Painting an Oil Lamp in Substance Painter

  Рет қаралды 43,016

Kev's Art Stuff

Kev's Art Stuff

Күн бұрын

Пікірлер: 47
@becalmcsgo4622
@becalmcsgo4622 3 жыл бұрын
Perfect dude tnx for this.
@sayandutta5184
@sayandutta5184 5 жыл бұрын
Love this substance painter
@bruteforcevibes
@bruteforcevibes 4 жыл бұрын
Amazing Kevin!
@damir123damir
@damir123damir 5 жыл бұрын
great tutorial, thank you
@MustafaAli-nv3ig
@MustafaAli-nv3ig 7 жыл бұрын
i enjoy your videos, nice music slow pace. a tiny bit slower would help even more but thanks for making them. if you can make wood texturing next time would be great.
@KevsArtStuff
@KevsArtStuff 7 жыл бұрын
Hi Mustafa... I really appreciate the feedback. I will certainly think about that for future videos. Thank you for watching.
@justahuman4862
@justahuman4862 6 жыл бұрын
Looks great
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Thank you, David. Appreciate it.
@FrancoFrames
@FrancoFrames 7 жыл бұрын
Amazing workflow, but why didn't you back the normal map from the high? The mesh is too small for a game I guess ? Anyway great work ! Thanks for sharing it ! Need more :D
@KevsArtStuff
@KevsArtStuff 7 жыл бұрын
Hi Francois, there wasn't a high. That was the high... modelled just like that. My next video does just that, from a sculpt, so look out for that. Thanks for watching.
@thiagommdp
@thiagommdp 6 жыл бұрын
Amazing!
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Thanks Thiago, much apprecated :)
@shruthis139
@shruthis139 5 жыл бұрын
Can you teach me how apply texture map on model and tilling correctly?
@KevsArtStuff
@KevsArtStuff 5 жыл бұрын
Hey there... if you click on the link in the description below, I have a course 'Learn The Art of Substance Painter' that takes you through everything.
@TheJashoda
@TheJashoda 7 жыл бұрын
Thank you sir .
@KevsArtStuff
@KevsArtStuff 7 жыл бұрын
No problem. More coming soon :)
@blade000007
@blade000007 7 жыл бұрын
Well done sir!
@KevsArtStuff
@KevsArtStuff 7 жыл бұрын
Thanks blade, appreciate it :)
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
Great stuff
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Thanks, appreciate it :)
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
would you like to help team, up with me making my game ?
@AlwaysIllBlood
@AlwaysIllBlood 5 жыл бұрын
Guys, always bake from a high poly...don't be lazy.
@wakeupshivi
@wakeupshivi 6 жыл бұрын
could you tell what is baking textures all about? i understand converting it from high poly to low poly but i have no idea what it is practically all about because we can also texture high poly models with the same method and it makes no difference to me..may be a good example would do help me
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Hi Shivi. When working in games, very high poly counts are not ideal for rendering engines currently, and we look for ways to maintain the speed it renders while getting the best visual we can. Baking normal maps, for example, from a high res model, and then applying that normal map to the low res model gives us a high rendered look, but using lower polygons in the game engine. I hope that helps.
@marsbansiti6528
@marsbansiti6528 6 жыл бұрын
in textureset list not show multiple objects in my substance painter software ?
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
It won't show you multiple objects, it will only show you multiple (unique) materials that are assigned to your objects (called texture sets). So if you only have 1 material assign to All of your objects, Substance will think it's 1 object and you will only get 1 texture set. You have to set them up in your 3D application before pulling them into substance and give each material a unique name. Hope that helps.
@digitalart4245
@digitalart4245 6 жыл бұрын
hey plss.. help im doing the same thing but my texture is pixelated!!!!!!!!!!!!!
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Increase the resolution. You can do that at anytime in Substance Painter.
@naomilafaekurz1560
@naomilafaekurz1560 6 жыл бұрын
Help please!!! I am not sure what happening but my view port shows transparent but when I take it to render in Iray the image is solid and no longer transparent. What am I doing wrong? Settings are set to pbr metal rough with alpha blending.
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Hmmm... I'm not sure. I'll see if I can replicate it and let you know.
@naomilafaekurz1560
@naomilafaekurz1560 6 жыл бұрын
Thank you
@naomilafaekurz1560
@naomilafaekurz1560 6 жыл бұрын
Thanks
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
I did have a quick look and it's fine for me. If you can send me your SP project file (or a portion of it), I can take a look at that for you?
@naomilafaekurz1560
@naomilafaekurz1560 6 жыл бұрын
Apparently its something I am doing in the program. When I did a sample test with a piece of glass it worked fine. I will have to double check what I am doing for the other file. Waiting on the upload to dropbox it going to take me an hour or so for upload but will post link here as soon as I get it uploaded.
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
Do you use the unreal engine ?
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Hi, yes I do...
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
KevlarOxy [] The ART of Video Games could you please help II’ve completed my lamp but in unreal I would like to know how to set up the glass so it looks the same as substance, I don’t see my alphas in unreal on glass it’s just clear,
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
Do you know how to solve this than you ?
@KevsArtStuff
@KevsArtStuff 6 жыл бұрын
Hmm... I'll check it out, but you probably need to set up your material and shader correctly.
@clifftonicstudios7469
@clifftonicstudios7469 6 жыл бұрын
are you going to try it yourself and let me know ?
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