын
@@HoudiniGameArtist damn thanks for the great answer 🙌
@serjanburlak27363 ай бұрын
❤🎉
@3D_GO3 ай бұрын
Cops will open up texturing materials 2d fx for animation and games. Could do motion graphics. 2d to 3d modelling. Opens up ai options as well as eventually compositing.
@3D_GO3 ай бұрын
Attributes from SOPs into COPs is the real killer feature and will really push Houdini past what you might be able to do in SD.
@3D_GO3 ай бұрын
The depth map example on Capy is a really interesting case. You can generate depth maps from video, say of someones head and map on fx work without neccesarily modelling them, skipping modelling rigging and body tracking. Not a high end solution and all very dependant on the quality of the depth maps but really starts to drive home what 2D smahing into 3D might look like.
@yodancristino3 ай бұрын
🔥🔥🔥🔥🔥
@akashsbabu29993 ай бұрын
❤🔥❤🔥❤🔥❤🔥
@MrPuffballboy3 ай бұрын
exciting stuff
@Ramt33n3 ай бұрын
OFX too??!!! wow!
@ClayMole3 ай бұрын
lol RIP all other DCC's Maya's straight up destroyed with this one
@REDEX7373 ай бұрын
5hours left
@musashidanmcgrath2 ай бұрын
Max and Maya 2025 annual release notes: Well.....we added a new loading splashscreen image and cleaned up some of the typos in the documentation......$$$ee you next year.....