I think... I finally found an okay-ish mic? And an okay-ish video editor? This is the fourth editor I've used, it's crashed the least times so far. (Edit: I don't need more editing/audio advice, please stop pinging me!)
@yinn_214 ай бұрын
the mic sounds good, and the edting is awesome
@Swampmog4 ай бұрын
I personally use clipchamp, does what i need to do. It is very intuitive, and i reccomend it.
@jsbarretto4 ай бұрын
@@Swampmog Difficulty is, I've also got to edit out my stutter. The original recording was 20 minutes long, almost 50% of which was me stuttering and stumbling over my lines! No alternative than to painstakingly go through the whole thing with Audacity to edit them out.
@EJJ5094 ай бұрын
the mic sounds much better!
@greenphlem4 ай бұрын
What editor?
@jacksfilms4 ай бұрын
Pure wizardry
@I-LOG4 ай бұрын
Wow it's Intern 2
@willcubemakes4 ай бұрын
hi Jack, glad to see you've found this masterpiece of a project
@dagoose.4 ай бұрын
It’s Johnathan Movies
@KÜMZØK1154 ай бұрын
you you small man
@Swampmog4 ай бұрын
Holy crap, didn't expect you to be here! I love your YIAY series!
@crafto68814 ай бұрын
i literally would spend hours thinking about how a mario advance 5: sm64 game would work as a kid. thank you for validating my childhood
@jsbarretto4 ай бұрын
I was the same. It's why I did it!
@JoaoHenrique-uz3bs3 ай бұрын
@@jsbarretto could you put the name Mario Advance 5: SM64. Thanks project.
@lessi5_ua3 ай бұрын
More like Super Mario Advance 8 to me
@Atomic-Purple-Guy3 ай бұрын
Super Mario advance 64.
@czechvirusS3 ай бұрын
@@lessi5_uamore like super advance mario advance :D
@HarleyKita3 ай бұрын
1960: In the future we will have flying cars. 2024: We have Mario 64 on the GBA. This is way more impressive.
@smellthel3 ай бұрын
Flying cars are just helicopters. Can helicopters play Mario 64? Didn’t think so.
@harmhoeks59963 ай бұрын
Do you really want people having flying cars over your house 😂?
@blu32603 ай бұрын
@@harmhoeks5996 We already shouldn't be letting some people on the road, forget letting those mfs fly
@harmhoeks59963 ай бұрын
@@blu3260 Comedy sketch: EVTol soccer mom
@FloweyTheFlower-l6o3 ай бұрын
Well... 2015: WE GOT PS1 ON GBA 4 REAL
@SmoMo_3 ай бұрын
Extremely well done! As a games programmer who worked on GBA titles back in the day, this is light years ahead of anything we were doing :)
@jsbarretto3 ай бұрын
Oh, interesting! Work sort of things did you work on?
@fazeslasher79273 ай бұрын
@@jsbarrettohe's probably a lier
@wingers693 ай бұрын
@@fazeslasher7927*liar
@hendrx3 ай бұрын
@@jsbarretto he's working on lying and escaping when asked to elaborate
@gallesprod3 ай бұрын
@@fazeslasher7927probably, but we won't know for sure lol
@AlessandroCussino3 ай бұрын
A "couple" of months, and you passed from a red triangle that slides in a level full of extremely warping textures ... TO THIS. Pure programming wizardry, BRAVO !!!
@NathanielBandy4 ай бұрын
Incredible work as usual!
@Alucardretro16964 ай бұрын
Hey Nathaniel!
@g_norm_us4 ай бұрын
Ain’t you Nathaniel B
@jsbarretto4 ай бұрын
Can't wait to watch you speedrun it when BoB finally becomes playable >:)
@WarioTimeWarioTimeWarioTime3 ай бұрын
I don’t care for you, sir
@willberto69693 ай бұрын
Nathaniel is an AI bro unfortunately
@Garrulous644 ай бұрын
This is humanity's greatest achievement. I love this so much
@larrykoopa64dshacker644 ай бұрын
Heya, I recognize you! Good to see you here! SM64GBA is indeed an awesome project!
@Pack644 ай бұрын
currently praying for you to play this on your channel if Joshua sends you a copy
@flibbityjibbity3 ай бұрын
The transistor but ok
@dannyboots3 ай бұрын
Since the TV dinner
@tippedjoshua68023 ай бұрын
Maybe someone will even mod Sonic into it….. I mean, if this ever releases, which I don’t see happening because of Nintendo
@duckpwnd3 ай бұрын
After this, he's going to port Elden Ring to the Sega Genesis.
@Roberttscy3 ай бұрын
this guy is going to port doom into the real world
@MewTheGoob3 ай бұрын
He’s gonna port pokemon to the game and watch
@hugomventura3 ай бұрын
@@Roberttscy he's gonna study demonic summoning and shit in that case
@__-bk6mm3 ай бұрын
LMAO
@godbelow3 ай бұрын
Would probably run better too.
@mothersbasement3 ай бұрын
When you were explaining shadows I was like “why not use dithering like Asterix and Obelix” but then you reminded me SM64 has transparent water. Absolutely insane you got that to run at all, let alone without killing performance
@trixniisama3 ай бұрын
Random mothersbasement appearance, gotta love it
@Fanaticalight3 ай бұрын
I bet you feel like the mad scientist who created Frankenstein, except it is a monster of a game ported into hardware thought to be incapable- if not impossible- doing this.
@TomatoRadio3 ай бұрын
Frankenstein was the mad scientist
@Fanaticalight3 ай бұрын
@@TomatoRadio And coding is both an art and a science. Therefore, I'd like to consider this to be 'mad' not in a horrible sense, but as a "it works!" sense But you're also right, I was kinda wrong in that regard
@mrtootybutbut4 ай бұрын
im amazed how non jittery the ground now looks! amazing!
@jsbarretto4 ай бұрын
See the last video (if you haven't already) if you want to know the technical details behind how it got less jittery!
@smithychris85373 ай бұрын
@@jsbarrettoHow "less jittery" can it go? Have we hit the ceiling or do you have even more insane wizardry left? Lol
@ygypt3 ай бұрын
it is insane what decades of information and optimizations can bring to old consoles. this is absolutly beyond what i could have ever thought the gba was capable of
@Cybertronic723883 ай бұрын
Imagine what we can do with modern hardware if developers were free to do it without management pressuring them with other things
@bloo_ya3 ай бұрын
we stand on the shoulders of giants
@SkyyySi3 ай бұрын
@@Cybertronic72388 IIRC the PS5's GPU is, on paper, about as powerful as an old RX 580 plus some extra ray tracing cores. Now imagine what people could pull out of current high-end PC hardware if they really, really tried...
@trixniisama3 ай бұрын
@@SkyyySi The PS5 shares the same characteristics and architecture as the RX 6700 10GB, so you're quite far off.
@linknero13 ай бұрын
This is possibly the most impressive videogame project I've seen, plus, this is what some of us dreamed back on the early 2000's, the "super mario advance 64". Really thank you for that effort!
@eggonog3 ай бұрын
I never knew the GBA had no floating point support *at all*. That's so insane to me considering everything I've ever seen on it, let alone this project, congrats for getting it to run this well dude.
@quackywhackityphillyb.30054 ай бұрын
an 11 minute mario 64 gba video? this feels like a very early christmas present.
@jsbarretto4 ай бұрын
The last 3 weeks have been a circular process of writing a script, implementing something new, needing to rewrite the script to fit it in, etc. I'm feeling better about making videos though, it's getting more fun the more I do it. Making in-video graphics is less painful now. I think I'm slowly gearing up for an hour-long technical deep-dive or something!
@Fighter_Builder3 ай бұрын
@@jsbarrettoI'm so down for a deep-dive on this 👀
@HobbitNo.4Raven3 ай бұрын
Christmas keeps happening earlier and earlier every year...
@tokin420nchokin3 ай бұрын
@jsbarretto well your doing a great job, I am watching it for a second time now.
@jjanevski3 ай бұрын
@@jsbarretto Please do a deep technical dive on this! The longer the better! This is absolutely amazing work! Thank you so much for doing this!!
@GunaMask4 ай бұрын
imagine the stuff nintendo would have been pumping out on their ancient handhelds if this guy worked at nintendo back then
@Tr4ns1st0r3 ай бұрын
A lot of modern developers of older consoles have the advantage of hindsight and modern tools. Still, this is insanely impressive work and I couldn’t replicate it if I tried.
@minignoux45663 ай бұрын
Don't want to seem too negative, but the answer is nothing. They would have done nothing. There were plenty of 3D games on the GBA (as well as platformers, check Asterix & Obelix XXL) but nintendo only ever saw the GBA as a 2D console only. Nothing 3D would have ever come out of them unfortunately.
@Big-Chungus213 ай бұрын
@@Tr4ns1st0rYeah this is the biggest reason as to why Nintendo wouldn’t have been able to make this back then, yet alone make a new non-Mario 64 game that required the same features. Joshua does have the benefit of working with modern technology including emulators, IDEs, etc, as well as the 20 years in information of how to design + develop 3D game engines efficiently, and how to use GBA hardware to its fullest. He also has the benefit that this project only has to be able to include everything that was in the final release of Mario 64, even if just barely. It doesnt need extra overhead to test new features or levels, or increase / decrease the scope of the game, which is something the original Mario 64 dev team had to work around - they didn’t know what the game had to include until it was fully developed. This doesn’t make being able to run this game any less physically impressive, nor does it make Joshua any less knowledgeable.
@gorillamasterofgaming55253 ай бұрын
@@Lo-SirMore like the final nail in the coffin. They started killing their reputation releasing the sega cd and sega 32x. Wouldve fared way better if they never released those 2 addons.
@disquettepoppy3 ай бұрын
@@Tr4ns1st0r And no crunch.. oops I meant Miyamoto's "Mario Time!"
@jordanwhite3524 ай бұрын
What's so fascinating about projects like these is. I remember many developers telling us that oh this game was impossible to court or you can't do this graphical function on said system and then like 10 years later someone like this would come along and is blow everyone. One of the main reasons why we need to preserve Homebrew communities and game preservation and I honestly look forward to see similar impossible things to happen for what we consider modern video games now. Be someone in 8 years will bring full-on Ray tracing at 30 frames per second to Nintendo Switch? Who knows!?
@jsbarretto4 ай бұрын
I am a homebrew maximalist, I completely agree. Archive and preserve all the things!
@KingPringles123 ай бұрын
@@jsbarrettofrfr
@vaguerant3 ай бұрын
I had no idea blowing everyone was also part of this project, you're really going above and beyond.
@Krutonium3 ай бұрын
This may be of surprise to you, but raytracing *has* been done - On the SNES.
@delphicdescant3 ай бұрын
@@Krutonium Ray tracing is a relatively ancient algorithm, and can be done on any computer. The only question is "what object are you rendering" and "how soon do you want it."
@Guinxu3 ай бұрын
I'm really impressed with how far you have been able to push the limits of the GBA. Congratulations! Looking forward to seeing more :)
@foxyprorr3 ай бұрын
Guinxu!!???
@Mosin.5563 ай бұрын
Wth?!? Its Guinxu!!!
@fakecel3 ай бұрын
The amount of people in the comments sying that theres no reason to make this, is astonishing. Like have some of you guys never done anything just for the fun & challenge of it?
@DerMeisterEdits2 ай бұрын
If they could, they wouldn't be commenting.
@Mikerty3912 ай бұрын
great point. no they haven’t. salty af youtube commenters.
@PNWDweller2 ай бұрын
@@DerMeisterEditsthat’s why NASA isn’t in the chat
@merluzacongelada5361Ай бұрын
I'm pretty sure GBA enthusiasts will love playing this version even if there's objectively tons of better ways to enjoy the game. I have no emotional attachement to the GBA in particular but I know how it feels like to get a new, ambitious release for your favourite old system. Let them be happy.
@ChaddyC4 ай бұрын
this is honestly the coolest demake project ive seen, especially with how much progress is being made considering the sheer scope of it all, legendary stuff.
@xyz.anonymous3 ай бұрын
It's insane this was just a red triangle just 4 months ago. I really do feel you'll find a brilliant way to optimize for enemies and see this project to the end. It really deserves recognition.
@Samb4 ай бұрын
Just thinking that there is the possibility that a game back then could look like this is crazy..
@MaxOakland3 ай бұрын
I really wonder how people would've responded. I think it would've blown people's minds
@oscarguzman30173 ай бұрын
@@MaxOakland Right?!
@gaker19sc3 ай бұрын
I remember being shocked that the DS could run Super Mario 64.
@shotenno3 ай бұрын
Hi Christian 👋
@MegaManNeo3 ай бұрын
Nintendo hätte einfach alles gekillt, wenn sie Super Mario 64 so aufs SNES und den GBA gebracht hätten.
@pafnutiytheartist3 ай бұрын
This is insane. Getting any 3d without even native floating point support, no matter how potato is extremely impressive
@LaserBread2 ай бұрын
I mean, the PS1 managed to pull it off.
@amygaming99763 ай бұрын
Jolly Roger Bay on a gba is the greatest thing i've ever seen. Bravo man, this is great
@Yoshi-rg5dd4 ай бұрын
i like to imagine how just absolutely monumental and earth shattering this wouldve been if this actually came out during the time of the GBA's peak like everybody's minds wouldve been absolutely blown to peices
@KingPringles123 ай бұрын
I would’ve been blown away and I wasn’t even born yet
@hyperfixatedd3 ай бұрын
Your parents would be too busy playing m64 on the GBA!@@KingPringles12
@Cybertronic723883 ай бұрын
I bet it would have like 1hr of battery life with all the work the GBA has to do.
@kitty.x33 ай бұрын
@@Cybertronic72388what are you waffling about?
@lpfan44912 ай бұрын
That's the cousin of my imaginations of "how the heck would people in the 8bit days even react if they just randomly saw a time traveler with a Switch?"
@JavaScripting643 ай бұрын
At 7:35 it looks like Luigi has two middle fingers up going down the slide. No disrespect just thought that was funny. This is insane.
@jsbarretto3 ай бұрын
I can't unsee that now. Ironic, really, given that his entire hand is composed of just 4 triangles.
@hydra43703 ай бұрын
"THATS RIGHT MOTHERFUCKERS, IM ON THE GBA RIGHT NOW"
@CohenKirbySuper3 ай бұрын
@@jsbarrettomake it as a fun gag easter egg
@chantheracer3 ай бұрын
Average Luigi behavior
@bradye21playsIndieHorror3 ай бұрын
Add the luigi death stare from mk8 💀
@Preflame4 ай бұрын
I can't believe how far this project has come since the first video when Mario was just a triangle, absolutely stunning work!
@drew61663 ай бұрын
When mario jumps under water I was absolutely blown away. I've never seen any gba game come close to this and I was obsessed with collecting all the FPS games and 3d games that pushed the console to its limits.
@AlessandroCussino3 ай бұрын
I think the exact thing as you. And i have your same obsession since 2007.
@Triiiple33 ай бұрын
I didn't expect the waterfall animation. Nice! Also, it's amazing that you're adding so many elements and still maintaining the same performance, I can only imagine how challenging it is every time.
@DerickSnow3 ай бұрын
It's the endless list of tiny ideas that solve problems make your work seem magical. Finding look up tables to add believable transparency is genius.
@jsbarretto3 ай бұрын
This was my main reason for moving to the paletted mode originally so it's nice to see it finally paying its way.
@jacekmw3 ай бұрын
Honestly, it’s bonkers how well this is working. Can’t wait to see you add enemies and stuff to some of the levels.
@MaxOakland3 ай бұрын
I can't believe how good this looks. Watching your previous videos, I was excited & impressed but I never expected it to look *this* good
@thatlegendarytrainer3 ай бұрын
The particle effects really do make it feel a bit more alive. Utterly fantastical and magical project. So much skill on display. Thank you for sharing!
@GlitchyPSI3 ай бұрын
the LUT trick for transparency was also used in DOOM's partial invisibility effect... this is extremely awesome, love seeing your progress in the project!
@jsbarretto3 ай бұрын
Heh, TIL. It's a neat little trick, and - if you're careful with memory - you can even use an array of LUTs to achieve textured transparency, just about.
@destrierofdark_3 ай бұрын
@@jsbarretto doom actually didn't do textured transparency, even though the effect looks like it. it kinda used the frame itself as a sort of lut as part of the "animation" in the transparency effect.
@Swampmog4 ай бұрын
As a proper game developer, this is fucking crazy.
@SILVRXIII3 ай бұрын
What studio do you work for?
@davidlane12483 ай бұрын
I used to be a proper game developer, but became an improper one after I stopped wearing pants to work
@Swampmog3 ай бұрын
@@davidlane1248 I never wear pants to work, mostly because I work from home. Does this make me an improper game dev?
@megamatthew753 ай бұрын
@@Swampmogif anything it makes you more proper 😅
@newchallengers94203 ай бұрын
Only British devs are proper ones
@AdyaGD4 ай бұрын
you're a legend man
@spoonbox3 ай бұрын
This is genuinely the coolest work i've ever seen inside of this community.I'm so glad this is why the internet exists
@jjanevski3 ай бұрын
I'm still in disbelief in what I'm witness. This is absolutely mindbogglingly amazing! Understanding 3D programming makes one appreciate the challenges you have over come even more so! Keep it up!
@GamingReinvented3 ай бұрын
Goddamn this game just looks more and more insane with every update. Working slides? All the characters from 64 DS? Swimming? Damn at this point, it's pure wizardry that the GBA can even run it. Great job! Super excited to see what else you add to the project in future!
@ianchandler46493 ай бұрын
Imagine if this came out in 2002. That would have been crazy! (Yes, it was impressive in 2004 on the DS.)
@null_state3 ай бұрын
This is beautiful. I love hearing the compressed audio as well XD. Up there with Portal 64, and Kaze's stuff. Keep it up dude!!
@drgabi184 ай бұрын
Wow, these transitions are similar to our ga- Oh, similar to previous games too, got it, we're still keeping an eye on you Joshua. - probably a Ninja
@joaotensei3 ай бұрын
I remember play Asterix e Obelix XXL when i'm are teenager, but now my personal dream is play this game in a GBA, i always knowing what someone one day would ported this game in this console, great job, you made History on internet, anxiety for more love in this ambicious project, my favorite game, For REAL ❤️
@theshakyguy3 ай бұрын
This is beyond impressive. This almost looks and runs like Super Mario 64 DS. Well done! You've achieved the otherwise impossible.
@yinn_214 ай бұрын
ive been watching all your videos on this port, good job on the progress!
@madwlad7993 ай бұрын
holy optimisations Jesus, I'm more than impressed, this is insane!
@stevenlee36613 ай бұрын
I like how at the beginning of the video you basically explain how it's impossible to make a SM64 port to the GBA and then show how you did it. Honestly this is crazy though and I never though any complex 3d, beyond something like a spinning cube, was possible. These crazy optimisations by finding other ways to process things that give the same result are just insane. Whenever I try to make any games I get a 2d platformer to barley run on a modern cpu! This is so interesting and inspiring!! Keep up the good work!!!
@jsbarretto3 ай бұрын
At some point I want to do an hour long deep-dive into some of the more interesting parts of the game's code, so watch out for that if you're interested.
@stevenlee36613 ай бұрын
@@jsbarretto yeah that would be an interesting video
@turtlefrog3693 ай бұрын
3d has always been smoke and mirrors, its just became more advanced with accelerated graphics. at the end of the day you are using one dimensional memory to project 3 dimensions on a 2 dimension screen.
@stevenlee36613 ай бұрын
@@turtlefrog369 yeah true. Even us humans perceive our 3d universe (not including time) as 2nd image and our brains fill in the gaps to create depth.
@turtlefrog3693 ай бұрын
@@stevenlee3661 well we perceive depth through colour shades/contrast and by having two eyes.
@SuperBunkerbuster3 ай бұрын
Just wanted to congratulate this impressive work, that brings back so many childhood memories, thank you!
@r4microds3 ай бұрын
Amazing!!! This has to be one of the coolest technical demonstrations of pushing GBA's hardware. I was really impressed by the Elite port to GBA where they fit an entire universe star systems, trading and combat into a GBA rom, but true to source, none of it was textured, shaded, and to be fair, im not 100% certain it culled geometry behind the camera (cant remember, i need to give it a play again). This has all of that, and resembles the source material so well!!!
@dumpmuch3 ай бұрын
Don't forget, you're watching this gameplay on big screen. Image how good it will look like on an actual gba screen
@GreenLeefMusic3 ай бұрын
This will look beautiful on an Analogue Pocket too, which is where I will be choosing to play it
@trippivey3 ай бұрын
Im watching this on my phone tho
@GreenLeefMusic3 ай бұрын
@@trippivey I mean even then it is still a big screen compared to the original GBA screen, unless you are on an iPhone 4 or something that small.
@user-lg5xu6id5j3 ай бұрын
@@GreenLeefMusic in vertical mode the sceen is pretty similar to gba in screen size
@epichuman31983 ай бұрын
It was shown on the GBA in a previous video, and it looked fantastic.
@I-LOG4 ай бұрын
This continues to be astounding work!
@Irigesic3 ай бұрын
seeing the game running on a GBA with actually playable looking graphics is absolutely wild, never would've thought this is possible until now
@clemklem3 ай бұрын
The new sounds and music really help making these worlds feel alive, as usual, amazing work !!
@timmyb.34263 ай бұрын
This is so impressive! It's so interesting to see Mario 64 on GBA. I remember when this project started out when Mario was just a red triangle, and that was impressive as it was. It's amazing to see how much progress has been made since then, and how good this is!
@HidroFalante4 ай бұрын
This man is the living proof that, if we try hard enough, we can do anything at anytime. So keep up doing your best and don't listen to those that say it's impossible. Keep working until you finally fulfil your dreams! Impressive work here, as always!
@andrewchapman20393 ай бұрын
Dang, this is getting pretty good man! Huge props to the sheer audacity to get this far, and to take it even further beyond!
@miroslavblaha77573 ай бұрын
You, sir, are not just some wizard. You are the whole Lord of the rings, Harry Potter and D&D worlds combined together level of wizard. My jaw is on the floor
@tomazing3 ай бұрын
I've been subscribed since your first Mario 64 gba video and I cannot even come close to wrapping my head around it. I do not know how everything can be such high fidelity and run smoothly.
@gonchaplayz3 ай бұрын
This is absolutely crazy work that no one else is brave enough to do, thank you for your service to the gaming community
@SeanStClair-cr9jl3 ай бұрын
Every upload I am hopeful that you will have made things even MORE efficient, and I am never disappointed. I hope this stands as a case to many people about how exciting and liberating optimization really is. Oh btw, I know you can't just make it more efficient EVERY single upload... and when that time comes, I promise, I will NOT be disappointed! This is the coolest hobby project ever
@stellarzoneproductions3 ай бұрын
From the POV of an intrigued outsider with very limited game dev knowledge like myself, this already looks mad impressive. I can imagine actual devs and programmers feeling like they just rediscovered fire upon watching this unfold.
@GottaBeFrank4 ай бұрын
I can't believe how far this has come.
@samcarsonx3 ай бұрын
I love that the quality of your videos are getting better with each update too
@Hazuls3 ай бұрын
This is incredible, and you've come so far since the last video! You've already created something amazing, anything more is just a bonus. Keep it up!!
@Radar_of_the_Stars3 ай бұрын
Genuinely crazy how far you are pushing the GBA, this is past the level of stuff like Doom and Driver 3. Had you asked me 6 months ago what a version of Super Mario 64 would look like on the GBA, I would imagine an isometric platformer like Banjo-Kazooie: Grunty's Revenge
@SantYeahGO3 ай бұрын
Yoshi is so adorable in this low resolution form! His eyes look so big lol 8)
@mangocatgamer69924 ай бұрын
This project is incredible! You have been working so fast too!
@_afska_3 ай бұрын
This is very interesting to watch! Thanks for the project
@joecjaffe3 ай бұрын
Been following along...this is amazing! Keep it up
@WallaWaller3 ай бұрын
I haven't seen this mentioned much but I appreciate the improved quality of your voice over audio. It sounds very nice to listen to.
@Tinkatube4 ай бұрын
I don't know if this would have been possible at the time of the GBA's release, but it's certainly possible now, as you're proving! Incredible work.
@Swapscribble4 ай бұрын
This is absolutely incredible! I've long known this is possible in theory with enough skilled programming, but I'm thrilled to see someone finally making it a reality!! I just have one small suggestion I'd like to see implemented in the next update: The long jump seems a bit shorter and faster than it should be. Not quite the floaty lunging motion that the SM64 long jump is known for, Mario just sort of jolts forward a bit. I feel the long jump would benefit from being slowed down both in animation speed and in forward velocity.
@jsbarretto4 ай бұрын
Yep, I'm not happy with several of the movement mechanics yet. There's still quite a bit of work to be done. It's a moving target, don't worry!
@Swapscribble3 ай бұрын
@jsbarretto That's awesome to hear! Totally random follow-up idea, it would be so cool if the previously playable characters (Luigi, Yoshi, Wario) had their physics and abilities as they did in SM64DS. The flutter jump, for example, or Luigi's water-running
@Skiloose3 ай бұрын
This is still SO impressive, I can’t get over it. So excited to see more progress
@onlysmiles49493 ай бұрын
This is a colossal feat of engineering, the fact that is possible is nothing short of extraordinary
@TTB084 ай бұрын
The sound being so bit-crushed is both hilarious and charming
@jsbarretto4 ай бұрын
8 KHz, wooo
@savagedregime81763 ай бұрын
@@jsbarretto If keeping everything at very low sample rates is the plan, you could try low pass filtering out the higher frequencies from the sounds before they are downsampled, which should tame some of the more egregious aliasing artifacts.
@xdanic33 ай бұрын
@@savagedregime8176 Look at this comment, important thing to notice!!
@DryPaperHammerBro3 ай бұрын
@@savagedregime8176That might be too much for the hardware
@FyreofShadow3 ай бұрын
@@DryPaperHammerBro The SNES managed to pull it off, so _hopefully_ it would work out okay.
@tauon_4 ай бұрын
omg the techniques used here are so smart this is so cool i love this project
@IanCouto3 ай бұрын
This is insane, so good
@SeanCMonahan3 ай бұрын
This is absolutely bonkers. It's amazing following this project. Blown away.
@LuxCarraway3 ай бұрын
Bro this is incredible. Keep it up
@Jfjdnanfjf4 ай бұрын
Most incredible work I’ve ever seen in game development. You gotta shoot for Smash 64 after this. My hat goes off to you
@wlb2773 ай бұрын
I really want to see what a Smash Bros Advance would be like if it came out around the time Melee did as like a handheld companion game to it. Someone made a Smash for Gameboy fan game a few years ago so why not for GBA too?
@protocetid3 ай бұрын
someone has been making models for a hypothetical DS Smash Bros as a hobby, don’t think he’s going to turn it into a game
@Jfjdnanfjf3 ай бұрын
@@wlb277 I can’t believe that in all these years especially with the homebrew scene around GBA that nobody has made Smash Bros Advance yet. I always thought it was the perfect handheld for it even more than the DS
@jclkaytwo3 ай бұрын
I'm just trying to imagine the button mapping for a GBA smash game. how would it work?
@elineitz24283 ай бұрын
@@jclkaytwoA and B would do what they normally do, jump would have to be up on the dpad, L could be shield and R could be grab
@felixfathead16403 ай бұрын
This is such a cool project. I really hope it doesn’t get cut short like portal 64 did recently. A Nintendo game on a Nintendo console should cause less problems but only time will tell
@mesadbacon_roblox35044 ай бұрын
This project has been insane so far, im excited to see where it goes from here!
@stormy20493 ай бұрын
the amount of things you have been able to pull off in only 4 months is just unfathomable to me, you sir are incredible !!
@professorrutherford63833 ай бұрын
I love watching the progress being made on this. There's something endlessly charming about ports to older consoles. Can't wait to see more!
@mattm72203 ай бұрын
This is one of those perfect examples of how hardware limitations made for better optimised games back in the day. The fact that Mario 64 can be optimised to run this well on GBA hardware is insane, and quite honestly, a technical marvel. The fact that it's not just Mode 7 trickery makes it so much more impressive. As a Senator of Naboo turned Supreme Chancellor once said: "We will watch your career with great interest"
@AnAverageGoblin3 ай бұрын
cringe
@Cool-Vest3 ай бұрын
I didn't understand 60% of that but what I did understand blew my mind. Everything needs to be overengineered because that's the only way it can be done, and that makes every bit of progress incredible.
@jsbarretto3 ай бұрын
If anything, the opposite! Under-engineering is the way to go. Do as little as possible, as quickly as possible. It's the Soyuz of the development world, not the Artemis.
@nintendonerdjoseph4 ай бұрын
Your work never ceases to make my day. Incredible! When you're done with this...How about Halo on the GBA? HAHA
@jsbarretto4 ай бұрын
Don't tempt me, Frodo!
@nintendonerdjoseph4 ай бұрын
@@jsbarretto Consider yourself tempted.
@the_doc_martin3 ай бұрын
man the work youve done along with the other guys is so crazy, the solutions youve come up with for working around limitations is something you dont see from big studios anymore. Legend status
@nurifu_nightly3 ай бұрын
This project is going so fast and smoothly. I can't believe how much better it got in such little amount of time
@botezsimp58083 ай бұрын
Imagine if this guy traveled back into the past. He would have made a lot of money porting n64 games to the Gameboy. Truly impressive stuff here.
@Snepy643 ай бұрын
I'm so attached to this project
@jajaaj6242 ай бұрын
Snepy¿?¿?
@Nano643 ай бұрын
every single new update is just more and more impressive!
@cakestealer59833 ай бұрын
I have not been looking at this project much and dear LORD I should have been. This is seriously impressive.
@leesmith11713 ай бұрын
This really is amazing, looking forward to the next update! Always surprised on how well you're able to make the game perform. Great stuff 👍
@xdanic33 ай бұрын
Seeing the N64 vs GBA specs made me even more aware of how big of a deal this is, also how much more powerful it is compared to the SNES
@jsbarretto3 ай бұрын
Yes. The GBA and the SNES are alike only in terms of video hardware. CPU-wise, they're a mile apart.
@mr.JulioyBeto3 ай бұрын
comentario de apoyo
@jeejfaaf3 ай бұрын
2:28 *"NOW THE REAL GAMEPLAY STARTS"*
@pokemonduck3 ай бұрын
I continue to be gobsmacked with every new video, amazing work! Love the explanation you give throughout the video too :D
@Hunt4Yoshi3 ай бұрын
I love this 1 man army coding this game from scratch! Nintendo wishes they had you on board! Whats your next feat? Super Mario 64 Colour? GTA Advance, but its a full 3D game? Cant wait! Its hard to believe this project is less than 6 months old