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@bartoszdujka18723 жыл бұрын
Great and transparent tutorial, but 10:05 is bad practice to fix pole issues. The most professional way to fix it is to enable armature edit mode, set bone axis display to be displayed and rotate thigh bone so x axis is pointing directly to the pole bone. When you change pole angle like you did, the pole rotation range is decreased by 90d (pole rotation range is from -180d to 180d). That unfortunatly cause more problems at more advanced animations. Besides of that, rest of tutorial is really beginners friendly and that's important. Keep it up and good luck :)
@tristancherrier59253 жыл бұрын
Worked like a charm! Thanks for the tip :)
@allyssaswain23942 жыл бұрын
So, where is all that stuff you just mentioned?
@GaryParkin2 жыл бұрын
@@allyssaswain2394 If you click on the Data Object Properties, (little man running) then Viewport Display, you have a bunch of options under Show: I turn them all on to see the name, Shapes, Group Colors and Axes. That said, I usually use front view, then Armature/Bone Roll/Recalculate Roll (shift-n) then choose View Axis. The bone's X axis should be pointing in the direction of the PoleIK bone. (His thighIK bone). Also if you use N to open the right panel and in the Item tab, you can set the Roll directly for each bone. That's how I do it sometimes. That usually works. I hope this helps.
@elbubsio49472 жыл бұрын
@@GaryParkin Hi, Thanks for the explanation. I've done what you and Bartosz recommended, but the thigh bone of my mesh won't rotate to match, so the lower leg is facing the correct way, but the thigh is pointing outwards and can't be rotated. Any idea how to solve that please?
@That_Guy_02 жыл бұрын
@@elbubsio4947 any fix yet my bone still moves crazy
@Ottom83 жыл бұрын
Absolutely the best 18 min Blender tutorial I've ever watched. Thank you so much, it all makes sense now.
@edgarallanyee3 жыл бұрын
I realized there's no getting around not learning rigging if I want to pose my characters to make them look good. So thank you very much for this. 👍
@prod.german2 жыл бұрын
i have come to the same conclusion
@AuXXKeyz2 жыл бұрын
I just want to animate lol I begrudgingly learnt this, but the good thing is once it's rigged, it's rigged, just a one of thing!
@Macception Жыл бұрын
It's intimidating for sure but once you get over that hurdle all that's left is to imagine the hell you would've been in if you'd never rigged.
@liminal73832 жыл бұрын
best rigging tutorial , just follow the steps guys , works perfectly .
@TheGodEmperorOfMankind_2 жыл бұрын
An actually good and straight forward tutorial, if you're having trouble with automatic weights deforming your mesh, first recalculate your normals, if that doesn't work check if you have faces inside your mesh, delete them, recalculate normals and parent the mesh/rig again. I made my mesh using primitives for the most part and caused issues with that
@DaRKHuNTeRMK Жыл бұрын
Im having that issue with a mesh i got online, is there a way to dumb this down to a 3day blender user ?
@DaRKHuNTeRMK Жыл бұрын
I have eyes inside, hair on top, clothes over mesh, but that is it.. next question how does one recalculate normals and what is that ?
@lomaxdesigns1716 Жыл бұрын
Dunno if this is the best tutorial for a beginner, but for someone like me that needs a quick and to the point refresher, it's top tier!
@sspositionss2 жыл бұрын
I can't thank you enough, I've been looking for a simple tutorial, I couldn't find a good one that explains everything well, I couldn't do it. But then finally, I found yours. This is the best tutorial for Inverse Kinematics. Subscribing, liking, doing everything I can, THANK YOU SO MUCH!
@Henry-ij4le2 жыл бұрын
Thanks a lot, and I mean a LOT. This tutorial helped me to rig my characters for my graduation assignment. It was simple, easy to follow and straight to the point. Subscribed and omw to watch other of your videos :)
@ZARAHAnimation2 жыл бұрын
Thank you for this amazing tutorial, it isn't unnecessarily long, and it isn't short to the point where ya might miss out on things. Though I do have one issue I came across. When changing the pole angle to -90, the knee and heel did face the pole target properly, but when I bent the knee any higher than the pole, it bent backwards and I couldn't understand why. Not until I simply moved the pole up and further away from the rig itself and it was fine. If the pole is too close, the knee won't have anywhere to go and is forced backwards even if you changed the rotation to face it. Just move it up a bit and away from the position that's shown. Hope that helps someone!
@jasperb75292 жыл бұрын
I am having this problem where the bone bends into the other leg
@ZARAHAnimation2 жыл бұрын
@@jasperb7529 Oh so it's bending to the left/right? Pretty sure the dude shows how to set the pole angle and target, try switching those up and see if that works. I had to rewatch this vid a lot to finally get it down. Good luck!
@jasperb75292 жыл бұрын
@@ZARAHAnimation Immediately after commenting i actually wound up getting it fixed. Not really sure how but im not gonna question it
@punu3675 Жыл бұрын
helped me ty
@devmoorthiabeysekara58802 жыл бұрын
Best teacher for Rigging!!! Lovw you Sir!
@cambi01113 жыл бұрын
THANK YOU SO MUCH OMGGGG
@VinceyVictory3 жыл бұрын
Oh my goodness, thank you so much!!! I’ve been struggling with rigging for the past few days but this tutorial has made it so much clearer to me ❤️❤️❤️
@bluefoosh4 ай бұрын
I've revisited this video so many times 💀 life saver bro
@flinn90903 жыл бұрын
Thx for the IK tutorial for the arms and thx for letting me kno that there is already a pre made armature in blender This shit is so helpful
@PahtCrack Жыл бұрын
Thank you for this wonderful and straightforward tutorial , this is the only video anyone would need to learn rigging
@kingdoom19063 жыл бұрын
Thank you man i take almost 4 days to understand it from random videos on youtube and i understand it but when i go to blender i just do a lot of mistakes But now when i watch your video I understand my Mistake and because of you i solve it so thank you 🙏 ❤️❤️
@cole123456789hero2 жыл бұрын
Thank you, it is very easy to understand the whole procedure.
@Crainshaw832 жыл бұрын
very nice vid. may i add, instead of doing each side, it's faster to do one side, use "armature" > "name" > "autoname left*right" and then mirror the left part to the right with "symetrise" (also in armature option tab)
@kyleclay22362 жыл бұрын
BEST BASIC RIG VIDEO I"VE FOUND. TY
@cozyProgramm58832 жыл бұрын
Thank you! I have been searching for ik for like ages, and finnaly a good ik video.
@pvpherthen29813 жыл бұрын
You are a hero. Watched a couple of other videos on how to do this and yours was definitely the simplest and fastest. Thanks a lot
@ZipSnipe3 жыл бұрын
16:25 If you made a character using MB-Labs and then if you delete the rig that came with that and then do this tutorial you will need to go into characters properties (object) and under relations switch it to armature in parent type
@sermonem49052 жыл бұрын
First tutorial about rigging that works for me. Thanks!
@activemotionpictures2 жыл бұрын
You have an awesome channel. I hope more people find these cool videos!
@Captainsting3 жыл бұрын
Thanks for the tutorial! Worked perfectly with the default mixamo rig!
@flinn90903 жыл бұрын
Work perfectly with my own scratch built rig as well
@techyte3 жыл бұрын
By far the best and simplest tutorial I have seen, Great job man
@acealus3983 Жыл бұрын
Best video I've seen regarding this topic so far! Thanks a lot - that helped greatly in refining my rig.
@Stealer.GamingАй бұрын
thank you so much
@d3vast8r3 жыл бұрын
Sick man thanks
@Kekdot3 жыл бұрын
You’re welcome ✌🏻
@ApexArtistX Жыл бұрын
Best tutorial on basic rig undemanding
@BuyOrBye Жыл бұрын
Great tutorial! Thank you for the straightforward approach
@robertyoung4062 жыл бұрын
Thanks to you, I was able to pose my PSK models more easily
@sharkingdude61255 ай бұрын
Bro your the best man before this I was having trouble setting up IKs but thanks to you I know how to set up IKs
@LaszloIvanyi3 жыл бұрын
One thing worth mentioning that this was meant to be added to a lower poly character. I thought I'll make this quickly to add to the character I was sculpting, and at the very last step when I parented the bone to he mesh Blender froze for a veeeery long time. :D Also for some reason when I moved the added upper arm bones, instead of moving the lower arm, it took a chunk out of the elbow, not sure why..
@alex-qn5xp2 жыл бұрын
That's a rookie mistake but it only takes a bit of common sense to avoid crashing blender.
@enriquecabrera21372 жыл бұрын
i was trained in old school 2d hand drawn animation and been looking to get into 3d to try new things and i was about to give up after so long searching for a tutorial for some basics that would work for a beginner. Then i got this and its great, not only do i perfectly understand it but i can also replicate and put it to use. Thank you for that.
@alessandrodelgaiso45972 жыл бұрын
This is a very good tutorial! You help me a lot to understand this mechanic, thanks. A hello from Italy!
@AH-si3vr2 жыл бұрын
Congratulations.. what you have achieved in this tutorial very few have successfully explained it. Thank you very much. Great job
@quinntonshima90722 жыл бұрын
I messed up the first time but the second time I got it perfect. Thank you
@davids90273 жыл бұрын
excellent presentation; concise, informative and easy to listen to
@Censurami10 ай бұрын
amazing video it works perfectly
@g2-emirirman5212 жыл бұрын
YOU HELP ME A LOT WITH YOUR VIDEO i had problem doing my ik but after watching your video my problem was solved thank you!
@anthonycokayne7453 Жыл бұрын
Works great, thanks for this. The only thing I did different was on the foot.L and foot.R I used the 'copy rotation' constraint with the bone set to the shin IK bones. Axis X and Y and Mix=After orginal worked well. This keeps the foot bones parented to the main deform rig.
@clee45782 жыл бұрын
big big sub thank you so much i've been struggling with rigging for so so so wafkjwafkawfawjfawf long and nobody had a video that shows what i do wrong or how im i supposed to fix it, thank you so so much god bless you and all of your family and your pets thank you so much
@Kekdot2 жыл бұрын
Thank you 😂 Glad we could help!
@koamoch6583 жыл бұрын
Thank you i hope you have a nice day
@DaShizi7 ай бұрын
Bro u the best I watched wrong tutorial and the guy made my arms bend wrong. Thanks for correct tutorial
@fooweihao50153 жыл бұрын
u r my hero
@hustlemoe_2 жыл бұрын
thanks man awesome vid!!
@praveenpradeeptulaskar87913 жыл бұрын
The explanation was super simple to understand. Thanks. Subscribed!
@fallenhoenix12552 жыл бұрын
Really well-paced and concise tutorial. Thank you!
@Kekdot2 жыл бұрын
You’re welcome!
@kreoto2 жыл бұрын
Awesome job, dude. A real lifesaver, for real!
@LionPanthor Жыл бұрын
Thank you for this. Worked perfectly.
@r3llydude_________358 Жыл бұрын
Dude!! This is AMAZING!!! thank you !!!!
@bilbolaggin19803 жыл бұрын
As always... it's awesome and helps me a lot. Thank you guys!
@Kekdot3 жыл бұрын
Awesome to hear!
@bachutiemphim2 жыл бұрын
You are genius! Thank you.
@nayraasya2 жыл бұрын
super super clear and helpful! thank you very much
@ZyonOfficial2 жыл бұрын
THANK YOU SO MUCH!!!!!!!!!!!!!! You did this in very specific way and I love it!!
@Cabazorro0 Жыл бұрын
Thank you!! This helped me immensely.
@paultransfer7041 Жыл бұрын
really toughest instruction as a soght, really biggest thanks!
@Simi26812 жыл бұрын
Im not sure if it was mentioned, but if you have an issue were some of the mesh follows the controll bones, make sure to disable deform in the bones tab
@ygzz3r010 Жыл бұрын
I'm having this problem, which bones should I disable deform for?
@LifesGood3572 жыл бұрын
awesome video, thank you very much
@kev6352 жыл бұрын
Super easy to follow! Thanks for making this
@kriptionite84123 жыл бұрын
THANK YOU! I've been looking around for a tutorial like for days, thanks so much :)
@SARDARru2 жыл бұрын
Super usefull!
@ZipSnipe3 жыл бұрын
Thank You best rig tutorial yet !!! And I saved it in my KZbin groups to view again, and subbed !!!!
@tamasorvos88823 жыл бұрын
Easy to follow, great tutorial!
@anthonyjj892 жыл бұрын
Insanely clear. Thank you so much dude!
@TheWufstyle2 жыл бұрын
Yeah well.. You just proved it.. Inverse kinematics is really "scary" and complicated, if you look at the wrong tutorial.. I was completlely lost on IK, following a couple of other tutorials, had to abandon them cause they just didn't make sense.. After your video, it works in first attempt.. Well done mate.. !
@Kekdot2 жыл бұрын
Glad I could help! We like to keep things simple ;)
@ShibaScreamStudios3 жыл бұрын
Hey very nice video man!!!
@zekenebel10 ай бұрын
Old tutorial but still probably the easiest to understand for setting up IK constraints. Tip for anyone like me following along in the future, before parenting the mesh to the armature, u need to disable deform in the bone properties tab for all of the IK bones, otherwise when u move the IK bones too far they will deform the mesh, u wont be able to weight paint it out due to the vertex groups containing deform information for those bones in general, if u have already parented ur mesh u will need to unparent and then do this, this is also helpful for game engines as u can specify exporting without these bones if u wanted to
@alexdang3 жыл бұрын
Best tutorials so far about IK! Thanks so much for teaching :)
@teddysilversky31733 жыл бұрын
You brings efficiency. Thank you for this tutorial. Liked, subscribed!
@attachaiarrayayarn82192 жыл бұрын
thx you so much ❤❤❤ this is great Beginners tutorial.
@alew.666 Жыл бұрын
thank you you save my life today
@cry76352 жыл бұрын
Thank you for this tutorial. It helps me a lot.
@St4bbed.l2 жыл бұрын
ULTIMATE THANKS HOLLANDER
@habeshaentertainment19252 жыл бұрын
2 weeks problem in just 18 min tysm
@Kekdot2 жыл бұрын
Glad I could help! :)
@MAxAMILLIoN7572 жыл бұрын
Fantastic tutorial, thanks a lot. The only thing I would add is a bone to have the head follow (so character can stare in direction while moving) but I can probably figure this out on my own with the knowledge from this video. 👍
@manyhard2 жыл бұрын
Thx bro for this good video, you are so great
@Kekdot2 жыл бұрын
You are great
@manyhard2 жыл бұрын
@@Kekdot aww
@b_international8842 Жыл бұрын
This real helped thank you
@bearyangryproductions30383 жыл бұрын
Thank you for this! Was able to rig and pose my first model because of this tutorial!
@Kekdot3 жыл бұрын
Glad we could help!
@aqeelessam1258 Жыл бұрын
NICE TUTORIAL🔥👍
@vi_allora60352 жыл бұрын
Thanks a lot, it's much easier than I think))
@vanations60313 жыл бұрын
Thank you man! I hope you gain more subscriber
@lilithstardust73592 жыл бұрын
extremely helpful video, kinda makes me curious to see if there's a way to set up something like a "surface" bone with a plane that other bones will bump up against and bend to avoid crossing, could be a really neat way to use some of the bones that end up just kinda floating (for example the toe bones)
@J_E_N_T3 жыл бұрын
Really brilliant tutorial, thank you very much!
@doeme01709 Жыл бұрын
Thank you this really helped me
@yuyoi6183 жыл бұрын
Thank you so much, its really easy to follow
@Schemilix2 жыл бұрын
I also recommend parenting the arm bones to the hips so when you drop the hips the arms come with, like when you bend your knees irl
@MankyHamster Жыл бұрын
thanks so much for this video - really clear & informative!
@naexxn2 жыл бұрын
love it🔥, great and simple explanations
@Zeme20916 күн бұрын
i dont know what i did but from 10:06 nothing worked liked you showed for me. Left shin bone was controled by Right bone and i did something and nothing works again even after following turtorial :(
@alessiodibella20032 жыл бұрын
So useful! Thank you!
@GaryParkin2 жыл бұрын
Thank you for the tutorial. It helped a lot. Rigify looks like a really nice solution, rather then creating your own bones, but I hear a lot of bad things happen when you try and export the rig to Unreal Engine. I'm still researching this.
@lassekalhauge4801 Жыл бұрын
Awesome - very useful❤
@hackitall6973 жыл бұрын
awsome , and very helpful
@firstname9928 Жыл бұрын
I love you, so good
@blackonlearn86433 жыл бұрын
Thanks, you explained it well, it become easy for me now hehe, thankss
@praveenpk16093 жыл бұрын
Sir these rigging and animation tutorials in blender is very helpful.. hope you will make further videos on these subject 😍👍
@TruthSurge Жыл бұрын
question: why are some of the bones not connected? I mean, the bones from the blender rig. it looked like a few were disconnected and you could pull them apart without the other bones following. thx