Just a Chill Week of Game Development

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ThinMatrix

ThinMatrix

Күн бұрын

Пікірлер: 305
@OnlyTheVerse
@OnlyTheVerse Жыл бұрын
I like to watch it in this format a lot, cause it actually gives an overview of a gamedev day. The plots with food and balcony garden are great too!
@zeztro
@zeztro Жыл бұрын
@@Marco_zlb I don't know about that. Taking breaks to cook nutritious meals and to do some chores probably make you more efficient in the long term instead of being a code zombie all day.
@klaxoncow
@klaxoncow Жыл бұрын
@@Marco_zlb Yeah, you clearly know nothing about coding. Despite Hollywood portrayals, coding is not just typing very quickly. Coding is a mental discipline that occurs in your head... typing is only the necessary means of getting that out of your head and into the machine. Coders do not stop coding when they're away from their keyboards. My best algorithms were all written while taking a 5 minute vape outside. My least productive sessions are when I've sat at the desk all day long, and I've lost perspective, so I'm just pointlessly running around in circles in the code and it's going nowhere - but taking a short break, I come back with different eyes and, ah, it'll probably get solved in 5 minutes, once my head's clear. I mean, he implemented quad-trees and frustum culling, and a debug system, and made the home area pretty in a week. And you think he's not being productive? Ever tried actually doing what he's doing? I have, and I ain't remotely criticising his methodology here.
@imaybestupid2045
@imaybestupid2045 Жыл бұрын
@@Marco_zlb well thats one way to admit to being the basement goblin
@klaxoncow
@klaxoncow Жыл бұрын
You've really perfected the "zoom out of the monitor" special effect at 6:06 onwards. It's a nice "attention to detail" trick, that most people probably don't even really notice. But I notice when you do that, and it's appreciated - a very clever smooth transition from video output to camera.
@ThinMatrix
@ThinMatrix Жыл бұрын
Thanks :)
@RickertBrandsen
@RickertBrandsen Жыл бұрын
exactly what i was thinking about. Really well done! :)
@brutalbunny
@brutalbunny Жыл бұрын
@4:56 obviously does not impact me whatsoever but the absolute Fullness of that plate/bowl is killing me. you can't even remove one noodle without risking everything spilling overboard. that is such a load bearing fork. the structural integrity... my god
@Arkogelul
@Arkogelul Жыл бұрын
You had fun with those screen transitions, didn't you 😀 It's nice to see this format back for a bit.
@ThinMatrix
@ThinMatrix Жыл бұрын
When I'm filming it always seems like such a good idea to transition from screen to camera, but when I get round to actually editing the video I end up wishing I hadn't added so many because they're quite annoying to edit haha :P
@Arkogelul
@Arkogelul Жыл бұрын
@@ThinMatrix I likes it a lot. It felt like a good way to show what you do in detail in a creative manner. It felt nice. And it showed you had fun filming it.
@Pontypants
@Pontypants Жыл бұрын
A chill week of game dev is exactly what i need as well! Love your videos! 🥳
@BeerfootBandit
@BeerfootBandit Жыл бұрын
Congrats on the success of your game bro
@radboudmetselaar3415
@radboudmetselaar3415 Жыл бұрын
Great to see videos have been fairly consistent again! Really excited for Homegrown, excited to see which direction the game is going in
@MrVectrexUK
@MrVectrexUK Жыл бұрын
Absolutely LOVE your devlogs, it's amazing to watch the game get built before our eyes! Also, am always so jealous of your food - you need to start adding your recipes to the video descriptions 😀
@ArmanNobari
@ArmanNobari Жыл бұрын
As a fellow game dev, your dev logs have been incredibly motivating and reassuring. You capture an aspect of game dev that is hard to describe; something between persistence, and the willingness to reevaluate past choices. Anyway, it always makes my day when you upload something, and I appreciate how you produce these a ton. Can't wait to play Homegrown!
@dropbit
@dropbit Жыл бұрын
That popping off toasts was the most epic cut I've ever seen 😆
@leoingson
@leoingson Жыл бұрын
It was actually tense, not sure if video stopped :)
@ph03beuwu
@ph03beuwu 6 ай бұрын
did you see the picture of rufus on his mug!?
@dropbit
@dropbit 6 ай бұрын
@@ph03beuwu Now that you mentioned it I noticed rufus. Time ago I didn't see him ahahah. Lovely dog
@MohammedPlaysMC
@MohammedPlaysMC Жыл бұрын
Followed you for years man, Its so amazing to always see the progress and I love you explaining stuff and why it makes it feels so much better to be involved I am excited to buy this game!
@PainfullyMintE
@PainfullyMintE Жыл бұрын
Just realised I've been watching your videos for over 6 years now! Thank you for making such relaxing, refreshing videos for so long man, I'll keep on enjoying them for many years to come :)
@skiesquiggles7319
@skiesquiggles7319 Жыл бұрын
I always learn something new from your videos! I have so much respect for the work you do and the knowledge you have.
@pritamdavis
@pritamdavis Жыл бұрын
Your dev log videos are a must watch. I would say they are not just videos but experiences that you share. Absolutely love it... Great Job!
@BeerfootBandit
@BeerfootBandit Жыл бұрын
These devlogs always inspire me to work more on my game, and the food you cook inspires me to get hungry
@paul-e5t
@paul-e5t Жыл бұрын
Ive been watching you since I was a freshmen in high school and now I’m almost done with college with a BS in computer science, thanks for providing the videos you have you’ve been a core part of staying interested and motivated in CS for me. Appreciate ya.
@BkSMedia
@BkSMedia Жыл бұрын
These devlogs are such a VIBE man. Also love your workspace, seems like a great place to keep a positive mindset and feel very cosy!
@Conquership
@Conquership Жыл бұрын
you really helped me alot in the past 6 years with your game development journey keeping me motivated, i dont know where i would be without you
@matejbutkovic9001
@matejbutkovic9001 Жыл бұрын
Your week of development videos are my favorite KZbin videos. Been watching since equinox, thank you for continuing to make these. They’re a true inspiration!
@HarperJenna
@HarperJenna Жыл бұрын
I always feel a little joy when i see a new ThinMatrix video popping up on my Subscriber feed :)
@EnidDev
@EnidDev Жыл бұрын
its been so long since i have watched your videos and they were always so relaxing because of you and dani i have picked up game development myself
@unbossedgames9820
@unbossedgames9820 Жыл бұрын
7:51 hopefully we will see this in the game too, seasons, specific plants and planning for the year :D
@TheMateoRoy
@TheMateoRoy Жыл бұрын
The way you handled frustrum culling was elegant; super cool to see that level of detail in these vlogs.
@phodaOG
@phodaOG Жыл бұрын
This might be one of best episodes. I like more technical stuff and data so it was awesome. Actually also like the genre of game so will also enjoy playing it. As before, your videos are great motivation for me too.
@jhrwekuh1
@jhrwekuh1 Жыл бұрын
As a developer, I always receive a weekly dose of motivation whenever I watch one of your gamedev vlogs. Thank you :)
@TheRealThatOneCookie
@TheRealThatOneCookie Жыл бұрын
I need this game, no matter the cost I WILL get it
@ALouisae
@ALouisae Жыл бұрын
4:31 if that isn’t the sweetest thing ever, love the content ❤
@VictorTryingToBeGameDev
@VictorTryingToBeGameDev Жыл бұрын
You know, for a long time your devlogs have been an inspiration for me to start my own journey of becoming a full time game dev. Excellent work with devlog as always. Keep it going! BTW. much respect for writing your own engine. I was working for some time with libGDX and was very happy with it, but decided to switch to Unity just to be able to prototype fast.
@awarts3415
@awarts3415 Жыл бұрын
Fantastic transition! @6:07
@DevelopAnEngine
@DevelopAnEngine Жыл бұрын
You right, a pro dev blog move 🤩
@ondrej_markus
@ondrej_markus Жыл бұрын
Thank you for making these. I know they are a lot of work to do this well and polished. I appreciate all the extra energy you're putting in to inspire and motivate others. Awesome work!
@gibz_
@gibz_ Жыл бұрын
Maybe you could make a dock by the water which could act as a transport to the town or shop area so the player has the entire island to grow their crops, maybe you could make mutated crops that are variants of others with slightly different features that the player could discover and sell for more, it’s a bit far out but could be fun and intriguing for the player to have a sense of exploration and discovery.
@selgesel
@selgesel Жыл бұрын
Mad props for using Java AND sticking with Eclipse! As a professional web dev of 12+ years I've never really liked any of its competitors but I finally accepted IntelliJ for its extensive support for the JDK ecosystem as well as the built-in database tools, so it's been a refreshing sight to see my beloved IDE still rocking it!
@seannolan2120
@seannolan2120 Жыл бұрын
I look forward to these videos. You are one of my favorite dev loggers
@liliyaversus4051
@liliyaversus4051 Жыл бұрын
Amazing blog, thank you :3 Really needed some cozy vibes this morning
@kairon156
@kairon156 Жыл бұрын
Woo! I remember this style of video. good to see it again.
@Skeffles
@Skeffles Жыл бұрын
Fantastic use of a quadtree! It's really impressive to see how little is being rendered compared to on screen.
@LuisRdzG10
@LuisRdzG10 Жыл бұрын
I'm starting this journey by myself of game development. I hope to create something cool like you, thanks for the inside from your experience.
@JohnyLilio
@JohnyLilio Жыл бұрын
I'm hyped for HomeGrown! It looks better and better.
@B4NTO
@B4NTO Жыл бұрын
Always relaxing and motivating with a new game vlog from ThinMatrix keep it up, watching while doing game dev myself
@finni1081
@finni1081 Жыл бұрын
I love it when I learn some new programming technique from your videos, like the quadtree & frustum testing. I always wondered how stuff like this is optimized but never really got into it
@360McCarthy
@360McCarthy Жыл бұрын
Awesome as always! Would love to see a technical episode going over the high level architecture you have as it's a custom engine
@equalique1
@equalique1 Жыл бұрын
It looks really good! Great decision changing paths! Keep pushing!
@muffiincodes
@muffiincodes Жыл бұрын
Your voice and this game’s vibe makes me so relaxed
@ouvio
@ouvio Жыл бұрын
Your videos are always so inspiring and motivating to watch. Not just for game dev, but also for taking better care of my plants lol
@morbuskobold4233
@morbuskobold4233 Жыл бұрын
If you have water now, it would be cool to be possible to catch some fish for a little pond in your farming area. Would be a relaxing sidequest to play around with. Maybe add some water plants too.
@datbubby
@datbubby Жыл бұрын
Your and Wyatt Design's devlogs are my favorite to watch :)
@extremesubtlety
@extremesubtlety Жыл бұрын
Such a nice video!! I really like this week overview format, although I like anything you make in general anyway ^5^
@DevelopAnEngine
@DevelopAnEngine Жыл бұрын
Finish your day's work and go home to look at your devblog, the joy of good days 🔥
@tgamings1
@tgamings1 Жыл бұрын
So glad to see you back. I am really excited for the new devlog.
@egretfx
@egretfx Жыл бұрын
this is beautiful!! beautiful work my good sir!!...cant wait when you get to post-processing:)
@kluplau
@kluplau Жыл бұрын
Why isn't it possible to add more than a single like to a video? This was a very nice format. Please keep it up and, keep sharing nuggets like quad tree and the likes. 👌
@ThePowerRanger
@ThePowerRanger Жыл бұрын
These videos are so relaxing.
@LifeCodeGame
@LifeCodeGame Жыл бұрын
Keep up the great work! It's inspiring to watch your progress on Homegrown.
@nathanosorio3319
@nathanosorio3319 Жыл бұрын
Recently found your channel and I have to say, I'm glad I did.
@Voix1000x
@Voix1000x Жыл бұрын
Would be cool if there was a Garden Gnome guy living in the house, and walking in the garden
@jonathanaspeling9535
@jonathanaspeling9535 Жыл бұрын
Awesome stuff! Solid progress loved the watering animation. Beautiful
@indianastilts
@indianastilts Жыл бұрын
You had me at... In my own Game Engine!? Whaaaaaat!? Wow
@HazStepFTW
@HazStepFTW Жыл бұрын
Love the transitions from pov to screen capture! Good stuff :)
@IonutBalica
@IonutBalica Жыл бұрын
You could add sort of mountains or some kind of rock formations, cliffs on some sides instead of water. This could remove the sensation of an isolated island.
@gungu
@gungu Жыл бұрын
Oooh, new devlog, cool! It is nice to see how this game gets better every time
@youngartifact
@youngartifact Жыл бұрын
The view from his office and the balcony, together with the closeby nature, that flat is gotta be expensive, especially in Hamburg. That looks like a dream neighborhood though! 😍
@_CJ_
@_CJ_ Жыл бұрын
You make gamedev look so easy :D Thanks for chill video :) I like it
@tomkmb4120
@tomkmb4120 Жыл бұрын
This was a nice video, I'm a big fan of those portion sizes.
@nightowl9467
@nightowl9467 Жыл бұрын
man your work from home setup is my dream
@lemlihoussama2905
@lemlihoussama2905 Жыл бұрын
Great progress ! You can also ignore rendering small entities as they are not that visible when the camera is far away (Zoomed out), maybe you can add a minimum camera zoom to be rendred to the meta data of the entities, also I think it will look cool to have an opacity transition with that.
@unreallifewithlou7779
@unreallifewithlou7779 Жыл бұрын
Thank you so much for the effort - these video's are great :)
@nomajayy657
@nomajayy657 Жыл бұрын
Fantastic video. Very enjoyable.
@gwydi8814
@gwydi8814 Жыл бұрын
Love this throwback to the old days : )
@Brocollipy
@Brocollipy Жыл бұрын
Wow it’s looking really beautiful ❤
@GamesBySaul
@GamesBySaul Жыл бұрын
Cool to have this format back! Always love seeing your life content :) The water is a very nice touch, definitely makes the area look pretty! The frustum stuff was super interesting to hear about too, and easy to understand! Something I wondered though, but I suppose with the chunks it might not matter. If there's an object's shadow which can be seen by the camera but the object itself can't be, would the shadow still get rendered?
@ThinMatrix
@ThinMatrix Жыл бұрын
Thanks! So for an object to cast a shadow it needs to be rendered to the shadow map which happens in a separate render pass. The "frustum" used during that render pass is not the camera's frustum, but a box aligned with the direction of the light. I talked more about this in the video I did a while back about the shadows. I haven't actually implemented culling for the shadow render pass yet (I'll be doing that in the next days) but the way it will work is I'll do a second frustum test on the quad-tree using the "frustum" that's used when rendering the shadow pass, and then during the shadow pass the objects will use the result of that frustum test to determine whether they need to be rendered to the shadow map.
@GamesBySaul
@GamesBySaul Жыл бұрын
@@ThinMatrix Ah! Right this makes sense (I think anyways, mostly!) Thanks for the explanation, never really looked into this side of game development before, and you explain in a clear way so it sounds pretty cool!
@DanDeebster
@DanDeebster Жыл бұрын
I'm glad Rufus is still around - I was thinking it's been a while since we'd seen him and was starting to worry!
@Joern290
@Joern290 Жыл бұрын
Love it!! So interesting to see what you all do in one week ❤
@skirato
@skirato Жыл бұрын
Love the Rufus mug !
@lipbalmplease
@lipbalmplease Жыл бұрын
Instead of an island, maybe adding a hedgerow or stonewall boarder of a neighbours farm(s) that you could only partially see? Maybe adding a sea boarder or roadway around one edge with a clickable dock or bus stop that brings you to the town? Only suggesting as the island kind of feels quite isolating. Also, love this type of format.
@ThinMatrix
@ThinMatrix Жыл бұрын
Yeah, I agree, I don't actually plan on it being an island for the finished game. I was planning on having sea to the east and the south, a small river to the west (that runs into the sea) and the road/path to the town in the north. That would nicely create some natural borders to the land without it being an island.
@lipbalmplease
@lipbalmplease Жыл бұрын
@@ThinMatrix sounds lovely. Can't wait to see it.
@ffdetonados
@ffdetonados Жыл бұрын
I loved this little optimization deep dive, please do more
@haydenap
@haydenap Жыл бұрын
At around 4:45 the inventory and icons on the left side REALLY remind me of old school Runescape inventory and icons. I know all of that is temporary but I quite enjoy this. :P
@Svenne23
@Svenne23 Жыл бұрын
Still just lovely!! Feel :-*, Karl!
@Whatthetrash
@Whatthetrash Жыл бұрын
So cool! Love your vids, mate. informative and relaxing! :D
@legiongames2400
@legiongames2400 Жыл бұрын
The transitions are really cool :D
@user-do3pd1sk6c
@user-do3pd1sk6c Жыл бұрын
The game looks sweet! I like the new house area you made. I think it'd be a good idea to make the path from the house to the water lead to a dock with a boat that lets you travel to the shopping area
@andrewlalis
@andrewlalis Жыл бұрын
I can't wait to buy this game when it comes out
@realtitedog
@realtitedog Жыл бұрын
Loving how the game is coming along! I think it would be really neat if you added some sort of modding support to the game when it comes out, maybe you could interpret scripts written in lua which could add new crop types and such. Just an idea!
@JordanCHLand
@JordanCHLand Жыл бұрын
This looks so exciting!
@amaronascimento6260
@amaronascimento6260 Жыл бұрын
project os going amazing.
@brentryczak
@brentryczak Жыл бұрын
These videos are amazing quality.
@taylorbayouth998
@taylorbayouth998 Жыл бұрын
I am a new subscriber and I’m really enjoying your videos. I’m glad you switched to this game. It sounds like you spent a lot of time in hospitals last year. I’m sure this new game, with all of its greenery, is a welcome change for you. Thanks again for the videos.
@ThinMatrix
@ThinMatrix Жыл бұрын
Thank you, it's good to hear you're enjoying the videos!
@МаксимАгрызко
@МаксимАгрызко Жыл бұрын
Great! You are ready after this project to create a big city-builder game with huge maps 😉
@LCStudiosMC
@LCStudiosMC Жыл бұрын
You are very talented.
@SamerAlhasweh
@SamerAlhasweh Жыл бұрын
you always inspire me to start programming
@NeilRoy
@NeilRoy Жыл бұрын
Very nice! I played around with Frustum culling in C and man, does it ever make a HUGE difference in speed! Another, fairly simple method is Backface culling which deals with objects that are in your view, you just test to see if they are facing the camera or not and if not, you do not render them either. That's probably one of the easiest to implement. Another is Occlusion culling where you can use your depth filter to see if one object blocks another from view... but for a project like this, that's all probably a tad overboard. The quad tree is a great idea as well.
@caioribeiro3609
@caioribeiro3609 Жыл бұрын
I'm studying English just to watch your videos!
@cauadev6955
@cauadev6955 Жыл бұрын
congrats sfc
@The_Linux_User
@The_Linux_User Жыл бұрын
Maybe you could add trees / bushes to the garden area as purchasable plants, it would make it look nicer and they could give you berries and different fruits / nuts
@mcnulty3081
@mcnulty3081 Жыл бұрын
Your food looks amazing!
@henrikfredriksen4735
@henrikfredriksen4735 Жыл бұрын
I Love this! Thanks Matrix
@ModerateDev
@ModerateDev Жыл бұрын
I've always wondered how frustum culling worked now I know :D great video as always.
@purplecarrotstirfry
@purplecarrotstirfry Жыл бұрын
Great video! It inspires me to think maybe I can do something like this one day, although I'm just starting to learn my first programming language! Can't wait to play your game when it releases :)
@aurlb1537
@aurlb1537 Жыл бұрын
bro's video looks like definition of happiness
@KuroSamaMG
@KuroSamaMG Жыл бұрын
im so hooked to your videos !!!
@AULIASABRILUNM
@AULIASABRILUNM Жыл бұрын
Great Tutorial, thanks bro
@Ayoub_Shnab
@Ayoub_Shnab Жыл бұрын
I like to watch your smooth and nice videos 📹
@corriedotdev
@corriedotdev Жыл бұрын
The sun's back 🙌
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