hey two contributors that's me and lk64dsh! :DDD 5:47
@Pack644 ай бұрын
*yes i know i'm credited in the description but some people are too lazy to read that shi so i'm putting it here just in case
@stanley80064 ай бұрын
Your work here looks beyond incredible! Good job mulching the polygons and pixels into something that could fit in a gba while still looking stunning, 10/10
@NewMateo4 ай бұрын
Great work!
@ninja_raven5124 ай бұрын
hello pack64
@LuckyCat2104 ай бұрын
ZOMG ITS SACK 64
@themustachioedfish59884 ай бұрын
If you took these techniques back in time to when GBA games were being actively developed you'd probably be considered the best developer who ever lived.
@buwayanialt4 ай бұрын
Look up Asterix and Obelix XXL on the GBA, it came out in its lifespan :D
@KeldonA4 ай бұрын
Check out Super Monkey Ball Jr. I saw an impressive 3d racer for the GBA at ECTS, but I don't think it was released.
@oscarsh29094 ай бұрын
Asterix & Obelix XXL was a pretty good try!
@LakoIsFun4 ай бұрын
It's pretty similar graphically to Smashing Drive's port, except for the use of textures.
@Red_Nokia_edits4 ай бұрын
I seem to recall retro games being produced up to last year. Don't remember if the latest was for Sega console or one of the Gameboy. Point being there's no need to time travel. I even feel that fan made games are sometimes superior to the triple A titles being produced today.
@NathanielBandy4 ай бұрын
It's incredible the work you've continued to put into this!
@marioandsonicanimations4 ай бұрын
Aint you Nathaniel B? Yo but fr this is sick!!! 🔥
@m1kefp4 ай бұрын
hol up? Ain't that Nathaniel B? 🗣🔥🔥‼️💯
@MeteoraZero4 ай бұрын
Damn, Nathaniel B still lives on 💀💀💀
@ProjectSailorScout4 ай бұрын
He's been chatting here during the development of this demake.
@roman.mp44 ай бұрын
if and when this gets finished you gotta beat the entire game
@kitty.x34 ай бұрын
that polygon subdivision, while not perfect, just single handedly changed this from looking like a mess to really looking good. thank you so much, this is even more amazing now!
@MaxOakland4 ай бұрын
I totally agree. You can still see some warping if you pay attention but it's subtle enough that it's not an issue. I'm floored
@kitty.x34 ай бұрын
@@MaxOakland i mean it is very noticable, but its definitely at a point where you can ignore it if you dont look at it too hard. also that approach is impressive
@gipadonimus4 ай бұрын
It looks more mass appealing now, and probably better for long-term playing, but idk something about the way it looked before still captivated me. I felt nostalgic looking at it for some reason.
@MaxOakland4 ай бұрын
@@gipadonimus It looks a ton better now
@1upguybr4 ай бұрын
The fact now we can hear "Wahoo" and Peach's Castle in the GBA is awsome
@fnoigy4 ай бұрын
Still waiting on the "bing bing"
@1upguybr4 ай бұрын
why so many likes LOL
@nintendude7944 ай бұрын
1:14 he mentions it’s sample-based instead of soundfont playback. Looking forward to the implementation of that later on!
@fnoigy4 ай бұрын
@@1upguybr because bing bing wahoo
@NinjaElectroYoutuber3 ай бұрын
So long...
@FunnyFrog704 ай бұрын
This will be the definitive version of SM64, for the simple fact that Iggy is playable. Jokes aside, amazing work dude.
@Pack644 ай бұрын
erm aktually it's larry 🤓
@FunnyFrog704 ай бұрын
@@Pack64 Lol sorry
@larrykoopa64dshacker644 ай бұрын
Should I make Iggy playable? Since I can compile the game as well and make changes to it, I can add Iggy if you'd like, lol.
@Pack644 ай бұрын
@@larrykoopa64dshacker64 larry but pride month
@FunnyFrog704 ай бұрын
@@larrykoopa64dshacker64 I'm not big into playing SM64 hacks or mods, but it existing will definitely put a smile on my face, only if you'd want to though.
@stellarzoneproductions4 ай бұрын
I like how Mario is constantly interrupting your voice over with a "YAAHOOOOOW" like a dog begging for a treat while his owner is in conversation
@Johnnyvtg4 ай бұрын
Thanks now I can't focus on what he's talking about anymore 😂
he'd look so good on his knees, waiting for that treat... 😉
@Mikau8884 ай бұрын
someone give that mario a treat
@toast21104 ай бұрын
This project came a really long way in the past 3 months.
@YuukaKazami2414 ай бұрын
For me it's almost done
@HandlesAreReallyBad4 ай бұрын
Hell the fact this much got done in _3 months_ alone is insane
@YuukaKazami2414 ай бұрын
@@HandlesAreReallyBad yeah, since this type of projects only progress a bit in two or three years and then they die forever
@dashielllecis77664 ай бұрын
I know some people are disappointed you can't post the game anywhere, but honestly it's just really cool to see someone work this hard and do something that seems impossible.
@jsbarretto4 ай бұрын
I'm disappointed too. If you send me a private message I can send you a personal copy of the ROM though.
@ChaydenWalkerSMChair4 ай бұрын
@@jsbarrettohow may we send you a personal message?
@sakushi39314 ай бұрын
@@jsbarretto Hey! I'm interested. Where can I send you a PM?
@urielsantucho13774 ай бұрын
@@jsbarretto hi ! Where i can send u a personal mensaje?
@jegg63974 ай бұрын
@@jsbarrettocan a random joe ask for the rom too 👉👈 im moreso interested if it could work on open agb firm for the 3ds
@envar14 ай бұрын
I think the KZbin algorithm likes this guy. I wasn’t even subscribed before today, yet all of his videos on this project have popped up in my recommended as they’ve released
@jsbarretto4 ай бұрын
Folks seem to really like this project and it seems like the algorithm has figured that out. Nothing I've done before has got much attention.
@pokemonduck4 ай бұрын
@@jsbarretto well it's incredible so the attention is well-deserved :D
@larrykoopa64dshacker644 ай бұрын
I'm happy to have contributed to this project!
@p_yoshi4 ай бұрын
lol i knew it was you right away as soon as i saw larry koopa before checking the description
@Sufganiyot4 ай бұрын
Thats why Larry Koopa is there
@sawyerr13354 ай бұрын
Nice work! I was not expecting you to show up in this project, but when I saw Larry appear on screen, I knew something was up
@GamingReinvented4 ай бұрын
Oh that's why the Larry Koopa model looked so familiar to me...
@larrykoopa64dshacker644 ай бұрын
@@sawyerr1335 Thanks! Yeah, I added Bowser in the Dark World (the stage, entirely on my own) and added the Snow Mountain music, the Dire Dire Docks music and the Koopa's Road music entirely on my own (added as in also copy-pasted stuff in the code to get those in the code). I also added Larry's voice clips (but I didn't know how to make it change voices depending on the figure, so Joshua did that, Joshua is pretty much the only one doing coding, I just copy paste sometimes to add stuff since I can compile it and play around with the source code, lol) And Larry's model, of course I made that one, hahah! I really need to get LarryDS Chapter 1 out though, for LarryDS, been focusing on story important scripts and I pretty much wrote all that, just need it voiced now then I can storyboard the story important stuff and then get back to focusing on Chapter 1 with the story important moments out of my system...
@professorgerald63574 ай бұрын
Dude, this is really unbelivable
@octoguygmod4 ай бұрын
4:58 Just casually switches into Larry without saying a word
@20000dino4 ай бұрын
Was looking for this comment. It’s such a neat but hilariously niche and random playable character to add - and the fact he refused to acknowledge them made it so much better. It's as if someone made a Sonic game with 3 playable characters with one of them consisting of Bean the Dynamite. Like I'd be glad he was there, but why lmao.
@larrykoopa64dshacker644 ай бұрын
@@20000dino Larry's there because of me, lol. I can see the "SM64GBA lore reason" for him being playable being that it's an au where Mario decides he will help Larry with his plight (talk to Bowser, since Larry, despite his respect and admiration for Bowser, does what he says because he's scared and doesn't wanna be scolded and is not smart enough to know Bowser's work is voluntary, so from his perspective, he's stuck between a rock and a hard place when it comes to Bowser's orders and thinks he has no choice despite not wanting to do the bad stuff like stirring up random trouble or fighting Mario, all too much hassle and he doesn't feel like doing the work and pointless when Mario is so much stronger than him, he doesn't understand how that's gonna work) but Mario will do that if Larry joins in restoring the castle stars. That's my silly idea I made up anyway.
@vittosphonecollection572894 ай бұрын
@@20000dinolmao exactly
@vittosphonecollection572894 ай бұрын
@larrykoopa64dshacker64 Oh ok, neat!
@El_tortugoDEV4 ай бұрын
@@larrykoopa64dshacker64and how did you convince him to put your character in the game??
@casultaser4 ай бұрын
Amazing considering that all of the GBA's sampled sound is CPU driven and I never expected any sort of better texture mapping to be implemented. I really thought that all the music would be PSG Game Boy-style chiptunes and the sound effects would be samples. I also really enjoy how Larry Koopa is apparently playable, as well as Yoshi from SM64DS
@Justdreamitaly4 ай бұрын
Unbelievable work you’re doing! Basically fulfilling the dream of my 13 year old self!
@SpeedsterBlur4 ай бұрын
You'd be surprised what some of these guys can do. Check out a rom hack of Aria of Sorrow called Serenade of the night. It straight up uses the ps1 music and the quality is immaculate.
@IntegerOfDoom4 ай бұрын
Nintendo really fucked up not providing proper audio hardware.
@3dmarth4 ай бұрын
From what I understand, the GBA can output directly to two PCM channels with minimal performance penalty- as seen here- but the main issue is when devs try to do software mixing to get around that limitation: playing multiple sound effects and instruments at the same time, and then combining them into a single channel on the fly. That chews up a lot of CPU time, and it gets worse as more sounds are added or higher quality audio is used. Making a recording of the N64 music and effectively "streaming" it (breaking it into chunks, or samples, and playing through those in order) ensures that the music only takes one channel. If one channel is used for music, and one is used for sounds, then no soft mixing is needed. The downside is that the music will take up a ton of space, as the GBA can't effectively handle good audio compression (or at least not without taxing the CPU hard)! See also: F-Zero X. The N64 had similar issues around audio, and FZX's streamed music (mono ADPCM) was very fast to play back, leaving more time for the RSP to push thousands of polygons around at 60fps.
@energypumpkin20544 ай бұрын
Him: explaining the programming What i can hear: *bitcrushed wahoo*
@alfombracitario4 ай бұрын
I can't believe the video of a moving triangle turned into this!!!
@davidthecommenter4 ай бұрын
we went from 🔺 to the single-handedly coolest technological advancement for the gameboy advance
Whenever an update comes out I think this project couldn't possibly look better, yet here you are, improving it so much every time. Keep up the great work!
@lepapanouwel46634 ай бұрын
This is absolutely mindblowing
@VexAcer3 ай бұрын
Cool to follow this project and seeing how much more complete and polished it becomes with each update. The character models especially are impressive to see. Most official 3D GBA games (even the impressive VD-Dev ones like Asterix) usually opted for sprites on characters/objects.
@lMrStickerStarl4 ай бұрын
Who cares about the texture warping, Larry Koopa is playable, best SM64 version 11/10
@GamingReinvented4 ай бұрын
Damn, this game just looks better and better with every update. It's gone from an impressive but clearly limited tech demo to something close enough to Mario 64 DS that we're genuinely surprised it even runs on the GBA. Sorta curious what the extra character models were about though, they reminded me of certain Mario 64 DS mods, especially the Larry Koopa one. Great work with the game so far!
@jsbarretto4 ай бұрын
The Larry model was created by the person that created those DS mods, I believe, @lksm64dsh
@larrykoopa64dshacker644 ай бұрын
@@jsbarretto Yeah, I'm the one who created the Larry Koopa SM64DS mod, with Larry meeting Madoka Magica characters, hahah!
@Pack644 ай бұрын
I made the yoshi model for an npc but the yoshi rig fit Mario’s rig perfectly so I decided to make it playable
@gnarledcox4 ай бұрын
@larrykoopa64dshacker64 That's probably the silliest thing I've read in a while, but in the best way lmao. Did Larry get duped by Kyuubei into making a wish?
@allurhatrbelongtome4 ай бұрын
In your last video i asked about audio, you said it seemed far off but I can see you have been making strides brother!
@jsbarretto4 ай бұрын
It was easier than I anticipated, it turns out.
@hinikah_boi4 ай бұрын
The fact your models, textures, and audio samples are running this well on gba hardware is genuinely amazing and a feat to behold
@stevenwhitear4 ай бұрын
AUDIO!!
@kquote03644 ай бұрын
fiv e freddy
@doomer34684 ай бұрын
Fred dee fazb air
@delilh3253 ай бұрын
It's really impressive how much this evolved and perfected, really crazy stuff
@snocgamer4 ай бұрын
This project might take years to be done, but I'm gonna be here all the way through! The progress you're making is absolutely amazing and, for me, learning some coding of the GBA is gonna be great!
@CarverBane4 ай бұрын
I've seen so much improvement since the first video and its absolutely amazing! That idea with dividing the triangles as they get closer is really smart.
@buzinaocara4 ай бұрын
That idea is used in pretty much all 3D ps1 and saturn games, and many software rendered PC-DOS games as well... Some of the few 3D games released for GBA did it too.
@CarverBane4 ай бұрын
@@buzinaocara Cool to know that. I tried making my own 3d engine in JavaScript last year, and I had a similar problem with triangle sorting. Would’ve been good to know when I was making it.
@BluesM18A14 ай бұрын
Knowing how a lot of CPU power is required to keep the buffer full and make best use of the GBA's sound hardware, I had my doubts that this little experiment was ever going to have concurrent voice clips and music while also doing yet-improved 3D rendering, but by god you've done it. Hats off to you.
@RiverReeves234 ай бұрын
Woah dude, looks awesome. Iggy Koopa is a REALLY cool concept. I loved the koopas in Mario 3 but they never really went anywhere. Good to see ur having fun!
@jsbarretto4 ай бұрын
The extra player models are the work of @Pack64 and @LK64DSH, not me!
@michaelcarlton14844 ай бұрын
That was Larry...
@dannyboots4 ай бұрын
@@michaelcarlton1484I bet you also know who his mother is
@Trismegustis4 ай бұрын
@@dannyboots Miyamoto-san?
@Arcad3n4 ай бұрын
This is genuinely one of the most incredible ongoing projects I’ve ever seen, it amazes me not only that you manage to make the project technically functional, but also that you clearly know what you’re doing when it comes to the finer details, like how smooth and satisfying the camera is and how well optimized the controls already look for the GBA’s d-pad. You even taught me something I did not know about how games on my favorite console, the ps1, render their graphics, which is a great bonus! Awesome vid and amazing project, can’t wait for what comes next.
@MaxOakland4 ай бұрын
I really like this. It's so cool. You really did fix the texture warping. It's still there but it's very subtle
@Dorian_Scott4 ай бұрын
Iggy being a playable character was *NOT* on my bingo card. I've been watching each of these videos in order. The gradual evolution from a small, red triangle to a fully playable Mario with accompanying animations for various actions is impeccable.
@catg43434 ай бұрын
this is absolutely insane. sm64ds was considered mindblowing, but this is on hardware 5 years older and made by a team probably a hundredth of the size. with the texture warping problem solved, this really looks just like something nintendo wouldve released back in the day. i assume you're running all this on an emulator, so it would be really cool to see this running on an actual GBA. again, it's amazing seeing super mario 64 running on GBA, keep up the good work :)
@Michael-The-Composer4 ай бұрын
No, he's running this on an actual GBA. He shows it in one of the previous videos. It can really run on the actual hardware!
@jsbarretto4 ай бұрын
Yep, it all runs on real hardware. Running it on an emulator makes for faster testing and debugging though. Every few days I put it on my flashcart just to check that the real hardware still likes it though.
@catg43434 ай бұрын
@@jsbarretto that's so cool! :O like, obviously it'd still be ridiculously impressive even if it only ran on emulator, but knowing this can run entirely on original hardware makes it just that much cooler. if/when you release a ROM for this and I can play it on my actual GBA I think I'll lose my mind. seriously, you're doing amazing stuff here
@Jawmsie4 ай бұрын
Dang. This continues to be an insane feat. Reminds me of playing old software mode games on my family's first PC as a kid.
@NicolasGutierrez-fz5ti4 ай бұрын
Keep doing the impossible you do great work
@BalancedSpirit794 ай бұрын
The homebrew community never ceases to amaze me. Kudos to everyone involved.
@SeriousGamingSteam4 ай бұрын
I want to thank you for the heads up about the flashing images around 5:30 since i have epilepsy.
@haken70163 ай бұрын
Is it not suggested to epileptics to try and refrain from computer screens anyway?
@SeriousGamingSteam3 ай бұрын
@@haken7016 No, it's ok.
@michaelcarlton14844 ай бұрын
Just found this and am amazed by this project. Excellent work! As a side note: It saddens me to see people in the comments not know what Koopaling that is. It's clearly Larry due to the spiked up blue hair.
@larrykoopa64dshacker644 ай бұрын
As well as his face, he's got the blue eyes and the kitty smile shaped mouth. His mohawk looks specifically like a chicken cockscomb and his shell is blue.
@RootVegetabIe4 ай бұрын
It makes you sad that some people don't recognise a cartoon turtle?
@champion_ofcloud-var4 ай бұрын
@@RootVegetabIe no no no, its a KOOPALING not a turtle silly commenter
@CraftTheKnight4 ай бұрын
Absolutely insane. Imagine if you could go back and time and sell it. People would love it!
@rafaelsantinosupertux4 ай бұрын
me is very happy of this project
@dontellaniwone4 ай бұрын
knowing how much processing and space streamed music requires, i’m excited to hear the sound font renditions!
@TyguyArchives4 ай бұрын
you are an actual wizard. the way you explain your work makes the whole process much more understandable. not only have you made a piece of art, you've built heavily upon it and made something that nintendo literally thought was impossible...
@patrickkrenz5154 ай бұрын
Super impressive. For me, this is right up there with the best projects that came out the golden age of PSP homebrew. Other consoles have totally had their share of cool stuff too, but this stuff is on a whole different level of cool.
@Xerophun4 ай бұрын
This is amazing work. The amount of processing power we left on the table after each generational jump is astounding.
@HyperMario644 ай бұрын
So now it's basically a PlayStation renderer in software on a GBA, that's awesome!
@jsbarretto4 ай бұрын
Yep!
@sebastiankulche4 ай бұрын
A PS1 version should look miles better.
@hiho91494 ай бұрын
In one of the previous videos, I stupidly suggested dropping most of the textures, to help with the warping. Turns out you found probably the least compute-intensive way to make the effect mostly unnoticeable. Amazing work.
@fco644 ай бұрын
You're doing an amazing job with this as usual
@JeffACornell4 ай бұрын
Fantastic! The textures look great! Like you said, before, the warping near the camera was a major eyesore, but now you've got it reduced to something easily tolerable and even a little charming. A texture that's obviously supposed to be a nice grid, like the tiled floor in the castle, still stands out as looking obviously wrong. But that's a minor nitpick, and easily resolved by just giving the floor a different texture that's less of a perfect grid.
@Swenglish4 ай бұрын
It's wild that this is possible at all and insanely impressive that you've managed to take it this far.
@Cyranek4 ай бұрын
I am amazed by the speed of this progress
@willcubemakes4 ай бұрын
Although I can't wrap my brain around how you did this, I know it took WORK! Keep it up 👍
@NobleCrowDev4 ай бұрын
Talk about every copy of mario being personalized jesus this is amazing. And the GBA was never a console made for 3D graphics. Bravo 👏🏼
@Blacksmith__4 ай бұрын
Really awesome project, and great progress in a really short period of time. Would be cool to see a GBA version of the SM64 sound font playing the background music!
@jsbarretto4 ай бұрын
Yes. I need to do some reading on exactly how MIDI mixers are designed before implementing one.
@alex35444 ай бұрын
Watching this grow and grow and grow even bigger, makes me so happy, the people who contributed and you are the best dude
@Terreur_rose4 ай бұрын
This is actually incredible, it blows my mind how fast you are progressing through this project
@xFreSh999_4 ай бұрын
My jaw is on the floor HOLY!!!!
@MatthewCenance4 ай бұрын
Wait, there's more characters? 5:00 he switches to a Koopaling!
@memelord111alt4 ай бұрын
He Hearted It Your Right! Im Love this project tbh its insane
@FGGAMER78994 ай бұрын
Lemmy
@michaelcarlton14844 ай бұрын
Larry actually. You can tell by the spiked up blue hair.@@FGGAMER7899
@ericj.11704 ай бұрын
Always great to see more Koopaling appreciation!
@christopherwilliams94184 ай бұрын
@@FGGAMER7899 That's Larry, Lemmy has rainbow hair. :P
@Nobody-sp7ug3 ай бұрын
Wow at how much you've gotten that texture warping improved. And nice depth checks!
@TheCreativeType4 ай бұрын
Did not expect Larry.
@dannyboots4 ай бұрын
Next is Curly and Moe
@TheUnsaidRaine4 ай бұрын
This is so nuts! Makes you wonder what else could be demade into GBA games!
@lucaspec72844 ай бұрын
at this speed, we'll have a fully functional demo by the end of the year... seriously man, amazing job you're doing ! every update video of yours brings a smile to my face.
@nickelodeonstuff15724 ай бұрын
This is genuinely great, the dedication you put into maximizing the GBA advance is wonderful to watch.
@RUST-EZE244 ай бұрын
Huge improvement and love the characters. Keep up the fantastic work.
@muddrox8874 ай бұрын
This video deserves all the views/praise it can get. This is really impressive work
@thenomadatlas2674 ай бұрын
So amazing, if this would have released on the actual gba it would have blown peoples minds
@BigBankBailey4 ай бұрын
So amazing 😍🤩😍 thank you so much! Please keep going this is incredible!!! Beats that driver game dude you're amazing! 💪
@qar_ty77324 ай бұрын
these videos look alot better when you zoom out as far as you can so its around the size of an actual gba
@noaht20054 ай бұрын
Even if I don’t understand everything here, the work you’ve put in is amazing and the technical skill is mindblowing. I appreciate the explanation of texture correct; very interesting and good luck on this amazing project
@bart.o.rom3o4 ай бұрын
what an achievement, keep up the good work
@aratof184 ай бұрын
this gets increasingly more surprising each time, and it was already a lot the first time I saw it!
@ArneChristianRosenfeldt4 ай бұрын
PlayStation 1 used fixed size bins, which are faster. Variable size needs a tree search. Can do quicksort in the same time. 2:40
@jsbarretto4 ай бұрын
Yep, exactly. ~1000 is few enough that skipping through the empty ones isn't a huge performance hog, but also high enough that draw order irregularities are pretty rare. Another advantage of subdivision that I didn't mention in the video is that subdivision occurs before depth sorting, so the subdivided triangles end up getting sorted into the depth bins independently, resulting in even fewer depth issues.
@ArneChristianRosenfeldt4 ай бұрын
@@jsbarrettoI thought that psx only sorts z by bin? Inside each bin Sony uses a linked list, which would be pretty slow to sort. The easy structure of a z buffer makes it fast. Even a hierarchical buffer doesn’t need malloc. Would be interesting to benchmark it at this low resolution. Correction: quicksort works well on a linked list. As separating value start with the middle of the bin. Needs to be double linked or seek for center first? We need links anyway for the triangle structure. Still sorting array of z:id sounds faster to me
@seanbrownlee94744 ай бұрын
This is so impressive, keep up the good work!
@frosteybytes40514 ай бұрын
I didnt think this project would get very far, now Im pretty sure the full game will eventually be playable
@trashtrash21694 ай бұрын
Great job on the texture warping! It's definitely way less of an issue now.
@carlosegarcia15084 ай бұрын
Congrat, look really amazing😃👍🏻👋🏻
@gravity1194 ай бұрын
Dude this is the coolest thing ever, so glad I am following the updates as they happen. Keep up the great work, and don’t burn yourself out!
@SeanNH944 ай бұрын
HYPE!!! you continue to do the impossible! :D
@daniellalloyd10824 ай бұрын
Dude, that realtime subdivision algorithm is SICK! Major props!!! This is super impressive!
@7ate9100times4 ай бұрын
Absolutely amazing
@trumpetsrlife96924 ай бұрын
every update you make, this project gets better and better!
@steveb95734 ай бұрын
Remember this all begin by a red triangle
@usernametaken0174 ай бұрын
This is so impressive holy shit
@Thelango994 ай бұрын
Quite incredible considering the GBA has 288KB of main ram and 96KB of VRAM. EDIT: changed from MB to KB.
@Jon_dog4 ай бұрын
Nice work, this is starting to look pretty damn good for a GBA demake
@JuanpyStudios4 ай бұрын
if you add coins goombas and bob-ombs and try to make the king bob-omb boss fight and first working stars, that will be the first major improvement so far for casual viewers.
@Cybertronic723884 ай бұрын
I didn't have high expectations and its amazing how much things have improved!
@gyrofrank4 ай бұрын
I didn't think the project could be pushed to such incredible levels! It's already almost like a low-res version of the original sm64 ds + ps1-like artifacts that are totally bearable. Excellent job Joshua! Keep up the good work! Looking forward to the next update!
@AlessandroCussino3 ай бұрын
Ti ho trovato !!! 😁 Volevo avvisarti che grazie a te ora siamo ufficialmente entrambe possessori di un autentico pezzo di storia ! Ho suggerito al nostro buon amico Joshua di non inserire più oggetti di quanto il motore grafico non riesca a gestire. Ed è assurdo quanto abbia migliorato il codice e QUANTO sia riuscito a ricreare del gioco originale usando solo una manciata di MB 🤯 Non so se riuscirà mai a ricreare l'intero Super Mario 64 sul GBA, ma anche se dovesse riuscire a ricostruire "solo" un livello per porta/portale sarebbe una gran figata. Accidenti, in effetti anche semplicemente tutto ciò che ha fatto fino ad adesso è un miracolo !
@gnarledcox4 ай бұрын
YES!!! I've been so eager for the next update vid, SM64: GBA is such an amazing project. Even if I'll never play it myself, it's just cool to see that this exists. I hope it doesnt get leaked, or stopped by Nintendo, I wanna see this thing continue to evolve and keep blowing my mind.
@vittosphonecollection572894 ай бұрын
This is so crazy, wow! A 3D platformer running on GBA!! Not sprites with some 3D objects, not sprites moving perpendicularly, no mode 7, it's ENTIELY 3D on a 32-bit handheld of 2001!!!
@Kuba-xw1mw4 ай бұрын
Well, there was a 3d asterix and obelix platformer game on the GBA, but it's nowhere near as polished or recognisable as Mario 64 kzbin.info/www/bejne/mGHTnKGYacybi6Msi=3h-JN_dmuvPmf94B
@nintendonerdjoseph3 ай бұрын
Your work on this never ceases to astound me!
@char74904 ай бұрын
FONALLY
@reaper844 ай бұрын
Dude, that is so cool! Really looking forward to your next update. I am anxious to see how far you can push this port! 😮
@MatthewCenance4 ай бұрын
4:50 How do you avoid performance issues by subdividing the polygons? It seems like it would slash rendering performance if you render two to three time the triangles or more for closer objects!
@jsbarretto4 ай бұрын
I put some work in to radically reduce the overhead of triangle drawing. This means that triangle drawing time is now largely dominated by texture mapping, which is a reasonable tradeoff because subdivided polygons are smaller anyway and so require less texture mapping work. Also, subdivided polygons don't need to go through vertex transformation to view space: I can just pick a point halfway between the parent polygon vertices to use as the new vertex. This also saves a lot of processing time. All that aside, it definitely does have a performance impact. It's a bit difficult to quantify just how much since implementing it required changing other aspects of the rendering code too, but disabling it looks to produce a roughly 5-10% speedup. That's sufficiently low that I don't think that having it enabled by default is an issue though.
@MatthewCenance4 ай бұрын
@@jsbarretto So this is how games have so many divided triangles on the PS1 to combat the texture warping and distortion without destroying the performance?
@jsbarretto4 ай бұрын
@@MatthewCenance Yes. I think PS1 games do this subdivision in software so I imagine many of them use different approaches. I don't know exactly how they work, this is very much my own spin on how I personally think it should be implemented.
@despg4 ай бұрын
this is unbelievable. keep up the great work, king.
@ArtisansDragonsMusic4 ай бұрын
Dude this amazing
@JollyRomping4 ай бұрын
This is so awesome! What surprises me the most is that you lead with the audio instead of the massively improved rendering!
@borkbork95414 ай бұрын
Finally, super Mario advance 5
@amacsizbirkisi4 ай бұрын
I can't wait for the Super Mario Advance 6: Mario Sunshine released in 2032
@Eadaceasa4 ай бұрын
cant wait for super mario advance 7: Mario Galaxy released in 2037
@clehpton4 ай бұрын
Its a great work, keep it up!
@AstrowEmu4 ай бұрын
Cant wait for a public demo
@biggusrichard17214 ай бұрын
I think he said he wouldnt be releasing it but maybe he will change his mind
@RhysTheTroll4 ай бұрын
Hes not releasing it. (Cringe I know)
@jsbarretto4 ай бұрын
@@RhysTheTroll I'm not releasing it publicly. That doesn't mean I'm not going to send you a ROM if you send me a message though.
@AstrowEmu4 ай бұрын
@@RhysTheTroll Oh I thought He said he wouldn't release the assets and you would need to compile it yourself
@EngineerMikey54 ай бұрын
@@RhysTheTroll Darn then this project is even more useless than I thought