I humbly suggest Malevolent Potential. It sounds more like how Colville would word it, it’s more evocative.
@DNGNDriver2 ай бұрын
Agreed. "Victory points" and "villain power" having the same acronym might throw me for a loop? Or maybe I'm overreacting
@DireWolfAirstrike2 ай бұрын
I'm so amused by Villain Power. You've codified the Law of Conservation of Ninjutsu into a game mechanic, and the folks at TVTropes must be so proud.
@Graelcase2 ай бұрын
It can feel that way but I don't think it's the intent. First combat I ran I forgot about spending VP at first and my players chewed through the demons. By round 3 I only had 2 demons left and suddenly they were far more effective as I spent VP on offense and defense for them. But the following encounters felt more consistent since I was spending VP throughout instead of hoarding them for the last few enemies.
@BaloinWylds2 ай бұрын
I always just love the energy James has. I could listen to him talk about game design all day.
@nateshandy20702 ай бұрын
I agree, James is a really good front man (and it sounds like he's a great designer too), I'm glad he's on board.
@fakjbf31292 ай бұрын
I think the “killing enemies gives the director more villain power” should be a thing that is kept for a few monsters. The fact that it’s different from how things normally works would be a cool way to freak out the players and make that fight memorable. It’s the kind of thing that is very powerful in small doses, but I can definitely see it being annoying when it’s how every fight goes.
@legomacinnisinc2 ай бұрын
That's what I was thinking. If it was limited to a specific enemy type or a specific captain I could see it working well when you pull out that encounter and the players start freaking out.
@kylewomack452 ай бұрын
There’s a 100% chance Jordi is a real life wizard. Love the work from the team!
@ElderGoblinGames2 ай бұрын
Came for the MCDM, stayed for the Dael.
@angelalewis3645Ай бұрын
Same! 🌟
@Kane_the_Newschool_DM2 ай бұрын
DRAW STEEL is a great name
@aqueousconch11032 ай бұрын
At my local game store, the DM just used a few of the hobgoblins and fiends from MCDM! Those battles were fun and terrifying, and made for an epic moment when my barbarian barely managed to slay the demon before it devoured his soul in its starving phase
@clarkevan2 ай бұрын
The topic about 'engines' is really impressive and makes me excited to play.
@euansmith36992 ай бұрын
Dael is very good as the "interviewer".
@noahblack9142 ай бұрын
28:48 My GOD that thing is horrifying! I have instantly fallen in love with it, and can't wait to see more MCDM demons
@9HPRuneScape2 ай бұрын
I very much like how the Director only has 2 rolls for their Captains & Squad’s! Saves a ton of time while dividing squad damage still allows for cohesive tactics on both sides! - Great mechanics! 🔥
@LevTheLurker2 ай бұрын
Love the idea of having a corrupted group of mortals be represented by a human squad with a demon captain, etc
@tonysladky89252 ай бұрын
Man, I really like the "the Director gets Villain Powers for the monsters doing certain monster-specific actions" system. Also, I really love the Squad and Captain dynamic. I know it's a long way off to, y'know, get the game and play it vanilla for a bit, but I can't wait to start homebrewing Squads and Captains. "What if I make a new Captain that lets all these base monsters do x?" "If I make a new squad that does Y, how does that synergize with this Captain from the base game?" Can't wait.
@b-tek59392 ай бұрын
Very excited to see how DS feels to play, and looking forward to the backer packet. However, I need a bit of help understanding the point of villain power. Colville helped me move away from building monsters with rules and feats and class levels, and creating cool powers with no other justification than that it's cool and will be fun and memorable. Villain points seem to run counter to that philosophy; if I want rifts to open up during the demon fight, can't I just do that as a Director? Aren't I unnecessarily constraining myself by tracking VP and running the risk that my cool moments never happen because I don't have the points for them? Or are VP more of a guideline for newer directors in activating powerful effects, and would be ignored by more experienced tables?
@bigsarge20852 ай бұрын
Seems to be shaping up nicely, looking forward to the backer packet!
@quaesitorrabullione34332 ай бұрын
I like the idea that there might be some encounters where killing certain kinds of enemies or certain captains/villains that have strong connections with whatever boss is present does present an opportunity for the Director to get more Villain Power. Maybe not something that is a regular mechanic, but more of a specific of the narrative of that particular combat. EDIT: That way you do get some of that gnarly “what have you done” without it becoming a slog of every combat.
@samdoorley61012 ай бұрын
Villain power is pretty dry. How about...Malevolence.
@mactireliath23562 ай бұрын
Ngl, that’s pretty hot. It’s also consistent with the naming conventions employed thus far
@elnekosauce2 ай бұрын
He activates his Malevolence? No thanks, that sounds cheesier.
@jierdareisa43132 ай бұрын
I love ALL MCDM videos!!!! ❤
@TheDocAstaroth2 ай бұрын
The idea of Villain Power is best shown through the concept of Danger Token in "Cloudbreaker Alliance", the RPG of the "Don't Stop Thinking"-KZbinr. All in all, I think, Cloudbreaker Alliance is a good preview for how Draw Steel could end up or at least a good system to exploit for ideas to incorporate into Draw Steel.
@zreyon2 ай бұрын
At the "standard goblin" point I started laughing at the idea that at this point it's actually anything but the metrical system
@stephenpatterson28602 ай бұрын
Chomping at the bit to get my lil paws on this thing guys
@sjbuttonsb2 ай бұрын
Harder encounter example though would be "Defend this NPC"
@davinci4512 ай бұрын
27:42 Now that is an exciting concept!
@fredslipknot92 ай бұрын
I humbly suggest “Malevolent Potential” as the name for villainous power. It’s evocative and descriptive, but broad enough to encompass all of the things a Villain might use it for, like casting an especially complex spell, or gathering up all of their minions into a large army, or some such.
@milesCarmany2 ай бұрын
Malice could be a unique name for Villain Power
@KaelinGoff7 күн бұрын
Seems like there is room for different factions to generate villain power in different ways. Demons getting it when demons die : Thematic, Humans getting it when they out maneuver you : Thematic
@commodiusvicus2 ай бұрын
Love this Djordi guy!
@Treebohr2 ай бұрын
23:53 Classic Conservation of Ninjutsu! As you face off against fewer of the same baddies, those baddies become more dangerous!
@s1nistergnome2 ай бұрын
DRAW STEEL?!?!
@s1nistergnome2 ай бұрын
thats goated
@mcolville2 ай бұрын
@@s1nistergnome ❤
@heylenareal2 ай бұрын
Holy shit that art at the end is just 🤯! 🖤
@Heeeynald2 ай бұрын
What if you make this resource called "Destiny" that the PCs and Narrator could Exchange with each other to do cool stuff 🤔
@NerdicusGoblinski2 ай бұрын
I'm so stoked for this game
@mactireliath23562 ай бұрын
It’s beginning to sound a little “Romance of the Three Kingdoms”. That’s an interesting niche to fill in the TTRPG space
@Christiangamer222 ай бұрын
Villain Power is such a great idea.
@keeseman2 ай бұрын
Does anyone know if goblins will be a playable ancestry?
@GameTornado012 ай бұрын
They aren't in the current playtest packet, which to my knowledge includes all launch ancestries.
@pyrovoice2 ай бұрын
Why is Matt not in those anymore? Just curious, love the energy
@alekmoth2 ай бұрын
Share screen time. It is built by a team not a person