Khan's Kast - Monster Hunter Wilds DEEP DIVE & Hot Takes ft. Ratatoskr

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Rurikhan

Rurikhan

Күн бұрын

Пікірлер: 353
@facade11663
@facade11663 4 күн бұрын
It is actually confirmed the tail not only needs to be interacted with to collect. But they still added QOL because Alma will yell at you "hey! You forgot to carve the tail!"
@mdiaz013184
@mdiaz013184 4 күн бұрын
Is there footage of her doing that?
@nicjolas
@nicjolas 3 күн бұрын
​@@mdiaz013184yeah I've seen footage of it (back during gamescom gameplay). my only concern is that she mentions it as soon as the tail has been cut. with everything going on during battle, i think she should wait for when there's some downtime first before reminding you
@cinnqminx
@cinnqminx 3 күн бұрын
​@nicjolas she probably will, though. like if u start to leave the locale, she'll probably remind u. maybe it was a bug when alma would interact right away after the tail has been cut at least thats what i think
@neerodz2650
@neerodz2650 4 күн бұрын
man Ratatoskr is absolutely right, capcom doesn't prioritize game mechanics that a lot of us love about the game anymore, mainly the hunting the commitment (risks too) and preparation stuff, if you're not a fan of the direction "monster fighter" that wilds is leaning more to, chances are capcom don't see you as the target audience rn
@matthewalvarez6884
@matthewalvarez6884 4 күн бұрын
Ive maxed out my OSRS levels, but I still think running a circle for 200 hours is meaningless. Unless the hunting part is actually engaging its just a waste of time
@mangalink25
@mangalink25 4 күн бұрын
​@matthewalvarez6884 Do you have an example of "running a circle for 200 hours" in the monster hunter franchise? While these games are Very grindy I would argue that the grind has always been engaging. The only thing I could think of that is unengaging grind is gathering materials for combining before you get access to the farm.
@b.b6656
@b.b6656 4 күн бұрын
@@mangalink25 personally in rise i thought spiribirds where a real bummer. You where literally running in circles just to get your stamina to max, so certain moves can be done. (IG needs more than base stamina for aerial combat) Either you had less fun by not being able to play out your weapon to its max potential, or you had less fun by running the same route every hunt. Also by the time you got your stamina, you also got ALL other buffs automatically which made most hunts to easy. It's a weird situation where you want one thing but not the other but you either had all or nothing and both felt bad xD
@matthewalvarez6884
@matthewalvarez6884 4 күн бұрын
@@mangalink25 spirit birds in rise are a needless annoyance/timesink , the way monsters seem to be hardcoded to fly off at certain times which lead to me having to traverse the ancient forest multiple times, looking for a monster with 0 tracks in older games, generally I think the amount monsters retreat is quite annoying. I don't think any monster should retreat really unless they want to show that monster is a bit of a coward. None are as bad as OSRS but like I don't think there was as much "hunting" as people make it seem in older games. The "hunting " is really just blind searches most of the time.
@mangalink25
@mangalink25 4 күн бұрын
@@b.b6656 Ah yeah spiribirds were a bad design. I'm glad they're gone for Wilds.
@mh-united
@mh-united 3 күн бұрын
Thought I'd add to the argument that about "zoning to heal/sharpen," and how it's not equivalent to being able to freely do so while being mobile on a mount. -First, as mentioned 51:30, you need to take precautions when exiting. You may think, oh let me just play near an exit the entire time, but there's two major problems with that. One being that typically exits have map geometry that leads a monster to slide against/corner you along the walls, making the fight more difficult. The other reason is that monsters will often extend beyond the transition, often making them harder to hit and letting them knock you through it at inconvenient times. There's simply a trade-off for taking that playstyle, and one like it doesn't exist with either the Seikret or Palamute. -Second most endgame, early generation fights have limited Zoning options. The Crimson/White Fatalis, Akantor, and Ukanlos fights come to mind, where zoning requires either a cart or Farcaster/combines. Even those that do let you zone, like Yama (excluding Dos's Tower Top) and Sieges such as Jhen, have you expend a solid additional chunk of time, which you might actually need to clear the quest depending on your gear. -Lastly, prior to world, consuming any consumable wasn't free, even when you exited the area. You had limited space, and finite resources in any given hunt. Even resting at the bed several times, isn't a good strategy in the early games, as you'll likely lose track of the monster/have the paint ball where off and have to deal with the timer. Anyone who's fought Dos's Chameleos solo, would know that losing/using items can put you a hard timer. I've heard countless times that people question why whetstones were finite, claiming they never once got low on them, but I genuinely think those claims come from people haven't gotten far enough in the older console titles to realize that you do in some instances, actually run out. That being said we don't know how wilds will handle resource management, and maybe consumption does come with a drawback. Anyway, don't get me wrong I am very excited for wilds~
@CloudWind0643
@CloudWind0643 3 күн бұрын
I hate to stir the whole “fifth fleeter” shit back up but it genuinely feels like the people who say they are the same thing hasnt played a 4th previous gen game before.
@Rathadude
@Rathadude 3 күн бұрын
I argued against that silly comparison as well on reddit and was heavily downvoted. Sadly, we seem to be in the minority. You don't even have to sheathe your weapon to call your mount now, and when it reaches you, it automatically sheathes your weapon.
@ItsJustKoyaMan
@ItsJustKoyaMan Күн бұрын
I never thought of it as a strict upgrade over the OG, but if I'm being honest, it all just flows better for me. I couldn't stand having the flow of combat completely ruined by interrupted healing or monsters getting stuck on map exits/geometry because I couldn't heal otherwise. It not only didn't feel good, but it made no sense that your hunter wouldn't be capable of such a feat. I'd much rather take the comfort even if I still enjoy 4 and GU now and then.
@higgsbosonfan
@higgsbosonfan 14 сағат бұрын
It's totally different, I get that, but that doesn't make it bad. Commitment is fine, but it ought to make sense. No reason you shouldn't be able to walk while drinking or roll out of a sharpen.
@telerobotic
@telerobotic 4 күн бұрын
Finally something I can listen to that won’t feel like mega spoiler risks
@Kozmo-Kamuy
@Kozmo-Kamuy 4 күн бұрын
Bro then get off the Internet
@telerobotic
@telerobotic 4 күн бұрын
@@Kozmo-Kamuy No, u.
@mdiaz013184
@mdiaz013184 4 күн бұрын
​@@teleroboticohhhhhhhhh!
@ericjoestar1065
@ericjoestar1065 2 күн бұрын
@@telerobotic Reddit tier response
@drakon089
@drakon089 3 күн бұрын
I think the main reason why we don´t have World's tracking system may very well be because of the sheer number of monsters on the map. Assuming that a pack of doshagumas are 2 normal and 1 alpha, and if they all count as big monsters, that would mean up to 3 sets of tracks, depending of how they make it work, and if they would generate their own set of tracks once separated. That, assuming there is multiple herds of doshagumas and/or other monsters, the tracks that would have to be generated in real time (apart from the ones generated at the beginning of the quest, just like in World) could affect the game`s performance. It may be that they don't see it as a priority anymore, but I see this more reasonable. Even if they could make it happen, it probably would have pushed the game even further in term of the hardware requirements.
@nimbusws2566
@nimbusws2566 4 күн бұрын
Hard agree on the need for a skill overhaul. As much as monkey brain loves Numbers Go Up, the funnest builds have always been stuff that change something in the gameplay like mushroomancer
@Coach__Matt
@Coach__Matt 4 күн бұрын
I don’t know if anyone has already said this theory, but part breaks instantly giving you rewards can be explained as the Handler scooping them up for you during the process of the hunt. I doubt she will literally mosey to the approximate location and do a little grab animation, but its an easy in universe explanation
@---jt5wg
@---jt5wg 4 күн бұрын
Thank you for giving me just a tiny bit of head canon now! I'll be imagining this while breaking parts, either the Palico or Alma scooting over to grab it. Heck, who knows if the bird's temperament is more dog-like and a Seikret can be trained to fetch, after all emus love shiny things! (I used to work at a place with emus on a ranch and I had to be cautious of certain earrings!).
@alecvero3312
@alecvero3312 4 күн бұрын
Regarding the discussion about skills on the weapon, I think weapons and armor would include Offensive Skills, "Weapon Utility", "Defensive Skills, and "Armor Utility" Skills. Weapon: Offensive Skills include: Attack Boost, WEX, Crit Boos Weapon Utility Skills: Speed Sharpening, Guard, Guard Boost Armor: Defensive Skills: Defense Boost, Fire Resistance, Aqua Resistance, Armor Utility Skills: Wind Proof, Aqua Mobility, Botanist, Geologist Maybe we are going to have 2 skills max in a weapon just like in an armor piece, it could be 2 Offensive Skills (Attack and WEX) or 1 Offensive and 1 Weapon Utility Skill. Although I would fear that people would generally favor weapons with built-in Critical Eye or Attack Boost.
@99Livesx
@99Livesx 4 күн бұрын
Long sword will be like an ex you can’t get over Ratatoskr, you’ll be back
@mdiaz013184
@mdiaz013184 3 күн бұрын
Yea if the LS wants him back😂
@scottgaskell2079
@scottgaskell2079 4 күн бұрын
I think a cool mechanic that could support the hunting "simulation" aspect would be using your seikret like a hunting dog. Get rid of the scout flies altogether and use tracks to teach your seikret the scent of a specific monster. Over time, it would get better at tracking monsters as it learns. But at the beginning of the game it's inexperienced and can't lead you to the monster you're looking for easily.
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
The idea is good on theory, but the big problem remains: how would you interact with this 'Seikret smell' in a gamified, satisfying and intersting way?
@wyrdplae8586
@wyrdplae8586 3 күн бұрын
@@Mr.T-j9n It's not like pressing F on a footprint then walking the way the green laser directs you to, is particularly engaging as it currently stands. I'm sure any of us can come up with something more engaging that still works for the Seikret. And we are just random dudes. Give this goal to actual devs and it is clear that it can be done.
@Mr.T-j9n
@Mr.T-j9n 3 күн бұрын
@@wyrdplae8586 100% agree
@---jt5wg
@---jt5wg 2 күн бұрын
@@Mr.T-j9n Seeing as training dogs to do scent work is engaging, it could easily be made into a fun gameplay aspect. I have done scent work with my dog, teaching her to follow a scent that she otherwise wouldn't care about (i.e. the smell of clove). It could involve a system of simply applying a reward to seikret in the form of a treat or affection every time it follows a scent of a monster. Normally such a small animal wouldn't want to follow the scent trail to a pack fo doshagumas because seikrets would most likely be a snack for that species, but if the animal is domesticated enough to be ridden, then it would certainly respond to a reward training system that could be made into a fun little thing for the game!
@JerkTheHuman
@JerkTheHuman 4 күн бұрын
I absolutely love just going thru Guiding Lands and killing stuff, but shinies really break the flow of the hunt. Especially when you know you might need that later. Also not a big fan of leveling different regions while others might drop down just because of some level cap for no particular reason other than just make them grindier. Im so glad they removed that stuff from Wilds. 1:11:00 btw both helmbreaker and spirit slash 3 are cancellable now in Wilds.
@IainG10
@IainG10 2 күн бұрын
I was originally very excited for (combat) sharpening on Seikret, but that's because my main complaint about sharpening was that it it is interrupted you get nothing. Now that it has been revealed that sharpening is granular (i.e. sharpness increases on each swipe), I agree that (combat) sharpening on seikret is a bit too free.
@devinshipe711
@devinshipe711 4 күн бұрын
Imagine a system where you see tracks 9n the ground and you get to physically interact with them, take notes and measurements, and take samples. When you finally see the monsters you can take out your binos and observe behavior, feeding patterns, interactions with other monsters, etc, noting it all down in new entries for your research journal. These new monsters have never been discovered before by the research commission. Then another completion metric could be unlocking every journal entry for every monster. Just food for thought.
@---jt5wg
@---jt5wg 4 күн бұрын
I would love two spinoff games in Monster Hunter Series. Outside of the main series games where you play as a hunter, I would love a game series as you described where you are a researcher. It could involve trapping, stealth, puzzles for the world, exploration, perhaps even survival elements a bit. The game would be all about filing your research journal, and helping the guild understand perhaps a very misunderstood species to stop it from attacking people without conflict. The second game series I want is a full game with only insect glaive type of weapons, and farming with insect catching and taming and breeding mechanics in the towns. They don't all have to be glaives necessarily, but basically all weapons have a bug friend attached to help you fight, but its mixed in with a monster taming and breeding game.
@devinshipe711
@devinshipe711 4 күн бұрын
@---jt5wg You could totally implement a bug breeding / gathering mechanic, and have a more thought out system involving the collection of ecology research, in Wilds. It's not like the technology doesn't or couldn't exist.
@N.0rmus
@N.0rmus 4 күн бұрын
I love this idea. Mostly because I have been in need of a spinoff like Pokémon Snap for Monster Hunter so players can have some appreciation for the work done by the handlers instead of complaining about them staying at camps during quests.
@chianliu8352
@chianliu8352 4 күн бұрын
And it’s not Monster Hunter.
@devinshipe711
@devinshipe711 4 күн бұрын
@N.0rmus There could be so much expansion and innovation to the series. In ways that everyone could enjoy. Another idea I had was something akin to village management. Helping to build and maintain the villages. Much like with pop up camps, the villages could be damaged. Hunting monsters will always remain the focus, but it's not just a game about that. It's about protecting humanity from a threat. It's about researching the ecology of the world. Or at least it could be lol.
@yiangaruga4928
@yiangaruga4928 4 күн бұрын
This is gonna be a good one!
@diegob1600
@diegob1600 4 күн бұрын
tweetinggaruga…?
@yiangaruga4928
@yiangaruga4928 3 күн бұрын
​@@diegob1600 In flesh
@danielyoull6654
@danielyoull6654 4 күн бұрын
I think the way they could get around the seikert is if it had a fear meter like roach did in the witcher. Certain monsters make it more scared of going near it kinda of thing
@mdiaz013184
@mdiaz013184 3 күн бұрын
Shadow of erdtree scared mount
@danielyoull6654
@danielyoull6654 3 күн бұрын
@mdiaz013184 oh yeah I forgot about that place in the DLC. My want to replay it has gone now haha
@KaldwinUnderscore
@KaldwinUnderscore 4 күн бұрын
So, I'm one of the people who sees the sharpening on your Seikret argument as disingenuous entirely because it's the same as leaving a locale to sharpen/heal in pre-5th gen, and I want to specifically call out the argument at 51:00 about trying that against an enraged rajang, because that's a COMPLETELY different scenario to your argument of "I was running laps around a Doshaguma and it couldn't do anything" An enraged Rajang is a completely different beast to a monster you'll likely fight in the first 2 hours of the game. We don't know how anti-seikret late game enemies will be. We've already seen that Uth Duna has *massive* sweeping wave attacks, those could knock you off your Seikret or stagger you out of animations, Arkveld looks to have huge AOE potential, he could sweep the legs out from under the Seikret. Running laps around a Doshaguma is, in my opinion, comparable to leaving the zone while fighting a Gypceros. That being said, while I don't have a problem with sharpening/healing on your Seikret currently, I also don't know how the late game and even G rank monsters will be, they could be just as useless against the Seikret as Doshaguma, and if that happens, I''ll gladly say that it was a mistake, but as of right now, I don't think we should be comparing lapping low tier monsters with tougher monsters zoning you
@rurikhan
@rurikhan 4 күн бұрын
I guess I should have made this point clearer, at its current speed, I can run laps around a Furious Rajang with little effort unless they give it specific attacks to punish that action.
@johndeegutierrez2520
@johndeegutierrez2520 4 күн бұрын
@@rurikhanhow would you know?
@callanharvey6264
@callanharvey6264 4 күн бұрын
​@johndeegutierrez2520 exactly! The game isn't even out yet and everyone is making assumptions as always, same thing happened with wirefall in rise.
@regex2660
@regex2660 4 күн бұрын
@@callanharvey6264 Yup, at first I thought that wirefall would be an easy get-out-of-jail card. And then I got juggled to death because I didn't stay down when I'm supposed to. Everyone who currently didn't like the Seikret features somehow conveniently forget that you need a good 1 second (maybe more, I'm not sure) from whistling to riding it. And on top of that, correct me if I'm wrong, but I'm pretty sure from seeing the videos out there, there is buffer of sorts where you can't really do anything after you got on your Seikret. That is enough time for faster monsters in higher difficulty to punish you.
@ama9385-w2g
@ama9385-w2g 3 күн бұрын
Just bad game design if they give an enemy attacks that work against the auto-dodge, either remove the auto dodge from seikret or not allow you to sharpen/heal on seikret.
@IsaacPena96
@IsaacPena96 3 күн бұрын
The sharpening on seikred doesn't really matter to me, sharpening has always had risks, but it was never the end of the world or a really huge commitment, sure, it was the biggest commitment for a consumable item after the well done steak, but you could literally just wait for a good opening and that's it. Im not saying it's not going to be easier with seikred, but it's not the end of the world. I do understand however that it does mess with the importance and availability of movement and how its basically free repositioning, while before, you would reposition after using consumables. What I'm more concerned about, is sharpening itself, since you now gain sharpness for every use of the wheatstone (4 times) which is cool, because it just makes more sense, but the issue is that it can be cancelled and unlike the potions, it seems like it gives the same amount always, so you can just sharpen for like 3 seconds (one use out of four) get 15-20 units of sharpness (not entirely sure about the amount, but it looks like a lot) and just cancel the animation and continue hunting. If this is the case, thats even faster than just waiting for seikred to pick you up and is as easy or easier than sharpening while mounted. Now, I think most if not all weapons had speed sharpening, so some of this might be an effect of that, but i dont know. If sharpening is this easy by default i really hope monsters really test our skill to at least justify the implementation of this changes to sharpening or the sharpening on seikred (honestly I just think monsters after some point in the game will just be faster than seikred and you won't be able to do that reliably).
@rurikhan
@rurikhan 3 күн бұрын
I agree, I also don’t think it’s the end of the world, I just don’t like it.
@omargarcia-cm5mu
@omargarcia-cm5mu 4 күн бұрын
For the people not happy about the sharpening / drinking potion what could balance a bit is on the sekret they should add that went on mount sharpening your weapon takes 3 time longer since your moving and all so it should be waaayy more complicated to do and for potion there should be a chance that you might drop it mid drink if the sekret avoid the attack or gets scared by a roar
@kozako2253
@kozako2253 4 күн бұрын
Good idea!
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
Yeah, good idea, but it doesn't seem they have differentiate the 'sharpness recovery time' unfortunatley...
@KPlaysHere
@KPlaysHere 3 күн бұрын
1:28:11 Rurikhan, you gotta realize that all that stuff that you mentioned taking too long for casual players...would matter even MORE for speedrunners. Think about it: seconds--shoot, FRACTIONS of seconds make or break things in that gameplay setting. Even things that'd hypothetically increase damage potential may be skipped in facor of damage uptime. If Attack Up (because let's be real, like you mentioned this is the only song that speedrunners would even be considering) isn't a clear and significant DPS advantage it'll be skipped in favor of just continuing to attack. I don't think weapon swapping will be used in speedrunning much at all... unless it's to pocket status/Sticky Bowgun that is lol
@rurikhan
@rurikhan 3 күн бұрын
I think they'll use it at the start for a big boost, but I doubt they'd bother reapplying it, that's the point I was making (I think).
@KPlaysHere
@KPlaysHere 2 күн бұрын
@@rurikhan hmm...I think I could maybe see it being a thing the sweatiest of sweats may try early on, but if I know the speedrun setting at all some may find it a bit cheap and others might avoid it because of TA rules (there's a lot in Wilds I could see being banned outside of the anything goes freestyle runs). All I know is that I'm not worried about it becoming THE strategy. It's too tedious and HH has a ton going for it to the point that pocket horning=wasted potential. My bigger worry was that for the longest time, the ONLY thing being talked about by most of the community involving HH was pocket horning. It was kinda lame to see my main only being looked at like a handful of buffs, y'know?
@rurikhan
@rurikhan 2 күн бұрын
I completely understand, and like I mentioned, I’m not worried in the slightest about it.
@Mangoneko11
@Mangoneko11 4 күн бұрын
1:28:50 we HH users buff for ourselves, other hunters just so happen to be there
@TheGorillaGuardian
@TheGorillaGuardian 3 күн бұрын
I think there should be a bonding system with seikret. For example, when you first start out with seikret as you're Riding in the beginning of the game, he might buck, you or randomly stop so often ( i know this might seem annoying at first, but it will encourage you to bond faster with your seikret) But as you give the seikret special food items and or petting/brushing to build up your lifelong bond your seikret wont be as stubborn This could also help with breaking up the gameplay up a little bit depending on your bond meter when you call seikret during a fight it may or may not come but will always come when you call while your not actively in a fight as you're riding around in the world. I think the seikret should be transportation first and secondly rarely a means of evasion unless you've earned the ability.
@Muongoing.97c
@Muongoing.97c 4 күн бұрын
Not that I necessarily disagree with you, Ruri, but responding to the argument of “leaving the zone to sharpen in older games” by referencing some of the toughest battles is a little disingenuous. Yes, you could ride circles around a doshaguma while sharpening on the seikret, but will you be able to do so against a Rajang equivalent? Even if it is is possible, to be honest I might still prefer it. I’m currently going back through GU with a friend I got into Monster Hunter, and I forgot how much the zone switches take me out of the hunt. Being able to stay involved and nearby, watching the monster, being in range of your teammates, seems like just a more fun way to play. This is unequivocally a quality of life change. But I do think it should be risky and monsters should be able to punish.
@rurikhan
@rurikhan 4 күн бұрын
I could run laps around a Furious Rajang, hell, maybe even two.
@Muongoing.97c
@Muongoing.97c 4 күн бұрын
@@rurikhan that sure would be a sight to see! You know that if rajang and furious are in Wilds we’ll get a dual threat quest. You might have to put your words to the test. Loving the content and excited to learn more gunlance from you as it looks peak in Wilds.
@irsandar10
@irsandar10 4 күн бұрын
@@Muongoing.97c Dude, I love your positivity and optimism!!! 😆😆😆
@kozako2253
@kozako2253 4 күн бұрын
@@Muongoing.97cmaybe the old games aren’t a good comparison but in world there was no zone change and no mount to sharpen for free. I liked it thay way!
@julianswinton5355
@julianswinton5355 4 күн бұрын
​@@kozako2253 You had other option like Ghillie mantel or bushes to hide from monsters and use it for sharpining. Or there even dust clouds you could use for the same effect.
@Very_Unwise
@Very_Unwise 4 күн бұрын
I think the answer to the quest failing question ratatoskr had is, no the monster doesnt leave by failing the quest. I imagine failing just means you dont get the quest rewards that were listed when you began said quest. That being said, monsters in the locale rotate periodically and will eventually leave, so while youre quest says you have 50 mins to hunt a balahara, that specific balahara might leave in 30 mins no matter what. It could also be the case that carting/failing the quest subtracts from the amount of time the monster stays in the area, which may cause them to leave upon entry. This is just my theory though
@petercottantail7850
@petercottantail7850 3 күн бұрын
we have footage of a group failing during the tgs, it does exactly what it would do in older games, everyone kneels in despair, QUEST FAILED, Is plastered on your screen and you all warp back to camp
@Very_Unwise
@Very_Unwise 3 күн бұрын
@@petercottantail7850 Ah okay, thanks for the info. Im glad its the same as the previous games. What happens to the monster? Does it leave? or can you just restart the quest again against the same monster?
@ssduo5574
@ssduo5574 3 күн бұрын
@@Very_Unwise Probably just a monster reset. The way you stop monsters from leaving locale is by starting a quest. Ain't no way monsters are gonna leave mid quest
@Very_Unwise
@Very_Unwise 2 күн бұрын
@@ssduo5574 Ah yeah that makes more sense. So starting a quest is going to be alot more immersive and "fluid", but when youve actually started the quest the structure is very much like the older games. I like that change. Makes failing a quest still mean something, but still lets you retry like normal.
@Powerghost1.0
@Powerghost1.0 4 күн бұрын
Fast traveling in the middle of combat might be because in World the Game often thinks you are in Battle while there is no Monster nearby or chasing you and its frustrating if the Game explains not being able to fast travel with a lie. And if you really are in the middle of combat you wouldnˋt have the time to Open the map and choose a Camp to fast travel to because the Monster would hit you and this closes the map if it works like it did in world.
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
I mean, they should have to fix the problem, not delete the mechanic braindeadly...
@petercottantail7850
@petercottantail7850 3 күн бұрын
exactly, it's way easier to pop a farcaster than open your menu and select a camp to fast travel.
@jessejones7251
@jessejones7251 Күн бұрын
On the topic of critical chance reading 100%, Warframe has the best solution I've seen in any game. 50% crit chance: half your attacks do normal damage, half do crit damage 150% crit chance: half your attacks do crit damage, half do crit x crit damage. If you reach 200+%, you can even do a third tier and do absurd amounts of damage. So you're always rewarded for adding more crit chance, and it maintains the idea that there will always be uncertainty in when the crits happen
@_inSight__
@_inSight__ 4 күн бұрын
Sharpening on the mount isn’t inherently bad, especially when the animation for it looks as natural as it does. I can believe it’s logistically possible to do that. I think it’s fine as long as later in the game, you’re punished by specific mechanics or monsters for using the mount too much. If that doesn’t happen, then ya, it can break immersion and be a bit broken. I’d be fine with the new way tracking works if it was implied/implemented in such a way that your mount operated similarly as a dog, where it could smell something you have picked up from the monster previously and use that scent to find more, but I’m afraid that won’t happen, so I see where the argument comes from. It would be especially cool if you had to take up a slot or two with an item from the monster you have hunted previously, just so that scent based tracking could be used, and if you didn’t equip said monster part, you would have to resort to organic tracking like usual. I could easily brainstorm solutions or explanations for most of the design choices, that on paper should make sense like sharpening on the mount, but I’m afraid they won’t challenge they’re own changes to the formula. Guess we’ll find out.
@xTiddi
@xTiddi 4 күн бұрын
RE: Flagship in Demo: While I understand Rata for wanting to fight Arkveld in the demo, and I would have agree with him. But I would prefer not. For the demo (historically there were 2 demos if I remember). So AT MOST they can add the two Apexes (Rey Dau & Uth Duna). RE: Complaining before the release: This is a case-to-case basis. I have seen someone complain that the map was small to justify the seikret. RE: Cancelling of helmbreaker: I do agree cancelling helmbreaker, and keeping ISS Sunbreak disappointed me. But I will still use LS as my main weapon together with Lance.
@dogemaester
@dogemaester 4 күн бұрын
In Warframe, you can get Crit Chance up to 200% or even more so you get the critical multiplier multiplied for each 100%.
@mdiaz013184
@mdiaz013184 3 күн бұрын
Genshin is 300%
@dogemaester
@dogemaester 3 күн бұрын
@@mdiaz013184 What I meant is it can actually go forever. 200 300 400 or 500.
@fiercedeitygaming6210
@fiercedeitygaming6210 2 күн бұрын
My favorite duo fr, y’all talk about the real stuff that no other mh KZbinrs talk about
@Lord-of-something
@Lord-of-something 4 күн бұрын
On the rng decos i just dearly wish theres a melding system where i can use the decos i have 100 of to meld that 1 skill i mightve not gotten lucky with. I dont really mind either or? My luck in iceborne was decent and same with sunbreak/rise. After quest charm rewards wouldve been nice but oh well. Never really felt like i was losing out on set building potential on either. Well qurio crafting was kinda restricting and tedious but im gonma ignore that for sake of charm/deco topic Increases to drop rates for decos might be nice tho? Or like drop tables for specific tier monsters(endgame) where the lower tier decos get removed/rarer ones get higher odds? Edit: the melding thing would imo play into the always progressing feeling where even if i dont get guard up today all these extra decos i get are going towards it. Not really worried i know i'll play enough to get most decos anyway 😅
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
Yeah, I agree. It should be some sort of 'melding system' where we can use all decos we have in order to obtain a single powerful one. However this entire thing shouldn't be easy to do (ecxept for some specific weapon related skills). Maybe they can use skills colours: 100 red skills and you can meld one Attack Up skill, or you have one Attack Up Lvl1 skill and you can bringbit to Lv2 using this process ...
@Rytom
@Rytom 3 күн бұрын
1:41:35 Oh Ruri that's rich lol, nobody is complaining about Attack +4, people complain about specific weapon skills like the bow skill for example. Nobody wants a core skill being locked behind RNG, we're not talking about not getting the final attack deco that will lock you out of attack up lv7. THAT'S what people mean when they say, I can do 90% of my build. It means we can get the core skills we want with no rng.
@rurikhan
@rurikhan 3 күн бұрын
In Iceborne you can just meld that deco, which tells me Capcom learned from that mistake, I wouldn’t expect such crucial decos to be RNG in Wilds.
@Rytom
@Rytom 3 күн бұрын
@@rurikhan I'm coming at this with a base world mindset, it was a miserable experience. I don't want to go back to this, ever. If they add a kind of pity system or a way to mitigate RNG, then maybe I'll be fine with it. I would still prefer no rng and a deterministic system, though.
@rurikhan
@rurikhan 3 күн бұрын
Why would you assume they learned nothing from base World to the end of Iceborne?
@Rytom
@Rytom 2 күн бұрын
@@rurikhan Because I thought they learned their lesson with Rise by going back to Charms, and then they bring back decos in Wilds. Until we're sure the system has indeed been revamped and improved, I will stay wary of it.
@Koga-Wolfe
@Koga-Wolfe 2 күн бұрын
The airship is the only thing that may connect Wilds to the New World. Slingers and Scoutflies are not exclusive to that area, the technology was already sent back to the Old World. The 5th Fleet hunters already have Slingers and Scoutflies before they even arrive in the New World.
@IainG10
@IainG10 2 күн бұрын
Warframe is the only game I've seen handle crit-stacking. Because there are also flat damage boosts, and they come in varieties like +60%, +165%; and crits come in tiers: 0-100% crit yellow, 101-200% crit orange, and 201+% crit red. Each weapon also has it's own crit multiplier, so some weapons have harder hitting crits than others. Statuses also exist, and their damage is decoupled from crit (mostly; there are a few mods that generate statuses on crit). So whilst crit is viable (even ideal) on some weapons, flat damage and/or status are viable (even ideal) on others.
@johnofwar0160
@johnofwar0160 4 күн бұрын
Paintball: I would love to see the scout flies not activate unless you "scent" the target in a similar fashion to a paintball. Hunting: I'm mostly OK with reducing the hide and seek side of the hunt but would like to see hunting options made available as alternatives to direct combat. For instance creating larger traps and lures that might put the monster into a bigger issue than the normal ones we have used. Or luring the monster to an environment that negatively affects its ability to fight (lure or chase a water monster to a desert area for instance) or reduces its movement or stats. Basically anything that might reward hunting over constant direct combat without necessarily becoming the optimal choice. Seikret: May be less against the idea of sharpening and healing on the Seikret if there was a RNG chance of you falling off or maybe a reduced efficacy (potion is only 40% effect or have to sharpen twice for the same value etc.). Crit (affinity): Should be hard-capped at 50% or less
@deinonychus1948
@deinonychus1948 4 күн бұрын
or change Crit Boost from increasing Critical Hit damage to increasing other factors, like slightly increasing Stun values on Crits and/or slightly reducing Sharpness loss on Crits It'd still be strong as hell but it wouldn't be a skill that literally everyone needs to min-max their sets, it's not like they can't change skills from past games, for example; Tenderizer in MH4U apparently used to give a 5% boost to damage to weakpoints but in Generations they changed it to give a large affinity boost on weakpoints
@Phoenix8764
@Phoenix8764 4 күн бұрын
​@@deinonychus1948 WeX actually showed up in P3rd as the 50% affinity on weak points first. They changed in to the 5% damage to weak spots for 3u and kept it in 4u. GU just changed it back to P3rd WeX
@---jt5wg
@---jt5wg 4 күн бұрын
I would actually prefer to see a game without Scoutflies. I think because the Seikret can already track monsters for you, its odd that we also have Scoutflies to help lead along too. Its basically like having two people hired to do the same job, so one of them is always useless if the other is working. Using more context and clues of the world to track a monster for the first time would be better than following a bright green pathway for immersion. Basically, Scoutflies made sense for World, but in Wilds with our mount its overkill for me.
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
​​@@---jt5wgAgree, but in the dev. mind 'scoutlfies' role is highlighting resources from distance, even when speeding on top of the Seikret. It would have been too 'hardcore' for the player to distinguish interactive flora & fauna from non interactive one.
@Z0mb13moon
@Z0mb13moon 3 күн бұрын
100% crit chance is fine for me - on highly optimized endgame builds where you somehow manage to put the crit into the set and your weapon has some base positive affinity. that's the whole gimmick on the narga weapons with 50% affinity.
@temporarilyembarrassedgodd9656
@temporarilyembarrassedgodd9656 3 күн бұрын
Some things make the game easier but are completely optional. I can’t get mad at those things. It’s just a way to customize difficulty. Elden ring is full of stuff like that.
@Beltorchika12
@Beltorchika12 3 күн бұрын
Lost planet 2 was the GOAT. The fight against the Red Eye on the "totally not Schwerer Gustav" was peak. I still have that music ingrained in my memory 14 years later. P.S: Lance is the best weapon.
@rudygunawan8091
@rudygunawan8091 4 күн бұрын
when talking about tracking, I thinking that the middle ground was like we still do like on World but instead get assist by scout thing, we can use paint ball to give use track on the ground and disappear over time. Same as research point that we gather many track in multiple hunt and submit to guild, then guild can send other npc to help track the monster because their now the monster behavior. But also adding element like Ruri said if monster go to hiding place or npc can't see it, we lose its track. At the end, I agree tracking system will not change significant because its never the top priority.
@ChemicalGrenade
@ChemicalGrenade 3 күн бұрын
While I also don't like the idea of healing/sharpening on seikret(specifically during combat), the more egregious issue is being able to mount seikret while your weapon is drawn. Also when knocked down. The decision-making of knockdowns and weapon-sheathing is a very important part of MH, and seems to be almost completely removed.
@iambravvo
@iambravvo 17 сағат бұрын
I will be forever grateful to rurikhan for getting me into monster hunter and dark souls
@b.b6656
@b.b6656 4 күн бұрын
Ratatoskr and Rui, what's your analysis on Insect Glaive so far? The kit looks nice visually but not mechanically. Lots of people have concerns.
@Vexal50
@Vexal50 4 күн бұрын
most of the people complaining about IG are complaining about the aerial-focused playstyle being removed....and all I have to say to those people is where were they when complaints about Bow's original playstyle being effectively removed when World released. The only valid complaints for IG imo are the enhanced moveset requiring triple buff now and the classic XXA/Triangle-Triangle-Circle loop being removed, though IG at the very least can keep triple buff more easily now.
@---jt5wg
@---jt5wg 4 күн бұрын
As a glaive main, I really can't tell if I'm still going to love the weapon in Wilds until I get my hands on it. There are issues I think with some of these changes, but above all its disheartening to think it doesn't get any special dodge or clash mechanics like other weapons. I really hope powder vortex or something similar comes back, especially if they're focusing on the bug more. I just now for the moment, it looks quite changed to what I had become familiar with previously.
@b.b6656
@b.b6656 4 күн бұрын
​@@Vexal50true that most people complain about aerial. Now think about how ruris reaction would be if they took away most explosions from gunlance. People love some aspects of certain weapons and it's valid to complain about it when those get removed or toned down. As you said, triple buff is required for enhanced moveset which is really bad imo. Also no triple buff = slower and more animation locked moveset. Combo finishers with triple buff have big animation locks, consume triple buff and have no guarantee to get it back really fast, are situational because some hits almost always miss, have no comparable dps to other weapons finishers, create distance to the monster instead pressure. No offset or clash, Kinsects can get triple buff by popping a wound, but wounds are a shared resource, so even this is situational. Infinite attack combo is removed, useless green extract is back making it harder to get triple buff back if your combo finisher hits the tail. And overall downtime seems to be extended as gameplay shows really well. IG seems to be a mess. It's evolution in Wilds is arguably a sidegrade, but also it's a complete change in character compared what they did in World and Rise while Risebreak IG already was like a tripolar personality disorder. Don't get me wrong, I love and main IG every time, but it's crazy how they manage to always clearly improve and build on top of other weapons identity (LS as easy example), while they keep completely revamping the IG to a point where World, Rise and Wilds are drastically different movesets, timings, button layouts and gimmicks.
@ssduo5574
@ssduo5574 3 күн бұрын
@@Vexal50 The infinite combo is gone, apart from having fun with aerial, the infinite combo and the diving wyvern were what made IG a good and solid weapon.
@Vexal50
@Vexal50 3 күн бұрын
@@ssduo5574 I literally mentioned that as one of the two valid complaints regarding the changes .-.
@gwa-senpai2905
@gwa-senpai2905 3 күн бұрын
One thing that I feel is often not talked about in regard to RNG decos vs RNG charms is that they don’t have to be the same as they were at the end of sunbreak and iceborne. Both systems can work really well if they change and innovate with these systems which they are almost guaranteed to do. Some changes can be some simple ones that heavily improve both. I’ve been playing Warframe for about 6 years and in that game, the devs over time learnt how people don’t really like RNG so they added pity systems for most of the new content they’ve been releasing over the past couple of years. RNG decos and charms could benefit greatly from a proper pity system as a simple change to how they function. Also as a huge fan of Persona I would highly recommend Persona 3 Reload but don’t play it on stream as a lot of discussion about the game tends to get really toxic and it’s best enjoyed when you don’t have a purist of the original constantly bitching in your ear about the game, who are most likely blinded by their nostalgia of the original.
@roddyrobinson8387
@roddyrobinson8387 3 күн бұрын
It looks like creating armor will involve tickets that you get as rewards for hunts. So if you fail 3 times in a quest you could fail it and not get quest rewards, but the monster still remains there and you can still kill it without getting the extra rewards
@johndeegutierrez2520
@johndeegutierrez2520 4 күн бұрын
So from what rurikhan is saying all past mh games are monster fighters and not monster hunter? Because that’s literally what you do on past games kill monsters after that wear its skin then fight the next stronger monster. To summarize all the things that he wants to be implemented to monster hunter is “ I want the most realistic hunting experience ever where I have to meticulously look for the monsters tracks and I have to observe every move it makes” then play hunting simulators. Its just pisses me off when he said what people want is monster fighter instead of monster hunter. Dude I’m playing this game because I want to hunt the monsters and wears its armour, not going around the map for a solid 10 - 15 minutes every time i want to hunt something.
@julianswinton5355
@julianswinton5355 4 күн бұрын
Do be fair about the preparation rurikhan has a point about it. But yeah monster hunter was always more monster fighter then well monster hunter. Heck the zones back then where basicly flat arenas before generation 4 came around and added some verticality/basic climbing. The ecology of wilds looks and feel solid so you can probably just stroll around without hunting something like what we had in world with endemic lifes.
@mdiaz013184
@mdiaz013184 4 күн бұрын
Especially when the biggest enemy is the clock
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
We have to make a distinction: 'tracking' before ending credits and 'tracking' in late game. I think that during the 'blind run' having 'tracking' system is crucial. They would have to develop more the MHWorld system, in order to make it more intersting and satisfying than it was. Finding the 'unknown' monster and where he lives has to have a role in this game. Instead, when we speaking about late-game I perfectly understand that this would repetitive resulting boring. I don't like the 'Rise monsters GPS' system, I would have only showed in which specific portion of the map the monster is.
@ssduo5574
@ssduo5574 3 күн бұрын
Also complaining about it not making sense for a hunter to carry dung around when you literally bring a cat that can fight and talk is wild.
@jeancouscous
@jeancouscous 3 күн бұрын
@@ssduo5574 It's always his boomer takes he keep repeating that no one cares about
@captainjimmy5571
@captainjimmy5571 4 күн бұрын
When it comes to tracking idek what system they could of used for Wilds since the maps are huge now and not only that there are several of the same monster at one time plus multiple different monsters instead of we use to have a total of 3 monsters on smaller maps. Imagine how annoying it would be to lose the doshaguma you were fighting for the last 10 mins bc you lost tracking and there’s 10 other doshaguma. There is paintballs, only thing I could think of them being used for is to clearly mark the alpha we are hunting but idk we don’t have the game yet.
@wigglerrave4020
@wigglerrave4020 4 күн бұрын
I wanted to add that the in-universe justification for paintballs is that they work not just by being brightly colored, but also by having an extremely strong smell. So when you paintball something, not only do you put a hot pink stain on it that can be seen for miles, but you also make it give off a smell that’s probably comparable to concentrated perfume, if not even more intense, so you can follow your nose to the location.
@gryphon4150
@gryphon4150 4 күн бұрын
But that's not how it plays out though. Its just a dot on the map in game. That honestly sounds like something they came up with after the fact, cause if they were going to design it as described, it would have been a lot better Honestly, tracking in MH has never been all that good now that I think about it. Either it feels gamey like paintballs, Rise, and potentially Wilds from what I hear of it, or it's horribly grindy like World.
@wigglerrave4020
@wigglerrave4020 4 күн бұрын
@@gryphon4150 I know it doesn’t quite function that way in the game, but that’s the in-universe explanation for how it works.
@carlosstruck1996
@carlosstruck1996 4 күн бұрын
@@wigglerrave4020didn’t in one cinematic of the old games the paintball created a mist that the hunters follow? That’s something they could have done for this game, and it could literally work like the scoutfly’s
@Pokepunk
@Pokepunk 4 күн бұрын
Helmbreaker isnt longswords strongest attack anymore, its the finisher afterwards. so i think cancelling helmbteaker isnt as bad as theyre saying
@b.b6656
@b.b6656 4 күн бұрын
It's an easy cancel with no negatives. IG for example has long animation locks for compareable moves AND loses all extracts which in LS terms would mean, losing all spirit gauge lvls by whiffing helmbreaker. It's bad because compared to other weapons, LS is far too gifted.
@Pokepunk
@Pokepunk 4 күн бұрын
@@b.b6656 im all for weapon fairness and balance but i think its just kinda weird how people want longsword nerfed instead of other weapons buffed. nerfing in a pve games is most of the time kinda dumb imo unless theres some crazy issue
@itsyaboiguzma
@itsyaboiguzma 4 күн бұрын
I dont want cancels in the game period. Across all weapons, I don't like lance and gunlance can cancel nearly every animation into guard/perfect guard. Same with GS. LS Helmsplitter shouldn't have a cancel either, it's a heavy commitment attack that loses gauge if missed that's 100% on the player being able to cancel has 0 place in monster hunter on ANY weapon. Just takes away any form of commitment to your attacks and minimizes risk which is very lame.
@kozako2253
@kozako2253 4 күн бұрын
Guard won’t cancel animations it will cancel recovery time you know, just like the dodge. Guard might finally be good this time
@kozako2253
@kozako2253 4 күн бұрын
But I do agree that animation cancelling is bad and commitment is good
@padaherne4701
@padaherne4701 4 күн бұрын
Just past the point where Rata asked about shelling damage type and I had an image of a gunlance doing elemental shelling like chargeblade and I'm gonna cry tears of joy if we can have those wyvern stake burst combo moves brrrt paralysis or water element or sleep or dragon or... or... It's not happening is it? )':
@firstamerican7450
@firstamerican7450 3 күн бұрын
Quite a bit I disagree with here, mainly coming from Ratatoskr. Most of his complaints just seem to be him wanting inconvenience purely for the sake of inconvenience. The main thing that got me was his opinion on the auto collecting shinies when breaking parts. That is something that was horrible in Iceborne with all the junk slinger ammo on the ground covering up the shinies, leading you to stand still swapping slinger ammo until you finally picked up the shiny all the while either dodging attacks from the monster or hoping you do enough damage to get the monster to leave the zone before the shinies despawn so you can safely grab them. Having the materials be added directly to your inventory upon a part break is unequivocally a great QoL change and his argument of “Well what about the tails being cut off, you have to go carve them manually, why can’t other parts be the same?” Because those larger parts you have to manually carve are hard coded to break off from the monster, not just a pure visual change that part breaks often are. And to his point about “Inconvenience is good game design” I couldn’t disagree more. Purposefully coded inconvenience is horrible game design and is a sign that either the devs don’t care about their player base or the devs are inexperienced at making games. The wonderful thing about the Monster Hunter team is that they have evolved and grown as developers alongside their player base, making things less of a nuisance or inconvenient as time went on. Long gone are the days of hucking paintballs every 5 minutes, limited tool usage, rotating main village quests, etc. All these things that they add or change to make the gameplay more convenient for the players are great changes as it shows the devs care about the time players are investing into their game and it makes playing the game just feel better overall.
@kawkawshi775
@kawkawshi775 2 күн бұрын
I can't agree enough. It is absolutely bizarre how many people want inconvenience just for the sake of it, then call others with opposing arguments "fifth fleeters" lol The line between dumbing down and QoL is very thin I get that but that doesn't mean it is fair to judge any QoL change as "making the game easier" and VERY importantly "worse". Nuance is lost nowadays.
@benhawk4214
@benhawk4214 2 күн бұрын
@@firstamerican7450 Exactly, there's nothing "immersive" about having to pick up a bunch of glowing white gems on the ground like you do in world. In quests like kulve taroth, guiding lands, and farewell to zinogre is was at its worst
@---jt5wg
@---jt5wg 4 күн бұрын
Regarding sharpening and healing on Seikret, it should be ONLY when Seikret is still or walking, maybe even the light trot. It should NOT be possible to sharpen or even heal properly for that matter while Seikret is galloping or full sprint. If anyone has ridden a horse, they would know that trying to sharpen a knife (or in the game, a giant weapon) would be stupid and impossible while the horse is at full speed. It would be difficult to even drink from a bottle of water properly, because when you're on the back of a running animal you REALLY have to pay attention to direct the animal and oh I don't know, HANG ON because terrain isn't even. So while I understand that we're playing a fantasy/sci-fi action game, its the little details of grounding the physics of it all that make it feel so good to me. Seikret would be one of those little details imo if I was part of the dev team.
@ManlyPicnics
@ManlyPicnics 4 күн бұрын
Every time people bring up the concern of Pocket Horns, I just like to remind everyone that so much of the community was pissing and screaming when they had to make an elemental weapon and bring it for Alatreon. Having optimism that people are willing to spend the time to bring a Hunting Horn to just perform the buffs every few minutes is certainly admirable. That aside, I fully agree that 100% Affinity should be unreachable, I'd cap it at 50%, maybe 60%, 75% as an absolute upper limit. The Big 4 Skills are cringe and incredibly boring. I think they should be reduced give them less levels and have them be weaker than their current maximum level. They might still be necessary but less intensive, and by limiting the capacity on gear, you might have to choose between maybe like 3 levels of Attack Boost for +30 Raw, or 3 Levels of Critical Eye for +25% Affinity. It's actually why I like Sunbreak's endgame, because there were so many other options for fun DPS skills, and sets in general, even then Sunbreak had so many skills you could often include a decent amount of those as well.
@Lord-of-something
@Lord-of-something 4 күн бұрын
Weakness exploit: heres 50% for hitting a weakspot! Good job! Critical boost: heres more dmg for what you were already doing! I do feel like these two are the biggest offenders in the do nothing different and get huge value. Attack boost and critical eye sure do sit in the same boat. However i would like for those two (atk boost and crit eye) to lose some levels and feel more impactful per level if we have less skills per loadout. More skills that have conditional activation triggers would be awesome imo. Agitator is kinda boring but it still gives you a risk/reward cuz enraged monsters usually are a bit harder atleast and its not always active. Adrenaline rush was great and so was status trigger and foray played nicely into status trigger. On the big 4 skills i would like for critical boost to be just removed. Crits already do 25% bonus dmg imo that is already a good enough reason to go for high affinity builds. And maybe it would reduce the distance between just raw attack builds and affinity builds. Edit: Do feel like reaching 100% should be impossible OR atleast reaching 100% without having to activate like agitator and max might and some affinity evasion skill (like adrenaline rush kinda)
@petercottantail7850
@petercottantail7850 3 күн бұрын
more pocket hh means more free buffs for me in multiplayer, the clowns buffing me thinking they are being meta will be actually benefiting other people for once
@jeancouscous
@jeancouscous 3 күн бұрын
@@petercottantail7850 I don't think that's really optimal to do so, "for the meta chase"/ lots of wasting time doing the notes and swapping weapon. Perhaps once at the start of the hunt a speedrunner would do it but i doubt they will come out of their way to lose 10 sec every minutes to reapply the buff
@matthewwesley4320
@matthewwesley4320 Күн бұрын
I 100% agree that monsters should have the ability to punish some of the gameplay that can make hunters feel overpowered. That was my biggest issue with wirebugs in Rise. I loved how it felt but the fact that so few monsters were even able to deal with it made a lot of fights comically easy.
@j-plarouche9959
@j-plarouche9959 3 күн бұрын
in my book Alma picks up broken part. I mean she already supply us items in our mount pouch so its not a big reach imo
@magicalpuffcorn
@magicalpuffcorn 4 күн бұрын
What weapons are we going to main for MH:Wilds? I will be nabbing the Gunlance and Switch Axe!
@kevadu
@kevadu 4 күн бұрын
Hunting Horn and Hunting Horn
@rb8258
@rb8258 4 күн бұрын
Lance and Dual blades
@jordanneal8979
@jordanneal8979 4 күн бұрын
Sns and lbg. Though dual blades look kind of cool. Might try them out for the first time.
@Very_Unwise
@Very_Unwise 4 күн бұрын
Hunting Horn and charge blade.
@TheBulletProofGun
@TheBulletProofGun 4 күн бұрын
Dual Blades and HBG, but we'll see how it feels when the game comes out, might experiment with different weapons in the beginning
@nuclearscarab
@nuclearscarab 3 күн бұрын
A lot of the worries or complaints with things being to easy and safe can be countered very simply and easily by time. I assume there is a time limit for each hunt, where a monster will run away and leave the area if you take too long. Something like teleporting out when you might otherwise get carted is often the same practical punishment and gets you the same advantages as getting carted. All the benefits of teleporting out are the same as getting carted, you just don't lose a life. Similar to sharpening on the mount, as long as it takes time, I think it's fine to let people do it safely. The good players will sharpen at a safe and optimal time, while unskilled players can call the mount, get on, run around and sharpen, then get off and continue the hunt.
@sansotandrea4063
@sansotandrea4063 3 күн бұрын
Arkveld seems chained up in the metal box for the PS5 version. Also he seems to be in a snowy area. Nata's village is called "the keepers" and they seem to wear winter clothes. I say there will be a plot twist were the Keepers will be the Bad guys and have kept Arkveld chained up for decades or more and he finally freed himself.
@silentobserver888
@silentobserver888 3 күн бұрын
I love when you two drop a podcast!!!!
@Nasty44
@Nasty44 4 күн бұрын
Just a quick comment of the rng deco/charms. With rng charms it's easier to fill the build with crafted decos, than the other way around, because in worldborne you can't craft a charm that gives U for example 1Ab,1wex,1cb, you are shoehorned into having only one skill on charm, so it's way way more difficult to fix ur build. I'm for random decos anyway, because melding charm is tedious to the level that made me stop playing multiple times.
@deinonychus1948
@deinonychus1948 4 күн бұрын
In Rise/Sunbreak the issue is "Okay, with my current Qurio crafted armour; I need 2 levels of Frostcraft, 3 levels of Wind Mantles AND at least one lvl 3 slot and two lvl 2 slots to make my set perfect!" In World/Sunbreak the issue is "Okay, my set is absolutely perfect... but I'm missing a lvl 4 Attack Boost deco, a lvl 4 Critical Boost/Tool Specialist deco and a single Critical Eye deco" One is easier for low to medium level power but absolutely horrible for achieving true perfection, and the other is just as good for low to medium level power but you can make small incremental boosts to your set as you acquire decos that better suit your build as you get closer to that perfect build as for which is better? I'd say that I prefer craftable decos but having random decos isn't a dealbreaker for me, especially since they'll likely tweak it to improve it from World's decos, as well as the fact that offensive skills are more linked to weapons instead of armour... so hunting for Critical Boost and Weakness Exploit will be slightly easier!
@rurikhan
@rurikhan 4 күн бұрын
I disagree.
@itsyaboiguzma
@itsyaboiguzma 4 күн бұрын
​@rurikhan I fall into both categories as in older games charm grinding was complete agony and I could tolerate deco farming but when world came around... oooooo did I hate deco farming because my bow build felt incomplete till iceborne when I could meld deco I didn't care for into bow charge because dear God having to grind a bow charge charm felt like I was wasting my charm slot on a 100% necessary skill. Same with guard up couldn't get a deco till it became meldable in iceborne so once again felt like I was wasting my charm slot on guard up. Rise while I disliked charm crafting I could at least target specific skills I wanted ex, Evade extender, redirection, and evade window. I felt like I could make a coherent build substantially more consistently than I did in world. I really hope wilds with random decos returning and having offensive skills on weapons means it won't take me a year to find 100% necessary build skills like guard up but I'll only know when the game is fully released. As long as it's not worlds random decos and I have even the slightest form of control of it I'll be happy. Also sorry for the novel.
@b.b6656
@b.b6656 4 күн бұрын
​@@rurikhan why you disagree tho? It is factually easier to make a good (not perfect) build where only the charm is RNG, so OP is not wrong. The problem with RNG charms in Rise was not missing skills or crippled builds (like in World). We had all the skills and some extra pages. The problem was much more psychological due to the nature of the melding system, gamer greed and the frustration of doing a chore over and over again that doesn't give meaningful rewards. But in the end it was a "the grass is always greener on the other side" situation. That being said, i preferred RNG decos in World much more and I would love to see an improved version in Wilds.
@KyloB
@KyloB 4 күн бұрын
​@rurikhan so do you genuinely believe having 60% of your build being RNG compared to 15% of your build being RNG is better?
@itsyaboiguzma
@itsyaboiguzma 4 күн бұрын
Happy for you.
@chianliu8352
@chianliu8352 3 күн бұрын
After making bad take after bad take, avoiding hard questions with legitimate counter arguments, cherry-picking facts, and talking passive aggressively towards people who maybe shared different options but still trying to communicate with you. Rurikhan: I wonder why people online get "a bit" mad at me? The lack of self-awareness is truly surprising and kinda scary also. I'm being sincere. I just want to quote what Rurikhan had said in the past. If you think you are surrounded by toxic/bad people. Maybe it is because of how you interact with them. If you keep this mindset, the community will eventually go to the worst place.
@scilio7929
@scilio7929 3 күн бұрын
I don't necessarily dislike him, it's whatever but by God, nitpick mcgee and mcgoo. They just wanna piss and moan when the older game's systems for the most part just sucked.
@rurikhan
@rurikhan 3 күн бұрын
I don’t think I’m surrounded by bad people, quite the opposite. But a minority of people get seriously offended whenever I express an opinion that goes against their own. I don’t cherry pick, this is very one sided analysis, even in my videos I entertain multiple approaches I disagree with. Tell me one of these “hard questions” I avoid, let’s talk about it.
@chianliu8352
@chianliu8352 2 күн бұрын
@rurikhan 1. The community wouldn't all a sudden become worse for no reason. If you can notice the sign of changing. Maybe it's only the start. Of course, being surrounded by yes men is always an option. 2. How was it not a cherry picking? We have to compare the best of the best deco with the best of the best charm is an idiotic statement in the beginning. Why?? The height of the ceiling is so different between the two systems. There was no legit reason other than otherwise deco will lose the argument. Then how about we talk about the floor? Deco supporters won't ever dare to bring up the fact that RNG deco has a way lower floor than charm. How about that? If you think comparing the floor or the chance of getting the same amount of points of the same skill is silly. Then, it is as equally as silly to compare two different ceilings. Your next flaw of your calculation is that although you use the second best result as an example. The issue is not the number itself. The issue is that there is a much easier way to get the second best result. The targeted skill pot, for some reason Rurikhan keep trying to discredit it, would have a much difference chance if you really want to calculate it. But nope. We have to compare the best of the best. Even though there are two different concepts. Missing perfect charm is not equal to missing the best deco. And for some reason, we calculate the second best. And for another mysterious reason, we didn't use the pot, which has more chances to get the result. If this can’t be called cherry picking, then I don’t know what it is. 3. Go back to answer the comments that you just spam the word "disagree" or not even reply at all on Twitter and KZbin. Even in this video's comments section, you still used this tactic. Deep down, you know what arguments you are trying to hide. I shouldn't be the one to point out each one of them for you. For example, I don't need to remind you. People have shown video evidence suggests that you stuck with your best charm was pure skill issue.
@scilio7929
@scilio7929 2 күн бұрын
@chianliu8352 you blew up over the decos, really dawg? 😒 I only found the stream a little boring because it was recycled nit picking but fuuuuck, I really don't think it's that deep, don't gotta be an armchair intellectual redditor
@jasonmurray8203
@jasonmurray8203 3 күн бұрын
These collab casts are delightful
@brieferfiber2976
@brieferfiber2976 4 күн бұрын
I think it makes sense that by offensive skills we should presume it's anything that has an impact on swinging/firing a weapon. So handicraft effects the weapon so is an offensive skill. Focus makes weapons charge faster so is offensive. Anything stamina related tho although it benefits weapons like dual blades I'm sure it will be an armour skill as it doesn't actually do anything to the weapons it just makes your hunter better at managing stamina. And I would consider that more of an armour skill than a weapon skill even if weapons benefit from it
@Revonlieke
@Revonlieke 3 күн бұрын
Tracking is hard to say how it works yet. For one we only know that we can still collect tracks, what that boils down to we don't know. I would imagine it's for hunter journal stuff for you to know more info about the monster instead of tracking the monster. That way the tracking of the monster is seperated from gathering foot prints, and you use something else to actually track a monster Either there's a completely seperate system that handles the tracking part, like: how many times have you hunted it and at the quest end screen you have a little meter that goes up after every hunt, we just don't know. Or it's the paintball we ping things on the map. Could be that and during the demos they've just made all monsters visible at all time without a need of a paintball.
@Z0mb13moon
@Z0mb13moon 3 күн бұрын
For the tracking-debate: I think, World did it the right way and i wished that Wilds would do it the same way. As you two said in the video, it's like your hunter starts getting a better understand of the monster, so after a few hunts you'll see it on the map with no active tracking required. Leveling the research tiers was also a great way, it rewarded farming the monster a bit so your hunter can gather knowledge of the monster (like some encyclopedia which the hunter writes for themselves). it was a great way of implementing the "learn the monster"-aspect. 100% crit discussion: Ruri just delegitimizes the narga weapons, they are meant to have 100% crit chance. kinda feeling sad for the best cat-wyvern in the game.
@Aesieda
@Aesieda 3 күн бұрын
56:20 - Disagree, that is not quality of life when each tick of sharpening increases the meter, because in the older games, including World and Rise, you have to wait for the entire animation of swipes to be completed in order to get your sharpness back. Now, it's broken up into increments which gives you more options which makes it easier to get sharpness back, because it's not as black and white anymore like before. Before, you needed to commit to a set amount of time from the entire to get all the sharpness back, now, you have way more opportunities to get sharpness back without needing to commit to a lot of time. Deciphering quality of life can be tricky, but ultimately should be based around a solid grasp of the gameplay foundations. Overall, I agree with the general sentiments in the video. Purposeful inconveniences are important because that's what makes MH fun.
@jarandmike
@jarandmike 3 күн бұрын
Tigrex is one of my favorite monsters to this day because of the fear a raging tigrex inflicts upon me in MHFU.
@alpharun3824
@alpharun3824 3 күн бұрын
i hope they improve menu optimization for decorations. automatically keep decorations up to the max, then auto meld it if its a duplicate
@yamu413
@yamu413 4 күн бұрын
Scientists determined that, regarding the MH Universe, probability doesn't matter. The only thing that matter is Desire. Probability in front of the allmighty Desire Sensor is powerless and meaningless. For example, never did I care about thoses Attack+ deco but I got 3 or 4 of them , but after 6-7 years and hundreds of Nergi hunts and countless retries I'm still not getting the small gold crown... Either RNG Deco or Charms, both are tools to attain the state of buddhahood.
@worstwordmonger
@worstwordmonger 4 күн бұрын
I’m surprised to hear you are into Persona, Ruri. 4 Golden is my all time favorite. Also I knew you would say Chie, but sorry Naoto is best waifu. With Persona 5, just play the Royal version rather than continue the base game. I have played through both and not only does Royal have quality of life changes, it fixed one of the major narrative issues I had with the original
@nekomancer4641
@nekomancer4641 3 күн бұрын
41:30 Totally with you guys on the tracking part
@Expresso52
@Expresso52 2 күн бұрын
You "ran the numbers", yet don't know about odds for amount of skill points and make some poor example comparing the impact of both systems. No wonder people get pissy when you tell them they're "statistically wrong"
@rurikhan
@rurikhan 2 күн бұрын
I ran the numbers with every calculation heavily favouring charms, which means, if you run the numbers properly with the weight system and accurate percentages for the number of skills the percentages will be significantly lower. But feel free to run the numbers yourself and prove me wrong.
@Expresso52
@Expresso52 2 күн бұрын
@@rurikhan Run them for what? Your exaggerated examples or some that actually represent the average player's experience?
@rurikhan
@rurikhan Күн бұрын
I selected 2 A tier skills (which are not the rarest) and the second best set of slots, not a specific one as that would reduce the odds. I also assumed the chances of getting 1 skill point or 3 skill points were the same (which they likely aren’t). It wasn’t even a god tier charm basically, and the odds said I was more likely to get around 10 attacks4+ before I ever got this charm. The charm was Frostcraft 3, Wex 2, with like two tier two slots.
@Expresso52
@Expresso52 Күн бұрын
@@rurikhan And what odds did you get from those? You mentioned it somewhere in the podcast but I'm not particularly interested in combing through over 2 and a half hours of material tbh First of all, no, getting a specific A skill is not necessarily more likely than an S skill, if I understand the inner weight system correctly. Despite being ~twice as likely for an A skill to be than an S grade skill, it has 44 skills instead of 19, and a *total inner weight of 224 instead of 100. You're not always doing the charm side of the argument a better favor by picking an A rank skill. Giving the odds for specific charm is somewhat disingenuous. Even if you want a Frostcraft 3 that bad, WEx is a gemmable, meaning you may as well add the odds of each possible max second skill you have gemmed in on an armor piece as they would be interchangeable. Swapping entire armor pieces, like you might consider for random decos you lack, is usually more expensive if you need to like for a weapon specific skill, or straight up not worth it otherwise. *You also can get many more charms while doing something like grinding Hazard Amatsu at a time than you get decos for other grinding quests, which let you obtain them at a fester rate to offset their lower odds somwhat If you want the "perfect" minmaxed charm vs getting every deco you ever need, then yes, the latter is more obtainable. I don't know if you have that, but that still takes a lot of time. I know some 1.5k+ hours players that still lack some. The average player you hear complain probably has like 400-600 hours at best instead with minimal charm/deco grinding. If you have that amount of hours, the impact from missing decos is likely to be greater than what you're missing from charms. Not just because of sheer number or odds, but also because SB has more busted skills to the point you're closer in power to the perfect set when you're just missing a few weaker offensive skills. As an aside, I like to clarify I hate both. I don't need some near infinitely long stick to keep playing the game, and sets being more unique from player to player doesn't really work out either. All I'm left with is the annoying feeling that I get a weaker set due to luck. I'd much rather be able to craft everything. Do you see it differently or are you also not a fan?
@rurikhan
@rurikhan Күн бұрын
I’m also not a fan of either rng, one of my favourite things about mon hun is being able to target your loot by choosing your hunt. The chance I got for the charm was 0.000076% My latest World save is still under 300 hours and I have most of the decos I’d need to do whatever with Fatalis set.
@jaycc_
@jaycc_ 3 күн бұрын
I hope they implement a mechanic that makes it so that we lose track of the monster so that certain monsters that we're hunting could ambush us when we're on a hunt
@chadsullivan3645
@chadsullivan3645 3 күн бұрын
What i'm hearing is theres a lot of based people in Ratatoskr's discord Also, Lao Shan in the Rampage arena with the building and everything would've been fun, just a regular Lao repel/slay but with the building and everything. Complete lost opportunity that there was no real big monsters until the final boss of Sunbreak
@JasonkmLi
@JasonkmLi 22 сағат бұрын
The reason the charm/deco conversation stirs up anger is because you did the math wrong and keep repeating it like you did it right haha. Ratatoskr actually had a good point for decos though.
@rurikhan
@rurikhan 3 сағат бұрын
“ You did the Math Wrong “ - you’re right, I heavily weighted the math in favor of charms, the actual odds are likely significantly lower than the value I gave you. Though it is funny for someone to say “your math is wrong” with zero evidence or likely understanding of the math in question.
@arken4097
@arken4097 3 күн бұрын
I agree to disagree on sharpening on seikret there should be a debuff on it like 50% reduced recovered sharpness when sharpening on seikret or an rng system where there is 5% chance to fall from sharpening, 15% chance recovering full sharpness, 20%chance get instantly charge by monster or some kind of mechanic that will get you punished, and 60% chance to get 50% reduced recovered sharpness. I am also not a fan on seeing monsters instantly on the map and knowing every inch of its movement. What I personally want is there is an indicator on the map where these monsters are usually spawned in this area and not knowing their concurrent movement on the map and using paintball or monster tracks to track them and those tracks can appear on the map. I like the 3d map though.
@maultke5088
@maultke5088 Күн бұрын
Sharpening is supposed to be a balancing mechanic for your build that affects you in combat. Higher damage for more downtime. you can mitigate it at the expense of high slot investment etc. Or you could focus you build on sharpness durability + Crit/QoL. Any sharpening in combat that is effectively free due to another mechanic (seikret/Palamute) breaks the mechanic completely. In turn it destroys any build variety it was intended to foster.
@Papanurgz777
@Papanurgz777 4 күн бұрын
The fast travel in combat I believe was because of the dev build
@Mr.T-j9n
@Mr.T-j9n 4 күн бұрын
That's the hope!
@petercottantail7850
@petercottantail7850 3 күн бұрын
it really isn't a deal breaker, going into your menu in front of a monster is not going to end well, it looks like a cursor style camp select too, but thats not something ill double down on till we know, right now, if you want to escape you can use sekret, it just saves time by warping instead of rolling your eyes cause monster is still aggro on you. people really need to focus on the monsters quality and challenges they present, not the qol that doesn't impact the hunt itself but saves people from Malding more than they need to, farcasters exist remember?
@jeancouscous
@jeancouscous 3 күн бұрын
Farcaster. It's not like it was hard to craft either. I believe one of the reason fast travel in combat could be a thing is the maximum annoyance when the monster flee and you want to go to a camp and you can't because there's a jagras keeping you in combat mode, it was frustrating for no reasons nor depth. Also they are disingenous with being able to Teleport when you are pinned, they forgot that you cannot access your map when your character is constrained can't execute his "open map book" animation (when you are stunned for example)
@Archon331
@Archon331 3 күн бұрын
Or it could just be same thing as leaving quest if they want everything seamless it would make sense, how else would you leave quest with monster you are just fighting with.
@Mr.T-j9n
@Mr.T-j9n 3 күн бұрын
@@petercottantail7850 'Farcaster' is an item which each player choises to bring during the hunt. In the old games the 'item pouch' was very limited in number and, of course, we couldn't restock: every item you bring with you occupies a slot and because of this you have to prepare the hunt, bringing onr item instead of another. Gunners didn't even have dedicated ammunition pouch back then... It's a game design decision, not an aesthetichs 'seamless feeling' choice.
@BigKrisco
@BigKrisco 3 күн бұрын
I don’t want the flagship in the demo either. I hope the demo is just the Desert area only. More than enough to tie us over until Feb
@zavadil_racing7731
@zavadil_racing7731 3 күн бұрын
In world I've mained Swag axe, Charge Blade, and Long Sword, in that order. For Wilds I think Im going back to charge blade and then also going to pickup the bow as I've always liked bow but never liked the way it plays from what I see in wilds bow looks very fun.
@chrisfehn7290
@chrisfehn7290 4 күн бұрын
Not going to lie that predator comment made me think of how awesome it would be if they did a collaboration in MH wilds! We could play as the predator and hunt the alien. Then as rewards we could get a layered predator mask and get a sword and shield were the sword is the dual claw that the predator has and a retractable shield that would be sick!!!
@joshuafruth6420
@joshuafruth6420 3 күн бұрын
I'd hope that sharpening on your mount becomes difficult/ with increased penalty the later you get in the game, or have fights were your mount is inaccessible once combat starts..
@chianliu8352
@chianliu8352 4 күн бұрын
Just put insane input reading move with insane tracking into every monsters when you want to sharp on mount. Problem solved.
@GBelmont87
@GBelmont87 3 күн бұрын
Even easier: can’t sharpen while seihkret sprints, if your in combat. Most monsters would absolutely be able to catch up and knock you off while your bird is lightly jogging. And then if you add in alittle input read and move tracking on that? Yeah I think that would fix the issue. The comparison with wire fall or even just sharpening/healing during combat as it is now would be similar I bet
@chianliu8352
@chianliu8352 3 күн бұрын
@@GBelmont87 Because you introduced the mount sharping/healing in the fifth generation. If you just took it away in the six gen. People will consider it a downgrade. P.S. This comment is kinda an Elden Ring joke. So don't take it too seriously.
@petercottantail7850
@petercottantail7850 3 күн бұрын
it's important to remember sekret gets an auto dodge too, soooo who knows at this point, too soon to tell
@chianliu8352
@chianliu8352 3 күн бұрын
@petercottantail7850 So I emphasize the tracking and input reading have to be insane.
@Rathadude
@Rathadude 4 күн бұрын
51:30 Thank you! I got downvoted to oblivion on reddit for pointing this out when someone made a post with that exact same false equivalence.
@varanuspriscus1010
@varanuspriscus1010 3 күн бұрын
in regards to being able to abuse the quest system for easier kills on tougher monsters it seems that in the field monsters without an active quest have limited time they spend in the locale (longest I've seen is 25 minutes)
@Draethar
@Draethar 3 күн бұрын
All game companies are trying to lower the skill floor so new players aren’t instantly discouraged. I think they always do well enough to put in hard challenges later on but I can see the concerns coming from Monster Hunter Vets.
@jeancouscous
@jeancouscous 3 күн бұрын
MH world was extremeeely easy for veterans and yet it is still the best game of the whole series with good challenges toward the end. I rather see the game succeed financially and have a bigger player base and see people discover what's so great about Monster hunter than please 1% hardcore gamers and sell nothing.
@salpalvv
@salpalvv 3 күн бұрын
So who are you killing off Ruri, Gemma or Alma?
@IIXRosariXI
@IIXRosariXI 3 күн бұрын
Craftable decorations all the way. It gives me more reasons to farm monsters beyond their armor, and I don't have to pray to rngesus for multiple things to complete a set. When charms are rng I found it easy to ignore them. When decorations were rng it's almost all I could focus on late game. That's when I realized how much I hate the system. Give me reasons to hunt more monsters that I otherwise wouldn't bother with.
@Lizzi__
@Lizzi__ 3 күн бұрын
55:43 yes and that alone deserves a video
@alanviniciuswanderleytavar4399
@alanviniciuswanderleytavar4399 2 күн бұрын
It's so over [insert yokotaro meme]
@jaycc_
@jaycc_ 3 күн бұрын
what do you guys think about craftable charms that you can level up throughout ur playthrough (just like in world) but also has a sort of 'curios armor crafting to it giving that particular charm add ons to it (be it skill/s or slots or both)?
@serjobsalot8768
@serjobsalot8768 4 күн бұрын
I'm all for providing options for players in games. Stuff like the auto-mode on Seikrit or the sharpening and all of that UI-stuff... if you can turn some or all of that off individually to match your own playstyle and immersion, that'd be great. I don't know if they add all this to make the game overall more accessable for new players who start out on MH. I am a new guy myself, MHW and Iceborne were my first Monster Hunter games ever and I loved them largely. I have sunk some couple hundred hours in now, I got a better idea of some things and I figured out which things I like about it and which mechanics are not so good. Maybe the devs also want to respect your personal time investment so they don't have you searching and tracking a monster every time and you just get led to it or know where it is. But again, these "convenience" aspects should all be toggle-able imo.
@rawrxdtonepforme9360
@rawrxdtonepforme9360 4 күн бұрын
I thought world and iceborne had a great story. At the least the subtext. The surface level story was eh. But all the implications were awesome. Side note anyone who doesn't like lost planet 2 is either insane or hasn't played it, damn that game was so good. Wish the pc port was actually playable...
@benturtl9076
@benturtl9076 4 күн бұрын
I would like the big dungbombs to be rather difficult to obtain or at least until endgame
@eletralad
@eletralad 3 күн бұрын
TCS does have animation commitment, you cant focus mode your way out of the first slash.
@Rytom
@Rytom 3 күн бұрын
The helm splitter cancel is how I feel with the 180 turns on TCS with focus mode. Except I will still play GS, but I think it's too much
@elk3407
@elk3407 3 күн бұрын
I don't actually see the problem with the helm splitter cancel. You actually have to commit further to get your full damage due to spirit release which I believe costs an additional level to pull off, and you're still vulnerable even if you cancel spending your level.
@Archon331
@Archon331 3 күн бұрын
@@elk3407 No you arent you have superarmor during the attack after hemlsplitter. LS is completely risk free atm and as LS player I dont like it, landing helmsplitter feels good because of the commitment if you cant miss it then the thrill is gone for some people. You can even cancel spirit blade III with foresight slash...
@johndeegutierrez2520
@johndeegutierrez2520 4 күн бұрын
Its not really a big deal with u sharpening in the mount. If you wanna stay stationary then do it you don’t need to force yourself to use it
@kozako2253
@kozako2253 4 күн бұрын
But that’s the problem.. why wouldn’t you use it? It’s so much less risky that it would be stupid not to use it. The people that complain about mounted sharpening want it to either be gone or to have some risk maybe by slowing down the seikrets movement while sharpening. What’s even the point of the sharpening mechanic if there’s no risk involved?
@bluefiredemon448
@bluefiredemon448 4 күн бұрын
​@@kozako2253 Me flash bkmbing and sharpen🧍🏿‍♂️
@johndeegutierrez2520
@johndeegutierrez2520 4 күн бұрын
⁠@@kozako2253 Yes I would agree that the mount needs to have some kind of nerf like the speed is reduced when sharpening but rurikhan keeps saying that no its gonna be op no matter what and he is replying to comments saying he can run around a rajang with no effort. Like what? The game is not even out yet I don’t know if he is joking or serious but thats not a good reply when he is really insisting that you should not be able to sharpen when on a mount.
@mdiaz013184
@mdiaz013184 3 күн бұрын
Exactly..but this is why I hate hard games with options to make it easier... because after enough failures I'm gonna be tempted to use those options...but yes it's easier to just not hop on seikret when u sharpen
@ukaszpoprawa2175
@ukaszpoprawa2175 3 күн бұрын
@@mdiaz013184 Big part of the fun that hard games bring is the feeling that you done everything, understood the system and applied all you can to win. If you can only use 60% of mechanics because otherwise the game is too easy, then the challange loses a lot of it's charm
@DarkHeartDestroyer
@DarkHeartDestroyer 4 күн бұрын
Great video! It’s always great hearing you chat with Rata! Love both of your guys content! Keep it up! So hyped for MH Wilds!
@haoyuan7992
@haoyuan7992 4 күн бұрын
I honestly think they couldve just sped up the rate scout flies got to the point where you could track instantly, I'm not even a big fan of running around the map either but it was pretty cool finding tracks and having this tracker moment where you finally got an idea where your prey was. I honestly think its bad in any game when you just flat out remove game mechanics instead of refining them in the name of "streamlining"
@amirhossein1817
@amirhossein1817 3 күн бұрын
Regarding hunting simulator, i hope they just add a toggle for scout flies. I CAN SEE THE TRACKS MYSELF, OK?
@temporarilyembarrassedgodd9656
@temporarilyembarrassedgodd9656 3 күн бұрын
What if vultures took parts of the monster if you don’t pick them up?
@jasonmurray8203
@jasonmurray8203 3 күн бұрын
I hope they do something like gigginox from mh tri. Just a tube with legs and wings that can randomly decide which end is it's face
@phreak9263
@phreak9263 3 күн бұрын
Dudes talking about emojis when everyone knows all communication is done strickly in GIF format now.
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