The slayer passive is rarely useful where the ammo passive will always be useful
@YomuxxisАй бұрын
@@hillwoop9101 Hanzo:
@AlsoKnownAsJacАй бұрын
@@hillwoop9101I hope they design all passives to be helpful and give agency to players on what help they want. I prefer the extra ammo cause I can’t aim.
@ZOMPAZАй бұрын
@@Yomuxxisas an hanzo otp I can confirm we don't use extra ammo, we use frenzy
@xSkylar64Ай бұрын
imo Widow is the ONLY character that should take the Slayer perk. tracking a low health character through a wall and just being able to 1 shot body them has been super nice. Plus i dont think she really benefits from the other 2 at all unless youre using your smg alot. It also helps her dual Widow and Hanzo. Also found its really good on ashe.
@djwolfdragon3771Ай бұрын
Hanzo exists
@GaaraFPSАй бұрын
@@djwolfdragon3771hanzo mains just pick the extra ammo 😂😂😂
@xSkylar64Ай бұрын
@@djwolfdragon3771 hes also not hitscan
@djwolfdragon3771Ай бұрын
@@GaaraFPS you’re joking?
@swagglesworth33Ай бұрын
its great with pharah too imo
@yuukifenia1611Ай бұрын
One thing with Ana, Close Call was way better than I expected. I was more excited for the first two but had a game where we were basically all dive and their team was all focused on me. I couldn't really heal much between being focused and not having peel. I could have swapped but I decided to take Close Call to see if I could play it out. It helped a ton as I could sleep and run to my team or far away or far away to shot nade. I actually managed to barely die and it allowed me to play and thrive as Ana without peel. Since her kit is so strong without a passive it became a self peel and skill test and I had a lot of fun. Sure I could swap but I think it was amazing to be able to outplay without swapping and counter their comp. Because I was able to distract them and stay safe my team could run them over. Mercy: Heal more at 50% was HUGE. I could be a main healer off it the one game I needed. Cool down was great to follow dive and play with like Genji Tracer. I think the speed might be good if it affects midair speed since it means your escape is faster and you can swerve in air some. Symm: I LOVED the speed on kill. I could actually beam one person and play for cover and then beam them, get speed and either go for another super quick with max charge or run away. I was running the game with a pocket that game! The ammo one could be nice into some match ups but the speed just played too nicely into her kit.
@tailgrowthАй бұрын
My big issue with these passives (and similar other games that use a system like this) is that the theory is that players will pick different ones situationally, but in practice players will just gravitate to the most commonly useful passive even if it's not appropriate because that usually will still be more useful. If you have a choice between an ability that has great utility in only specific situations or an ability that has average utility in nearly EVERY situation then the latter is pretty much always going to be better. Similarly, there's this idea that this system can help with the counter swapping problem, which I also don't think works in practice. The concept is that, for example, if you play Ball and are getting hit with debuffs too much you'd pick Unyielding to help with that. But that doesn't seem to be nearly as useful as simply swapping to a different Tank that isn't hurt by debuffs as much and then choosing a Passive that snowballs THAT Tank's strengths instead. Reliability is often more helpful than trying to put band-aids on weaknesses. Another small thing I kinda dislike from the system is that little extra time it takes to select the passive if you're swapping. I had a lot of games where I chose to swap to, say, Tracer to quickly contest an Overtime and ran out of spawn before realizing I forgot to change the Passive I had. Incidents like that encouraged me to NOT specifically pick Passives depending on the situation, and instead just focus on only using a "General" passive that was good on the majority of heroes in my role so I could swap faster and easier without having to manage that one extra thing.
@neilmallick20Ай бұрын
swapping might be more optimal but it would give people who don't want to swap more options
@ruarigale991Ай бұрын
If they were to permanently add this to the game, I would like to see a quality of life change where you can select a default choice per character in the hero gallery to help avoid the last part of what you have said. Obviously cases will still arise where the default isn’t the one you want in overtime but hopefully less frequently
@mylegguy8115Ай бұрын
You’re splitting hairs. They don’t need to remove passives they gotta add more.
@heinrichkrull2523Ай бұрын
The Idea for Hanzo I had was "Trigger Happy" effects "Storm Arrows" to get an extra one..
@John-ne4fqАй бұрын
Especially on hanzo
@jonathanrose9677Ай бұрын
Mercy essentially has trauma heal back. Which is nice
@lumenox8541Ай бұрын
Nah, mercy with the reduced cooldowns is so incredibly difficult to kill
@teejay1646Ай бұрын
@@lumenox8541 mercy gets 0.6 seconds off GA. Not even remotely worth it unless you have a really bad dps or supp you need to rez constantly
@KamDaMan2007Ай бұрын
Music: Your Sunset from Tekken Tag Tournament 2
@tone161Ай бұрын
Good catch
@KamDaMan2007Ай бұрын
@@tone161 love the franchise of Tekken and I immediately recognized it😅
@tone161Ай бұрын
@@KamDaMan2007 yeah the music in Tekken is honestly unmatched
@tetsuj1n6153Ай бұрын
Ah, tag 2 times. Best song for customization.
@daviduberhaus5336Ай бұрын
The passives were a nice choice, although I only tried 5 support games. I think they could be a permanent addition in all game modes except comp. They’d probably need something more balanced/curated to ensure the integrity of the game mode
@lumenox8541Ай бұрын
They aren't going to add these passives everywhere *but* comp. It's either all or nothing.
@daviduberhaus5336Ай бұрын
@@lumenox8541 if you say so lumenox8541
@magi1134Ай бұрын
There's a pretty significant amount of strategy in comp with these, though there needs to be a lot of patches and edits to what we have now.
@Das_UngeheuerАй бұрын
TBH I was thinking these passives could be only for QP because of the chaos they kinda ensure. Maybe they could be toned down with payoffs, like high speed diminishes ammo and vice-versa or something. And Comp would be the more serious and "meta-driven" mode.
@Tintin92436Ай бұрын
On one hand, the passives feel amazing when they work and are paired up with an appropriate hero. On the other hand, it does remove some predictability from the game. I’ve always loved how precise the breakpoints were for most hero interactions (eg a good Genji will know exactly when he can dash in and out for a quick kill, because HP is usually consistent for each hero), and this passives system makes the game a little more random.
@greedisbad9890Ай бұрын
If this actually applied for the actual game, they can fix that by just putting the icon of the passive on the side of hero icon when you press tab
@Tintin92436Ай бұрын
@@greedisbad9890 Ehh that's a bandaid at best. More icons will just lead to more visual clutter.
@ItsyabuddyАй бұрын
Idk I wouldn’t mind the icons. I want more info and they would allow you to turn them off anyways s
@TheMurrmursonbottleАй бұрын
@@Tintin92436having them in tab wouldn’t hurt
@MasterMemoАй бұрын
It could maybe work if they brought things like the defense category back as sub groups. Only for passives, not roles. For example, Hanzo doesn't need ammo, and you could argue it also doesn't help widow a ton. Maybe sub classes help? Idk, cool ideas so far
@magi1134Ай бұрын
An example of a defense DPS passive could be like reduce cool downs on deployables for torb and sym Though that's really niche
@lexington.Ай бұрын
Mei had a free personal speed boost when using Frenzy. If she brought down her wall early, it counted as a kill for some reason, so she got the speed boost. Definitely handy to close distances.
@colin.shetlerАй бұрын
I tried Brig with Resourceful and my Inspire uptime doubled with 4 second whip shots. The armor packs come back so fast and the shield bash as well.
@ultracloudxАй бұрын
I will add one thing to note as i main sombra - the first perk was pretty helpful for the enemy since it detected me when i went into stealth at crit HP. Coincidentally, it was an Ashe who had the perk and because of that, their bob was able to deyect me and keep me from running out of cover. Fringe case but it was an interesting scenario imo
@Mr_MyntАй бұрын
I’ve found that Lucio all 3 options depending on how you’re playing him; 1) if you’re playing him in a brawl team resourceful is great, more amp just keeps the team momento 2) if you’re playing him as a big AOE healer in a poke team you should have swift save, it kind of works like a B-Grade Bap Imort 3) an aspiring Reddit Lucio wants the close call but an actual Reddit Lucio won’t need it
@gamechanger-455Ай бұрын
Frenzy Reaper Ult fulfills the true Bey Blade fantasy
@BagelBoi4000Ай бұрын
Resourceful had me tearing my hair out, trying to play winston and stay below half health so my jump cooldown can match the like... 4/5 second moira fade was... not fun. And lifeweaver can just sit on his platforms the entire match, floor is lava challange. Actually insane.
@BagelBoi4000Ай бұрын
I really wish each character just had a pick between 2/3 passives specific to each hero. That way you wouldnt end up with any passive useless to certain characters.
@thatoneguy4584Ай бұрын
If they brought this to the game, they would definitely have to nerf last stand to like 25-30% cooldown reduction (I think the other tank passives are fine, may need tuning depending on how things play out), Buff slayer as you mentioned to around 50% HP, and nerf swift save to +25% healing or so. They would also probably have to nerf the base tank passive to ensure tanks aren't too overtuned. Overall I love the idea of passives. They add a lot more needed complexity to the game and add some variance to keep the game fun (at least for me). I think that the game can get stale at times, and I believe that having passives that push for certain gameplay styles and reduce the need for counterswapping. Needs a lot of tweaking, but I definitely am not against it.
@TheDawgCommanderАй бұрын
Idk why you went for swift save's throat when resourceful is a better pick on every support except maybe 2
@thatoneguy4584Ай бұрын
@@TheDawgCommander I realized a little while after I typed this that resourceful is the better pick in most situations. My problem with swift save is that it feels terrible to play against and makes the game feel like nothing dies. Might be just my experience, but too many times have I seen an enemy get to like 10 health and then instantly heal to full in this game mode.
@deoxxysАй бұрын
😂 and then they give DPS 20% more ammo like come on 25% or 30 wasn't going to break anything.
@ghaywoood5Ай бұрын
I've preferred Swift Save for Mercy. Unless my teammates and I are dying a lot, I usually don't notice the decrease in cooldowns
@jayandremcmurtry7331Ай бұрын
Yea. On the really high end like 30s and the really low ends like 2s is not as valuable.
@dawnieedreamsАй бұрын
yea same here. if resourceful also effected the cooldown extension for jumping with GA then maybe i'd consider it, but it doesnt so....
@TheMurrmursonbottleАй бұрын
@@jayandremcmurtry7331yeah it’s rare you’re going to get any extra resurrections from the cooldown reduction & guardian angel is already like 2 seconds, and extra fraction of a second is not helping anyone
@organa1626Ай бұрын
I agree. I'm honestly of the opinion that they should try it as her passive in future, it makes her feel a whole lot better to play
@zeldafan9656Ай бұрын
the only noticable cd that gets reduced is GA, it makes her feel a lot more like how she did at the start of ow2 when she was super fun before she got gutted because sojourn couldnt behave
@monstermoss813Ай бұрын
Personally I've had the most fun with Moira and brig with the 20% off cool downs. Spam orbs and teleport every 4-5 seconds is super fun. And Frontline Brig is a blast and the healing packs reload quicker too
@GS-el8llАй бұрын
in my support games, resourceful (cooldown reduction) was the absolute no brainer 90% of the time, absolutely noone was dying from heal throughput, always burst damage
@IndeeeexАй бұрын
I really have an issue with this passive selection and i feel i am the only one. I am aware this is the first iteration. My main issues in bullet points : - There is no way to know which passive has been selected by the allies/opponents. Showing it would overload the UI. If the buff is strong, you will need to play around it. - Since you cannot see players passive, devs are going to be limited in the designs - Most of the passives are pure buffs to everyone, which should include drawback or be milder. - What a nightmare for new players/old players. - Main point : what game issue is this passive supposed to address? I fail to see. It is only a gigabuff to everyone, not a specialization. My suggestion: -give this passive only to tank for now. - give drawbacks to make sure they are getting specialized, not just buffed. - make it visible : example of passive : 25% shield increase, take now 0.3 sec to be deployed, Reinhardt barrier has another color - other suggestion, create an alternative ultimate for tanks instead of passives? Something similar to heroes of the storm.
@Lee-fw5bdАй бұрын
The issue this is helping to solve is counterswapping. Instead of switching tanks against a bad matchup, you can tweak you character in a way that softens the matchup. It doesn't need drawbacks because it's just meant to hopefully replace universal role passives. This is good for all roles, not just tank. It also isn't a nightmare. It could become a nightmare if you add too many or if there are character specific passives that drastically change that character but that's not what this is. If you played it and thought of it as a nightmare, that's on you. The idea is not to make characters more specialized but to add more variety to your preferred character. Which is to say it adds a more generalized utility to your character. I agree with your the idea of notifying the opponent of your chosen passive through cosmetic changes though. Thatd be pretty cool but difficult to implement. What does having an alternate ultimate solve?
@IndeeeexАй бұрын
@@Lee-fw5bd The current iteration doesn't address counter swapping in my opinion. By nightmare I mean, it is adding a layer of complexity which isn't necessary or healthy for the game in my opinion. It may be fun because it is new, but it will introduce more issues than it will solve. Regarding alternative ultimate, consider this thing is only applied to the tanks and replace the current passives. The idea would be to replace your ultimate by another one to unlocks situation without touching your core gameplay. Double thinking it, it may not address the problem itself i agree.
@spencerhollberg1588Ай бұрын
As someone who plays a lot of brig, I actually found swift save to be really powerful. You can really keep everyone in the fight way more once you engage, and I barely ever pack someone if they’re above 50%, so I didn’t really feel like I needed the cooldown. I think the AOE +50% healing was slept on tbh.
@redoofstroАй бұрын
Imo the only well rounded passives are tank. With both the other roles its as if 2 passives are a no-go, and at that point why have a choice. The matches i played last night were horrendous, but i dont know whether to chalk it up to bad luck, the passives, or an influx of comp players. If this does end up in the game, i hope they flesh out the passives more. If a character can only use 1 passive, itd make no difference to buff them outright
@alottaguala9766Ай бұрын
didn't think i would like this idea but i did, things died more and everyone felt like they have more potential! Biggest things i'd want if they did implement this is 1: being able to see everyones passive 2: a custom passive per hero Snipers and long range hit scan dps feel like they dont gain nearly as much compared to flankers/brawlers. I think increased armor pen / increasing damage fall off range would help a lot for longer ranged dps characters
@nightgamingworldАй бұрын
I really LOVE this concept, I think that something like this (augments, talents, perks..) was missing in the game. It would change how the game is played and games would be more interesting and fun if they would bring some more cooler passives. So please blizzard add this for ever🙏🙏
@nekogami87Ай бұрын
It won't, overtime, people will just keep choosing the same passive for a hero. That's always how a choice system (same for skill trees) ends up
@Vsauce596Ай бұрын
They should remove role passives and give every hero 3 unique passives according to their playstyle. Basically talent trees
@mylegguy8115Ай бұрын
@@Vsauce596they’ll run out of ideas before that happens. They should just add more general passives
@lyzder7298Ай бұрын
Og Opportunist was really decent. Wallhacks on 50% hp was useful almost any fight or duel. Slayer on the other hand is so niche. Nobody who's at 25% is gonna stay that way because they either are healed or killed immediately. And that is if they ever reach that threshold, since the amount of burst damage kills players before they can get that low most of the time
@insomniostudios4359Ай бұрын
I really miss the wallhacks aspect from og opportunistic :(
@xSkylar64Ай бұрын
its actually been really good with widowmaker.
@teejay1646Ай бұрын
Yeah slayer is only worth on Hanzo because the other two are actively useless in him. Movespeed boost literally does nothing but mess with your aim
@ChristianTDMАй бұрын
I love the variety and ability to differentiate yourself and specialize. I've had a more advanced idea from this, but I would settle for this if they add more individual options. Soldier +damage vs armor. Genji Narrower spread on Alt fire. Sombra Translocator: Press once to throw and again to activate within 2 seconds (after 2sec it auto activates or is destroyed, either is good)
@Geo255420Ай бұрын
1:18 Unyielding playing ball was game changing. They try and counter and only ended up lettign that cooldown shine.
@KandarakoАй бұрын
This is the concept I've been asking for years. I would love a game picking from a pool of habilities per character + a pasive per role. They already said we eon't have hability poools (or cards or wathever) but at least this can give us versatility without adding new heroes
@prestonmitchell9135Ай бұрын
Venture does real good with slayer
@Cl-lR0MEАй бұрын
coping
@prestonmitchell913520 күн бұрын
@@Cl-lR0ME coping with what? 😂
@jasontai7730Ай бұрын
I think the whole Pickable Passives thing is a cool idea, but I don't think it should ultimately make it to actual competitive play, because it'd make balancing more complicated than it already is by basically making variants of each and every single Hero to account for. I think it's better reserved for an Arcade mode later down the line. But even though I don't think it shouldn't be implemented long-term, I like that they're implementing temporary experimental changes like this and just trying new stuff out.
@brennanrodriguez122Ай бұрын
Idk, league has keystone runes and while the two games are not the same, the way that keystones help smooth out team comps makes me think that it could fix a lot of pain points
@johnperez822Ай бұрын
Hard disagree. The game is old and stale. Still playing overwatch 1.5 basically. This is SUPPOSED to be OW 2. If they want to make changes to the core game that’s fine, cause it’s not OW 1 so they shouldn’t have to restrict themselves to what was good or fun from before. That being said, the system definitely needs more work, especially for niche heroes like hanzo, but I still think these would be a nice shake up.
@TR-ju5reАй бұрын
I actually think it would make balancing significantly easier. Yes some hero adjustments will be needed but it helps cover some heroes glaring weaknessed that make counters so effective and makes heroes more viable in a variety of comps.
@ashonline77Ай бұрын
@@johnperez822 I think a lot of people don't realize that one of the biggest reason overwatch doesnt feel as fun as it once was is because the game is 8 years old and its getting too stale. Infact im gonna go there and say this is a bigger reason than things like 5v5 or 6v6 imo. New players still find fun in this game while all the people who've been playing for too long just don't have the same fun anymore. This is also why a lot of people were enjoying things like marvel rivals. Objectively was marvel rivals better made than overwatch? no. it was clunky, laggy, people were playing on high ping, fps dropping to double digits when strange opens his portal, heroes like hela way overtuned while spiderman players had to do tricks irl to get any value, feedback wasnt great, breakable buildings were a gimmick that got in the way more than it helped etc but most people enjoyed it because its fresh and that makes it fun. Hero balancing just isnt enough anymore and the only times people get excited for something is when theres a rework or a new hero. Systems like these is what the game really needs to stay fresh. more knobs to tune to keep it fresh for a longer time. ofcourse it'd have to be tuned but its the right decision to look for things to add into the core gameplay.
@RonaldCabreraGonzalezАй бұрын
Mei also benefits from breaking her wall with frenzy, it gave her that speed boost.
@retrothedudeАй бұрын
unyielding on Rein is really good, cuz the cooldown one doesn’t do much for him i find, having basically no Debuffs is huge for rein in my experience
@graysonbaker5131Ай бұрын
This channel really could be called The KArchives
@WeightsssАй бұрын
Each hero needs specific perks they can choose from.Thats it. If they do that, I think it will be a GREAT edition. Like I’ve ACTUALLY had fun. It’s never gonna be balanced without 6v6 point blank, but if they add passives in, at least that will be some good gameplay.
@chris61986Ай бұрын
I love the passives. Such a minor thing but adds some really fun variation. They'd need some balancing, but they should find a way to get these into the game ASAP.
@chris61986Ай бұрын
And, Hanzo, yet again, has no passive that fits him.
@MichaelSmith2233Ай бұрын
I like this change for passives but i feel id like it a bit more if they were more creative or at least not so role specific, like give a tank health after a kill, give a support more damage after “saving” a teammate, or give dps the option to get armor, you can even add drawbacks to ones that are powerful, like slower movement speed
@carbonation10317Ай бұрын
I think pickable passives are a really good idea but they don't feel as impactful as i would have hoped. It feels like they make certain characters better, but doesn't really help when you're playing a character that's getting counterpicked (except for the cc reduction tank passive) And of course the abilities are pretty lopsided, so they really need to either change or buff those passives. I still think this idea has a lot of potential there.
@TurtlpwrАй бұрын
9:16 trigger happy made a HUGE difference in my Sombra gameplay. Actually, made a huge difference with all dps since I don’t have sniper aim and am a casual 13:35 also, i love swift save but I’m a pretty good healer and find resourceful actually helps me more
@StarboiiiiiАй бұрын
That background music..... the character customization theme from Tekken Tag Tournament 2 🥺
@toast1612Ай бұрын
i think it's a great addition to the game, they just gotta tune them for individual heros sometimes
@retrolinkxАй бұрын
Is now the best time to attempt the Reaper One Clip achievement due to the Trigger Happy passive you could put on him?
@mayuwu4408Ай бұрын
I like the idea as a middleground between having flat role passives to solidify role identities, and just the base heroes of the roles defining their identities. However, I find myself hoping these specific passives aren't final. Beyond the balance issues highlighted here, - I don't think they're very thought out in terms of the playstyles they're suited for (like how all the DPS options work for Tracer/flankers and Hanzo only has 1 good choice) _and as such they're reading to me as placeholders._ - Some of them are hard to feel/notice the difference of and some of them are just kinda.. boring? Maybe it's inattentive ADHD making it hard for me to notice what's different, but a lot of them don't _feel_ interesting or impactful. - It's a strange choice to have the base role passives in place on top of the pickable ones, I think having both is too much and makes the optics issue with the normal role passives even worse. I hope they use this opportunity to give themselves little dials to tune specific playstyles with. Perhaps a good approach could be for example to make a passive for each role that's good for poke, dive, and brawl heroes of that role. (I'd love if instead of 3 genaric passives per role we got 3 unique passives per hero (LIKE PALADINS TALENTS?? :O) but they're unlikely to do that since there's a lot of heroes to go back and do that for (even though I think it'd be well worth the effort it'd take to do so and make this feature the best it can be)). I hope this proof of concept seemingly going well inspires the devs to give these passives the thought and care they deserve, because this feature has the potential to breathe a lot of life and dynamics into the game.
@donny8619Ай бұрын
It’s nice getting to choose your passive but at the same time, so does everybody else and it just adds to that unpredictability which I’m not sure if I entirely like. Like when I see a zarya, I expect to wait out her bubbles or pop them as quick as I can but if she has last stand then she just becomes ni unkillable with how quick her bubbles recharge. Idk, it’s been hit or miss for me. I don’t think they should add this in the future but if they do, make the passives not as powerful.
@yupyuplol8374Ай бұрын
Junkrat actually goes from 5 to 6 ammo which is a fine number, I definitely noticed that extra bomb allows for a even spammier playstyle but it definitely helps in building a super fast riptire though frenzy is still probably better
@neogalactic1195Ай бұрын
They should really make it so you can SEE on the scoreboard what passives everyone has equipped like in paladins you can see what talents the champions pick, this way you're not trying to figure out what the hell people are choosing and how to counter it. Lastly they should make it so you you can switch passives either 2 or 3 times for the game, or make it so you can only switch after a point has been capped, or checkpoint has been reached while pushing the bot or the payload. This way you don't have people doing a hail mary of what ever the hell they want to do and it make people actually COMMIT to a passive which will give more weight to the choice you make
@ChuchanchelАй бұрын
Woud be great if you could use specific hero passives in other heroes, like venture's shield generation for using abilities on genji or genji cool down reset on eliminations with bastion
@ChuchanchelАй бұрын
Or junkrat's own explotion damage denial on phara, Or sym's damage increase over time with soldier 76
@TeaHaussАй бұрын
Cooking with the last part, it'd be interesting to see this as a perma feature
@zzenjuroАй бұрын
tekken music in the background is a banger
@D.WapherАй бұрын
Imagine close call also get a +20% healing from your teammate, neutralize dps debuff at the very least.
@luckyc4t110Ай бұрын
Forever disappointed that this channel isn't called KarQives
@KamDaMan2007Ай бұрын
I feel like reaper excels with frenzy passive tbh
@sylthaya7571Ай бұрын
Having 10shots means u can actually out tank any of the tanks. Especially with a wraith reload, having 20shots point blank you usually can just kill a tank through their support
@viljar55Ай бұрын
Wish they gave us more time to play around with this.
@gaboqvАй бұрын
Passives worked great and made my games super close, however I feel the cooldowns where crazy, maybe passives that don't mess with cool downs would be better.
@grr-OUCHАй бұрын
Slayer could see anyone that is wounded, it being easier to see based oh how wounded they are.
@PryoadoxАй бұрын
I was thinking you could have a passive to replace slayer (walls on critical low health characters) with something else. But, what if as soon as the hit critical low health they are revealed for a short amount of time even if they get healed or grab a health pack? Make it like 3 seconds or like 2.5 seconds I think the slayer passive is cool but just needs to last longer then just when they are at low health.
@BOOMbear214Ай бұрын
Going through the DPS heroes, it looks like tracer is dressing up as the rest of the cast. 😂
@maxxlawrence3910Ай бұрын
Its really fun, honestly.
@Ace-mvpАй бұрын
Beeing able to switch passives willy nilly should imo should have some sort of drawback. Like u said when u can swap ana's one to get a beter nano off for insane healing is kinda... So taking like 10-20% ult charge away or something might be decent? Or add a cooldown or something before u can switch, im not sure.
@kappa1990Ай бұрын
I think karq brings up some really good points at the end that I have to agree with
@theneonwolf5162Ай бұрын
I think you should be able to see your teammates perks but not the enemies just cause it’ll make people just swap them constantly like we do hero’s. I like being able to see the passives they have on them in the fight and planning from there
@indecisivechartАй бұрын
I have to play more and try other examples to confirm. But it seemed like Frenzy passive kicked in from destroying Torbs turret
@PunchbadguyАй бұрын
I feel like pickable passives could exist in ow, but they should actually stop the acceleration and fix more core issues first. For example but not excluded to: format(6v6), roadhog, sombra, maybe mauga(6v6 could fix him but idk), reducing the amount of cc, getting rid of existing role passives, reverting health pool/certain damage pool changes from S9. I am tired of them doing these massive literal game changing 'shakeups', what I think most people wanted was meta shakeups not the way the game is shakeups.
@cpuvscpuАй бұрын
Tekken tag 2 bgm. Haven't heard that song in years.
@CringeAlarmmАй бұрын
They should definitely be hero specific, it might actually help with the counterpick matchups
@richardx1157Ай бұрын
If we are talking about specific passives, how about one that let's you heal trough enemy shields, that'll help Ana and Kiri.
@TylerPayne21Ай бұрын
I think what a lot of players of Overwatch are experiencing, especially those who have played Overwatch since the beginning, is burnout from playing the exact same game over and over again. The novelty wears off very quickly for casuals and veterans. They need a real shakeup if they want to stay irrelevant and not quietly fizzle out one day. 🤔❔
@ElevateSpeakingАй бұрын
26:03 - tbh it’s just gonna be whatever the default one was - I kept forgetting to pick mine They wasted this opportunity to gather data because they didn’t force us to choose in game 😂😂
@AhmoxdarАй бұрын
CD feelsn AMAZING on moira and brig, i can have 110% uptime with moira orbs AND brig fan just spam her heal packs and gets in and out of fights so easily, i love this for them
@salinaember9527Ай бұрын
they should make pickable passives exclusive to 6v6 and open queue mode. more power creep passives incentivize more counter picking, which is already a problem in 5v5.
@ChunkyRaccАй бұрын
I agree swiftsave is best on illari but you gotta try close call. It makes her a dueling DEMON
@joereed8872Ай бұрын
I honestly would trade a majority of the current tank passive for last stand as a base passive. No way I would want it added to what we currently have, but if you removed the knockback reduction, the headshot reduction, and reduced to ult charge reduction while giving me last stand I would be happy.
@greedisbad9890Ай бұрын
They should apply this but its 3 unique passive for every hero, dota just did it and for every passive the hero played differently Like for example ball maybe can lean more into the tanky part or the mobility part of his kit
@i.r.weasel7042Ай бұрын
I feel like this is just going to turn into something they're never able to actually balance, especially when they're role-wide instead of specific to each hero. The role-sized brush means some passives are weak or useless for some heroes (30% speed on Widow?). Ideally there would be no "wrong" answers, but each passive would allow for some form of unique hero expression.
@Matt_is_a_Boring_NameАй бұрын
I love the idea of passives, but I don't know if adding complexity is good for a majority of the player base. I can barely go a single Gold comp game without at least one player never using their ultimate. I don't know if more is better in this instance.
@Luxray527Ай бұрын
Echo + Slayer is OD. Because you can't hear her when she comes to pick you off.
@doc-vg9lqАй бұрын
now this is an avenue they should explore for a more continuous OW gameplay. like an mmo where u can get loot and customization options. it'd be cool to get upgrades to guns, sword, etc. for heroes including skill trees where you're pve'ing for the loot but competing/fighting other players for it too. also getting exp to do skill ups. just make a huge map people can continuously grind pve for long term gains with players being like bosses with loot they lose that never ends and you can play this until your que comes up. every game mode feels so choppy right now and people hate waiting.
@logi-aАй бұрын
I really like the passives, I would also like them to bring back qp hacked soon with the passives again
@realhemiАй бұрын
Taking Trigger Happy for Reaper for consistency reasons: 👎 Taking Trigger Happy for Reaper to get the "Waste Not, Want Not" Achievement Easier: 👍
@CardboardNaeАй бұрын
I really like the idea, it could help with counterswap if implemented correctly, but i think the execution is bad, it works very good with certain heros like mercy, but it really breaks some character like dva or some passives are useless on others like hanzo, if they implemented this but with specific passives for every hero then it would be better for the 5v5 format, 6v6 is still better than the passives idea in my opinion but im glad they’re trying new stuff
@echoesact3713Ай бұрын
Junk goes from 5->6 ammo. It's significantly better than frenzied
@Codymach3Ай бұрын
i love counterpicking
@malekguenni9062Ай бұрын
I feel like ur suggestion to add more specific passive per hero is hard to to to work , it's too much for players to memorise 80 passives (if we give everyone from the current 40 heroes 2 additional passives) , it's just too much . Generic passives while they're not designed per hero , it still can work and give the player the option to choose from the passives pool .
@ej7654321Ай бұрын
Brig with 20% cooldowns feels so nice lmao
@nonameizzdaaaАй бұрын
Mercy too
@UfukGtАй бұрын
I suggest to turn the music volume a little bit down in these videos
@introjeffАй бұрын
For swift save, does the passive shut off as soon as the target gets above 35% HP? Or rather stays on till target goes back to 100%? KarQ is talking as if its the latter, but I could be wrong.
@teejay1646Ай бұрын
Only burst healing so it's only relevant on Ana, Bap and Lifeweaver Every other heal is broken into increments
@introjeffАй бұрын
@@teejay1646 Right, healing ticks just like damage. I guess also, if it is burst healing, one burst might say bring the target a bit above 35% but the next burst would not have the buff. I guess the major problem I have with how KarQ presented it was with Illari's secondary fire. He almost made it sound as if the target will be healed to full very quickly when in reality the target will just be very hard to kill if hovering around that 35%. Anyway, thanks.
@pav5971Ай бұрын
Moira with resourcefull is op
@jayandremcmurtry7331Ай бұрын
This would be very nice as a cycling arcade mode but I don't think there would ever be enough players
@stumbling_Ай бұрын
Sigma with armor is great, but quick play is just so easy compared to comp I find
@GStefanes_Ай бұрын
Quick play is sweatier than comp sometimes
@prestonmitchell9135Ай бұрын
Armor on roadhog is pretty crazy honestly
@vlobdamАй бұрын
it depends on how much you play qp.
@nekogami87Ай бұрын
Honestly, not a fan, I just had time to do 2 game yesterday as support. I found playing against it, much more frustrating that being able to pick one myself. I do not think it would add anything on the long term, as a special game mode ? why not, but I really think it should not be in QP nor COMP ever. Now, could some hero benefit of some of these passive permanently in regular games ? Maybe, that's another question I haven't really thought of
@RobinBanks419Ай бұрын
NAHHHH. Swift save for Lucio. If you're all brawling you're basically giving half a boost to your low health teammates all the time and even more if you do boost.
@rollingwheelproducers8510Ай бұрын
trigger happy would be better if it increased rate of fire at low health
@swagglesworth33Ай бұрын
are achievements locked this weekend? good time to go for waste not want not
@bengg503Ай бұрын
What is the song that is running in the 9:23 minute?
@timbombadil4046Ай бұрын
Interesting to see bliz experiment with this, but it feels like a failure and bad way forward. The choices are basically obvious adding nothing beside more power creep.
@reotheredАй бұрын
Don't touch Last Stand, JQ is perfectly balanced with it *Smiley Face*
@okaga4908Ай бұрын
It feels like a band aid for a game they can't balance
@mylegguy8115Ай бұрын
This is 100% a bot. Ow2 got bots spam now.
@erickgutierrez2333Ай бұрын
Does frenzy work with assist kills?
@markomanxАй бұрын
Burning Hot Take: only tank needs an extra pickable passive to offset being a solo tank.
@mylegguy8115Ай бұрын
I was thinking this, too. Give the tanks all the role passives to mitigate counter swapping. And instead of 1 passive choice they have 2 options which is the equivalent of having another tank with abilities.