John Carmack - Doom 3 Engine Technology Interview

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rebelidSoftware

rebelidSoftware

4 жыл бұрын

John Carmack, id Software, Doom 3 Engine Technology Interview

Пікірлер: 46
@syntaxed2
@syntaxed2 2 ай бұрын
Doom 3 was so far ahead of its time that it still looks ok - Bump mapping, normal mapping, PBR, pixel perfect shadow volumes
@optchurch1402
@optchurch1402 Жыл бұрын
When people complain that eternal doesn't look realistic, and John basically said 16+ years before that photorealism would not work with the classic doom formula. And he's right. I'm so glad eternal went more into the classic doom esthetic
@NightWanderer31415
@NightWanderer31415 6 ай бұрын
Perhaps, but Doom 2016 struck a better balance between realism and arcade shooting gameplay.
@p46stefan
@p46stefan 5 ай бұрын
Doom3 is a masterpiece!
@ralphserr6341
@ralphserr6341 4 жыл бұрын
If this guy still focused on better game engines for Doom, the games would be incredibly jawdropping. Doom Eternal looks beast, but if Carmack was on the team, I think it would be outta this world. Doom Eternal looks great, but it isn't a jump into another era. That's what Carmack did; he pushed games into the next level.
@darkknightniner9862
@darkknightniner9862 4 жыл бұрын
Although.... we are honestly at the point where there won't be giant leaps like there was from Wolfenstein 3D and DOOM and then Quake only a few years later. We sort of plateaued
@aurastudios9801
@aurastudios9801 4 жыл бұрын
@@darkknightniner9862 bro...John Carmack would have found a way
@darkknightniner9862
@darkknightniner9862 4 жыл бұрын
@@aurastudios9801 But there isn't lol. We are to near photorealism. John Carmack was right to leave id for virtual reality. That is the next step. Graphics won't see any more enormous leaps because we are at the final plateau for it...
@aurastudios9801
@aurastudios9801 4 жыл бұрын
@@darkknightniner9862 aight then
@KartKing4ever
@KartKing4ever 4 жыл бұрын
Doom 2016 was definitely impressive, though. Groundbreaking designs like Carmack innovates are few and far between in gaming these days. Right now the big thing is ray tracing which Doom doesn't have.
@urazoktay7940
@urazoktay7940 7 ай бұрын
Amazing video, John Carmack is my hero. Listening the legend talk about technical stuff is really cool.
@andrewbladerunner
@andrewbladerunner 6 ай бұрын
I definitely look up to him also, he is an inspiring figure for sure. Reading about the early days when he was figuring out how to create a side scrolling game for the PC before it had been done was really fascinating
@zatozatoichi7920
@zatozatoichi7920 5 ай бұрын
All hail John D. Carmack II!
@IHighscoredYourGirl
@IHighscoredYourGirl 4 жыл бұрын
thanks for archiving all these interviews
@KartKing4ever
@KartKing4ever 4 жыл бұрын
The guy walking in at around 5 minutes lol The seamless repeat threw me off.
@fabiohk234
@fabiohk234 4 ай бұрын
The god JC just spoke
@esraeloh8681
@esraeloh8681 2 жыл бұрын
Wooooooooow, this dudes first question consisted of about 15 "You know's", jesus christ
@rafalkowalczyk5027
@rafalkowalczyk5027 2 жыл бұрын
J.Carmack and M.Abrash should desing nex-gen ENGINE
@josephkaneaster8155
@josephkaneaster8155 2 жыл бұрын
This is my 2nd one
@raretapes8057
@raretapes8057 9 ай бұрын
on there
@AussieZeKieL
@AussieZeKieL 2 жыл бұрын
So he came up with the idea of minecraft.
@armorhide406
@armorhide406 3 жыл бұрын
Engine John doesn't mince words does he
@solowplaysmc9013
@solowplaysmc9013 Ай бұрын
he's ridiculously well spoken
@x-techgaming
@x-techgaming 3 жыл бұрын
10:31 repeated segment
@gabberexclusive
@gabberexclusive 3 жыл бұрын
What is John Carmack doing today?
@Psywearebabylon
@Psywearebabylon 3 жыл бұрын
Working on AI
@gsheltonGuitarist
@gsheltonGuitarist 3 жыл бұрын
He is truly working on the Occulus Rift augmented and virtual reality technologies, check out Occulus KZbin channel, carmack gave a keynote speech for it in 2019
@gsheltonGuitarist
@gsheltonGuitarist 3 жыл бұрын
Day 2 Occulus connect 6 John Carmack
@SnrubSource
@SnrubSource 2 жыл бұрын
idk probably sleeping right now
@rubensano4860
@rubensano4860 Жыл бұрын
He works for Facebook.
@x-techgaming
@x-techgaming 3 жыл бұрын
2:21 Instead of "decimate", something like "transfer" or "process" would be better terms. Yes, "decimation" is the name of a tool that reduces polygons, but a normal map is a polygon-less texture that reflects the full polygon detail of the model.
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