Perfectly said with Yin and Yang. I think a big factor in big studios being successful is that dichotomy between management. They have to be balanced to work, but that back and forth brings a lot of energy to the table. Kinda like walking a tight rope.
@F00dstamp963 ай бұрын
Also, love the videos!!!! +1 engagement on this reply for ya :)
@Ironman1o15 ай бұрын
Romero and Carmack were a fine example of the whole being greater then the sum of its part.
@EnigmaHood5 ай бұрын
Carmack really assessed people by how long and hard they worked, while Romero was about working smarter, not harder. Sadly, Carmack didn't see it that way. Romero added so much to iD, when he left, their games were noticeably missing something. Carmack makes great game engines, but he's not good at making great games unfortunately. I think Carmack and the old vets leaving iD was for the better though. Doom 2016, Doom Eternal are a return to form that just wasn't possible with the old guard in place. iD is in a better place now, and I'm all for it.
@cloudcity41945 ай бұрын
Did you work there? Because you speak as if you do.
@EnigmaHood5 ай бұрын
@@cloudcity4194 Lol no. I gathered this information based on interviews that Carmack did, and when he spoke about Romero. He really did assess people's value by how long and hard they worked, rather than the quality of the work they did. He's a workaholic, so he projects his work ethic on to others. Not everyone can work 70 hour work weeks, nor should they necessarily. Work smarter, not harder.
@cloudcity41945 ай бұрын
@@EnigmaHood I think you're equating too much to Romero by putting the "work smarter, not harder". Do you have any evidence of Romero's "smarter work"? I think if you look at their track records, they speak for themselves.
@EnigmaHood5 ай бұрын
@@cloudcity4194 I already told you what the evidence is. The quality of the games after Romero left obviously took a dip. Quake 2's single player offering left a lot to be desired. The overall aesthetic of the game was rather bland and generic, thankfully the multiplayer made up for it, and they made an entire game around that with Quake 3. But even Quake 3 is generally accepted to be not quite as good as Unreal Tournament. I love both games, (specifically the remaster of Quake 2, which fixes a lot of the problems with the original), but it's obvious that things weren't the same anymore. I think Quake 3 was the last great Carmack era game. Carmack and Romero needed each other, whether they realized it or not. Their partnership reminds me a lot of John Tobias and Ed Boon honestly.
@cloudcity41945 ай бұрын
@@EnigmaHood okay, let me say things plainly, since you seem to have a hard time understanding; Romero's games post-id suck. They sucked hard. He's never recovered. So, your OPINION on Q3A being "not quite as good as UT" is funny but the data states otherwise. Plus, that's tangential to the fact that id's games remained influential and none of them shit the bed as hard as Romero's solo efforts.
@ShadesMan5 ай бұрын
It's similar to if Count Chocula or Frankenberry is better. Both are cereals, but oh--so different flavors. 😅
@IIARROWS5 ай бұрын
Carmack, Romero is to love but Carmack had a greater impact as it allowed thousands of games to run, and had a concrete contribute to software development in general. Romero mistakes were from him, although Carmack's worst mistake was accepting a job at Facebook.
@KIWITALKZ5 ай бұрын
Who is the better genius? John Romero or John Carmack?
@cloudcity41945 ай бұрын
Why bother with wikipedia-knowledge filled armchair historians decided which is a "genius"? Just let the records show. What have each of them done post separation and what has their impact been and you'll have your answer.
@EnigmaHood5 ай бұрын
@@cloudcity4194 Interesting. You go around with this axe to grind against Romero, and you also seem to promote Jewish supremacy.
@SnakeEngine4 ай бұрын
It's like asking which organ is the most important, the brain, or the heart. The one is creatively bankrupt, the other is technically bankrupt. But together they are pure technical and creative prowess.