Man so far your tutorials been a great help! Thanks
@WillGibbons4 жыл бұрын
Sweet! Thanks.
@saintdaniel6403 Жыл бұрын
I always follow through with your tutorials step by step and I love the hands on approach. p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅
@WillGibbons Жыл бұрын
You're very welcome! I'm happy to hear that!
@a.n.60844 жыл бұрын
Amazing tutorial ! Thank you very much Will
@WillGibbons4 жыл бұрын
I'm glad you liked it! :)
@___tyleranderson5 жыл бұрын
Will - awesome tutorial. You're crushing it!
@WillGibbons5 жыл бұрын
Thanks man! I’m glad you like it. Thanks for the kind comment!
@noxix76415 жыл бұрын
These tuts look great, going step by step etc. Guess I know what I'm watching for the next few days...
@WillGibbons5 жыл бұрын
Haha! Awesome, I hope you enjoy!
@Mbert11114 жыл бұрын
Awesome tutorial! Been struggling to do solid metal finishes, this should help a lot!
@WillGibbons4 жыл бұрын
Thanks! :)
@DiegoKrausebrc5 жыл бұрын
awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!
@WillGibbons5 жыл бұрын
Oh, cool! Yeah, I use the masking method quite a lot. I’m glad you found some value in this one. Thanks for the comment!
@wanashthegash Жыл бұрын
Thanks awesome tutorial!
@WillGibbons Жыл бұрын
Glad it helped!
@sadsha Жыл бұрын
NICE TUTORIAL!!!
@WillGibbons Жыл бұрын
You're welcome!
@julianopajaro20054 жыл бұрын
Material Graph Monday. 💕
@WillGibbons2 жыл бұрын
Yep!
@Maxalomat4 жыл бұрын
Отличный урок, спасибо за ваши видео, они мотивируют людей развиваться в творческом плане. Это один из любимых уроков!
@WillGibbons2 жыл бұрын
I'm happy to hear that!
@JamesLenane4 жыл бұрын
New subscriber✌Good job.
@WillGibbons4 жыл бұрын
Thanks for the sub!
@NwoRun2 жыл бұрын
Thank You
@WillGibbons2 жыл бұрын
You're welcome
@adarshmalpeddiwar82974 жыл бұрын
Awesome tutor, It would be very helpful if you make a video on bathroom tap rendering.
@WillGibbons4 жыл бұрын
Hi Adarsh, thanks! I'll consider adding it to the list!
@adarshmalpeddiwar82974 жыл бұрын
@@WillGibbons thanks Will
@hosseinshargh7975 Жыл бұрын
Would you please do a Tuscan Bronze finish on a door handle for instance? Thanks
@WillGibbons Жыл бұрын
I'll consider it. Thanks!
@aditya.pratama Жыл бұрын
Great tutorial. I use it to set material on handgun. It looks great. But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit. Thanks
@WillGibbons Жыл бұрын
It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.
@s.ananthnarayan39195 жыл бұрын
Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.
@WillGibbons5 жыл бұрын
Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!
@meatsheets5 жыл бұрын
Hell yeah, great tutorial and Suicide Silence's first album was so good
@WillGibbons5 жыл бұрын
Thanks Jacob! Really appreciate it! 🤘🏼
@thadeucity5 жыл бұрын
Thank you for another amazing tutorial, can you make one for furniture leather? Or wood floors?
@WillGibbons5 жыл бұрын
Hi Victor. Great questions I’ll add these to the list of requests and see. I will be doing some wood very soon, so hang tight!
@arnavgupta1462 жыл бұрын
Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks
@WillGibbons2 жыл бұрын
Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.
@ncvisuals5 жыл бұрын
Nice tutorial! I still struggle to understand the difference between roughness and refractive index
@WillGibbons5 жыл бұрын
Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.
@retroafro15 жыл бұрын
like and subscribed :) i have 1 issue - i cant select re-tessellate?
@WillGibbons5 жыл бұрын
Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.
@retroafro15 жыл бұрын
@@WillGibbons cheers, i blazed through the tutorial :)
@marcsardon44455 жыл бұрын
Hello! Excellent tuto! Do you think we could be in touch for a serious project, regarding metal coating for a vehicle ?
@WillGibbons5 жыл бұрын
Sure. I'll point you to my website. willgibbons.com where you can follow the instructions on how to work with me. Look forward to getting in touch!
@ankumack4 ай бұрын
hi can we add decal symmetrically in keyshot?
@WillGibbons3 ай бұрын
There is no mirror function for labels. That can be done if your CAD was modeled and then mirrored. But no built-in method to mirror a label in KeyShot.
@dome_node5 жыл бұрын
great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!
@WillGibbons5 жыл бұрын
This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.
@mae23095 жыл бұрын
Keyshot guru.. you have taken me to high grounds.. hahagahaha. Thank you Sensei guru..
@WillGibbons5 жыл бұрын
Hi Mae, haha! This made me laugh! Thanks for the comment.
@fernandolombardo6632 жыл бұрын
Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente. Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!
@WillGibbons2 жыл бұрын
Sorry, Spanish isn't my language.
@tanvirkhan815 жыл бұрын
hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.
@WillGibbons5 жыл бұрын
Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!
@tanvirkhan815 жыл бұрын
@@WillGibbons wow..that was quick...thanx again... I will try that next time for sure.
@WillGibbons5 жыл бұрын
@@tanvirkhan81 No prob!
@veziop5 жыл бұрын
I cant preview the curvature texture with the GPU mode! i do have a compatible RTX card in my laptop (2060)
@WillGibbons5 жыл бұрын
This is because procedural textures aren't supported by GPU mode. Check Luxion's documentation on GPU limitations.
@veziop5 жыл бұрын
@@WillGibbons oh i see thanks for the explanation!
@WillGibbons5 жыл бұрын
@@veziop Sure. I imagine they'll be fixing this soon.
@nikhilnaik31845 жыл бұрын
hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply
@WillGibbons5 жыл бұрын
Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.
@nikhilnaik31845 жыл бұрын
@@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem
@WillGibbons5 жыл бұрын
@@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it
@blakemaurer57145 жыл бұрын
Some heroes don't wear capes. This one wears over the ear headphones.