John Carmack, id Software, Doom 3 Engine Technology Interview
Пікірлер: 46
@syntaxed22 ай бұрын
Doom 3 was so far ahead of its time that it still looks ok - Bump mapping, normal mapping, PBR, pixel perfect shadow volumes
@optchurch1402 Жыл бұрын
When people complain that eternal doesn't look realistic, and John basically said 16+ years before that photorealism would not work with the classic doom formula. And he's right. I'm so glad eternal went more into the classic doom esthetic
@NightWanderer314156 ай бұрын
Perhaps, but Doom 2016 struck a better balance between realism and arcade shooting gameplay.
@p46stefan5 ай бұрын
Doom3 is a masterpiece!
@ralphserr63414 жыл бұрын
If this guy still focused on better game engines for Doom, the games would be incredibly jawdropping. Doom Eternal looks beast, but if Carmack was on the team, I think it would be outta this world. Doom Eternal looks great, but it isn't a jump into another era. That's what Carmack did; he pushed games into the next level.
@darkknightniner98624 жыл бұрын
Although.... we are honestly at the point where there won't be giant leaps like there was from Wolfenstein 3D and DOOM and then Quake only a few years later. We sort of plateaued
@aurastudios98014 жыл бұрын
@@darkknightniner9862 bro...John Carmack would have found a way
@darkknightniner98624 жыл бұрын
@@aurastudios9801 But there isn't lol. We are to near photorealism. John Carmack was right to leave id for virtual reality. That is the next step. Graphics won't see any more enormous leaps because we are at the final plateau for it...
@aurastudios98014 жыл бұрын
@@darkknightniner9862 aight then
@KartKing4ever4 жыл бұрын
Doom 2016 was definitely impressive, though. Groundbreaking designs like Carmack innovates are few and far between in gaming these days. Right now the big thing is ray tracing which Doom doesn't have.
@urazoktay79407 ай бұрын
Amazing video, John Carmack is my hero. Listening the legend talk about technical stuff is really cool.
@andrewbladerunner6 ай бұрын
I definitely look up to him also, he is an inspiring figure for sure. Reading about the early days when he was figuring out how to create a side scrolling game for the PC before it had been done was really fascinating
@zatozatoichi79205 ай бұрын
All hail John D. Carmack II!
@IHighscoredYourGirl4 жыл бұрын
thanks for archiving all these interviews
@KartKing4ever4 жыл бұрын
The guy walking in at around 5 minutes lol The seamless repeat threw me off.
@fabiohk2344 ай бұрын
The god JC just spoke
@esraeloh86812 жыл бұрын
Wooooooooow, this dudes first question consisted of about 15 "You know's", jesus christ
@rafalkowalczyk50272 жыл бұрын
J.Carmack and M.Abrash should desing nex-gen ENGINE
@josephkaneaster81552 жыл бұрын
This is my 2nd one
@raretapes80579 ай бұрын
on there
@AussieZeKieL2 жыл бұрын
So he came up with the idea of minecraft.
@armorhide4063 жыл бұрын
Engine John doesn't mince words does he
@solowplaysmc9013Ай бұрын
he's ridiculously well spoken
@x-techgaming3 жыл бұрын
10:31 repeated segment
@gabberexclusive3 жыл бұрын
What is John Carmack doing today?
@Psywearebabylon3 жыл бұрын
Working on AI
@gsheltonGuitarist3 жыл бұрын
He is truly working on the Occulus Rift augmented and virtual reality technologies, check out Occulus KZbin channel, carmack gave a keynote speech for it in 2019
@gsheltonGuitarist3 жыл бұрын
Day 2 Occulus connect 6 John Carmack
@SnrubSource2 жыл бұрын
idk probably sleeping right now
@rubensano4860 Жыл бұрын
He works for Facebook.
@x-techgaming3 жыл бұрын
2:21 Instead of "decimate", something like "transfer" or "process" would be better terms. Yes, "decimation" is the name of a tool that reduces polygons, but a normal map is a polygon-less texture that reflects the full polygon detail of the model.