I realy don`t understand who put a dislike. Beautiful work.
@shoebkhan41664 жыл бұрын
Learnt so much from just this video itself!! surely would be trying it. Thnx man!!
@Ulexcool6 жыл бұрын
Awesome tutorial as always, that pic on Instagram looked amazing, glad that you share your knowledge.
@MrZadazz6 жыл бұрын
Excellent video. Always informative. Please keep them coming.
@timothycottrell26356 жыл бұрын
Great job learned a few things and a few things went over my head lol!
@monadeseda6 жыл бұрын
Nice job! Extremely useful!
@ENDI-DJ6 жыл бұрын
I love your tutorials. Thank you!
@adarsh_pal6 жыл бұрын
Thank you for sharing, love your work
@creo_designer5 ай бұрын
Wonderful work
@josepinzon246 жыл бұрын
Thanks esben, great as always bro
@nickuipers88155 жыл бұрын
Awesome, thanks Esben! Going to use this as soon as I can in my own renderings.
@lucsofero15826 жыл бұрын
You're the best. Thanks so much for all the vids.
@hannahfink19603 жыл бұрын
Awesome tutorial, thanks so much!
@旭松6 жыл бұрын
Great details!
@HoundDogRock4 жыл бұрын
Awesome, thanks a lot!
@annamontehike2 жыл бұрын
Can you provide the option to buy the scene through gumroad?
@Muerte_S6 жыл бұрын
thx for the great tutorial, btw why you decided to use metal shader instead of advanced? I`m talking about advanced shader due to Fresnel option that it has, so maybe it could look more realistic. The only problem is that in Keyshot there is no option to work with the Fresnel curve like we have in vray/corona.
@esbenoxholm6 жыл бұрын
Thanks. Great questions. I don't really have a good answer other than to me it's a bit faster to create the metal shader using the metal material type. I don't know for sure, but I think some subtle Fresnel effects is happening. Especially for the measured metal types inside the metal shader.
@Muerte_S6 жыл бұрын
@@esbenoxholm thanks for the answer. Actually i hope that some day Keyshot team will implement the Fresnel control curve inside the advanced material. And as you said - "some subtle Fresnel effects is happening" and thats true, especially by adding some bump map. Have a nice day Esben and thanks for your work. p.s. I guess you should create a Patreon page, and earn on your tutorials instead of using gumroad. Time shows that paid-subscription model works way much better nowadays, instead of pay per item
@esbenoxholm6 жыл бұрын
@@Muerte_S Sure. If you go to the wishlist board on the forum and suggest it, they might consider it :) Have thought about the Patreon page, but can't commit for the time being to put out stuff regularly. Thanks for the suggestion though. Might look into again later on. Have a nice day too.
@mehdikhalfallah30564 жыл бұрын
hi, your work is so awesome! I'm a PCB design engineer and I want to ask something. when I render my PCB ( 3Dmodel exported from Altium designer ) , my tracks ( traces in the pcb ) doesn't render. maybe because I'm exporting just the 3d model of my PCB board ( just the components models ). so what is the the data type I could import from altium ? there : .obj , .3ds , .u3d ? which is the best suited for keyshot ?. thanks
@小油子-w8m6 жыл бұрын
thank you ,thumbs up
@LinYu-8885 жыл бұрын
Which texture is the black bump map?
@richardm46175 жыл бұрын
Hey nice tutorial. I use Cinema 4D rather than Keyshot but actually I found this very useful as the concepts are the same and the workflow is similar using Octane's node graph editor.
@furkangunal53436 жыл бұрын
Wow 66 view, 46 likes. That's how you create a tutorial video!
@LinYu-8885 жыл бұрын
What material is the white object in the metal made of?
@esbenoxholm5 жыл бұрын
It's the basic translucent material
@LinYu-8885 жыл бұрын
@@esbenoxholm Also added bump texture, is it? The translucent material you modulated is very good. I tried many times to modulate your feeling. Thank you!
@esbenoxholm5 жыл бұрын
@@LinYu-888 True. It has bump and roughness map. And I think I have a subtle texture in the 'texture' slot as well.
@LinYu-8885 жыл бұрын
@@esbenoxholm I'll try. Thank you very much.
@LinYu-8885 жыл бұрын
@@esbenoxholm May I ask if you use that bump and roughness chart?
@sajans39983 жыл бұрын
the model need uvs?
@tgs17663 жыл бұрын
No. It doesn’t need UVs to do what he’s doing here.
@sajans39983 жыл бұрын
@@tgs1766 oh, it uses projection based mapping?
@SubinCho-r8x6 жыл бұрын
Always waiting your new video😖
@cgvfxstreet3 жыл бұрын
Which HDRi we have to use making Shine and plastic material ?