First video from you I've seen. Does Lars always looks miserable when he plays?
@9HPRuneScape13 сағат бұрын
🥇
@kurtislawrence23313 сағат бұрын
Y did the game end?
@lcareypkp672 күн бұрын
The half time music was muted, then super loud.
@thegreatandterrible45082 күн бұрын
Those people need to play Mutants and Masterminds
@James-Fluffster2 күн бұрын
What if you roll 18d4 and take the average of 10
@TheDSasterX2 күн бұрын
It's a sort of prescriptive heroism, which has it's place. But I find it far more compelling to see people overcomes odds than be statistical shoe-ins to be the chosen one. E.g. it's so much more enjoyable to see the barbarian seduce the bartender after the bard failed miserably. More applicably, I'm fine with having these characters be relatively more powerful, but that will be a consideration in how I make their encounters appropriately compelling for their power level in turn.
@janemorgan46042 күн бұрын
I don't think it's so much that commoners can't have high ability scores, more so that adventurers with the dedicated training from their class will tend to have better aptitudes toward adventuring. For example, it's totally within the realm of possibility for a commoner to roll an 18 with 3d6 - unlikely, but possible. By the same token, it's possible for an adventurer to roll a 3 with 4d6 drop lowest. You could imagine that there's half a dozen commoners that might have been rolled up for every adventurer. Also, the ability scores are not necessarily representative of every day aptitudes, just the ones most applicable for adventuring. Perhaps commoners rolled high for "life stability" or some other ability score that most adventurers rolled poorly for?
@TheDSasterX2 күн бұрын
@janemorgan4604 sure, yeah. Then when the village gets sacked, the odds are that the 18 villager survives while the 3 doesn't... But I can imagine how much wilder it would be to see the strapping young lad die tragically while the whelp makes it out to have a very interesting arc. Bran Stark comes to mind there, being a paraplegic n all
@janemorgan4604Күн бұрын
@@TheDSasterX You can absolutely have characters with less than optimal stats - I remembering having a Bard a while back where I rolled a 5 for Intelligence, and played them as always rushing into situations they weren't likely to succeed in
@Olanius_Pius6662 күн бұрын
I have had 4 charecters with thier hiest stat being a 9... it can really hurt.
@Mike-gz8gy2 күн бұрын
Matt is the best. That is all.
@murdoc43122 күн бұрын
Score minimum 10, then divide by 2 is easy compared with almost copyright protection to 1st & 2nd edition D&D charts.
@superpilotdude2 күн бұрын
The problem is that there isn't a die that csn roll from -4 to 4. You could use a d8 and just go from -3 to 4. But the problem with only rolling one die is consistency. 2 d6 rolls is more consistent than a d12. Its why you don't just roll a d20 for stats. Also, a lot of stuff adds plus 1 to abilities, which translates to 1/2 a modifer point, so then we'll need fractions. That'll be a whole thing.
@12thLevelSithLord2 күн бұрын
I've seen some games that do random generation with multiple dice but just use single digit modifiers in play. You basically roll an ability score, but don't record it on your sheet. So you have a number you roll that turns into the number you use, but we don't keep the extraneous first number around forever like in D&D.
@digitaljanus2 күн бұрын
For the small minority who still actually roll stats instead of using arrays or point-buy, you could come up with a different way to generate a set of six numbers between -4 and +4. Or more realistically -1 and +4, since the game kind of assumes you don't have attributes lower than 8. Almost no one even uses straight 3d6 rolls for attributes since the early 80s! It tends to generate a lot of crappy stats, so all the alternatives like choosing the order, 4d6 drop lowest, roll 12 and keep the best 6, etc. have been around almost as long as D&D itself!
@G-man4202 күн бұрын
@@digitaljanus I have never known anyone to use array or point buy. Every table I've played at was roll for stats, I think simply BECAUSE it generally results in higher numbers and makes the player feel special.
@henrychurch60622 күн бұрын
A lot of it is confusing, and largely a holdover from previous editions. Why not just have your Stats go from -4 to +4? "I have a +3 Strength" instead of "I have a 17 strength, which converts to a +3 Strength Modifier" It's also very silly mechanically: If you have 13 Dexterity and lose 1 point of Dexterity you have... exactly no change to anything.
@jathan2542 күн бұрын
Have you ever heard of ASIs? Or half feats? Or Racial bonuses? Yeah you're right, going from 13 to 12 dex has no mechanical difference. But going from 13 to 14 sure does.
@governedmoth17492 күн бұрын
@@jathan254 but if that's the case then why not just drop the plus 2 to stats and just use feats then? Then it can just be a +/- system and it's a + and a feat.
@digitaljanus2 күн бұрын
@@governedmoth1749 There's no answer other than "that's how it's always been." The stats could be just the modifiers, they could come up with another way to randomize those for the handful of people who don't use arrays or point buy, but ultimately either the developers or the community or both are afraid of change.
@henrychurch60622 күн бұрын
@@jathan254 And all of those changes are modern takes to try to function around the problems instead of fixing them. Remember that in 3rd and 3.5 and pathfinder, and starfinder and all the systems based on the D20 system those racial and item modifiers are +2 and -2. Elf +2 dex, -2 con Dwarf +2 Con, -2 Cha And as it evolved into later systems item stat bonuses even changed from +1,+2,+3,+4,+5 to a new standard of Periapt of Wisdom +2, +4, +6 Etc. This is called an 'anachronism' where we're taking something problematic from the past and just working with it instead of fixing it. Like how your computer keyboard is designed specifically to slow down your typing so you don't jam the typewriter arms. In the same was that we use Qwerty to slow us down but then invest time and energy to learn to type faster, we use half feat +1 bonuses and 5th editions racial bonuses to further pad out the list of weird accommodations that a deeply flawed approach demands.
@jathan2542 күн бұрын
@@henrychurch6062 I'm afraid I can't see the problem you are assuming is there. Is the problem that you have more room and options to be strategical in character creation? Maybe I am simply too used to 5e to see the "problem", like, is it just that ability scores are overly complicated? Because let me tell you, no they aren't. Ability scores are so much less complicated than like half the basic abilities of dnd classes (don't get me started on wizard levels). Is the problem the fact that you don't use the score, you just use the modifier? While that is true, it's not really a problem imo. It's true in most videogame RPGs. The actual number over there isn't used in most cases, it's all these numbers that say your strength score effects, for example. Again, maybe I'm just too used to dnd, but I don't see the problem people are saying is there. And if there isn't really a problem for most people, we don't really need to... Change stuff to fix it. Like sure, dnd 6e might come out in a decade and change stuff up, but... That's not the same as making changes to the current game
@davidharshman76452 күн бұрын
I always appreciated that D&D4e used the Constitution stat for Max HP, instead of using just rhe modifier.
@ClericOfPholtus2 күн бұрын
Aye!
@kyzer422 күн бұрын
Me too. It's also an easy rule to port to 5e if you want more "heroic" characters at level 1.
@Serelenntidude2 күн бұрын
I say this all the time. The status the modifier.
@kidmurdock2 күн бұрын
This is why I argue we could do away with Ability Scores and just point buy modifiers. Example, Fantasy AGE.
@jathan2542 күн бұрын
Like start at -1 for all modifiers and buy up from there, ignoring ability scores?
@digitaljanus2 күн бұрын
@@jathan254 The modifier would be the ability score, like it already is 99% of the time.
@kidmurdock2 күн бұрын
@@jathan254 something like that. Or all at zero and if you wanted to lower a score to -1 to add a +1 to another in addition to having 8 points to spread (arbitrary number I just picked).
@hive_indicator3182 күн бұрын
Man, I wish someone would make a cool game where we just have the smaller numbers to use. 😏
@connorbrooks75012 күн бұрын
Please do something like this again. I’d even sub to Patreon for more Dune 😎
@cheryllcooper2 күн бұрын
Wow I have just watched it all in preparation for playing our new Dune game. My 17 year old is so excited but couldn't quite get him to explain it all to me. Thank you so much for such a great game - learnt so much. All of you are such lovely people though I was routing for OD but when he did the dirty! The ebb and flow best game!!! Wish me luck love from Huddersfield UK
@jayds83 күн бұрын
But when more?
@Aranesque3 күн бұрын
While I love the bite size advice from old videos I feel like the extreme close-up it's a bit intimidating haha 😅
@maxgustafsson78023 күн бұрын
To me, the point of the 10 foot pole is to identify a player who sees the game in a way that is fumdamentally different from how I see it. (Not a judgement, really, just a difference in style and preference)
@MrMisterkrazy4 күн бұрын
Some games even use 5! ;) (Yes I’m talking about Draw Steel! It doesn’t have a stat analogous to Constitution, which I think was a good choice overall)
@VengirSvogthos4 күн бұрын
I think the reason for 6 stats is each one represents a means of being proactive in the game. Strength to move something, dexterity to do something with nimbleness, constitution to push through something in you or your environment, intelligence to use your mind to solve something logically, wisdom to read the environment and gauge people, and charisma to influence someone.
@pluviaaeternum4 күн бұрын
You could name more than 6 ways of being proactive. Or use less. It could be the reasoning behind which 6, but it's not the reasoning behind why exactly six
@nicholascarter91584 күн бұрын
Except when the ability scores were laid down they didn't give bonuses the same way they do now: Strength, Intelligence, and Wisdom made it easier to level as a Fighting Man, Magic User, or Cleric, Dexterity and Constitution provided situational modifiers, Charisma reduced the upkeep of wargame units (hirelings and followers).
@Mike-gz8gy4 күн бұрын
Matt, is the man...
@digitaljanus4 күн бұрын
Mage: the Ascension _mi amor_
@JustinFrazier-u2i4 күн бұрын
It's basically the special from fallout but the luck skills hidden.
@sergeant_cheese4 күн бұрын
cool
@solalabell96744 күн бұрын
The 2 optional scores from the dmg in the corner
@stephenlong98064 күн бұрын
I know one is sanity, what's the other one?
@Zooker254 күн бұрын
@@stephenlong9806 Honour. Yeah, nobody has ever used it.
@arlibrarian5 күн бұрын
I had this play out in my last session with a player who desperately felt the need to make a character based on Uzi from Murder Drones.
@thefreak6395 күн бұрын
Lots of stuff I still try n get that every game lol
@taylorolson62285 күн бұрын
I love these interviews, im gonna be sad when ive watched the last one thats up so far
@PurpleSidewalk15 күн бұрын
Bring Wolverine's character but leave the self healing at the door please.
@pencilgoblin6555 күн бұрын
Dragon's Age
@empatheticrambo48905 күн бұрын
Wolverine basic recipe: Paladin of Ancients. Lay on hands for “healing factor,” and some cantrips for claws, or even give them claw gauntlets (reskin daggers?) they can smite with
@ThatsMe-s6g2 күн бұрын
@@empatheticrambo4890 Smite depends on a high damage weapon, and it misses the fantasy of flying into a frenzy and clawing like crazy- better option would be the two dagger monk build with the weapon mastery feat that Treantmonk based his damage off of- maybe mercy monk for the self healing. Another option would be a zealot barbarian or Wildheart barbarian for the rage (adamantium skeleton resilience against damage) or even just have him play a moon druid and reflavor his wildshapes as if he has gone into an animalistic rage and is clawing like a maniac.
@empatheticrambo48902 күн бұрын
@ great counterpoints!!!
@basildaoust28216 күн бұрын
Hey Matt, thanks for doing this video in person :) I did enjoy it.
@ThatsMe-s6g6 күн бұрын
I would be thrilled if they wanted to play "Wolverine" They usually say things like "Can I play Michael Bolton in "The Tale of Captain Jack Sparrow" music video?"
@joshdavis37436 күн бұрын
At least they didn't bring in Lonely island in your pants.
@ClarkyClark6 күн бұрын
Based
@pairot01Күн бұрын
Me when I lie for no reason
@mactireliath23566 күн бұрын
Since everyone else is trolling Coleville here with Wolverine builds, here we go: 3 levels Beast Barbarian, then full Long Death monk. Mountain Dwarf. Dwarven Fortitude feat. Periapt of Health. Done.
@zhornlegacy79366 күн бұрын
it's a legit answer; though that's the type of thing that would exist in the "talk with the DM to find a solution" answer Matt gives. The problem is as Matt says the new player does not have system mastery and is coming at it from the view of a fully realized character instead of some idea you build towards. "I'm playing as Wolverine, so at all levels my character is Wolverine" vs "I'm going for a Wolverine build and will unlock the parts of the build at levels [3], [6] & [11]" The later with system mastery understand they are not YET Wolverine, but will become more so over time, while the former is fighting against the system, expecting to already be fully Wolverine and having issues where they say their character should be able to do [x] but have no build support till several levels down the line.
@hairyneil4 күн бұрын
And a camelback full of health potions.
@imissnewspapers6 күн бұрын
Druid with Wildshape enters the chat.
@ijustneedabeer6 күн бұрын
When your DM tries to nerf you by limiting the size of your forms with some bullshit about conservation of mass... just become a 180lbs honey badger. Make him cry.
@pairot01Күн бұрын
Yeah, because shapeshifting is totally what wolverine is known for.
@heylenareal6 күн бұрын
Hahaha 😂 I loved the real-life wolverine. 11/10
@Xplora2136 күн бұрын
Does Wolverine ruin the game for everyone else? Fundamental problem with bringing the wrong archetype to a game. Cyclops and Juggernaut don’t work either. But Gambit? Professor X? The basics of their character can fit. I like the idea of a cestus wielding high strength badass, But that healing thing is going to be too much.
@Serelenntidude6 күн бұрын
I laughrd at the "Plugged in" image. Nice edit.
@O4C2096 күн бұрын
Ok, you're a dual wielding Path of the Totem Bear Barbarian. But instead of handaxes, you have claws. And instead of resistance to damage, anytime you take damage, your healing factor heals half of it back unless it's psychic damage. And whenever you take a long rest, your healing factor restores all of your Hit Points. Flavor baby
@pairot01Күн бұрын
Here's a little secret only those of us who actually read the PHB instead of copy pasting netbuilds know: you are not stuck with the bear totem all the way through, you can choose different animals on each of your subclass features. So you are NOT a "totem bear barbarian"
@ThatsMe-s6g6 күн бұрын
The Titan of Vanigar better be a gigantic Abominable Snowman or I’m going to throw a fit.
@robynhiggs43796 күн бұрын
When the art started popping up, I needed a Smash Love button cause HOLY AMAZING!!!!
@Pottatow6 күн бұрын
Back when players would actually think and come up with solutions. Now you have to specifically tell players and even then they complain its too complex.
@allgreatfictions5 күн бұрын
The game is played very differently now. I remember in my first game back in 3.5e, everybody was super suspicious about going through doors and stuff, and nothing had happened in the adventure yet. I said, "We have had nothing happen to our characters to suggest traps right now. It's an abandoned building." Like, i knew there was an ambush coming. It's DnD. But it's not great design when the best way to play is to slow the pace of play to a crawl to try and get one over on the DM so they can't spring a trap on you.
@Zenith2922 күн бұрын
Give them interesting problems and they will bring interesting solutions. Bring boring problems, like "every square you step on might be trapped and you rotely check every square for traps, forever" and you get boring solutions like 10' poles
@AMRosa108 күн бұрын
2:39:00 This whole sequence is BS. First, it wasn't something that O'D was asking to do in the first place. It was a decision by Lars to give the Rod to Leech because he didn't want any of the Evil aligned members to have it. Then Matt is basically goading O'D into attuning to an item that Matt has decided will break his link to his patron, giving him no indication or warning that this is even a possibility. Then, if you think of the command structure of The Chain, Leech is following a direct order from the Commander of The Chain. He wasn't acting on his own free will. This whole episode was pretty sadistic, especially after already having to retcon an entire storyline because it forced one of the players to be possessed and had no interest in role playing this scenario. Matt likes to say he is challenging his players, but these are the type of game sessions which cause his players to just not want to continue the campaign (which survived only two more sessions), and that is a shame, because the storyline of The Chain of Acheron could have been just as dramatic and engaging as any of the Critical Role campaigns without the unnecessary sadistic BS. Matt also gives his players these cool powers and abilities, then specifically designs encounters so that they circumvent them. Phil Crits on one of the "Autophages" and Matt rules it doesn't have a head. RAW, a critical hit against a creature that cannot be beheaded does an extra 6d8 damage to the strike, but Matt doesn't let Phil roll that damage. So unless this session was supposed to be an example of how not to Dungeon Master a game, new and learning DMs should not model any of the behavior on display in this episode.
@ts256798 күн бұрын
Well, all I can imagine now are the Time Bandits
@BlackOpMercyGaming8 күн бұрын
The Mind Witness has no mouth but must scream
@TheNerdySimulation8 күн бұрын
Some say their modularity even extends into their music where they build great, interwoven monoliths which synthesize the timescape itself into sonic waves.
@quickattackfilms79238 күн бұрын
“Alright, I’ll give you 5 minutes” Time raiders: 🔫🗿 “make it 10”