Pro Sculpting in zBrush | The Modular Rock Blueprint

  Рет қаралды 16,938

Kingdom Crafter

Kingdom Crafter

Күн бұрын

Dive deep into the art of sculpting modular rocks in zBrush!
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In this tutorial, I break it down into 4 essential stages to craft the perfect modular rock:
1. Base Shape: Laying the foundation.
2. Secondary Details: Adding character and depth.
3. Refinement: Honing in on the look.
4. Tertiary Details & Polish: Finishing touches for a masterpiece.
Whether you're a seasoned artist or just starting out, this guide will sharpen your skills and have you crafting rocks like a pro in no time!
🔥👍 Don't forget to LIKE and SHARE if you find this tutorial valuable! Your support fuels more content like this.
🔗 Connect with the KingdomCrafter community:
- Website: (www.kingdomcrafter.com) - Currently down for development
- Discord: ( / discord ) for real-time discussions, tips, and insights.
Stay creative, keep crafting, and let's rock this together! 🪨🎮
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TIMESTAMPS
00:00 Intro
00:48 Begin Stage 1 - Base Shape
05:35 Begin Stage 2 - Secondary Details
08:03 Timelapse of remaining Stage 2
09:40 End of Stage 2 & Review
10:14 Begin Stage 3 - Refinement
11:58 Timelapse of remaining Stage 3
14:41 End of Stage 3 - Begin Stage 4
16:24 Preview of asset in UE5

Пікірлер: 35
@Trench_762
@Trench_762 4 ай бұрын
You are the first person I've seen to break down the workflow so nicely and dive deeply into each tool and how it works. And all for free, thank you so much!
@KingdomCrafter
@KingdomCrafter 3 ай бұрын
Thank you, glad it was a good one for you!
@littlebird6066
@littlebird6066 2 ай бұрын
Oh Yeah, this guy is only one I found really break down the process. And so so easy to understand it. Love the break down process!!! love and love !!
@kuljeetsingh5977
@kuljeetsingh5977 Ай бұрын
thank you very much viking
@KingdomCrafter
@KingdomCrafter Ай бұрын
Absolutely, anytime! I'll be more active again on here soon.
@F10F11hm
@F10F11hm 11 ай бұрын
Thank you for the in-depth workflow overview. Awesome stuff I'll definitely try to put to good use.
@KingdomCrafter
@KingdomCrafter 11 ай бұрын
Absolutely! And thank you, glad you enjoyed it
@jamesbrady1930
@jamesbrady1930 6 ай бұрын
great video. I am refamiliarizing myself with sculpting rocks. I been practicing improving my techniques and this video definitely helped in that regard. It is amazing how far you can get with just a single really well done rock or boulder. lol. I know this first hand wiht my own project was blown by how many times I was able to repeat it and not have any real repetition in the shape language.
@cedricodigital
@cedricodigital Ай бұрын
Very nice breakdown Ethan, love the music as well!
@KingdomCrafter
@KingdomCrafter Ай бұрын
Glad you liked it!
@artificialsystem4228
@artificialsystem4228 Ай бұрын
@@KingdomCrafter whats the music in the timelapse of stage 3?
@Vixit
@Vixit 11 ай бұрын
Thanks for this, tons of useful info :)
@KingdomCrafter
@KingdomCrafter 11 ай бұрын
Definitely welcome, and thanks for checking it out 💯
@dreamwave1994
@dreamwave1994 11 ай бұрын
Awesome stuff! looks great in ue5
@KingdomCrafter
@KingdomCrafter 11 ай бұрын
Much appreciated, definitely was coming together!
@rishabhjain3379
@rishabhjain3379 9 ай бұрын
Premium content!! Looking forward for more.
@KingdomCrafter
@KingdomCrafter 9 ай бұрын
Thank you! Definitely looking forward to getting more out soon, been a busy couple of months
@cameronshepherd2562
@cameronshepherd2562 2 ай бұрын
are the in engine rocks (before the tileable was added) baked low poly versions? they look amazing
@KingdomCrafter
@KingdomCrafter Ай бұрын
Yeah that's exactly right, and thank you!
@a916J
@a916J 3 ай бұрын
I'm not sure what you mean by tilt your pen... I have a Wacom but tilting my pen is doing nothing different... is there a specific setting for that?
@KingdomCrafter
@KingdomCrafter 2 ай бұрын
The angle in which you tilt your pen will impact the sharpness and aggressiveness of different brushes in zBrush. Notably the trimsmoothborder in this case.
@shamusmoore
@shamusmoore 6 ай бұрын
unrelated, sweet beard dude
@KingdomCrafter
@KingdomCrafter 6 ай бұрын
Ohh yeah, thanks Shamus! 💪
@marcus2002able
@marcus2002able 10 ай бұрын
Thank you very much, this is very helpful to me, I am a landscape designer and my projects are basically rocks, waterfalls, plants. I've tackled plants and rocks, but haven't found a good waterfall asset yet. Do you have any waterfall assets that you recommend?
@KingdomCrafter
@KingdomCrafter 10 ай бұрын
Definitely welcome! And that's a great question. (TLDR; I'd try EmberGen) I've heard similar feedback among different projects, and usually the solution is a tech artist making a custom sim in something like Houdini. With that said, i've used Fluid Flux and have liked the results from that, however i'm not sure if the capabilities will create the waterfall look you want. I'm going to start deep-diving EmberGen more, and I think this is probably where your solution is.
@KingdomCrafter
@KingdomCrafter 10 ай бұрын
Also to add to this, we are currently working on asset packs behind the scenes, and I will add this to the list 💯
@marcus2002able
@marcus2002able 10 ай бұрын
@@KingdomCrafter My project is more like architectural visualization. I only have to consider the real effect of the final exported animation. Water flow simulation, performance, etc. are not my considerations. Fluid Flux now achieves the effect I want, but I would like a more realistic effect. Thanks again for your reply and advice.
@KingdomCrafter
@KingdomCrafter 10 ай бұрын
@@marcus2002able Absolutely! And okay nice, yeah it's likely doing a sim would be the next step up, transferring data from Houdini to Niagara in UE
@armandel8621
@armandel8621 11 ай бұрын
the livestream u mentioned, I could only find the part 2 of it on your channel
@KingdomCrafter
@KingdomCrafter 11 ай бұрын
Yeah the 1st part isn't on the live section at the moment (quality was not so great), but I did edit it down and capture the key points in a Part 1 and Part 2 video
@armandel8621
@armandel8621 11 ай бұрын
@@KingdomCrafter thanks for the reply
@supe5931
@supe5931 7 ай бұрын
Wouldn't you want to reduce the vert count before using it for games? Or rather bake it to a low poly?
@KingdomCrafter
@KingdomCrafter 7 ай бұрын
You can definitely optimize it to meet your needs. I'd always recommend some form of optimization pass. How far, and if you need to bake it depends on if you're using baked normals with or without tiling textures, or even using baked textures.
@peter486
@peter486 23 күн бұрын
it still looks dirty. and not usable. it can be used for shapes, yes. but you wana slap on a real texture on it. that has real details. i would spend alot of time in making the geo when it comes to Uv , Zbrush unwrap sucks.
@KingdomCrafter
@KingdomCrafter 9 күн бұрын
Really depends on your needs. There is not really a reason to spend an enormous amount of time UV'ing on assets like this. For example, my actual pipeline involves an Auto UV setup in Houdini which also will do other things such as collision or bakes if I need it to, and delivers very high quality results.
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