FULL 4h+ COURSE AVAILABLE ON PATREON: www.patreon.com/JonasNoell
@farhanakhtar23903 жыл бұрын
Hello Jonas, will I get access to this course full videos by joining your base membership which is 3€/4$. (Just videos not project file)
@JonasNoell3 жыл бұрын
@@farhanakhtar2390 Hi, no for this you would need to choose the medium membership.
@farhanakhtar23903 жыл бұрын
@@JonasNoell Okay 👍🏽
@ferdinnd2 жыл бұрын
Hello, Jonas. I'm interested into the complete course. Should I subscribe as Student or Padavan? I looked for the videos, but I can't seem to find them. I have never used Patreon before. Thank you very much for your content, it's excellent!
@JonasNoell2 жыл бұрын
@@ferdinnd Hi, you can subscribe as Student to have access to everything at the moment. Once you are on Patreon you can also send me a message over there if you can't find what you are looking for.
@petarpopovic18544 жыл бұрын
Great job Jonas! Keep up the great work, this could easily be a payed course but you're the man for giving out this for free!
@Soluchi-InfiniteCoCreatorGod3 жыл бұрын
Wow. Great tutorial. Thank you so much. Subscribed. 😊👍🏽
@PrivacyEnt4 жыл бұрын
I know its a hdri tuto, but man those headlights look gorgeous. I am so happy to see real headlights in renders instead of emissive "led" rectangles behind smooth glass:D
@JonasNoell4 жыл бұрын
Part 1 is only about HDRI’s but in one of the next parts we will be discussing the headlights so stay tuned for that :-)
@mrgrotey2 жыл бұрын
This is great! Where is part 2 please? I'm struggling to find it.
@JonasNoell2 жыл бұрын
The whole course is only on Patreon for now
@jimmwagner4 жыл бұрын
This is great. The next parts can't come soon enough. Thanks!
@JonasNoell4 жыл бұрын
Working on them already :-)
@elessar00094 жыл бұрын
Thank you very much, your video tuts are really great, brief, to the point and well explained. wondeful work. thanx
@vitaliiandronov86292 жыл бұрын
Hey! Great video? But what about 2nd part? Haven't found it
@JonasNoell2 жыл бұрын
You can find the whole course in my Patreon
@pooryahagigat3 жыл бұрын
You are amazing just make part twoooooo
@JonasNoell3 жыл бұрын
Actually part 2 is already out long time and many more parts of this course you can find on my Patreon :)
@briceantoine41542 жыл бұрын
REALLY AMAZING, thanks a lot sir, you really help us who can't afford expensive tuition fees..Much Bless!
@RobertoGarcia-rp7wu2 жыл бұрын
how did you applied the textures to a obj ?
@JonasNoell2 жыл бұрын
What do you mean?
@крикет-ц6щ4 жыл бұрын
im sorry what im going to ask may look silly but im new to this program how can you render without setting camera? i mean when you move the view on 4:16? i can get the render only when setting the camera otherwise the entire screen is either black or white
@JonasNoell4 жыл бұрын
Do you get a correct alpha channel? If yes then the exposure is most likely set wrong. Then you need to add a physical exposure correct in your environment (press the 8 key) and put in a correct exposure value for example an EV of +9.
@крикет-ц6щ4 жыл бұрын
@@JonasNoell oh thank you so much!!! you helped a lot!
@pixelquarry4 жыл бұрын
Oh boy, I can't wait for the next parts! Are you going to show how to render that little animation sequence from the teaser?
@JonasNoell4 жыл бұрын
I mean that’s just adding a camera to the finished scene and press the render button or what do you mean exactly? :-)
@pixelquarry4 жыл бұрын
@@JonasNoell I’m just wondering about your workflow. The teaser is super clean and I’m not 100% sure how you did it. I don’t render many animations so some insights would be great.
@pixelquarry4 жыл бұрын
I just realized that you will probably explain your render setup for the stills and then it’s „just adding a camera…“ Ok, now I feel dumb…
@JonasNoell4 жыл бұрын
Hehe no problem, yes the animation is basically just after finishing the shading for the whole scene to place some cameras and render it our. I didn’t do some shot-specific lighting in this case, it’s all just one lighting/shading setup.
@rizkipradipta2413 жыл бұрын
Great video, part 2 not out yet? or only on patreon?
@JonasNoell3 жыл бұрын
Hi, part 2 - 5 can be found on my Patreon only so far
@The722352 жыл бұрын
newbie here. how did you make the hidden plane? @ 3:43
@JonasNoell2 жыл бұрын
I don't see any hidden plane there, that's just the spherical HDRI?
@The722352 жыл бұрын
@@JonasNoell its all good now. i was referring about the shadow/matte plane
@prathiushprathap64412 жыл бұрын
Is the part 2 of this video out?
@JonasNoell2 жыл бұрын
The whole course is on my Patreon
@littlecurrybread3 жыл бұрын
wonderful tutorial ty
@lolmao5004 жыл бұрын
Looks realy great
@charlesleclerc_ferrari3 жыл бұрын
But why don't you just use the inverse gamma in the VRayBitmap? It does the same thing as you just did in Photoshop, but it doesn't actually "bake in" the gamma value, so you can change it inside Max.
@JonasNoell3 жыл бұрын
Hi, are you referring to the part when the sun was painted in? When you adjust the gamma of the hdri you would be changing the brightness relationships between all pixels. Basically you are just increasing the contrast between the values overall which is not the same as to locally paint in a super bright sun for the main light and leaving all the other pixels untouched. In my opinion HDRI should never be gamma adjusted and if you have the feeling that you need to then there is most likely something wrong with the quality of the hdri itself.
@charlesleclerc_ferrari3 жыл бұрын
@@JonasNoell I'm not sure if technically it's the same thing, but to me it seems it has the same effect. Decreasing the inverse gamma makes the bright parts brighter, the dark parts darker, and it also makes the shadows sharper. Increasing does the opposite so you can use the same HDRI image and change the scene from overcast to sunny and vice versa. But again: I'm not a professional just a hobbyist, so maybe this is not the best practice in the world, but it works for me just fine.
@JonasNoell3 жыл бұрын
@@charlesleclerc_ferrari Hi, well it depends on what your goals are: From a technical view the HDRI should be an accurate representation of the lighting conditions on the scene and should not be altered if shot correctly. If you play with the gamma you are increasing or reducing the contrast over all pixels, thus altering or falsifying the captured data. For example you will increase the contrast which will make your lights and shadow stronger but at the same time you are also oversaturating all your colors including your sky. You will get a result for sure but it won't be any accurate representation of the lighting conditions from the actual scene. If, however, you are satisfied with the result there is no rule that prevents you from using this workflow. As long as you know the advantages and disadvantages everything is allowed! :-) If you look at it from a pure technical view however it would be a malpractice. That's why in the workflow I presented I only fixed the actual issue which are the clamped hightlights, while leaving the rest untouched. Nonetheless as I also said in the video I would anyway only use accuarate and technical flawless HDRI's, this way you wouldn't need to do any of this stuff anyway!
@user-gu3qg3yi2b3 жыл бұрын
thank you!
@DubeThabo3 жыл бұрын
where's part 2?
@JonasNoell3 жыл бұрын
The whole course is available on Patreon
@chrisg6364 Жыл бұрын
did you texture the car by yourself?
@JonasNoell Жыл бұрын
Since this is a whole course from start to finish about how to render this car from scratch probably yes 🙂
@jisbinbabu74782 жыл бұрын
How you placed the car in hdri .
@JonasNoell2 жыл бұрын
You can check out my Car Rendering Course on Patreon
@vigneshwaranart63012 жыл бұрын
how did you project that hdri in to sphere?
@JonasNoell2 жыл бұрын
Just simple spherical mapping
@mendostudio633 жыл бұрын
Please the next part 🥺🥺🥺🥺
@JonasNoell3 жыл бұрын
You can find additional parts on my Patreon already or wait for the whole course to be released :)
@DaT_Animations3 жыл бұрын
How did you get the dome hdri with vray?
@JonasNoell3 жыл бұрын
You can use a domelight with an VRayBitmap set to spherical mapping
@DaT_Animations3 жыл бұрын
@@JonasNoell yes but I mean with the floor, if you just use spherical mapping it looks like the cars floating in space
@JonasNoell3 жыл бұрын
@@DaT_Animations You can use the Groundprojection in the VRayBitmap. I wouldn't recommend this workflow though as I think it's not well done in V-Ray currently. I normally build my custom projection/lighting setup which I describe in the full course and handles this issue much better if you ask me.
@victorchang72133 жыл бұрын
Hi Sir, I have one HDRI problem, which is whenever I upload HDRI into my VrayBitmap, the preview of HDRI shown in Material Editor is way too over exposed. Even tho I have already set the "Color Space Transfer Function" into "Inverse Gamma" with a value of 1.0, RGB Primaries under the "RGB Color Space" have set to "sRGB Primaries" as well. Is there any solution to solve this kind of problem? (The HDRI I had uploaded into VrayBitmap were all downloaded from HDRI Haven.) Ps: I have tried to lower down the Overall multi value way down to 0.01 in order to solve this over exposed problem. With the default value of 1, the preview of HDRI shown in Material Editor is still way too over exposed.
@JonasNoell3 жыл бұрын
Ok, that is strange as so far all the HDRI from HDRIHaven that I tested worked fine in that regard. Can you try to use the same HDRI that I was using in the tutorial (Piazza San Marco) and see if you still get a weird result? If yes then there must be something wrong with your settings. Note that there are 2 settings: Overall and Render Multi. Both of them should be at 1. The Multiplier of the V-Ray Domelight should also be at 1.
@victorchang72133 жыл бұрын
@@JonasNoell Yes sir, I uploaded the "Plaza San Marco" HDRI into the VRayBitmap, the preview of HDRI shown in Material Editor is seems ok though. But when I tried to upload other HDRI, such as "Pond Bridge Night" from HDRI Haven (Poly Haven). Its preview was overexposed again, especially the sky. Originally, the color is in Deep Blue color, but it shown up as daytime light blue color at the material editor preview. The whole scene seems to be in daytime mode, which it should not be, because it is a night time HDRI. This problem only seems to be happened at the preview of the Material Editor. *The Overall and Render Multi. are remained default, at the values of 1 respectively. The Multiplier of the V-Ray Domelight also be at 1. When I try to render a view with this "Pond Bridge Night" HDRi with every value remained default (All values are set at 1 respectively). The background is shown normal, no color/ gamma error, everything shown up as the default preview of HDRI.
@sagarkahile19313 жыл бұрын
thanks part 2?
@JonasNoell3 жыл бұрын
Hi, Part 2 - 5 and later parts at the moment only on my Patreon
@rennycepeda65763 жыл бұрын
what year of 3ds max are you using
@JonasNoell3 жыл бұрын
Currently 2021 but I think it doesn't matter which version you are using.
@rennycepeda65763 жыл бұрын
@@JonasNoell thanks i plan to use that one to learn
@tplee87734 жыл бұрын
Awesome! Is the next part video paid?
@JonasNoell4 жыл бұрын
Some bonus videos will be on Patreon only but the main course will be free. Working on the next part now :)
@tplee87734 жыл бұрын
@@JonasNoell Wow, thank you very much. Wait for your video
@ravijoshi233 жыл бұрын
Part 2?
@JonasNoell3 жыл бұрын
Hi, Part 2 - 5 and later parts at the moment only on my Patreon
@maxxuniversal Жыл бұрын
Great but you didn’t how you projected your Hdri, you only explained
@JonasNoell Жыл бұрын
It’s explained in the course
@maxxuniversal Жыл бұрын
@@JonasNoell yea but I thought you said something bout a step by step
@maxxuniversal Жыл бұрын
@@JonasNoell a full step by step on that on the course could have been better
@saifaliksa80854 жыл бұрын
Mannn..thanks a lot
@pooryahagigat3 жыл бұрын
Where is part 22222222 ?????
@JonasNoell3 жыл бұрын
Actually part 2 is already out long time and many more parts of this course you can find on my Patreon :)
@fairlamjon3 жыл бұрын
Thank you. Please don't talk so quickly. It makes it very difficult to follow.
@JonasNoell3 жыл бұрын
Thanks for the feedback, I will keep that in mind for the future.
@dasnico132 жыл бұрын
part 2?
@JonasNoell2 жыл бұрын
Other parts only on Patreon so far
@mikaelren8968 Жыл бұрын
@@JonasNoell But I still can't find anything to write about on Patreon