Рет қаралды 57
#unrealengine #gamedevelopment #killingfloor
Was just testing out a snow Emitter after looking at some documentation on the subject, and wanted to make a quick Xmas like scene with a skybox to match and see how it looked. I will be polishing the Emitter up as well as the blending of the Skkydome and Level's Lighting/Textures. This will also be used on my "Modern Suburbia" map that I have showcased a few times here on this channel, be it gameplay or a tutorial. I will be making that map seasonal, which means every season, spring, summer, fall and winter, will be displayed within the map itself, and the Zeds (Zombies) will also match the theme. Xmas, Halloween, Thanksgiving, Easter, whatever would have a impact on the map and season of said map within the game, I will be making a version of.