Want the secret to perfect EXPLOSIONS in Unreal 5? Stay until the end 😎
@TRUSTB.DFOUNDATION-rk5ox9 ай бұрын
How to use your couses for free 😢
@RyoMassaki9 ай бұрын
Perfect explosions aren't flat images, they have depth and create parallax. It becomes visible when you fly past them (or almost through them). The explosions look nice, but if you get this close to them you gotta have a proper vdb sequence there or otherwise fake a parallax effect via layering.
@metafuel9 ай бұрын
This was excellent thank you. I've just finished my first Unreal Short I've been working on and struggled to get the realism spot on. I'm a little limited by my GPU but even so I need a to focus more on my realism and this went a long way in showing me the way. Thank you.
@bUildYT9 ай бұрын
8:00 howwww??? dont just say "use flares and templates" tell us wich and how u use them, also pls for blender compositor translation...
@JasonAdank9 ай бұрын
his compositing template is for Nuke, so thats another problem. The free version has a lot of limitations. I recommend people look at FAQ regarding the use on Nuke Non-Commercial. Its pretty brutal. It not even clear to me that pitching its use for this course is ok.
@bUildYT9 ай бұрын
@@JasonAdank pfffffff, who ever teaches me how to make a 3D render look movie realistic gets a cookie
@JoshToonen9 ай бұрын
It's just adding Lens Diffusion and pictures of Lens Flares! I cover this in-depth in one of my last videos kzbin.info/www/bejne/ZorGZ6SAiLyYqpY
@JoshToonen9 ай бұрын
imo the only significant limitation is you can only render in 1080p, but I find if you want to work fast it's the better to work in 1080p anyway (most VFX in movies still isn't rendered in 4K believe it or not!)
@wearetrackclub9 ай бұрын
This is so insightful, Josh! Really valuable stuff. Amazing tips 🔥
@meetmistry96539 ай бұрын
Your workflow is simple and amazing to create a massive environment, looks damn good, and also has some points to enhance my workflow. Thank you💥
@Janovich9 ай бұрын
Nice work
@OliverHollingdale9 ай бұрын
would be amazing to have your advice/thoughts on our Indie Fantasy Movie we are in post production... The VFX is a head scratcher... I am currently doing it all myself
@rodolfoaraujovanucchi73958 ай бұрын
How do you add perlin noise at minute 4:53 without adding the camera shake actor in sequencer?
@andreasiano5953Ай бұрын
I wanted to ask you something about ue5. I am a beginner and I am making some simple cinematics. I really struggle with the fps though. My cinematics, visually speaking, look good but the performance is pretty bad. Could you make a video where you give us and advice on what are the best pc specs to run a good cinematic? I tried everything to optimize my scenes, using pcg, lod etc etc.. but still looks a mess when rendering.
@NKSEdits-q1y8 ай бұрын
KZbin Recommended your video and I'm so Thankful, Really great stuff man, BTW, I was wondering do you need any editor for your videos?
@davidratajczak84088 ай бұрын
Hey could you explain how to do these "invisible lights" at 2:10 ?
@edgevfx9 ай бұрын
Do you have to add point lights to make the explosions cast light, or could you use Ray Tracing to make the explosions themselves emissive?
@canoroncreative9 ай бұрын
He added explosions as image sequences so they don’t react with the 3D environment. That’s why he had to create point lights I guess
@edgevfx9 ай бұрын
so the base color isn't plugged into some sort of emissive to cast light on its own? Regardless of whether it's a VDB or not I thought there would be some sort of emissive/RT to affect the environment accurately. @@canoroncreative
@JasonAdank9 ай бұрын
@@edgevfx Hes using the emissive channel for the material of the image sequence, but I suspect its a matter of intensity of the cast emission being underwhelming. Adding the pointlight takes the load off and allows for more s 'cast light' to be cast on the env geometry without blowing out the emissive texture.
@JoshToonen9 ай бұрын
Nope! I don't use pathtracing in my workflow, just adding a Point Light into the exact position of the explosion then animating the intensity in Sequencer!
@VFXkingАй бұрын
01:54 what site is this?
@BenMotionGraphics8 ай бұрын
Hey Josh! Love your stuff. One thing I'm curious about that I feel is missing from UE5 YT creators is a little more clarity around legal with UE5 and assets. UE5 is free to use, great! But what happens when your story or picture gets sold? What happens when your picture contains megascans assets, or assets with vague licenses on epic marketplace? Would love a video breakdown on this that's more ELI5, I think the community would eat it up! Thanks!
@nimitverma34607 ай бұрын
Very informative
@didakhouly37257 ай бұрын
do you use any nuke round trips at all ?
@CGToonStudio4 ай бұрын
Hello sir i was trying to join your free Dune Master class. But the when i click on the button it doesn't open 😅.
@insertanynameyouwant53118 ай бұрын
if anyone has a link to full Dune masteclass, pls share!
@clarkkent88369 ай бұрын
As much as this is good for beginners, it's far from perfect, the actual explosion should be clipped and should produce a lot more light, the stars shouldn't be visible, what I don't understand is that on you day shots it looks good. Needs more smoke, debris, haze. And the sharpness is too much it should be softer.
@AlexiosLair7 ай бұрын
Niagara will do this job and you can cache the simulation in sequencer now
@cyclicalcyclical89169 ай бұрын
what is the platform you use at 1:56 called?
@nassimmohammed55648 ай бұрын
Shotdeck
@ra6kaa5068 ай бұрын
how to add exr in unreal engine?
@gotdraco9 ай бұрын
How do you add the depth fade ?
@Denomote4 ай бұрын
step 1 is adding a depth fade node step 2 you're done
@techkabyte85499 ай бұрын
is there any other option for jsplacement?
@scaprendering9 ай бұрын
Fractals
@techkabyte85499 ай бұрын
@@scaprendering is it a software ? im not getting it can u pls give me link
@abuhuriraruman735425 күн бұрын
bro im from south asia. how do i get job in hollywood studio...
@ajgif39808 ай бұрын
Did anyone record the masterclass or anything
@isaacbedford36443 ай бұрын
All this information is great, but I'm not sure why your (and others') stuff from Unreal Engine still looks like a video game and not photorealisitc like Avatar 2.
@AlmazovS9 ай бұрын
I would prefer if you camera as a presenter stays still xD